Patch Notes: Difference between revisions

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This page lists patch notes for each season. The rest of the wiki is dedicated to covering the differences between the vanilla game and Project D2. Also see: [[Recent Patch Notes]]
 
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{{:Patch:Season 6}}
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{{:Patch:Season 8}}
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{{:Patch:Season 9}}
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<div id="Spoilers"></div>
= Upcoming Spoilers =
Season 7 begins: TBA
 
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Open Beta: TBA
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Closed BetaDates: TBA
 
===Open Pre-Beta Spoilers===
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|+ Season 7 Spoilers
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===Pre-Beta Spoilers from Dev Streams===
 
====Spoilers from Dev Stream #1====
VOD: ?
VOD (2023-03-25): https://www.twitch.tv/videos/1775372320
 
* New D2GL graphical improvement options (in-game menu to enable/disable different features) - Shout out to Bayaraa for making this
** 60 fps (visual only, doesn't change breakpoints)
** HD text/cursor
** HD minimap in upper right
** other options
* DPS counter can be toggled from the settings menu (persists between games) and the DPS now automatically resets after being outside of combat for long enough
* Regular (white) maps can now be stacked
* Ohm Rune now gives +45% enhanced damage (was 40% in s6)
* Stacked materials should be able to have innate descriptions now (may mean lootfilters need to be adjusted)
* Blessed Aim now provides slightly less attack rating, but also provides deadly strike (5% base DS, +1% DS per 2 levels)
* Poison Strike now has Bone Armor as a synergy instead of Poison Nova
* Fixed "increased melee splash radius" (e.g. Tiger Strike, Frenzy, Werebear, Humongous)
* Charge now gains up to 60% increased melee splash radius based on charging distance
* Charge now hits correctly instead of being replaced by a basic attack when in melee range (charge bug should also be fixed)
* Leap Attack will no longer reduce durability, will have slightly more aoe, and will do less damage
* PvP merchants now sell "Dueling Mana Potions" which work normally in PvP arenas and cost very little gold
* Other potions no longer work in PvP arenas
* New map events
** Gheed appears and sells 5 random uniques for 1 million gold each (can be affected by "reduced vendor prices", any unique can appear and the chance for each unique is customized independently of normal gambling chances - currently, each base is weighted by the number of uniques it has, and then if a base has multiple possible uniques, normal weighting applies)
** A special altar will appear that will have some kind of in-map quest (currently a work-in-progress) and reward a new item which can be cubed with map items to give them "map contains a random event"
* All trading should be centralized on the tradesite now that it's working well - discord trading channels will be disabled and the old tradesite will be taken down
 
* ?
====Spoilers from Dev Stream #2====
VOD: ?
TBA
 
* ?
===Closed Beta Spoilers===
===Pre-Beta =Spoilers from Dev StreamsStream #3====
TBA
VOD: ?
 
* ?
===Open Beta Spoilers===
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TBA
 
===Beta===
Tentative Patch Notes: TBA
 
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