Patch Notes: Difference between revisions

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{{:Patch:Season 8}}
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= Upcoming Spoilers =
 
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[[File:Season_9.gif|x300px]]
 
===Pre-Beta===
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====Spoilers from Dev Stream #1====
VOD: https://www.twitch.tv/videos/2085940286
VOD: TBA
 
* League Name -- Anarchy: April 12 start, open beta April 8-10, closed beta March 30 - April 7
* Crafting infusions will be staying, but will be treasure fallen event exclusive item
* Treasure fallen loot table changes from crafting season (i.e. can drop higher runes) will stay minus puzzle pieces, but will no longer spawn in LoD
* Next Hit Always Misses bug fixed (was common with Zeal, and other melee attacks if put into hit recovery, block, etc.) fixed -->; Sacrifice self-damage and Holy Sword block would automatically cause this NHAM bug)
* Melee hit checks simplified: will do an initial target range check to move character into hit range, and then the secondary range check is more lenient if monster moves after initial target
* Reduced volume level of main menu music
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* Necro Poison Dagger poison cloud larger
* Increased maximum sprite limit in game, will no longer have graphics go invisible when too much is on screen (aka Shenk Bug)
* Added commands for player statistics --: .kills of various types ('''.kills all''' - all monsters killed, '''.kills dclone''', '''.kills maps''', etc.), '''.played''' for time played, '''.deaths''' for death count; stats also will function on PlugY for single player
* Top 3 99s, DClone Tier 2, Rathma Tier 2 all get account -wide aura with a lightning effect; all other 99s and DClone/Rathma Tier 2 will get a character specific-bound aura without lightning (the character-bound auras will also work in singleplayer and carry over to non-ladder)
* TBA changes to Dungeon Boss farming
* Skills no longer have a cooldown when in town - summon QoL when starting a run
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* Uber Tristram house cheese is gone, players and monsters can no longer go in the houses
* Pally Charge now hits non-namelocked monsters; would do a ghost attack that would miss if a monster was not namelocked
* Standard of Heroes now only dropped from Uber Ancients, no longer drops in Uber TrisTristram (leaning toward 1 guaranteed and a chance of +1 per additional Ancient defeated)
 
====Spoilers from Dev Stream #2====
VOD: https://www.twitch.tv/videos/2092631267
VOD: TBA
 
* Base density of all maps increased 50%; reduced density from (non-corruption) affixes by the same amount --> less map rerolling because base density will be higher (higher floor, same ceiling without corruptions, higher ceiling with corruptions)
* TBA
* Added descriptions to map orbs for base game in case you are not running lootfilter
* Can filter games by difficulty in game menu
* New UI when creating a game - buttons for selecting game server instead of typing GS in description
* Can only have one Iron Golem - it is no longer overridden by other golems and always has a separate minion icon/healthbar
* Blood Golems will have open wounds damage per second
* Druid Arctic Blast now causes monsters to "shatter" in cold AoE upon death
* Reduced delay to re-enter town portals
* Removing rune cost requirements for higher tiers of uber fights to improve accessibility; cubing the uber item by itself will cycle between difficulties
* Work in progress: rebalancing defense values on all armors - leaning towards reduction on lighter armors, increase on heavier armors (higher strength requirements will generally mean higher defense)
* Investigating making summon level auto-scale to player skill level to prevent snapshot abuse (still undecided)
* Evaluating dungeon improvements - want to make more group-oriented and incentivize
 
====Spoilers from Dev Stream #3====
VOD: https://www.twitch.tv/videos/2099267501
VOD: TBA
 
* Gold capacity in stash from 5 million to 8 million (max game can support)
* TBA
* All characters will always be able to hold 1 million gold - no longer based on character level
* If you have two sources of Half Freeze Duration on your gear, it counts as Cannot Be Frozen
* Diamonds are now crafting gems -- Prismatic Craft. Tenative values below:
** Ammy: Tal + Diamond --> +5-10% all res, +100-150 defense vs missile, +4-8 all attributes
** Ring: Hel + Diamond --> +3-5% all res, +50-100 defense vs missile, half freeze duration
** Belt: Io + Diamond --> +5-10% increased attack speed, half freeze duration, +25-50% enhanced defense
** Gloves: Shael + Diamond --> +5-10% increased attache speed, +10-20% attack rating, +25-50% enhanced defense
** Boots: Ko + Diamond --> +10% movement speed, +100-150 defense vs missile, half freeze duration
** Helm: Eld + Diamond --> +5-10% increased attack speed, +25-50% enhanced defense, half freeze duration
** Chest: El + Diamond --> +5-10% all res, +10-20% increased chance of blocking, +25-50% enhanced defense
** Shield: Ort + Diamond --> +5-10% all res, +10-20% increased chance of blocking, half freeze duration
** Weapon: Lum + Diamond --> +20% increased attack speed, +20-40% enhanced damage, +50-100 attack rating
* XP Gain penalties between level 20 to 25 reduced to lessen need to drop back and progress if underleveled in A5
* Inferno skill rework: Now scales the area of effect of the flamethrower with skill level
* Inferno and Arctic Blast initial cast speed is now 3 frames (much faster)
* Added curse procs onto staffs as potential mods (Amp Damage, Lower Resist)
* Added Lower Resist proc onto weapons as potential mod
* Increased elemental damage mods that can spawn on weapons; also increasing suffix value ranges to be closer to prefix ranges
* Added portals to Uber Trist that are one-time use portals - can exit and enter up to three times, including after death
* Work in progress: May add these consumable portals into dungeons as part of rework
* Armor base rework completed -- in general, low strength armors will have nerfed defense, high strengths armor will have increased defense
** Normal armors: Mostly the same, Ancient Armor nerfed to be in line with rest of normal amrors
** Exceptional armors: Mostly the same, Curiass and Mage Plate nerfed to be in line with rest of exceptional armors
** Elite armors: Big adjustments across the board -- Dusk Shroud, Wyrmhide, Scarab Husk, Wire Fleece, Archon Plate dropping 60-120 base defense; Hellforged Plate, Lacquered Plate, Shadow Plate, Sacred Armor increased 100+ base defense; other Elites in middle range of changes
** Shadow Plate strength requirement dropped from 232 to 220 strength to be in line with strength scaling with bases in Normal and Exceptional
* Unsummoning Iron Golem will make the item used re-drop to be picked up
* Pally Holy Light reworked: If cast on enemy, does magic damage to target and 50% heal to party in AoE around target; If cast on party, does full heal to party and 50% damage to monsters in AoE around target
* Brought back full palette of colors to elite monsters that were previously disabled due to bug
* Attack Rating Cap is changed from 95% to 100% -- applied to Ignore Target Defense as well
* Sorc Teleport buffed: Damage penalty reduced from 65% to 50% base, reduces by 2% per soft point skill level up to lvl 16 skill, reduces by 1% per level for lvl 17+ skill
* Sorc Energy Shield change: No longer has a Telekinesis synergy, can max scale through skill points, now caps at 90% damage taken to mana instead of 85% -- the max cap also applies to Uldyssian's Awakening unique Ghost Spear
* Set items can now roll ethereal, will result in some TBD balance changes
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===Beta===
Tentative Patch Notes: https://docs.google.com/document/d/1-oPLkYkrEicCbPnfIFonrL8R8-mLLVtoGt6NfqUE_qE
Patch Notes: TBA
 
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* New %CL% keyword (short for "conditional line") which works the same as %NL% except is ignored if it's the first or last part of a name/description; also, if multiple %CL% keywords are adjacent to each other, only 1 new line will be created
* TBA
* New %LBRACE% and %RBRACE% keywords for "{" and "}" symbols so they can be used in descriptions
* <span class="nmod">Pointmod-capable regular (white/gray) items can now use one %NL% in their name</span>
* Several bug fixes and other minor changes (see '''Loot Filter''' section of patch notes)
* New diamond-based (Brilliant) crafts:
** Amulet: Tal + P.Diamond + Jewel
** Ring: Hel + P.Diamond + Jewel
** Belt: Io + P.Diamond + Jewel
** Gloves: Shael + P.Diamond + Jewel
** Boots: Ko + P.Diamond + Jewel
** Helm: Eld + P.Diamond + Jewel
** Chest: El + P.Diamond + Jewel
** Shield: Ort + P.Diamond + Jewel
** Weapon: <span class="nmod">Sol</span> + P.Diamond + Jewel <span class="nmod">(was originally introduced as using Lum instead of Sol)</span>
** Brilliant Craft Infusion item code: crfp
* Item level and Affix level will now only show on relevant items
* Glide specific colors will now use their non-glide counterparts when in ddraw mode (previously these would have all been grey)
* Added recipe tooltips to map crafting items (orbs)
* Added flavor text to uber crafting materials
* Cubing a Vision of Terror or Voidstone by itself will cycle between difficulty tiers
* <s>Most SUFFIX IDs seem to have shifted upward by 4 due to 4 new elemental damage suffixes</s> <span class="nmod">(new affixes are now at the bottom so old affixes are unchanged)</span>
* <s>PREFIX IDs may have been shifted as well</s>
* [https://discord.com/channels/701658302085595158/1219677820234629122/1225219397644451880 Map tiers and monster immunities shuffled] [https://discord.com/channels/701658302085595158/771820538502971402/1226817286187384873 (exact values from closed beta)]
* Lilith's Mirror no longer works on jewels, but does work on crafted items
* Equipment Changes:
** Set items can now roll ethereal
** [https://www.twitch.tv/videos/2099267501?t=01h07m50s Updated defense values for chests] (also Shadow Plate's strength requirement changed from 230 to 220)
** Daggers can now roll the following pointmods: Poison Strike, all martial arts skills which can be used with daggers - Tiger Strike, Fists of Fire, Claws of Thunder, Blades of Ice, Cobra Strike, Phoenix Strike, Dragon Talon, Dragon Tail, Dragon Flight
** Immortal King’s Stone Crusher - Indestructible replaced with repairs 1 durability every 4 seconds (so it can be eth)
** Bul-Kathos' Tribal Guardian - +20% deadly strike removed, +50% enhanced damage (2 items) set bonus replaced with +20% deadly strike
* <span class="nmod">Map recipes can now use any rune instead of just Thul or higher</span>
* <span class="nmod">Safety weapon crafts now work with all weapon types instead of just bows</span>
* <span class="nmod">Predetermined attributes for crafting recipes changed for: caster boots/chest/shield, hitpower ring/boots/chest, safety amulet/chest/shield/weapon, vampiric weapon, bountiful ring</span>
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