Patch Notes: Difference between revisions

2,717 bytes removed ,  9 days ago
removed old s9 spoilers
(→‎Upcoming Spoilers: added s9 dev stream 1 VOD and some clarifications)
(removed old s9 spoilers)
 
(25 intermediate revisions by 4 users not shown)
Line 31:
{{:Patch:Season 8}}
<div id="S9"></div>
<!--{{:Patch:Season 9}}-->
<div id="S10"></div>
<!--{{:Patch:Season 10}}-->
 
<div id="Spoilers"></div>
= Upcoming Spoilers =
 
{| class="non-table mw-collapsible mw-collapsed"
|+ Season 9X Spoilers
|-
|
 
Dates: TBA
 
===Pre-Beta===
 
{| class="non-table mw-collapsible mw-collapsed"
|+ Season 9X Pre-Beta Spoilers
|-
|
 
====Spoilers from Dev Stream #1====
VOD: ?
VOD: https://www.twitch.tv/videos/2085940286
 
* League Name -- Anarchy: April 12 start, open beta April 8-10, closed beta March 30 - April 7
* Crafting infusions will be staying, but will be treasure fallen event exclusive item
* Treasure fallen loot table changes from crafting season (i.e. can drop higher runes) will stay minus puzzle pieces, but will no longer spawn in LoD
* Next Hit Always Misses bug fixed (was common with Zeal and other melee attacks if put into hit recovery, block, etc; Sacrifice self-damage and Holy Sword block would automatically cause this NHAM bug)
* Melee hit checks simplified: will do an initial target range check to move character into hit range, and then the secondary range check is more lenient if monster moves after initial target
* Reduced volume level of main menu music
* Reworked next hit delay to be on a per missile type for caster basis -- this means you can't next hit delay yourself if you use multiple skills to do damage (i.e. Twister and Tornado don't delay each other) and applies to other player's skills in game as well; may result in nerfs for skills that relied on damage increase to cover hit delays and/or additional Monster HP increases per player in multiplayer
* Necro Poison Dagger now has a spread mechanic - if a monster dies while poisoned by Dagger, it will release a cloud upon death
* Necro Poison Dagger poison cloud larger
* Increased maximum sprite limit in game, will no longer have graphics go invisible when too much is on screen (aka Shenk Bug)
* Added commands for player statistics: .kills of various types ('''.kills all''' - all monsters killed, '''.kills dclone''', '''.kills maps''', etc.), '''.played''' for time played, '''.deaths''' for death count; stats also will function on PlugY for single player
* Top 3 99s, DClone Tier 2, Rathma Tier 2 all get account-wide aura with a lightning effect; all other 99s and DClone/Rathma Tier 2 will get a character-bound aura without lightning (these auras will also carry over to non-ladder but will all be character-bound)
* TBA changes to Dungeon Boss farming
* Skills no longer have a cooldown when in town - summon QoL when starting a run
* All permanent summons will carryover through games (i.e. not Ravens or Revives); Valks will reroll new armor between games; Iron Golem still undetermined on how that will function
* Uber Tristram is no longer in D2GS code, now part of game -- will natively work in single player/PlugY, and can now fix bugs when seen in Tristram
* Uber Tristram house cheese is gone, players and monsters can no longer go in the houses
* Pally Charge now hits non-namelocked monsters; would do a ghost attack that would miss if a monster was not namelocked
* Standard of Heroes now only dropped from Uber Ancients, no longer drops in Uber Tristram
 
* ?
====Spoilers from Dev Stream #2====
VOD: TBA?
 
* TBA
 
* ?
====Spoilers from Dev Stream #3====
VOD: TBA?
 
* TBA?
|}
 
===Beta===
Tentative Patch Notes: TBA
 
<div id="Lootfilter_Spoilers">
Line 90 ⟶ 74:
|-
|
 
* TBA
|}
|}