Patch:Season 7: Difference between revisions
→Season 7 Revelation - April 28th 2023
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= Season 7 Revelation - April 28th 2023 =
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|+ Patch Notes S7
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[https://docs.google.com/document/d/1C4LPtMZmKoRduadzUZvXnPXSYZ91o18K6Al_A7Km9Gs/edit#heading=h.3sratoslcy9i Patch Notes Document] ([https://www.reddit.com/r/ProjectDiablo2/comments/131a6cs/pd2_season_7_revelation_patch_notes/ Reddit Thread])
[[File:Season_7.gif|x300px]]
<span class="nmod">'''NOTICE:''' Maps are being fundamentally changed this season to be stackable. Old maps will cause compatibility errors and will need to be dropped beforehand.</span>
== GENERAL CHANGES ==
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* Rare items have received a massive overhaul
** Many low level affixes will no longer spawn 40 levels after they are first available <span class="nmod">''(fixed - added list of affixes below)''</span>
*** Sturdy, Strong, Glorious (10-50% enhanced defense)
*** Jagged, Deadly, Vicious, Brutal, Massive (10-65% enhanced damage)
*** Bronze, Iron (10-40 attack rating)
*** Sharp, Fine, Warrior's (10-60 attack rating & 10-40% enhanced damage)
*** Lizard's, Snake's, Serpent's (3-20 mana)
*** Shimmering (3-7 all resistances)
*** Azure, Crimson, Tangerine, Beryl (5-10% elemental resist)
*** Triumphant (1 mana after each kill)
*** Lunar, Arcadian (25-100 attack rating vs demons & 10-50% enhanced damage vs demons)
*** Snowy, Fiery, Static, Septic, Foul (flat elemental damage)
*** Consecrated (25-75 attack rating vs undead & 25-75% enhanced damage vs undead)
*** Blood Letting (1 life after each kill)
*** Health, Protection, Absorption (physical damage taken reduced by 1-3)
*** Warding (magic damage taken reduced by 1-2)
*** Thorns, Spikes, Razors (attack takes damage of 3-40)
*** Frost, Icicle, Flame, Fire, Burning, Shock, Lightning, Blight, Venom (flat elemental damage)
*** Craftsmanship, Quality, Maiming, Slaying (1-8 maximum damage)
*** Worth, Measure (1-5 minimum damage)
*** Dexterity, Skill (1-5 dexterity)
*** Energy, Mind (1-6 energy)
*** Light, Radiance (1-3 light radius & 15-60 attack rating)
*** Jackal, Fox, Wolf (1-20 life)
*** Strength, Might (1-5 strength)
*** Damage Amplification (level 15 amplify damage on striking)
*** Savagery, Devastation (5-15% deadly strike)
*** Bleeding, Siphoning (open wounds)
*** Chipping, Crumbling (5-15% crushing blow)
** There are two new tiers of amplify damage procs
** Magic and rare staves now have three tiers (alevels of affixes 37/56/76) of chance to cast on casting procs for the following skills (Fireball, Lightning, Chain Lightning, Nova, Charged Bolt, Frost Nova, Ice Barrage) These procs are level 18/24/30 based on their tiers and have different chance to proc based on the level of the skill
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** There is now an open wounds and added open wounds damage per level hybrid prefix on jewels
* Added a new stat
* Open wounds now stacks up to three times on a target
* Open wounds now lasts 5 seconds
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** Items names can now use %NL%, so long as the item is identified and its quality is magic or greater
** Added %ED%
** Added EDEF, EDAM, FCR, AR, REPLIFE, STAT3 (vit), STAT60 (life leech), STAT62 (mana leech) to "+"
** Reworked PREFIX/SUFFIX/AUTOMOD to all start from ID 1. Previously the first PREFIX was 968 (Stout) but will now be 1. Likewise the first AUTOMOD (Fletcher's) was 1645 but will now be 1. This will prevent loot filters from needing updates every time a new PREFIX or SUFFIX is added
** Color codes which were previously Glide-Only (%CORAL%, %SAGE%, %TEAL%, %LIGHT_GRAY%) will work if HD Text is enabled <span class="nmod">''(fixed - wasn't mentioned)''</span>
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Dragon Claw
* Synergies increased from 8% to 14% <span class="nmod">''(fixed - incorrectly said 15%)''</span>
* Damage per level increased from 15% to 25%
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Stone Crusher
* +5-10% physical
The Gavel of Pain
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Steel Pillar
* 10-15% physical
* Repairs 1 durability in 4 seconds removed
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Hand of Justice
* Fire
Myth
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