Patch:Season 7: Difference between revisions

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= Season 7 Revelation - April 28th 2023 =
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|+ Patch Notes S7
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[https://docs.google.com/document/d/1C4LPtMZmKoRduadzUZvXnPXSYZ91o18K6Al_A7Km9Gs/edit#heading=h.3sratoslcy9i Patch Notes Document] ([https://www.reddit.com/r/ProjectDiablo2/comments/131a6cs/pd2_season_7_revelation_patch_notes/ Reddit Thread])
 
[[File:Season_7.gif|x300px]]
 
<span class="nmod">'''NOTICE:''' Maps are being fundamentally changed this season to be stackable. Old maps will cause compatibility errors and will need to be dropped beforehand.</span>
 
== GENERAL CHANGES ==
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* Rare items have received a massive overhaul
** Many low level affixes will no longer spawn 40 levels after they are first available <span class="nmod">''(fixed - added list of affixes below)''</span>
*** Sturdy, Strong, Glorious (10-50% enhanced defense)
*** Jagged, Deadly, Vicious, Brutal, Massive (10-65% enhanced damage)
*** Bronze, Iron (10-40 attack rating)
*** Sharp, Fine, Warrior's (10-60 attack rating & 10-40% enhanced damage)
*** Lizard's, Snake's, Serpent's (3-20 mana)
*** Shimmering (3-7 all resistances)
*** Azure, Crimson, Tangerine, Beryl (5-10% elemental resist)
*** Triumphant (1 mana after each kill)
*** Lunar, Arcadian (25-100 attack rating vs demons & 10-50% enhanced damage vs demons)
*** Snowy, Fiery, Static, Septic, Foul (flat elemental damage)
*** Consecrated (25-75 attack rating vs undead & 25-75% enhanced damage vs undead)
*** Blood Letting (1 life after each kill)
*** Health, Protection, Absorption (physical damage taken reduced by 1-3)
*** Warding (magic damage taken reduced by 1-2)
*** Thorns, Spikes, Razors (attack takes damage of 3-40)
*** Frost, Icicle, Flame, Fire, Burning, Shock, Lightning, Blight, Venom (flat elemental damage)
*** Craftsmanship, Quality, Maiming, Slaying (1-8 maximum damage)
*** Worth, Measure (1-5 minimum damage)
*** Dexterity, Skill (1-5 dexterity)
*** Energy, Mind (1-6 energy)
*** Light, Radiance (1-3 light radius & 15-60 attack rating)
*** Jackal, Fox, Wolf (1-20 life)
*** Strength, Might (1-5 strength)
*** Damage Amplification (level 15 amplify damage on striking)
*** Savagery, Devastation (5-15% deadly strike)
*** Bleeding, Siphoning (open wounds)
*** Chipping, Crumbling (5-15% crushing blow)
** There are two new tiers of amplify damage procs
** Magic and rare staves now have three tiers (alevels of affixes 37/56/76) of chance to cast on casting procs for the following skills (Fireball, Lightning, Chain Lightning, Nova, Charged Bolt, Frost Nova, Ice Barrage) These procs are level 18/24/30 based on their tiers and have different chance to proc based on the level of the skill
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** There is now an open wounds and added open wounds damage per level hybrid prefix on jewels
 
* Added a new stat "+X Open wounds damage per second”second"
* Open wounds now stacks up to three times on a target
* Open wounds now lasts 5 seconds
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* Added an attack speed calculator into the advanced stats menu. It will show the attack speed breakpoints and the amount of frames of your current breakpoint
* Critical Strike stat now shows the correct values on the advanced stats page
 
* Mephisto in Hell difficulty can now drop Prime Evil Soul <span class="nmod">''(fixed - wasn't mentioned)''</span>
 
== MAPS ==
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** Items names can now use %NL%, so long as the item is identified and its quality is magic or greater
** Added %ED%
** Added EDEF, EDAM, FCR, AR, REPLIFE, STAT3 (vit), STAT60 (life leech), STAT62 (mana leech) to "+" condiditoncondition (can be summed before evaluation)
** Reworked PREFIX/SUFFIX/AUTOMOD to all start from ID 1. Previously the first PREFIX was 968 (Stout) but will now be 1. Likewise the first AUTOMOD (Fletcher's) was 1645 but will now be 1. This will prevent loot filters from needing updates every time a new PREFIX or SUFFIX is added
** Color codes which were previously Glide-Only (%CORAL%, %SAGE%, %TEAL%, %LIGHT_GRAY%) will work if HD Text is enabled <span class="nmod">''(addedfixed - wasn't mentioned)''</span>
* Bug Fixes:
** Fixed a bug with Enhanced Defense and Enhanced Damage sometimes returning 0
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Lightning Strike
* Chain range reduced from 20 to 16
* Hits reduced from 12 to 10
* Synergies reduced from 12% to 10%
 
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Dragon Claw
* Synergies increased from 8% to 14% <span class="nmod">''(fixed - incorrectly said 15%)''</span>
* Damage per level increased from 15% to 25%
 
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Goreshovel
* +50-70% enhanced damage reduced to +30-50%
* added +8-12 open wounds damage per levelsecond <span class="nmod">''(fixed typo)''</span>
 
Hellslayer
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Fleshrender
* Added +50 open wounds damage per second
* +130-200% enhanced damage reduced to +130-180%
 
Stone Crusher
* +5-10% physical pierceresistance penetration reduced to 5%
 
The Gavel of Pain
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Steel Pillar
* 10-15% physical pierceresistance penetration reduced to 5-10%
* Repairs 1 durability in 4 seconds removed
 
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Bonehew
* Added 10-20% curse resistance
 
Gut Siphon
* +320-440% enhanced damage reduced to +280-400%
* 12% chance to cast level 36 desecrate on striking reduced to 12% chance to cast level 28 desecrate
* +1000-1200 open wounds damage per second added
 
Riphook
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* 33% chance of open wounds removed
* +10-30 maximum damage increased to +20-30
 
Gut Siphon
* +320-440% enhanced damage reduced to +280-400%
* 12% chance to cast level 36 desecrate on striking reduced to 12% chance to cast level 28 desecrate
* +1000-1200 open wounds damage per second added
 
Hand of Blessed Light
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Leviathan
* 20-30% physical damage reducedreduction decreased to 15-25% <span class="nmod">''(fixed typo)''</span>
* Added 20% curse resistance
 
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Metalgrid
* +2 to golem mastery increased to +8-12
 
[[Kadala's Heirloom]]
* New unique ring <span class="nmod">''(fixed - wasn't mentioned)''</span>
 
=== Set Items ===
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Hand of Justice
* Fire pierceresistance penetration reduced from 20% to 10-20%
 
Myth
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* Default render mode set
* Blessed aim will now properly apply its passive ignore targets defense bonus
 
=== Season 7 Patch 3 (2023-05-05) ===
<span class="emphasis">(was mislabeled as patch #5)</span>
* Added preset quality settings to D2GL
* Removed 800x600 resolution as it was causing crashes
* The Guardian of Fate now has a limit to the amount of clones they can spawn
* Fixed a bug that was allowing curse immune monsters to still be cursed
* Applied several stability improvements
 
=== Season 7 Patch 4 (2023-05-08) ===
<span class="emphasis">(was mislabeled as patch #6)</span>
* Fixed crash in unique maps and Ashen Plains
* Server improvements
 
=== Season 7 Patch 5 (2023-05-30) ===
<span class="emphasis">(was mislabeled as patch #7)</span>
* Fixed some server bugs and added logging to help debug server instability
* Removed the Find Potion synergy string from Find Item (it wasn't applying but incorrectly displayed a synergy)
* Fixed Spirit of Barbs ATD synergies
* Fixed a bug with Battle Cry not being counted as a curse for curse resistance/duration reduction calculations
* Fixed Mind Blast not stunning with 1 hard point
* Fixed the Undead Damage/AR corruption on weapons not applying the Undead Damage% in some cases
* Fixed a bug in the stat screen with Druid FHR breakpoint display
* Improved the performance of the lootfilter code
 
PVP Updates:
* Weapon Block is now disabled when running/walking in the PVP arena
* Healing skills (holy bolt/holy nova) no longer heal allies inside the PVP arena
* Lightning Sentry PVP modifier changed from 65% -> 45% in Normal/NM PVP arena
* Chain Lightning Sentry PVP modifier changed from 65% -> 45% in Normal/NM PVP arena
* Wake of Fire PVP modifier changed from 55% -> 45% in Normal/NM PVP arena
* Magic Arrow PVP modifier changed from 150% -> 100% in Normal/NM PVP arena
 
=== Season 7 Patch 6 (2023-05-31) ===
<span class="emphasis">(was mislabeled as patch #8)</span>
* Some server bug fixes to help with instability
* Fixed battle cry being overwritten by other curses (it will still be affected by curse resistance and curse duration reduction)
* Fixed the MAPTIER condition in lootfilters
* Fixed the lootfilter Settings button not saving it's position on game exit
 
PVP Changes:
* Changed weapon block to be 1/3 chance while running and 1/2 chance while walking (full chance while standing still)
 
=== Season 7 Patch 7 (2023-06-19) ===
<span class="emphasis">(was mislabeled as patch #9)</span>
* Server functionality rewrite and speedups
* Fixed a bug with kadala's ring getting other unique ring stats (All bugged kadala's rings will be deleted)
* Enabled dclone/rathma difficulty changes in single player/non-ladder
 
PVP Changes:
*Decrease the pvp penalty for open wounds:
** Hell 6% -> 18%
** NM 12% -> 24%
** Norm 16% -> 32%
* Smite PVP modifier in hell changed 35% -> 65%
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