Patch Notes: Difference between revisions

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This page lists patch notes for each season. The rest of the wiki is dedicated to covering the differences between the vanilla game and Project D2. Also see: [[Recent Patch Notes]]
 
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{{:Patch:Season 7}}
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{{:Patch:Season 9}}
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= Upcoming Spoilers =
 
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'''Season 8 begins:''' TBA (earliest possible time would be early September but it could be later)
 
'''Open BetaDates:''' TBA
 
'''Closed Beta:''' TBA
 
===Pre-Beta===
 
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====Spoilers from Dev Stream #1====
VOD: ?
VOD: https://www.twitch.tv/videos/1903102606
 
* Traps will now display icons & quantity in the upper left (like minions)
* Recent chat log messages will be kept between games
* Uber difficulty levels are being changed from 9 separate levels to 3 brackets (no rune, Vex-Sur, Ber-Zod)
* Drop rate for exclusive uber items will be increased slightly
* Shrine buffs will affect all nearby players
* Deep Wounds will be fixed (it is currently bugged and has a unintended damage cap)
* Corruption Zones
** Random zones will be temporarily increased to level 85 and enemies within those zones will have better chances to drop worldstone shards
** Every 15 minutes, a random zone will be selected, and when a game is created, that zone will be "corrupted" for the duration of the game (only applies in Hell difficulty games where Baal's quest has been completed)
* Infused orbs - each map orb can be pre-combined with other ingredients such as gems/runes/jewels (may be useful for saving space)
 
* ?
====Spoilers from Dev Stream #2====
VOD: ?
TBA
 
* ?
====Spoilers from Dev Stream #3====
VOD: ?
TBA
 
* ?
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===Beta===
'''''Tentative'' Patch Notes:''' TBA
 
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TBA
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