Patch:Season 5: Difference between revisions

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= Season 5 Ascension - June 24th 2022 =
{| class="wikitable mw-collapsible mw-collapsed"
|+ Patch Notes S5
|-
|
[https://docs.google.com/document/d/107aLVEj_XpICiFKPQDi_aP_G0ZlgRZEzF6mU-Y8orFY/edit Patch Notes Document] ([https://www.reddit.com/r/ProjectDiablo2/comments/vjjx9l/season_5_ascension_patch_notes/ reddit thread])
 
== GENERAL CHANGES == <!--T:982-->
 
<!--T:983-->
* Maps now have Players 5 Loot (increased from players 3)
 
<!--T:984-->
* We have a new trade site coming that we will be aiming to launch by week 2
 
<!--T:985-->
* All active skills are now available on left click
 
<!--T:986-->
* Monsters will now apply decrepify at the proper -physical resist value (in season 5 decrepify will reduce physical resist by -10%)
 
<!--T:987-->
* Loot dropped over the edge by flying monsters will now spawn on the nearest ground location
 
<!--T:988-->
* Healing NPCs now remove chill
 
<!--T:989-->
* Targeting monsters has been improved. If you name lock a monster and it dies you will continue to attack instead of your character stopping all actions
 
<!--T:990-->
* The settings tab should now allow you to set a keybind to the experience tracker
 
<!--T:991-->
* Disabled cubing quest items with runes or jewels
 
<!--T:992-->
* Act 1 mercenaries can now use arrows and bolt
 
<!--T:993-->
* Fixed crushing blow applying to bosses below 65%
 
<!--T:994-->
* We’ve added “uber ancients” a new farming boss that can be unlocked by getting a token from each tier of map and combining them. (1x tier 1 map token + 1x tier 2 map token + 1x tier 3 map token) This fight will be more casual friendly and upon death the ancients will drop a random pile of loot giving you a break from the regular aoe farming grind!
 
<!--T:995-->
* Mercenaries can no longer proc summon skills (this prevents crashes)
 
<!--T:996-->
* Area level now shows at the top right of the screen beside the area name
 
<!--T:997-->
* A DPS meter has been added to the game (type .dps in game to enable / disable, upon re enabling will start a fresh dps parse)
 
<!--T:998-->
* Fixed a bug that was causing summons to benefit from monster map modifiers
 
<!--T:999-->
* Monsters that die from chaos sanctuary seals will no longer drop loot
 
<!--T:1000-->
* Added a new act 5 mercenary that casts battle orders, battle cry and uses whirlwind
 
<!--T:1001-->
* Saving anya in hell will now reward the player with a random white tier 1 map
 
<!--T:1002-->
* Move only can no longer name lock and will always target the ground
 
<!--T:1003-->
* Improved auto gold pickup (this only works with gold that is not filtered)
 
<!--T:1004-->
* Shared stash has been added with 9 shared stash tabs and 1 personal page (shared stash is disabled on single player to prevent any issues with plugy users)
 
<!--T:1005-->
* Player and mercenary resistances now cap at 90 down from 95
 
<!--T:1006-->
* Ranged attacks now have a 50% leech penalty
 
<!--T:1007-->
* Quick cast has been added to the game (you can set quick cast and non quick cast keys at the same time by using the primary keybind for quick cast and secondary keybind for regular)
 
<!--T:1008-->
* All missile skills now properly benefit from skill attack rating bonuses
 
<!--T:1009-->
* A new skill bar has been added to the game in the settings menu (this can be used to monitor other keybinds or cooldowns)
 
<!--T:1010-->
* Buff timers have been added to the game (you can enable the duration numbers to always show through the settings menu)
 
<!--T:1011-->
* Added a new ultra rare item called “vial of lightsong” (1:7.5m chance to drop) that can drop anywhere and turns an item ethereal (item code: llmv)
 
<!--T:1012-->
* Added a new ultra rare item called “lilith’s mirror” that can drop anywhere and duplicates it, adding a “mirrored” (brightwhite) tag to the new item and “mirrored”(black) to existing (mirrored items can never be modified again even with hel + tp recipe) 1:25m chance to drop (item code: llmr)
 
<!--T:1013-->
* Added a new rare item “skeleton key” that can drop anywhere and can be used as an unlimited-use key (1:5m chance to drop)
 
<!--T:1014-->
* Added a new crafting material called “larzuk’s puzzlepiece” which functions the same as larzuk’s puzzlebox but can only be used on normal, magic, rare and crafted items (roughly the rarity of a mal rune)
 
<!--T:1015-->
* Top three diablo clone / rathma killers of each class and top three 99s of each class reward glows will now be automatic and toggled on / off through the settings menu
 
<!--T:1016-->
* The BH settings menu has been overhauled to be cleaner and contain additional information
 
<!--T:1017-->
* Having more than one item in your cube and using a worldstone shard will no longer result in the others being destroyed
* Having two identical items in a cube during a recipe will no longer result in the second identical item being consumed
* Larzuk's puzzlebox is no longer consumed when used with throwing weapons
 
<!--T:1018-->
* Cloak of shadows will no longer crash the game at ancients
 
<!--T:1019-->
* Mausoleum and crypt density increased by 9%
 
<!--T:1246-->
* There is now a gamble refresh button <span class="nmod">''(fixed - wasn't mentioned)''</span>
 
<!--T:1020-->
The following zones have had their area levels increased in hell mode
* Tristram increased to 82
Line 134 ⟶ 94:
* Canyon of the magi increased to 80
 
<!--T:1021-->
The following areas are now level 85 areas in hell mode
* Forgotten tower level 5
Line 152 ⟶ 111:
* Halls of the dead level 3
 
== PVP CHANGES == <!--T:1022-->
 
<!--T:1023-->
* Recharge charges recharge 200% faster in pvp arenas (for example blink on enigma)
* Life replenish is now capped at +30 in pvp arenas
* Oak sage no longer provides life replenish in pvp arenas
 
== MAP CHANGES == <!--T:1024-->
 
<!--T:1025-->
* Added 3 new maps - Royal Crypts (item code: t15), Shadows of Westmarch (item code:t26) and the Sanatorium (item code:t14)
* Add 1 new dungeon - Sanctuary of Sin (item code:T43)
Line 181 ⟶ 138:
* The plains of torment map has been updated
 
<!--T:1026-->
== UBER CHANGES ==
* Shrines will now be removed upon entering rathma or diablo clone arenas
* Minions and mercs die when entering rathma / mendeln or diablo clone arenas
 
=== Uber Tristram ===
<!--T:1027-->
=== UBER TRISTRAM ===
* Keys have been reverted back to their original drop rates and organs back to 100% drop rates
* Uber diablo, uber baal and uber mephisto have had their magic and physical resists reduced by 10
* Uber diablo, uber baal and uber mephisto have had their fire, lightning, cold and poison resists reduced by 20
 
=== Rathma ===
<!--T:1028-->
=== RATHMA ===
* Rathma ingredients are now roughly 8x more common
* Ancient Bone Fragments are no longer spawnable <span class="nmod">''(fixed - wasn't mentioned)''</span>
Line 224 ⟶ 178:
** Mendeln slime nova damage reduced by 9%
 
<!--T:1029-->
=== Diablo Clone ===
* Diablo clone materials are now roughly twice as common
Line 236 ⟶ 189:
** Diablo clones nova should now reach the edge of the arena
 
== CLASS CHANGES == <!--T:1030-->
 
<!--T:1031-->
=== Amazon ===
* Reduced multishot penalty from 50% per pierce (ex. 100%>50%>25%>12.5%>etc) to 20% flat reduction per pierce capping at 20% minimum (ex 100%>80%>60%>40%>20%>20%>etc)
* Multiple shot range increased by 8%
 
<!--T:1032-->
* Strafe damage per level increased from 14% to 15%
* Strafe missile speed reduced by 25% (to help prevent some missile desync)
Line 249 ⟶ 200:
* Strafe now has penetrate as a synergy at 10% damage per level
 
<!--T:1033-->
* Charged strike now fires 3 bolts at level 1 instead of 2 bolts
 
<!--T:1034-->
* Dodge and evade now have a 4 frame cooldown after mitigating an attack
 
<!--T:1035-->
* Evade movement speed bonus changed from a diminishing return scaling capping at 45% to gaining an additional 2% per level capping at 65%
* Evade level 1 movement speed bonus increased from 10% to 15%
 
<!--T:1036-->
* Slow movement movement speed reduction per level increased from 1% to 2%
* Slow movement missile speed reduction level 1-16 scaling increased from 1% per level to 2%
Line 267 ⟶ 214:
* Slow movement now gains .2 seconds duration per level
 
<!--T:1037-->
* Inner sight radius cap increased from 18 yards to 20
* Inner sight level 1 -1% to enemy attack rating increased to -10%
 
<!--T:1038-->
* Decoy missile range increased by 10%
* Decoy ai delay reduced by 20% (will now attempt actions more often)
Line 278 ⟶ 223:
* Decoy level 1 mana cost reduced from 10 to 5
 
<!--T:1039-->
* Valkyrie run speed increased by 10%
* Valkyrie base power strike level increased from 1 to 5
Line 287 ⟶ 231:
* Valkyrie pierce synergy increased from -1% enemy lightning resist per level to -2% per level
 
<!--T:1040-->
* Jab damage per level reduced from 18% to 14%
 
<!--T:1041-->
* Fire arrow level 8-16 scaling increased from 6-10 to 7-12
* Fire arrow level 16-22 scaling increased from 16-20 to 20-24
Line 297 ⟶ 239:
* Fire arrow synergies increased from 24% to 26%
 
<!--T:1042-->
* Ice arrow is now affected by pierce
* Ice arrow velocity reduced by 12.5%
Line 304 ⟶ 245:
* Ice arrow freezing arrow synergy reduced from 14% to 10%
 
<!--T:1043-->
* Lightning bolt now deals full weapon damage up from 3/4
 
=== Assassin === <!--T:1044-->
 
<!--T:1045-->
* Martials arts attacks now maintain their third charge and allow you to use a finisher to cast all three stages at once
* Cobra strike, claws of thunder, blades of ice, fists of fire and phoenix strike charges now last 5 minutes
 
<!--T:1046-->
* Tiger strike attack rating per level increased from +10% to +15%
 
<!--T:1047-->
* Dragon talon attack rating per level increased from +15% to 25%
 
<!--T:1048-->
* Dragon flight attack rating per level increased from 10% to 15%
 
<!--T:1049-->
* Cobra strike attack rating per level increased from +8% to 14%
 
<!--T:1050-->
* Claws of thunder attack rating per level increased from +8% to 12%
 
<!--T:1051-->
* Blades of ice attack rating per level increased from +4% to 10%
 
<!--T:1052-->
* Phoenix strike attack rating per level increased from +4% to 10%
* Phoenix strike chain lightning base damage increased from 1-40 to 1-60
Line 346 ⟶ 278:
* Phoenix strike meteor level 28+ scaling reduced from 30-32 to 17-18
 
<!--T:1053-->
* Venom cobra strike synergy increased from 6% to 8%
 
<!--T:1054-->
* Shockweb level 8-16 scaling increased from 1-8 to 1-10
* Shockweb level 16-22 scaling increased from 1-14 to 1-16
Line 355 ⟶ 285:
* Shockweb level 28+ scaling increased from 1-26 to 1-28
 
<!--T:1055-->
* Claw and dagger mastery +10% enhanced damage per level increased to +12%
 
<!--T:1056-->
* Traps no longer benefit from elemental pierce (they still benefit from +% elemental damage)
 
<!--T:1057-->
* Wake of fire range increased by 17.5%
* Wake of fire fires 8 shots reduced to 5
Line 370 ⟶ 297:
* Wake of Fire level 28+ scaling increased from 28-32 to 31-36
 
<!--T:1058-->
* Charged bolt sentry death sentry synergy has been removed
* Charged bolt sentry synergies have been increased from 6% to 8%
Line 382 ⟶ 308:
* Charged bolt sentry level 28+ scaling increased from 0-16 to 0-19
 
<!--T:1059-->
* Lightning sentry shockweb synergy removed
* Lightning sentry now has fire blast as a synergy
Line 393 ⟶ 318:
* Lightning sentry level 28+ scaling increased from 0-35 to 0-39
 
<!--T:1060-->
* Chain lightning sentry shockweb synergy removed
* Chain lightning sentry now has fire blast as a synergy
Line 403 ⟶ 327:
* Chain lightning sentry level 28+ scaling increased from 0-30 to 0-36
 
<!--T:1061-->
* Death sentry fires 5 times increased to 10
* Death sentry synergy increased from 6% to 8%
Line 416 ⟶ 339:
* Death sentry level 28+ scaling increased from 9-10 to 11-12
 
<!--T:1062-->
* Inferno sentry death sentry synergy removed
* Inferno sentry synergies increased from 6% to 10%
Line 428 ⟶ 350:
* Inferno sentry level 28+ scaling increased from 56-60 to 170-200
 
<!--T:1063-->
* Shadow warrior base health in normal increased from 376 to 600
* Shadow warrior base health in nightmare increased from 376 to 800
Line 435 ⟶ 356:
* Shadow warrior all resist scaling has been changed from +4 all resist per level capping at 75 to a diminishing return scaling from 5 to 90 (its all resist scaling now matches shadow master)
 
<!--T:1064-->
* Shadow master base health in normal increased from 376 to 600
* Shadow master base health in nightmare increased from 376 to 800
Line 441 ⟶ 361:
* Shadow master health per level reduced from 15% to 5%
 
<!--T:1065-->
* Burst of speed base movement speed increased from 10% to 20%
* Burst of speed level 8-16 movement speed bonus reduced from 2% to 1%
Line 447 ⟶ 366:
* Burst of speed duration scaling reduced from 12 seconds per level to 5 seconds
 
<!--T:1066-->
* Fade base duration increased from 2 minutes to 5 minutes
* Fade duration scaling reduced from 12 seconds per level to 5 seconds
 
<!--T:1067-->
* Blade shield duration now increases by 5 seconds per level
* Blade shield now has the ranged leech penalty (50% reduced leech)
 
<!--T:1068-->
* Blade sentinel synergies reduced from 12% to 8%
* Blade sentinel base mana cost reduced from 7 to 4
Line 462 ⟶ 378:
* Blade sentinel now always paths to your mouse location and no longer has its pathing blocked by monsters
 
<!--T:1069-->
* Blade fury now splits into multiple projectiles when colliding with a wall
* Blade fury synergies reduced from 8% to 6%
 
<!--T:1070-->
* Psychic hammer now gains an additional bounce every 10 soft levels instead of capping at 3
* Psychic hammer bounce distance increased by 20%
 
<!--T:1071-->
* Claw block now has a 4 frame cooldown after mitigating an attack
 
<!--T:1072-->
* A new assassin skill has been added called blade dance. This skill is only found on chaos runeword and functions the exact same as whirlwind with the exception that it attacks every 4 frames instead of every 5 like whirlwind (The original whirlwind o skill has been removed) (whirlwind now attacks 1 frame slower while dual wielding)
 
<!--T:1073-->
* Fists of fire rework has been reworked
** Stage 1: explosion + ground fire
Line 482 ⟶ 393:
** Stage 3: casts 3 meteors in a line with delays between each other that leave ground fire
 
=== Barbarian === <!--T:1074-->
 
<!--T:1075-->
* General mastery now applies to daggers
 
<!--T:1076-->
* Battle cry duration reduced from 12 seconds + 0.4 seconds per level to 5 seconds at all levels
* Battle cry now caps at -30% to enemy defense from -65%
 
<!--T:1077-->
* Combat reflexes life per level reduced from 20 to 10
* Combat reflexes life per level now scales from soft points instead of hard points
Line 497 ⟶ 405:
* Combat reflexes +1% faster hit recovery per level has been changed to +2% faster hit recovery per base point
 
<!--T:1078-->
* Bash berserk synergy has been replaced with concentrate
 
<!--T:1079-->
* Taunt duration now increases by .25 seconds every base level
 
<!--T:1080-->
* Increased speed now gives 2% increased attack speed per base level
 
<!--T:1081-->
* Berserk now caps at 30% physical pierce
* Berserk physical pierce per level reduced from 2% to 1%
 
<!--T:1082-->
* Double swing synergies increased from 12% to 16%
* Double swing level 1 damage bonus increased from 18% to 20%
 
<!--T:1083-->
* Stun level 1-16 duration scaling increased by 100%
* Stun now deals ¼ weapon damage from 100%
Line 520 ⟶ 422:
* Stun can no longer be used in wolf form
 
<!--T:1084-->
* Shouts defense per level increased from 8% to 10%
 
<!--T:1085-->
* Find item now has find potion as a synergy at 1% per level
* Find items 5-60% find item diminishing returns scaling reduced to 0-50%
 
<!--T:1086-->
* Natural resistance 0-80% all resistance diminishing return scaling reduced to 0-75%
 
<!--T:1087-->
* Concentrates damage per level increased from 14% to 16%
* Concentrates bash synergy increased from 8% to 12%
 
<!--T:1088-->
* Double throw damage per level increased from 6% to 8%
* Double throw synergy damage per level increased from 5% to 6%
 
<!--T:1089-->
* Frenzy synergies increased from 10% to 14%
* Frenzy damage per level increased from 16% to 18%
* Frenzy level 1 damage bonus increased from 14% to 20%
 
<!--T:1090-->
* Whirlwind no longer attempts to do a normal attack when out of mana
* Whirlwind no longer attacks in place during a namelock and will now whirlwind back and forth through the monster
Line 550 ⟶ 445:
* Whirlwind now attacks 20% slower when dual wielding (6 frames during dual wielding compared to 5 when using a two handed weapon)
 
<!--T:1091-->
* Leap level 1 mana cost reduced from 20 to 5
* Leap mana cost per level reduced from 1 to .5
Line 556 ⟶ 450:
* Leap travel speed increased by 33%
 
=== Druid === <!--T:1092-->
 
<!--T:1093-->
* Dire wolves now have melee splash
* Dire wolves base run speed increased by 10%
Line 564 ⟶ 457:
* Dire wolves will now display its proper defense values
 
<!--T:1094-->
* Spirit wolves now have melee splash
* Spirit wolves base run speed increased by 10%
Line 570 ⟶ 462:
* Spirit wolf will now display its proper defense values
 
<!--T:1095-->
* Grizzly bear werewolf -12% damage synergy removed
 
<!--T:1096-->
* Feral rage now grants 2% increased melee splash radius per charge up to 20%
 
<!--T:1097-->
* Fury enhanced damage per level reduced from 18% to 15%
 
<!--T:1098-->
* Werewolf enhanced damage per level reduced from 12% to 10%
 
<!--T:1099-->
* Werebear enhanced damage per level reduced from 15% to 12%
* Werebear form now grants 10% + 1% per level chance to be uninterruptible when struck
 
<!--T:1100-->
* Heart of the wolverine can no longer be targeted by monsters or take damage
 
<!--T:1101-->
* Oak sage can no longer be targeted by monsters or take damage
* Oak sage level 1 health bonus reduced from 65 to 50
Line 597 ⟶ 482:
* Oak sage level 22-28 scaling reduced from 20 to 18
 
<!--T:1102-->
* Spirit of barbs can no longer be targeted by monsters or take damage
* Spirit of barbs level 16-22 damage per level increased from 28 to 32
* Spirit of barbs level 22-28 damage per level increased from 44 to 48
 
<!--T:1103-->
* Firestorm starting projectile amount increased from 2 to 3
* Firestorm base damage reduced from 3-6 to 2-4
Line 611 ⟶ 494:
* These changes result in firestorm traveling further late game
 
<!--T:1104-->
* Fireclaw firestorm range increased by 35%
 
<!--T:1105-->
* Rabies attack rating per level increased from 6% to 15%
 
<!--T:1106-->
* Cyclone armor now gains 3 absorb per energy
* Cyclone armor base absorb reduced from 65 to 15 (this is offset by druids 20 energy base which results in a total of 75)
Line 626 ⟶ 506:
* Cyclone armor absorb level 28+ scaling reduced from 20 to 20
 
<!--T:1107-->
* Shockwave range increased by 13%
* Shockwave missile speed increased by 16%
 
<!--T:1108-->
* Poison creeper ai delay reduced by 20%
* Poison creeper now attacks poison immune monsters (this allows it to apply its negative poison resist debuff which can break poison immunities)
* Poison creeper can no longer be targeted by monsters or take damage
 
<!--T:1109-->
* Solar creeper ai delay reduced by 20%
* Solar creeper will now consume corpses even if the player is at full life
Line 641 ⟶ 518:
* Solar creeper can no longer be targeted by monsters or take damage
 
<!--T:1110-->
* Carrion vine ai delay reduced by 20%
* Carrion vine will now consume corpses even if the player is at full mana
Line 647 ⟶ 523:
* Carrion vine can no longer be targeted by monsters or take damage
 
<!--T:1111-->
* Arctic blast hurricane synergy reduced from 25% to 24%
* Arctic blast cyclone armor synergy increased from 20% to 24%
Line 658 ⟶ 533:
* Arctic blast level 28+ scaling increased by 55%
 
<!--T:1112-->
* Hurricane twister synergy removed
* Hurricane arctic blast synergy increased from 8% to 12%
* Hurricane tornado synergy increased from 8% to 12%
 
<!--T:1113-->
* Armageddon fissure synergy removed
* Armageddon molten boulder synergy increased from 8% to 12%
* Armageddon volcano synergy increased from 8% to 12%
 
<!--T:1114-->
* Fissure level 16-22 scaling reduced from 16-18 to 12-14
* Fissure level 22-28 scaling reduced from 20-24 to 20-22
* Fissure level 28+ scaling increased from 24-30 to 32-34
 
=== Necromancer === <!--T:1115-->
 
<!--T:1116-->
* Reduce corpse explosion max radius from 14 yards to 10
 
<!--T:1117-->
* Lifetap duration now caps at 20 seconds
* Lifetap base mana cost increased from 4 to 5
 
<!--T:1118-->
* Confuse now lasts 5 seconds at all levels
* Confuse no longer removes other curses if you’re able to apply two curses
* Confuse base mana cost reduced from 6.5 to 4
 
<!--T:1119-->
* Attract no longer removes other curses if you’re able to apply two curses
 
<!--T:1120-->
* Poison nova level 1-8 scaling increased from 5-5 per level to 7-7 per level
* Poison nova level 8-16 scaling increased from 7-7 per level to 8-8 per level
Line 698 ⟶ 565:
* Poison nova synergies reduced from 15% to 14%
 
<!--T:1121-->
* Poison strike attack rating base increased from 30% to 50%
* Poison strike attack rating per level increased from 20% to 30%
Line 706 ⟶ 572:
* Poison strike level 28+ scaling increased from 26-26 to 28-28
 
<!--T:1122-->
* Desecrate level 1-8 scaling increased from 3-3 to 4-4
* Desecrate level 8-16 scaling increased from 12-12 to 14-14
* Desecrate poison cloud hitbox increased by 50%
 
<!--T:1123-->
* Blood warp level requirement increased from 18 to 24
* Blood warp now has blood golem has a prerequisite
* Bloodwarp minimum life cost will now cap at level 30 when the cooldown can no longer be reduced
 
<!--T:1124-->
* Decrepify movespeed reduction now scales at 1% per soft point instead of 1% per hard
* Decrepify now reduces enemy physical resist by 10%
* Decrepify base mana cost reduced from 11 to 5
 
<!--T:1125-->
* Lower resist base mana cost reduced from 10 to 5
 
<!--T:1126-->
* Dim vision base mana cost reduced from 6 to 4
 
<!--T:1127-->
* Iron Maiden base mana cost reduced from 5 to 4
 
<!--T:1128-->
* Terror base mana cost reduced from 6.5 to 4
 
<!--T:1129-->
* Bone armor now gains 3 damage absorb per energy
* Bone armor level 8-16 scaling increased from 10 to 11
Line 740 ⟶ 598:
* Bone armor level 28+ scaling increased from 10 to 14
 
<!--T:1130-->
* Weaken now reduces the target's defense by 10% + 2% per level (caps at -60% target defense)
 
<!--T:1131-->
* Dark pact now only removes 1 curse each cast
* Dark pact no longer removes a curse if there is only 1 curse on the monster
Line 756 ⟶ 612:
* Dark pact level 28+ scaling increased from 8-10 to 9-11
 
<!--T:1132-->
* Raise skeleton warrior base mana cost reduced from 6 to 4
* Raise skeleton warrior mana cost per level reduced from 1 to .5
* Raise skeleton warrior health bonus per level reduced from +50% to +15%
 
<!--T:1133-->
* Raise skeletal mage base mana cost reduced from 8 to 6
* Raise skeletal mage mana cost per level reduced from 1 to .5
 
<!--T:1134-->
* Raise skeleton archer base mana cost reduced from 8 to 6
* Raise skeleton archer mana cost per level reduced from 1 to .5
 
<!--T:1135-->
* Fire golem scaling has been completely reworked and they now have their own version of holy fire aura
* Fire golems no longer benefit from elemental pierce (they still benefit from +% elemental damage)
 
<!--T:1136-->
* Revives will now receive 1/10 effect from enchant from ¼
 
=== Paladin === <!--T:1137-->
 
<!--T:1138-->
* Fist of heavens synergies reduced from 12% to 10%
* Fist of heavens no longer attempts to do a normal attack when out of mana
 
<!--T:1139-->
* Holy bolt synergies increased from 8% to 9%
* Holy bolt level 8-16 scaling increased from 3-5 to 5-7
Line 789 ⟶ 638:
* Holy bolt level 28+ scaling increased from 21-23 to 26-28
 
<!--T:1140-->
* Holy light no longer has a cooldown at any level
* Holy light light level 1 mana cost increased from 8 to 10
* Holy light prayer synergy reduced from 10 per level to 5-10
 
<!--T:1141-->
* Prayer level 8-16 life per level increased from 2 to 3
* Prayer level 22-28 life per level increased from 4 to 5
Line 801 ⟶ 648:
* Prayer mana cost now increases by .5 per level
 
<!--T:1142-->
* Auras can now be put on left click (if you have two auras active it will only provide bonuses from the aura on your right click)
 
<!--T:1143-->
* Holy shield no longer attempts to do a normal attack when out of mana
 
<!--T:1144-->
* Charge no longer attempts to do a normal attack when out of mana
 
<!--T:1145-->
* Holy nova prayer magic damage synergy removed
* Holy nova fist of the heavens magic damage synergy increased from 8% to 15%
* Holy nova holy bolt magic damage synergy increased from 12% to 15%
 
<!--T:1146-->
* Vengeance has been reworked and now chains its aoe explosion onto nearby enemies
 
=== Sorceress === <!--T:1147-->
 
<!--T:1148-->
* Firewall warmth synergy replaced with blaze
* Firewall inferno synergy removed
Line 830 ⟶ 671:
* Firewall level 28+ scaling increased from 15-15 to 19-19
 
<!--T:1149-->
* Meteor firewall synergy replaced with blaze
* Meteor synergies reduced from 10% to 6%
Line 843 ⟶ 683:
* Meteor fire damage level 28+ scaling increased from 7-9 to 17-21
 
<!--T:1150-->
* Firebolt mana cost now increases by .25 per level
* Firebolt synergies reduced from 20% to 18%
Line 852 ⟶ 691:
* Firebolt level 28+ scaling increased from 30-37 to 46-48
 
<!--T:1151-->
* Fireball mana cost per level reduced from .5 to .25
* Fireball synergies reduced from 16% to 15%
* Fireballs level 28+ scaling increased from 33-35 to 38-40
 
<!--T:1152-->
* Combustion level 1 damage reduced from 24-56 to 24-48
* Combustion level 1-8 scaling reduced from 13-15 to 12-14 per level
Line 865 ⟶ 702:
* Combustion level 28+ scaling reduced from 33-35 to 28-30 per level
 
<!--T:1153-->
* Ice barrage missile speed increased by 22%
* Ice barrage range increased by roughly 10%
Line 874 ⟶ 710:
* Ice barrage level 28+ scaling increased from 16-17 to 21-22
 
<!--T:1154-->
* Iceblast freeze duration now scales with levels
 
<!--T:1155-->
* Glacial spike damage synergies increased from 5% to 8%
* Glacial spike ice barrage synergy removed
 
<!--T:1156-->
* Energy shield now properly requires level 30
 
<!--T:1157-->
* Blizzard glacial spike synergy has been replaced with ice blast
 
<!--T:1158-->
* Frozen orbs ice blast synergy has been replaced with frost nova
 
<!--T:1159-->
* Teleport now once again uses its original cast frames (no longer uses lightning cast frames)
* Teleport damage reduction debuff now starts at -65% from -50%
* Teleport debuff will now reduce damage at proper values
 
<!--T:1160-->
* Hydra and lesser hydra no longer benefit from elemental pierce
 
<!--T:1161-->
* Lesser hydra duration reduced from 6 seconds to 5 seconds
* Lesser hydra level 22-28 scaling increased from 32-34 to 34-36
* Lesser hydra level 28+ scaling reduced from 40-42 to 34-36
 
<!--T:1162-->
* Hydra duration reduced from 6 seconds to 5 seconds
 
<!--T:1163-->
* Blaze now gains .2 seconds per level
* Blaze duration cap increased from 3 seconds to 8
Line 912 ⟶ 738:
* Blaze firewall synergy increased from 3% to 6%
 
<!--T:1164-->
* Cold enchant attack rating bonus per level increased from 5% to 10%
* Cold enchants level 22-28 scaling increased from 35-37 to 36-38
Line 918 ⟶ 743:
* Cold enchant duration now lasts 5 minutes at all levels
 
<!--T:1165-->
* Fire enchants level 22-28 scaling increased from 30-32 to 32-34
* Fire enchants level 28+ scaling increased from 42-44 to 46-48
* Fire enchant duration now lasts 5 minutes at all levels
 
<!--T:1166-->
* Blizzard level 1-8 scaling reduced from 6-8 to 5-7 per level
* Blizzard level 8-16 scaling reduced from 8-10 to 6-8 per level
Line 930 ⟶ 753:
* Blizzard level 28+ scaling increased from 14-16 to 15-17 per level
 
<!--T:1167-->
== ITEM CHANGES ==
=== GeneralGENERAL ChangesITEM CHANGES ===
 
<!--T:1168-->
* Reduced superior repair cost increase
 
<!--T:1169-->
* Ethereal enhanced damage and enhanced defense bonus has been reduced from 50% to 25%
 
<!--T:1170-->
* Elite melee weapons +25% base damage
* Elite amazon throwing weapons +25% base damage
Line 948 ⟶ 767:
* Exceptional bows +5% base damage
 
<!--T:1171-->
* Chance to cast on casting mod added
 
<!--T:1172-->
* Increased the strength of elemental damage charms and normalized all elements
 
<!--T:1173-->
* Increased +% elemental large charms from 1-3% to 2-4%
* +% Ele dmg scaling large charm scaling increased from 1-1 to 2-2 / 1-2 to 2-3 / 2-3 to 3-4
 
<!--T:1174-->
* Rares now roll minimum 4 affixes at 45+, 5 at 65+ and 6 at 85+
* Rare jewels now always roll 4 affixes
* Rare items can now be used in crafting recipes
 
<!--T:1175-->
* Physical pierce is now a local stat
 
<!--T:1176-->
* Lower resist wands will now roll with level 15 lower resist (80 charges)
 
<!--T:1177-->
* Lifetap wand charges reduced from level 6 to level 1
 
<!--T:1248-->
* Telekinesis charges affix (vanilla) re-enabled for rings <span class="nmod">''(fixed - wasn't mentioned)''</span>
 
<!--T:1178-->
* Light plated boots kick damage increased from 8-16 to 8-18
* Chain Boots kick damage increased from 6-12 to 6-14
Line 990 ⟶ 800:
* Wyrmhide boots kick damage increased from 65-100 to 75-100
 
<!--T:1179-->
The odds of rolling a staff mod have been changed from
 
<!--T:1180-->
* Staff mod amount (old):
** 10% -> 3 mods
Line 1,000 ⟶ 808:
** 30% -> no mods
 
<!--T:1181-->
* Staff Mod Level (old):
** 10% -> +3
Line 1,006 ⟶ 813:
** 60% -> +1
 
<!--T:1182-->
The new staff mod odds have been changed to
 
<!--T:1183-->
* Staff mod amount (new):
** 20% -> 3 mods
Line 1,016 ⟶ 821:
** 10% -> no mods
 
<!--T:1184-->
* Staff Mod Level (new):
** 25% -> +3
Line 1,022 ⟶ 826:
** 40% -> +1
 
=== RunewordRUNEWORD ChangesCHANGES === <!--T:1185-->
 
<!--T:1186-->
* Added the new D2R 2.4 Runewords
** [[Unbending Will]]
Line 1,032 ⟶ 835:
** [[Mist]]
 
==== RUNEWORDRuneword WEAPONSWeapons ==== <!--T:1187-->
 
<!--T:1188-->
* Zenith can now be made in any bows instead of amazon specific
* Zenith can now be made in spears and polearms
 
<!--T:1189-->
* Infinity in a staff has had its 50% chance to cast level 20 lightning on kill changed to 15% chance to cast level 20 lightning on casting (the polearm / spear runeword goes unchanged)
* Infinity in a staff has had its level 3 cyclone armor o skill replaced with 2% chance to cast level 15 cyclone armor on casting
 
<!--T:1190-->
* Doom runeword in staves 5% chance to cast level 28 molten boulder on striking changed to 10% chance to cast level 28 molten boulder on casting
* Doom runeword in axes/hammers/polearms/spears/swords 5% chance to cast level 18 molten boulder increased to 10% chance to cast level 28 molten boulder on striking
 
<!--T:1191-->
* Lawbringer 20% chance to cast level 15 amplify damage on striking reverted back to its original 20% chance to cast level 15 decrepify on striking
 
<!--T:1192-->
* Crescent moon -5 to -15% to enemy lightning resistance increased to -10 to -15%
 
<!--T:1193-->
* Venom +2-3 to poison strike increased to +6
* Venom -10% to -30% to enemy poison resistance increased to -20% to -30%
 
<!--T:1194-->
* Oath +8 to heart of the wolverine reverted back to its original level 16 heart of the wolverine (20 charges)
 
<!--T:1195-->
* Rift 20% chance to cast level 21 tornado on striking increased to 20% chance to cast level 25 tornado
* Rift 16% chance to cast level 21 frozen orb on <s>striking</s> ''attack'' increased to level 25 frozen orb
 
<!--T:1196-->
* Call to arms +1-6 to battle orders increased to +2-6
* Call to arms battle cry levels reduced from 1-4 to 1-3
 
<!--T:1197-->
* Grief +200-240 to +260-300 damage increased to +220-240 to +280-300 damage
 
<!--T:1198-->
* Wind made in a staff 18% chance to cast level 25 tornado on striking replaced with 18% chance to cast level 29 tornado on casting
* Wind made in a staff 18% chance to cast level 25 twister on striking replaced with 18% chance to cast level 29 twister on casting
Line 1,077 ⟶ 869:
* Wind enhanced damage reduced from 420-480% to 350-400%
 
<!--T:1199-->
* Famine -10 to -20% to enemy fire resistance reduced to -10 to -15%
* Famine -10 to -20% to enemy lightning resistance reduced to -10 to -15%
Line 1,086 ⟶ 877:
* Famine indestructible removed
 
<!--T:1200-->
* Last wish +350-400% enhanced damage reverted back to its original 330-375%
* Lastwish 10% chance to cast level 18 life tap reduced to level 11
 
<!--T:1201-->
* Unending will has had its name changed to dominion (this is to avoid confusion with the new unbending will runeword)
* Unending will (dominion) +30 poison resist replaced with +2 to necromancer skills
* Unending will (dominion) +2 additional golems reduced to +1
 
<!--T:1202-->
* Phoenix runeword in weapons 20% chance to cast level 22 fireball on striking changed to 20% chance to cast level 25 fireball on striking
* Phoenix runeword in a staff 20% chance to cast level 22 fireball on striking changed to 20% chance to cast level 25 fireball on casting
 
<!--T:1203-->
* Chaos runeword +5 to whirlwind removed
* Chaos runeword now has +2 to Blade Dance (Blade dance is a new assassin specific whirlwind) (blade dance attacks at 4 frames when wielding one weapon and 5 frames when dual wielding)
 
<!--T:1204-->
* Brand amplify damage proc increased from level 20 to 31
 
<!--T:1205-->
* Wrath amplify damage proc increased from level 18 to 31
 
<!--T:1206-->
* Plague runeword 20% chance to cast level 12 lower resist when struck increased to 20% chance to cast level 35
 
<!--T:1207-->
* Added [[Neophyte]] runeword
** Level 23 requirement
** Can be made in orbs, claws, scepters, clubs and staves (gains +10% faster cast rate in a staff)
 
<!--T:1208-->
* Added [[Rampage]] Runeword
** Level 29 requirement
** Can be made in spears, polearms and staves
 
==== RUNEWORDRuneword CHESTSChests ==== <!--T:1209-->
 
<!--T:1210-->
* Myth +1-3 to mana after each kill increased to +3-4
 
<!--T:1211-->
* Treachery 35% chance to cast level 25 psychic hammer when struck replaced with 15% chance to cast level 21 mind blast when struck
 
<!--T:1212-->
* Enlightenment 5% chance to cast level 15 fireball on striking replaced with 10% chance to cast level 18 fireball on casting
 
<!--T:1213-->
* Rain 5% chance to cast level 15 twister on striking increased to 10% chance to cast level 20 twister on striking
* Rain +1-2 to druid skill levels increased to +2
Line 1,139 ⟶ 917:
* Rain 5% chance to cast level 15 cyclone armor when struck increased to 8%
 
<!--T:1214-->
* Dragon runewords additional hydra tooltip has been improved for more clarity (previously read as 3 additional hydras due to each hydra head counting as 1)
 
==== RUNEWORDRuneword HELMSHelms ==== <!--T:1215-->
 
<!--T:1216-->
* Ferocity 8% chance to cast level 10 taunt on striking increased to 12% chance to cast level 10 taunt on striking
 
==== RUNEWORDRuneword SHIELDSShields ==== <!--T:1217-->
 
<!--T:1218-->
* Phoenix runeword in a shield 20% chance to cast level 22 fireball on striking changed to 20% chance to cast level 25 fireball on striking
 
<!--T:1219-->
* Exile 25% chance to cast level 18 amplify damage on striking changed to 25% chance to cast level 18 decrepify on striking
 
<!--T:1220-->
* Dragon runewords additional hydra tooltip has been improved for more clarity (previously read as 3 additional hydras due to each hydra head counting as 1)
 
=== UniqueUNIQUE ChangesCHANGES === <!--T:1221-->
 
<!--T:1222-->
* New Items have been added that drop in any 85 zone
** [[Zerae's Resolve]]
Line 1,174 ⟶ 946:
** [[Occultist]]
 
<!--T:1223-->
==== Amazon Bows ====
* Blood raven’s charge +2-3 to bow and crossbow skills increased to +3-4
Line 1,180 ⟶ 951:
* Lycanders aim +200-250% enhanced damage increased to +225-275%
 
<!--T:1224-->
==== Amazon Spears ====
* Lycander’s Flank now has +10% Physical Damage Reduction
 
<!--T:1225-->
==== Assassin Claws ====
* Firelizard’s talons +1-2 to martial arts (assassin only) increased to +2
Line 1,192 ⟶ 961:
* Shadow killer +6-12 to mana after each kill reduced to +4-8
 
<!--T:1226-->
==== Sorceress Orbs ====
* Tempest +70-115 to mana increased to +100-145
 
<!--T:1227-->
==== Axes ====
* Deathspade now has 10% deadly strike
Line 1,218 ⟶ 985:
* Lacerator amplify damage levels increased from 16 to 31
 
<!--T:1228-->
==== Polearms ====
* Reapers toll amplify damage levels increased from 16 to 31
 
<!--T:1229-->
==== Bows ====
* Witherstring fires magic arrows level 3 increased to level 6
Line 1,242 ⟶ 1,007:
* Eagle horn now has “Your Ravens deal an additional 500 cold damage”
 
<!--T:1230-->
==== Crossbows ====
* Ichorstring +50 poison damage over 3 seconds increased to 100 damage over 3 seconds
Line 1,252 ⟶ 1,016:
* Gut siphon 8% chance to cast level 36 desecrate increased to 12% chance
 
<!--T:1231-->
==== Daggers ====
* Heart carver now properly rolls 5-7 to grim ward, find item and find potion
Line 1,258 ⟶ 1,021:
* Fleshripper +200-300% enhanced damage increased to +225-300%
 
<!--T:1232-->
==== Maces ====
* Stone crusher -10 to -15 to enemy physical resist reduced to -5 ''to -8'' <span class="nmod">''(fixed - upper range wasn't included)''</span>
Line 1,281 ⟶ 1,043:
* The general’s tan do li ga adds 1 to 30-40 damage increased to adds 10 to 30-40 damage
 
<!--T:1233-->
==== Swords ====
* The grandfather enhanced damage reduced from 200-250% to 180-240%
Line 1,307 ⟶ 1,068:
* Shadowfang now has +20% increased attack speed
 
<!--T:1234-->
==== Staves ====
* Bane Ash +4-6 fire damage removed
Line 1,360 ⟶ 1,120:
* Mang song’s lesson now has a 16% chance to cast level 20 lower resist on casting
 
<!--T:1235-->
==== Shields ====
* Darkforce spawn 6-12% chance to reanimate as hell spawn changed to 5% chance to reanimate as oblivion knight
Line 1,374 ⟶ 1,133:
* Lance guard attackers take damage of 147-247 increased to 165-265
 
<!--T:1236-->
==== Helms ====
* Halaberd’s reign will now display as black on the character model
Line 1,388 ⟶ 1,146:
* Wormskull +40 poison damage over 2 seconds increased to +60 poison damage over 2 seconds
 
<!--T:1237-->
==== Belts ====
* Thundergod’s vigor +2 to lightning bolt removed
Line 1,397 ⟶ 1,154:
* Snowclash +20-35 cold resist increased to +30-45
 
<!--T:1238-->
==== Gloves ====
* Souldrainers -5% to -8% to enemy physical resist reduced to -5%
Line 1,406 ⟶ 1,162:
* Magefist now once again only roll +fire skills
 
<!--T:1239-->
==== Boots ====
* Infernostride 10% chance to cast level 16 blaze when struck increased to 15% chance to cast level 16 blaze
 
<!--T:1240-->
==== Chests ====
* The gladiator’s bane attackers takes damage of 320-640 increased to 350-700
Line 1,417 ⟶ 1,171:
* Venom ward +45-90% poison resist reduced to +45-75%
 
<!--T:1241-->
==== Amulets ====
* Metalgrid attack takes damage of 700-900 increased to 750-1000
Line 1,425 ⟶ 1,178:
* The third eye 10% chance to cast level 25 bone nova when struck changed to 8% chance to cast level 25 bone nova on casting
 
<!--T:1242-->
==== Rings ====
* Wisp projector +1-3 to heart of the wolverine changed reverted back to level 5 heart of the wolverine (13 charges)
Line 1,437 ⟶ 1,189:
* The eye of mordini has been reverted to its original name “Manald Heal”
 
=== SET ITEM CHANGES ===
<!--T:1243-->
=== Set Items ===
* Berserker's hauberk 3% maximum damage per level (complete set) increased from 3% to 3.5%
* Arcanna’s deathwand now has a 15% chance to cast level 2 bonespear on casting
Line 1,468 ⟶ 1,219:
* Haemosu’s adament defense vs missile reduced from 100-350 to 200-250
 
<!--T:1245-->
== PATCHES ==
=== Season 5 Patch 1 (2022-06-25) ===
Line 1,478 ⟶ 1,228:
* Fixes Occultist inventory graphic having a full black background
 
<!--T:1247-->
=== Season 5 Patch 2 (2022-06-28) ===
* The game server numbers have been shifted and the in game server list has been updated to reflect this
Line 1,499 ⟶ 1,248:
* .roll now rolls from 1-100 instead of 0-99
 
<!--T:1249-->
=== Season 5 Patch 3 (2022-06-28) ===
* Fixed mercenaries being unable to be rehired after rathma
* Applied some shared stash bug fixes
 
<!--T:1250-->
=== Season 5 Patch 4 (2022-06-29) ===
* Server performance patch
 
<!--T:1251-->
=== Season 5 Patch 5 (2022-06-30) ===
<span class="emphasis">(was mislabeled as patch #6)</span>
Line 1,516 ⟶ 1,262:
* Black Abyss boss' minions no longer give experience
 
<!--T:1252-->
=== Season 5 Patch 6 (2022-07-09) ===
<span class="emphasis">(was mislabeled as patch #7)</span>
Line 1,566 ⟶ 1,311:
* Doom runeword in a melee weapon should now properly have its molten boulder on striking proc instead of on casting (this will only apply to newly made runewords)
 
<!--T:1253-->
=== Season 5 Patch 7 (2022-07-16) ===
<span class="emphasis">(was mislabeled as patch #8)</span>
Line 1,600 ⟶ 1,344:
** Bone Spear 60% -> 50%
 
<!--T:1261-->
=== Season 5 Patch 8 (2022-09-22) ===
<span class="emphasis">(was mislabeled as patch #9)</span>
Line 1,612 ⟶ 1,355:
* Fixed multiple bugs that occasionally caused server crashes
 
<!--T:1262-->
PVP Changes:
* Disabled auto-aim (i.e. FoH) in PvP arenas