Patch:Season 5: Difference between revisions
→Season 5 Ascension - June 24th 2022: added missing lootfilter info, corrected typos in item/skill names
BetweenWalls (talk | contribs) (removed translation artifacts) |
BetweenWalls (talk | contribs) (→Season 5 Ascension - June 24th 2022: added missing lootfilter info, corrected typos in item/skill names) |
||
Line 26:
* Disabled cubing quest items with runes or jewels
* Act 1 mercenaries can now use arrows and
* Fixed crushing blow applying to bosses below 65%
*
** Sigil of Madawc (from T1 maps)
** Sigil of Talic (from T2 maps)
** Sigil of Korlic (from T3 maps)
* Mercenaries can no longer proc summon skills (this prevents crashes)
Line 49 ⟶ 52:
* Improved auto gold pickup (this only works with gold that is not filtered)
* Lootfilters can now have multiple versions called "Filter Levels" with different strictness levels or other variations <span class="nmod">''(fixed - wasn't mentioned)''</span>
** '''FILTLVL''' is a new condition for differentiating filter levels
** '''%TIER-X%''' is a new keyword (X is 0-9) for specifying at which filter levels text notifications should be active, with them disabled at higher levels - (if it's not used, '''%TIER-9%''' is assumed)
** Note: Minimap icons are ''not'' disabled, so for filter levels 1-9, items can now be shown with map icons only (no text notifications)
* Shared stash has been added with 9 shared stash tabs and 1 personal page (shared stash is disabled on single player to prevent any issues with plugy users)
Line 66 ⟶ 74:
* Added a new ultra rare item called “vial of lightsong” (1:7.5m chance to drop) that can drop anywhere and turns an item ethereal (item code: llmv)
* Added a new ultra rare item called
* Added a new rare item “skeleton key” that can drop anywhere and can be used as an unlimited-use key (1:5m chance to drop)
* Added a new crafting material called
* Top three diablo clone / rathma killers of each class and top three 99s of each class reward glows will now be automatic and toggled on / off through the settings menu
Line 126 ⟶ 134:
* Fixed a bug related to monsters deal +X% of physical damage as additional damage map mods (this was resulting in blood bringers doing absurd amounts of damage with these mods)
* Tier 3 maps now drop tier 1 maps
* T1-T3 map drop weights have been modified so
* Reduced the health of tier 1 monsters by roughly 20% and tier 2 by roughly 10%
* The shadow of mendeln map event has been reworked to have a constant flow of undead instead of being wave based
Line 152 ⟶ 160:
* Prime evil soul has been removed from the rathma recipe
* Tainted worldstone shards can now brick annis again at a ⅕ chance
* Rathma has had unique tp and id books added at 1/50 chance to drop (can drop alongside rathma specific uniques).
** Horadrim Navigator is a tp book with unlimited quantity
** Horadrim Almanac is an id book with unlimited quantity which id's all items at once similar to cain)
* Rathma specific unique items rarity increased to 1/200
* A few modifications have been made to the Rathma fight
Line 280 ⟶ 290:
* Venom cobra strike synergy increased from 6% to 8%
*
*
*
*
* Claw and dagger mastery +10% enhanced damage per level increased to +12%
*
* Wake of fire range increased by 17.5%
Line 339 ⟶ 349:
* Death sentry level 28+ scaling increased from 9-10 to 11-12
*
*
*
*
*
*
*
*
*
*
* Shadow warrior base health in normal increased from 376 to 600
Line 384 ⟶ 394:
* Psychic hammer bounce distance increased by 20%
*
* A new assassin skill has been added called
* Fists of fire rework has been reworked
Line 454 ⟶ 464:
* Dire wolves now have melee splash
* Dire wolves base run speed increased by 10%
* Summon Dire
* Summon Dire
* Spirit wolves now have melee splash
* Spirit wolves base run speed increased by 10%
* Summon Spirit wolf werebear -9% damage synergy removed
* Summon Spirit wolf will now display its proper defense values
* Summon Grizzly bear werewolf -12% damage synergy removed
* Feral rage now grants 2% increased melee splash radius per charge up to 20%
Line 494 ⟶ 504:
* These changes result in firestorm traveling further late game
*
* Rabies attack rating per level increased from 6% to 15%
Line 506 ⟶ 516:
* Cyclone armor absorb level 28+ scaling reduced from 20 to 20
*
*
* Poison creeper ai delay reduced by 20%
Line 549 ⟶ 559:
* Reduce corpse explosion max radius from 14 yards to 10
*
*
* Confuse now lasts 5 seconds at all levels
* Confuse no longer removes other curses if
* Confuse base mana cost reduced from 6.5 to 4
* Attract no longer removes other curses if
* Poison nova level 1-8 scaling increased from 5-5 per level to 7-7 per level
Line 578 ⟶ 588:
* Blood warp level requirement increased from 18 to 24
* Blood warp now has blood golem has a prerequisite
*
* Decrepify movespeed reduction now scales at 1% per soft point instead of 1% per hard
Line 604 ⟶ 614:
* Dark pact is no longer limited at dealing damage equal to 3 curses
* Dark pact now deals an additional 10% damage for each curse on the target
* Dark
* Dark pact base damage reduced from 4-5 to 3-4
* Dark pact level 1-8 scaling reduced from 3-4 to 2-3
Line 629 ⟶ 639:
=== Paladin ===
* Fist of the heavens synergies reduced from 12% to 10%
* Fist of the heavens no longer attempts to do a normal attack when out of mana
* Holy bolt synergies increased from 8% to 9%
Line 662 ⟶ 672:
=== Sorceress ===
*
*
*
*
*
*
*
*
* Meteor firewall synergy replaced with blaze
Line 683 ⟶ 693:
* Meteor fire damage level 28+ scaling increased from 7-9 to 17-21
*
*
*
*
*
*
*
*
*
*
* Combustion level 1 damage reduced from 24-56 to 24-48
Line 710 ⟶ 720:
* Ice barrage level 28+ scaling increased from 16-17 to 21-22
*
* Glacial spike damage synergies increased from 5% to 8%
Line 743 ⟶ 753:
* Cold enchant duration now lasts 5 minutes at all levels
*
*
*
* Blizzard level 1-8 scaling reduced from 6-8 to 5-7 per level
Line 782 ⟶ 792:
* Lower resist wands will now roll with level 15 lower resist (80 charges)
*
* Telekinesis charges affix (vanilla) re-enabled for rings <span class="nmod">''(fixed - wasn't mentioned)''</span>
Line 947 ⟶ 957:
==== Amazon Bows ====
* Blood
* Blood
* Lycanders aim +200-250% enhanced damage increased to +225-275%
==== Amazon Spears ====
*
==== Assassin Claws ====
*
*
*
* Shadow killer +2-4 to shadow discipline (assassin only) increased to +3-4
* Shadow killer +6-12 to mana after each kill reduced to +4-8
Line 972 ⟶ 982:
* Brainhew +90-120% enhanced damage increased to +170-200%
* Coldkill +15% to maximum cold resist reduced to +10%
*
* Guardian naga 5% chance to cast level 25 poison nova on striking increased to 10%
*
*
* Boneslayer blade +20% increased attack speed increased to +40%
* Boneslayer blade 50% chance to cast level 20 holy bolt when struck increased to level 30
Line 981 ⟶ 991:
* Hellslayer +20% increased attack speed increased to +40%
* Hellslayer 20% chance to cast level 30 fireball increased to 25% to cast level 30 fireball
*
* Executioner's justice 50% chance to cast level 18 amplify damage replaced with 50% chance to cast level 25 decrepify
* Lacerator amplify damage levels increased from 16 to 31
==== Polearms ====
*
==== Bows ====
Line 1,005 ⟶ 1,015:
* Eaglehorn now has a 12% chance to cast level 30 summon raven on striking
* Eaglehorn now has +10 to ravens (oskill)
*
==== Crossbows ====
*
* Doomslinger 35% chance to cast level 12 fireball on striking increased to 45%
* Doomslinger +1 to amazon skills increased to +1-2
Line 1,030 ⟶ 1,040:
* The cranium basher 10% chance to cast level 30 amplify damage increased to level 33
* Earth shifter level 14 volcano (30 charges) replaced with 12% chance to cast level 28 volcano on casting
*
*
* Stormlash 15% chance to cast level 10 static field on striking increased to 15% chance to cast level 25 static field on striking
*
* Gavel of pain 15% chance to cast level 16 amplify damage on striking changed to 12% chance to cast level 31 amplify damage on striking
* Bloodtree stump +3-5 life after each hit has been removed
*
* Moonfall 10% chance to cast level 26 meteor on striking increased to 12% chance to cast level 26 meteor on striking
* Fleshrender +30% increased attack speed increased to +40%
* Dark clan crusher +30-40% increased attack speed now always roll +40%
* Dark clan crusher +195% enhanced damaged changed to +180-240%
* The
==== Swords ====
* The grandfather enhanced damage reduced from 200-250% to 180-240%
* The grandfather repairs 1 durability in 4 seconds has been removed
*
* Azurewrath adds 250-500 magic damage reduced to 200-250
* Azurewrath level 10-13 sanctuary aura increased to level 20-23 sanctuary aura
Line 1,063 ⟶ 1,073:
* Headstriker now has +20% increased attack speed
* Headstriker +150% enhanced damage increased to +150-200%
*
* Ripsaw now has +30% increased attack speed
* Blacktongue now has +30% increased attack speed
Line 1,113 ⟶ 1,123:
* Skull collector now has a 5% chance to cast level 14 bone armor on casting
* Skull collector +1-2 to necromancer skills now always rolls +2 to necromancer skills
*
*
* Mang
* Mang
* Mang
* Mang
==== Shields ====
* Darkforce spawn 6-12% chance to reanimate as hell spawn changed to 5% chance to reanimate as oblivion knight
* Boneflame +2-3 to necromancer skills increased to +3
*
*
*
* Head
* Spike thorn adds 30-60 damage increased to adds 40-65 damage
* Spike thorn attacker takes damage (28 per character level) increased to (30 per character level)
*
* Lance guard +20-35% deadly strike increased to +25-35%
* Lance guard attackers take damage of 147-247 increased to 165-265
==== Helms ====
*
* Wolfhowl no longer has +3-6 feral rage o skill
*
*
* Crown of ages 50-75% reduced curse duration reduced to 50%
* Veil of steel +30-60% enhanced damage increased to +40-80%
* Giant skull +30-60% enhanced damage increased to +40-80%
*
*
*
* Wormskull +40 poison damage over 2 seconds increased to +60 poison damage over 2 seconds
==== Belts ====
*
*
*
*
*
* Snowclash +20-35 cold resist increased to +30-45
==== Gloves ====
*
*
*
* Hellmouth -5 to -15% to enemy fire resistance reduced to -5% to -10%
* Hellmouth attacker takes damage of 200-350 increased to 250-400
Line 1,166 ⟶ 1,176:
==== Chests ====
* The
* Crow caw 35-50% enhanced damage increased to 40-80%
* Venom ward +15% to maximum poison resist reduced to +10%
Line 1,175 ⟶ 1,185:
* Metalgrid now has +2 to golem mastery o skill
* The rising sun -6% to -12% to enemy fire resistance reduced to -5% to -10%
*
* The third eye 10% chance to cast level 25 bone nova when struck changed to 8% chance to cast level 25 bone nova on casting
Line 1,181 ⟶ 1,191:
* Wisp projector +1-3 to heart of the wolverine changed reverted back to level 5 heart of the wolverine (13 charges)
* Wisp projector +1-3 to spirit of barbs reverted back to level 7 spirit of barbs (11 charges)
*
* Carion wind level 21 poison creeper (35 charges) reduced to level 11 poison creeper (35 charges)
* Carrion wind attacker takes damage of 160-280 increased to 180-300
* Carrion wind 10% faster run walk removed
* Raven frost cold absorb +5-10% reduced to +5%
* Dwarf
* The eye of mordini has been reverted to its original name “Manald Heal”
=== SET ITEM CHANGES ===
* Berserker's hauberk 3% maximum damage per level (complete set) increased from 3% to 3.5%
*
*
* Bul-
* Bul-
*
* Wilhelm's pride +80% Damage to Demons (3 Items) increased to +100%
* Magnus' skin +80% Damage to Undead (3 Items) increased to +100%
* Guillaume's face now has -20% target defense (3 items)
* Cow
* Dark adherent +100-200% damage to undead increased to +200-250%
* Laying of hands +220 to poison damage over 2 seconds (4 items) changed to (2 items)
* Credendum now has +20% faster hit recovery (3 items)
*
*
*
*
*
*
*
* Immortal
* Immortal
* Immortal
* Tal
* Tal
* Trang-
*
*
== PATCHES ==
Line 1,230 ⟶ 1,240:
=== Season 5 Patch 2 (2022-06-28) ===
* The game server numbers have been shifted and the in game server list has been updated to reflect this
* Cold enchant and
* Battle cry aoe increased by 11%
* Reverted several map monster from flying pathing to ground pathing
Line 1,331 ⟶ 1,341:
PVP modifier damage changes:
* Normal/Nightmare:
**
**
** Bone Spear 90% -> 80%
** Bash 125% -> 100%
Line 1,350 ⟶ 1,360:
* Fixed power strike tooltip not displaying +% lightning damage bonuses on the nova
* Fixed wake of inferno synergies not applying properly
* Fixed
* Fixed javelin throw mastery damage bonus not showing up in the stat screen
* Fixed a bug that causes your physical damage to be reduced if the target has flat MDR and the attack deals less elemental damage than the target's MDR (vanilla MDR bug)
Line 1,378 ⟶ 1,388:
* Berserk physical damage 125% (N/NM)
* Whirlwind physical damage 85% (H) 90% (N/NM)
*
*
*
*
* Nova changed from 175% -> 125% (N/NM)
* Lesser hydra changed from 85% -> 25% (N/NM)
|