Patch:Season 4: Difference between revisions

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= Season 4 Enlightenment - December 3rd 2021 =
{| class="wikitablenon-table mw-collapsible mw-collapsed"
|+ Patch Notes S4
|-
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[https://docs.google.com/document/d/1v1a2wYFBmB92wLpoKlWgCYHS3pPGe1fk9h8s6Kgx0ag Season 4 Patch Notes] [https://www.reddit.com/r/ProjectDiablo2/comments/r8389n/project_diablo_2_season_4_finalized_patch_notes/ (Reddit Thread)]
 
[[File:Season_4.gif|x300px]]
== GENERAL CHANGES == <!--T:665-->
 
== GENERAL CHANGES ==
 
<!--T:666-->
* Mercenary and Pet AI has been drastically improved across the board
* Mercenary's will now always have their auras active and no longer need to waste AI ticks in order to active them which drastically improves their active uptime
 
<!--T:667-->
* Reduced monster amplify damage from -100 to -50%
 
<!--T:668-->
* You may now hold more than one Wirt's Leg
 
<!--T:669-->
* Corruptions on arrows and attack rating corruptions should now display the red dot notifier
 
<!--T:670-->
* Find Item no longer works on map bosses
* Normalised and reduced leech on map bosses
 
<!--T:671-->
* You may now hold multiple unique charms however only the first one placed in your charm inventory will provide its stats
* You may now buy your unique charms back from vendors after selling them
 
<!--T:672-->
* Act 1 mercenaries may now use Amazon Bows
* Act 3 mercenaries may now use Sorceress Orbs, Paladin Shields and Maces
* Act 3 fire mercenaries have had their meteor damage increased
* Act 3 cold mercenaries have had their blizzard damage increased
* Act 3 lightning mercenaries have had their level 1 static field lightning resist reduction increasedimproved by -20% lightning pierce
* Act 2 and act 5 mercenaries have had their damage lowered by roughly 15%
* Mercenaries have had their scaling improved to be more consistent through the game
* Mercenaries hired in hell and nightmare will now be as strong as normal mode
 
<!--T:673-->
* Removed crafting recipes increasing the level requirement of the item (previously this was +10 + (3*affixes))
 
<!--T:674-->
* Added Embattled mod to magic/rare/crafted chests and shields - level 75 mod - level 68 requirement - grants 120-160% enhanced damage
* Added Rampaging mod to magic/rare/crafted chests - level 85 mod - level 78 requirement - grants 160-200% enhanced damage
 
<!--T:675-->
* Shields 8-14% faster hit recovery corruption increased to 20-30%
 
<!--T:676-->
* Gloves 20-40% enhanced damage corruption increased to 30-40%
 
<!--T:677-->
* Time between Baal's waves has been reduced by 50%
 
<!--T:678-->
* Stamina shrines now grant +35% velocity
 
<!--T:679-->
* Gem shrines can now be used with stacked gems
 
<!--T:680-->
* You may now hold up to 5 million gold in your stash instead of 2.5 million
 
<!--T:681-->
* Catacombs level 3 and 4 increased to area level 85
* Catacombs 1 and 2 increased from area level 73 to 80
 
<!--T:682-->
* Hell mode Andariel is now a level 85 boss
* Hell mode Andariel's melee attack damage increased by 10%
Line 77 ⟶ 60:
* Removed Hell Andariel's No Drop
 
<!--T:683-->
* Tal Rasha's Tomb increased from area level 80 to 82
 
<!--T:684-->
* Hell Duriel is now a level 85 boss
* Hell Duriel now has the same drop table as Hell Baal
 
<!--T:685-->
* Two handed weapons can once again roll up to 6 sockets from corruptions or up to 4 from Larzuk's Puzzlebox
 
<!--T:686-->
* Deadly Strike and Critical Strike modifiers are now each capped at 75% instead of 100%, but can still be used together for more than 75% overall (e.g. 50%+50%=75%, 75%+75%=93%) <span class="nmod">''(fixed - clarified)''</span>
* Deadly Strike and Critical Strike are now 1.5x modifiers instead of 2x <span class="nmod">''(fixed - clarified both DS/CS)''</span>
* All Physical damage skills have had their scaling improved to compensate for the deadly strike and critical strike change, this will allow physical builds to be less gated behind deadly strike or critical strike which will in return make them stronger early ladder and open up more itemization choices. <span class="nmod">''(fixed - clarified both DS/CS)''</span>
 
<!--T:687-->
* Auto gold pick up has been added
 
<!--T:688-->
* Blinds Target no longer counts as a curse and therefore no longer overrides curses
 
<!--T:689-->
* You can now hold shift and left click to apply all of your skill points in the skill tree similar to stats
* You can now hold ctrl and left click to apply 5 stat or skill points
 
<!--T:690-->
* Murderous mod (2-5 life after each kill) increased from a level 47 and 42 level requirement mod to a level 51 and 44 requirement mod
 
<!--T:691-->
* Blood Sucking mod (1-3 life after each kill) increased from a level 32 and 26 level requirement mod to a level 26 and 22 requirement mod
 
<!--T:692-->
* 2 New Maps will be added
** The Canyon of Sescheron Map has been added (Item Code: T38)
** The Kehjistan Marketplace Map has been added (Item Code: T39)
 
<!--T:693-->
* The 3 red portal areas in act 5 (Abaddon, Pit of Acheron, Infernal Pit) have had their density increased by 40-50% (these are also 85 zones in pd2)
 
<!--T:694-->
* Arrows and Bolts may now roll rare or magic
 
<!--T:695-->
* Jewels can now be broken down with a key to create Jewel Fragments which are a stackable crafting recipe that can be used in replacement for a jewel in any crafting recipe (Item Code: Jewf)
 
<!--T:696-->
* Dying in a PVP arena no longer require you to retrieve your corpse
* Dying in a PVP arena on hardcore will no longer result in perma death (WARNING: dying in open world pvp will still result in perma death)
* We have added a second pvp arena which can be purchased at anya in act 5 hell (Item Code: T61)
 
<!--T:697-->
* Maps will now have a chance to contain 1 of 5 new random events that can happen in any map including:
** Dark Wanderer Event: A dark wanderer appears in your map and can turn into a stronger version of several different super unique monsters or bosses, killing these will result in a large amount of worldstone shards. The dark wanderer can move within the map up to three times.
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** The Butcher Event: The Butcher chases you throughout the map and cannot be damaged, as long as you are within his aura radius you will gain +200% magic find and +400% gold find
 
<!--T:698-->
* Tomb of Zoltun Kulle has had its doorways removed
* Pain Worms in tomb of Zoltun Kulle have had their 140 fire resist reduced to 0
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* Quillrats in the tomb of Zoltun Kulle have had their 25 fire resist increased to 75
 
<!--T:699-->
* Bastion's Keep map layout has been updated
 
<!--T:700-->
* Reziarfg's Lair map layout has been updated
 
<!--T:701-->
* The Blood Moon Cow Map is no longer more rare than other tier 3 maps <span class="nmod">''(fixed - wasn't included)''</span>
 
<!--T:702-->
* Hell Ancients is now required to enter maps
 
<!--T:703-->
* Blood Bringers in dungeons have had their damage reduced
 
<!--T:704-->
* A new dungeon layout has been added named Plains of Torment (Item Code: T42)
 
<!--T:705-->
* Uber Baal's nova and Uber Diablo's lightning hose will now deal more damage
 
<!--T:706-->
* Diablo Clone changes:
** Trapped souls in the diablo clone fight no longer have fire pierceresistance penetration and the damage they deal has been increased to compensate
** Diablo clone's minions now have 10% less health
** Diablo clone now has 75% poison length reduction
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** Skeletal poison mages in the diablo clone fight now deal 10% more damage
 
<!--T:707-->
* Black Soulstone drop rate reduced from 33% to 5%
* HoradricHoradrim Scarab drop rate reduced from 1 / 60 to 1 / 80
* Prime evil soul drop rate reduced by 50%
* Mini ubers organ drop rate increased from 34% to 45%
 
<!--T:708-->
* A New Uber has been introduced
 
<!--T:709-->
* We're still completing Rathma so we will be unlocking him in a future patch (we will announce when the patch is going live 24 hours in advance to give everyone a chance to kill him at the same time) - ''see [[Patch_Notes#PATCHES_2|Patches]] below''
 
== SKILL CHANGES == <!--T:710-->
 
 
=== AMAZONAmazon === <!--T:711-->
 
<!--T:712-->
* Jab's fend synergy increased from 8% to 12%
* Jab damage increased from 15% per level to 18%
* Jab base damage increased from 15% to 20%
 
<!--T:713-->
* Fend synergies increased from 8% to 12%
 
<!--T:714-->
* Magic Arrow now gains 1 additional arrow every 5 base points instead of every 10 soft points
 
<!--T:715-->
* Fire Arrow minimum damage scaling increased from 2/6/16/32/48 to 2/6/16/36/56
* Fire Arrow maximum damage scaling increased from 3/7/17/34 to 3/10/20/40/60
 
<!--T:716-->
* Immolation Arrow's fire damage over time scaling increased from 5-5 per level to 4-5 / 9-10 / 14-15 / 19-20 / 24-25
* Immolation Arrow level 1 damage increased from 7-9 to 8-10
 
<!--T:717-->
* Poison Javelin missile hitbox size increased by 100%
* Poison Javelin synergy reduced from 25% to 24%
 
<!--T:718-->
* Plague Javelin missile hitbox size increased by 100%
* Plague Javelin synergies reduced from 14% to 12%
 
<!--T:719-->
* Power Strike nova aoe increased by 14%
 
<!--T:720-->
* Lightning Fury now gains an additional bolt every 5 base levels instead of every 10 soft levels
* Lightning Fury scaling changed from 14/15/16/17/18 to 8 / 9 / 10 / 11 / 12
* Lightning Fury now starts with 60 damage at level 1 instead of 40
 
<!--T:721-->
* Valkyries now have vanilla life regeneration (they previously had no life regeneration)
* Valkyrie AI has been drastically improved and they no longer use normal attack
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* Valkyrie now gains 20% enhanced damage from decoy synergy instead of 15%
 
<!--T:722-->
* Critical Strike now caps at 75% instead of 80% (This is because Critical Strike and Deadly Strike modifiers cap at 75%)
 
<!--T:723-->
* Dodge now starts at 6% chance to dodge from 10%
 
<!--T:724-->
* Evade now starts at 6% chance to evade from 10%
 
<!--T:725-->
* Decoy has been reworked to become a “strafe trap” it now casts strafe dealing flat physical damage and functions similar to a trap (this damage scales from +skills not weapon damage however decoys can benefit from auras)
 
=== ASSASSINAssassin === <!--T:726-->
 
<!--T:727-->
* Blade Sentinel synergies increased from 10% to 12%
* Blade Sentinel level 22-28 base damage increased from 5-5 to 6-6
* Blade Sentinel level 28+ base damage increased from 6-6 to 8-8
* Blade Sentinel now benefits from pierceresistance penetration (-% to enemy resists) at half efficiency similar to other traps
 
<!--T:728-->
* Blade Shield now has blade fury and blade sentinel as synergies at 8% each
* Blade Shield now deals ¼ weapon damage from ½
* Blade Shield damage scaling increased from 5-5 / 6-6 / 7-7 / 7-7 / 7-7 to 5-5 / 7-7 / 10-10 / 13-13 / 16-16
 
<!--T:729-->
* Shock Web no longer has fire blast as a synergy
* Shock Web now has chain lightning sentry as a synergy
 
<!--T:730-->
* Death Sentry's base damage increased from 8-10 to 16-20
* Death Sentry flat damage scaling changed from 1-1 / 1-2 / 2-3 / 4-5 / 6-7 to 1-2 / 3-4 / 5-6 / 7-8 / 9-10
* Death Sentry no longer has shock web as a synergy <span class="nmod">''(fixed - incorrectly said fireblastfire blast)''</span>
* Death Sentry now deals 3-5% of a corpses life from 2-5%
 
<!--T:731-->
* Chain Lightning Sentry synergies reduced from 15% to 14%
* Chain Lightning Sentry death sentry synergy replaced with lightning sentry
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* Chain Lightning Sentry max damage per level increased from 6 / 10 / 14 / 18 / 22 to 8 / 12 / 16 / 20 / 24
 
<!--T:732-->
* Lightning Sentry death sentry synergy replaced with chain lightning sentry
* Lightning Sentry base damage changed from 1-20 to 1-30
* Lightning Sentry max damage scaling changed from 10 / 16 / 24 / 34 / 44 to 15 / 20 / 25 / 30 / 35
 
<!--T:733-->
* Charged Bolt Sentry's lightning sentry and chain lightning sentry synergy increased from 4% to 6%
* Charged Bolt Sentry's death sentry and firewake sentryof fire synergies reduced from 7% to 6%
* Charged Bolt fire blast synergy replaced with shockwebshock web
 
<!--T:734-->
* Weapon Block's maximum block chance reduced from 65% to 50%
* Weapon Block's minimum block chance reduced from 20% to 15%
* Weapon Block now works while moving
 
<!--T:735-->
* Claw and Dagger Mastery's enhanced damage per level increased from 8% to 10%
 
<!--T:736-->
* Tiger Strike's enhanced damage bonus increased from 20% damage per level to 25%
* Tiger Strike level 1 base enhanced damage bonus reduced from 100% to 50%
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* Tiger Strike now grants 20% increased splash radius on charge 2 and 40% on charge 3 (Splash increases by 1 breakpoint every 20%)
 
<!--T:737-->
* Dragon Claw's 5% damage per level increased to 15%
* Dragon Claw's 6% synergy increased to 8%
* Dragon Claw now has weapon block as a synergy
 
<!--T:738-->
* Dragon Talon 15% damage per level increased to 20%
* Dragon Talon now has dragon flight as an additional synergy
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* We have fixed Dragon Talon's vanilla character sheet tooltip to now display its proper damage
 
<!--T:739-->
* Kick Skills now benefits from the following
** Min and max damage from off weapon sources
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** Flat damage
 
<!--T:740-->
* Dragon Tail 10% damage per level increased to 15%
* Dragon Tail now has dragon flight as an additional synergy
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* Dragon Tail attack speed reduction reduced from -40 to -20
 
<!--T:741-->
* Phoenix Strike's meteor ground fire damage now lasts 2.2 seconds from 1.2
* Phoenix Strike's blades of ice synergy increased from 10% to 14%
* Phoenix Strike clawclaws of thunder synergy increased from 13% to 14%
 
<!--T:742-->
* Blade Fury damage synergy increased from 4% to 8%
 
<!--T:743-->
* Fade now starts at 5% curse duration reduction from 17%
* Fade now caps at 20% curse duration reduction from 60%
 
=== NECROMANCERNecromancer === <!--T:744-->
 
<!--T:745-->
* Revives now have melee splash
* Revives enhanced damage per level increased from 30% to 40%
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* Ghoul revives now have a limit to their maximum meteor aoe radius
 
<!--T:746-->
* Skeleton Warrior's damage per level increased from 1/1/2/3/4 to 1/2/3/4/5
* Skeleton Warrior's skeleton mastery synergy reduced from 10% to 8%
* Skeleton Warrior's skeletonskeletal magimage synergy removed
 
<!--T:747-->
* Clay Golem synergies increased from 20% to 40%
 
<!--T:748-->
* Blood Golem synergies increased from 15% to 20%
 
<!--T:749-->
* Blood Golem now provide 8 life on hit from 6 at level 1
* Blood Golem 2 life on hit per level reduced to 1
* Blood Golems now apply open wounds
 
<!--T:750-->
* Iron Golem synergies increased from 5% to 20%
 
<!--T:751-->
* Raise Skeletal Mage's missile hitbox has been increased by 100%
* Raise Skeletal Mages have been rebalanced and damage improved
* Raise Skeletal Mage no longer has skeleton warrior as a synergy
 
<!--T:752-->
* Necromancers now have a new Raise Skeleton Archer Skill
 
<!--T:753-->
* Poison Dagger has been reworked to Poison Strike and can now be used with scythes and daggers
* Poison Strike synergies increased from 22% to 24%
* Poison Strike starting poison pierceresistance penetration increased from 1% to 2%
* Poison Strike now caps at 30% poison pierceresistance penetration from 20%
 
<!--T:754-->
* Poison Nova level 1-8 scaling increased from 4-4 to 5-5
* Poison Nova level 28+ scaling reduced from 14-14 per level to 12-12
 
<!--T:755-->
* Desecrate synergies increased from 16% to 20%
* Desecrate level 22-28 scaling changed from 24-24 to 21-21
* Desecrate level 28+ scaling changed from 32-32 to 21-21
 
<!--T:756-->
* Dark Pact's iron maiden and curse mastery synergy increased from 16% to 18%
 
<!--T:757-->
* Blood Warp now costs 12% of current health instead of 10% of maximum health
* Blood Warp now has a flat minimum life cost
 
=== BARBARIANBarbarian === <!--T:758-->
 
<!--T:759-->
* Leap Attack now uses durability
* Leap Attack now rolls its damage on each monster instead of each leap
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* Leap Attack's base enhanced damage bonus increased from 10% to 30%
 
<!--T:760-->
* General Mastery increased from 5 to 8% per level
* General Mastery 28% damage base increased to 30%
 
<!--T:761-->
* Polearm and Spear Mastery increased to 10% per level from 6%
 
<!--T:762-->
* Throwing Mastery's 28% damage base increased to 30%
* Throwing Mastery damage per level reduced from 5% to 4%
 
<!--T:763-->
* Double Throw reduced from 8 maximum bounces to 5
* Double Throw initial hit bonus removed
* Double Throw bounce range reduced by 25%
 
<!--T:764-->
* Concentrate's bash magic damage per level synergy increased from 1% per level to 2% per level
* Concentrate bash synergy increased from 6% to 8%
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* Concentrate now gains 14% damage per level from 6%
 
<!--T:765-->
* Bash 12% damage per level increased to 18% per level
* Bash synergies increased from 10 to 12%
 
<!--T:766-->
* Stun has been reworked and now stuns in an area of effect
 
<!--T:767-->
* Frenzy move speed tooltip now shows the proper values
* Frenzy now gains increased splash radius per charge (every 20% this provides an additional breakpoint)
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* Frenzy duration reduced from 10 seconds + 1 second per level (caps at 28 seconds) to 15 seconds at all levels
 
<!--T:768-->
* Double Swing frenzy synergies increased from 8% to 12%
* Double Swing now has stun as a 12% synergy
* Double Swing damage per level increased from 14% to 18%
 
<!--T:769-->
* Berserk synergy increased from 8% to 10%
* Berserk is now uninterruptible
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* Berserk's -phys debuff (on the barbarian) has been reduced to cap at a maximum of -20% from -30% (this is a buff)
 
<!--T:770-->
* War Cry damage scaling changed from 1/2/8/16/24 to 1/3/10/17/24
 
<!--T:771-->
* Grim Ward increased from 5% damage per level to 8%
* Grim Ward base enhanced damage bonus increased from 35% to 40%
 
<!--T:772-->
* Taunt is now an aoe skill
 
<!--T:773-->
* When using whirlwind while dual wielding you now swing with both weapons each attack
* Whirlwind base enhanced damage increased from 25% to 35%
* Whirlwind enhanced damage per level increased from 4% per level to 5%
 
=== PALADINPaladin === <!--T:774-->
 
<!--T:775-->
* Zeal damage per level increased from 16% to 20%
* Zeal synergies increased from 16% to 20%
 
<!--T:776-->
* Charge damage increased from 25% per level to 30%
* Charge synergies increased from 20% to 25%
 
<!--T:777-->
* Sacrifice damage per level increased from 15% to 25%
 
<!--T:778-->
* Holy Bolt heal per level reduced from 1 per level to 1 every 2 levels
* Holy Bolt synergies increased from 6% to 8%
 
<!--T:779-->
* Holy Nova base heal increased from 80 to 100
* Holy Nova heal per level increased from 10 to 20
* Holy Nova now has Prayer and Fist of the Heavens as damage synergies at 8% <span class="nmod">''(fixed - added)''</span>
 
<!--T:780-->
* Blessed Aim attack rating increased from 15-20%
* Blessed Aim level 1 attack rating bonus increased from 75% to 80%
* Note: monsters will have their original aura strength
 
<!--T:781-->
* Concentration aura attack rating bonus increased from 4% to 5%
* Concentration aura damage has been increased from 10% per level to 12%
* Note: monsters will have their original aura strength
 
<!--T:782-->
* Smite's enhanced damage per level reduced from 30% to 20%
* Smite's level 1 enhanced damage increased from 15% to 20%
 
<!--T:783-->
* Added smite and defiance as holy shield smite damage synergies at 4% each
* Holy Shield scaling changed from 2/3/4/4/4 to 1/2/3/4/5
 
<!--T:784-->
* Might aura scaling increased from 10/12/14/16/18% to 25% per level
* Might aura now grants party members 1/3rd of the bonus (Might aura is now the strongest personal enhanced damage aura and is competitive to other auras for allies)
* Note: monsters will have their original aura strength
 
<!--T:785-->
* Fanaticism personal damage increased from 17% per level to 18%
* Fanaticism party damage increased from 8.5% per level to 9%
* Note: monsters will have their original aura strength
 
<!--T:786-->
* Redemption aura no longer works on desecrate corpses
 
=== SORCERESSSorceress === <!--T:787-->
 
<!--T:788-->
* Nova damage scaling changed from 5-7 / 7-9 / 8-11 / 10-13 / 12-15 to 6-8 / 8-10 / 9-12 / 10-13 / 11-14
 
<!--T:789-->
* Lightning faster cast rate breakpoints changed from lightning to regular frames
* Lightning synergy reduced from 8% to 6%
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* Lightning mana cost now increases by .25 per level instead of .5
 
<!--T:790-->
* Chain Lightning synergy reduced from 7% to 6%
* Chain Lightning max damage scaling changed from 13 / 14 / 15 / 16 / 17 to 13 / 16 / 19 / 22 / 25
 
<!--T:791-->
* Teleport reduces debuff reduction by 2% per base level from 1%
 
<!--T:792-->
* Charged Bolt can now reach 28 bolts maximum from 24
 
<!--T:793-->
* Frozen Orb's range has been increased by roughly 20%
 
<!--T:794-->
* Reduced start up delay on hydras
 
<!--T:795-->
* Blaze has been reworked to do an initial explosion on cast as well as provide a movement speed bonus. The fire trail has also had its hitbox size increased and scales better than previously
* Note: The damage on this skill was bugged in open beta and has been modified since
 
<!--T:796-->
* Fire Wall cooldown increased from .5 seconds to 1.5
* Fire Wall scaling reduced from 9 / 14 / 21 / 21 / 21 to 7 / 9 / 11 / 13 / 15
* Fire Wall inferno synergy increased from 1% to 4%
 
<!--T:797-->
* Enchant Fire level 1 damage increased from 16-20 to 25-35
* Enchant Fire 9% bonus attack rating per level reduced to 5%
Line 562 ⟶ 437:
* Enchant Fire level 28+ scaling increased from 35-38 to 42-44
 
<!--T:798-->
* Cold Enchant now grants 20% attack rating at level 1 and 5% per level
* Cold Enchant level 22-28 scaling increased from 30-32 to 35-37
* Cold Enchant's level 28+ scaling increased from 42-44 to 52-54
 
=== DRUIDDruid === <!--T:799-->
 
<!--T:800-->
* Volcano damage scaling changed from 2 / 4 / 6 / 8 / 10 per level to 3 / 5 / 7 / 8 / 9
 
<!--T:801-->
* Tornado's 10 mana cost at level 1 reduced to 2
* Tornado now gain's .125 mana cost per level
 
<!--T:802-->
* Twister's 10 mana cost at level 1 reduced to 2
* Twister now gain's .125 mana cost per level
 
<!--T:803-->
* Arctic Blast synergies increased from 18% to 20%
 
<!--T:804-->
* Fissure synergies increased from 8% to 10%
 
<!--T:805-->
* Werebear damage per level increased from 8% to 15% per level
* Werebear form now grants 20% increased splash radius
 
<!--T:806-->
* Maul damage increased from 30% per charge to 40%
 
<!--T:807-->
* Werewolf damage per level increased from 8% to 12%
* Werewolf starting damage increased from 25% to 30%
 
<!--T:808-->
* Feral Rage damage per level increased from 8% to 12%
* Feral Rage minimum move speed increased from 10% to 20%
Line 604 ⟶ 469:
* Feral Rage now has fury as a synergy at 8% damage per level
 
<!--T:809-->
* Fury's feral rage synergy increased from 10% to 12%
* Fury damage per level increased from 15% to 18%
 
<!--T:810-->
* Hunger life leech reduced from 1% every 4 levels to 1% every 4 base levels
* Hunger duration changed from 20 seconds + 2 seconds per base level to 20 seconds + 1 second per level
* Hunger critical strike bonus changed from 5% + 2% per level to a diminishing return scaling from 5% to 65%
 
<!--T:811-->
* Fire Claws level 1 cost reduced from 4 mana to 2
* Fire Claws mana cost now increased by .125 per level
 
* Shock Wave now starts with 4 shock waves instead of 7
<!--T:812-->
* Shock Wave now starts with 4 shockwaves instead of 7
* Shock Wave now gains an additional missile every 5 levels
* Shock Wave damage scaling changed from 2-2 / 4-4 / 12-13 / 24-26 / 36-39 to 2-3 / 4-6 / 16-18 / 26-28 / 36-38 (this is mostly a mid game buff)
 
<!--T:813-->
* Raven now caps at a maximum of 15 ravens from 12
 
<!--T:814-->
* Druid pet ai delay has been reduced making them take actions more often
 
<!--T:815-->
* Spirits will attempt to run in melee range much less often and will now properly stand at range
 
* Heart of Wolverine's base damage bonus increased from 20% to 30%
<!--T:816-->
* Heart of the Wolverine's basenow grants 10% damage bonusper increasedlevel from 20% to 307%
* Heart of the Wolverine now grants 10% damage per level from 7%
 
== ITEM CHANGES == <!--T:817-->
 
=== WEAPON CHANGES === <!--T:818-->
 
==== Class Weapons ==== <!--T:819-->
 
<!--T:820-->
* Natalya's Mark claw 3 piece bonus changed from -40% target defense to ignores target defense
* Jade Talon now has 30% faster block rate
Line 647 ⟶ 503:
* Death's Fathom 15-30% cold damage changed to 20-30%
 
==== Axes ==== <!--T:821-->
 
<!--T:822-->
* Humongous now has +20% increased melee splash radius
* Messerschmidt's Reaver 30% increased attack speed and 30% increased run speed reduced to 20%
* Messerschmidt's Reaver +25 durability removed
* Messerschmidt's Reaver now has 20% deadly strike
* Hellslayer 20% chance to cast level 16-20 fireballfire ball increased to level 30 <span class="nmod">''(fixed - clarified change to level, not chance)''</span>
* Ethereal Edge 5-10 life after each demon kill increased to 10-20 life after each demon kill
* Death Cleaver 66% deadly strike reduced to 50%
Line 664 ⟶ 519:
* Stormrider 10% chance to cast level 27 charged bolt on striking increased to 25%
* Guardian Naga 5% chance to cast level 14 poison nova on striking increased to 5% chance to cast level 25 poison nova on striking
* PompeiPompeii's Wrath increased from 20% increased attack speed to 40%
* Islestrike +1-3 to fury and maul increased to +3-4
* Axe of Fechmar 20% increased attack speed increased to 40%
* Skull Splitter 1-(24-30 varies) lightning damage increased to 1-60 (no longer varies) lightning damage
 
==== Bows and Crossbows ==== <!--T:823-->
 
* Pluckeye +1-2 to cold arrow (amazon only) changed to +2-3 to cold arrow (oskill)
<!--T:824-->
* Pluckeye +1-2 to cold arrow (amazon only) changed to +2-3 to cold arrow (o skill)
* Blastbark now has knockback
* Skystrike 12% chance to cast level 8 meteor increased to 20%
Line 688 ⟶ 542:
* Demon Machine 8% chance to reanimate as demon imp on kill reduced to 6%
* Langer Briser 1-212 lightning damage increased to 1-312
* Doomslinger 20% chance to cast level 12 fireballfire ball increased to 35%
 
==== Daggers ==== <!--T:825-->
 
<!--T:826-->
* Stormspike +10-20% lightning damage changed to 20% (no longer varies)
* Heart Carver +4 to grim ward, find item and find potion increased to +5-7 (varies)
 
==== Maces ==== <!--T:827-->
 
<!--T:828-->
* The Cranium Basher 8% chance to cast level 20 amplify damage change to 10% chance to cast level 30
* Earth Shifter 60% faster cast rate increased to 80%
Line 705 ⟶ 557:
* Stormlash 20% chance to cast level 18 tornado on striking increased to level 28
* Stormlash 240-340% enhanced damage changed to 300-340%
* HorizonsHorizon's Tornado 3-5 to tornado and twister increased to 4-6
* Nord's Tenderizer level 16 blizzard (12 charges) replaced with 15% chance to cast level 26 blizzard on striking
* Bloodtree Stump 180-250% enhanced damage increased to 210-260%
Line 712 ⟶ 564:
* Sureshrill Frost 7% chance to cast level 9 frozen orb increased to 10% chance to cast level 14 frozen orb
* The General's Tan Do Li Ga adds 1-20-30 damage changed to adds 1-30-40 damage
* Stone Crusher now rolls 10-15% physical pierceresistance penetration from 10-20%
 
==== Scepters ==== <!--T:829-->
 
<!--T:830-->
* Zakarum's Hand +2 to holy freeze and holy shock increased to +2-3
* Zakarum's Hand 10% chance to cast level 15 blizzard increased to level 20
 
==== Polearms ==== <!--T:831-->
 
<!--T:832-->
* Stormspire 60% chance to cast level 20 static field increased to 75% chance to cast level 40 static field (this change makes it have the same lightning resist reduction as infinity)
* Stormspire 75% chance to cast level 30 charged bolt increased to level 40
* Tomb Reaver 1-3 sockets increased to 2-4
* Bonehew 1-4 sockets increased to 2-4
* Grim's Burning Dead you may summon 6 additional skeletonskeletal mages increased to 8
* Pierre Tombale Couant adds 12-36 to 20-60 damage changed to adds 24-36 to 40-60 damage
* Athena's Wrath +2 to summon skills (druid only) increased to +3-4
Line 734 ⟶ 584:
* The Meat Scraper 25% magic find increased to 50%
* The Meat Scraper +3 to masteries increased to +3-5 (varies)
* The Grim Reaper +8-10 to raise skeleton warrior and mage (o skilloskill) removed
* The Grim Reaper now has +20% Increased Attack Speed
* The Grim Reaper now deals +10-20% Increased Poison Damage
Line 740 ⟶ 590:
* Soul Harvest 4-5 to dark pact increased to 4-6
 
==== Swords ==== <!--T:833-->
 
<!--T:834-->
* The Grandfather now rolls 200-250% Enhanced Damage instead of 150-250%
* Frostwind 7-15% cold absorb removed
Line 757 ⟶ 606:
* Cloudcrack +2 to light radius increased to +5
* Cloudcrack attackers take 15 lightning damage increased to 100-150
* Cloudcrack 6% chance to cast level 21 fist of the heavens increased to 12% chance
* Cloudcrack +30 to defense increased to +120
* The Vile Husk 12% chance to cast level 18 amplify damage increased to 18%
Line 772 ⟶ 621:
* Culwen's Point 90-150% enhanced damage increased to 120-150%
 
==== Throwing Weapons ==== <!--T:835-->
 
<!--T:836-->
* Warshrike 300-350% enhanced damage increased to 350-400%
* Warshrike 25% chance to cast level 40 nova reduced to 20%
Line 780 ⟶ 628:
* Wraith Flight now correctly has 50-150 magic damage and the max ED is now 250% instead of 290% <span class="nmod">''(fixed - added)''</span>
 
=== ARMOR CHANGES === <!--T:837-->
 
==== Helms ==== <!--T:838-->
 
<!--T:839-->
* Biggin's Bonnet now rolls 30-50% enhanced damage from 30
* Biggin's Bonnet now rolls 30-50 attack rating from 30
Line 795 ⟶ 642:
* Steel Shade 20% increased chance of blocking has been increased to 30%
* Andariel's Visage 15% chance to cast level 15 poison nova when struck increased to level 25 poison nova when struck
* Overlord's Helm -15 to -20% physical pierceresistance penetration increased to -20 to -25%
* Kira's Guardian changed to -10-15 res on all elements from -5-10
* Cyclopean Roar -5 to -10% physical pierceresistance penetration has been removed
* Cyclopean Roar +2 to warcries increased to +2-3
* Cyclopean Roar 10% chance to cast level 8 warcrywar cry reduced to 8% chance to cast level 6
 
==== Chests ==== <!--T:840-->
 
<!--T:841-->
* Tyrael's Might 125-175% damage to demons and undead increased to 200-250%
* Arkaine's Valor +30% faster hit recovery increased to +40%
Line 810 ⟶ 656:
* Crow Caw 35-50% enhanced damage increased to 50-80%
 
==== Shields ==== <!--T:842-->
 
<!--T:843-->
* Alma Negra +1-2 to paladin skills replaced with +1-2 all skills (this is to make them more useful for act 3 mercenaries)
* Herald of Zakarum +2 to paladin skills replaced with +2 to all skills (this is to make them more useful for act 3 mercenaries)
Line 819 ⟶ 664:
* Spike Thorn 20-50 damage increased to 30-60
 
==== Gloves ==== <!--T:844-->
 
<!--T:845-->
* Gravepalm 10-18% deadly strike reduced to 10-15%
* Frostburn cold and fire pierceresistance penetration increased to -5-10 from -4-6
* Frostburn max mana increased from 10-20% to 15-25%
* Magefist can now roll +1 skills to poison, cold and lightning skills
* Hellmouth -5 to -10% enemy fire resist increased to -5 to -15%
* HelmouthHellmouth 15 fire absorb removed
 
==== Boots ==== <!--T:846-->
 
<!--T:847-->
* Infernostride 5% chance to cast level 16 blaze increased to 10%
* Tearhaunch +1 to vigor increased to +1-2
 
==== Amulets ==== <!--T:848-->
 
<!--T:849-->
* Saracen's Chance 40-60% enhanced damage changed to 60-80%
* Metalgrid once again has its +300-350 defense mod
* Atma's Scarab 7% chance to cast level 18 amplify damage proc changed to 10% chance to cast level 5 (it will now apply -15% physical resist)
* The Rising Sun now has 5 flat fire absorb from 5-10
 
=== RUNEWORD CHANGES === <!--T:850-->
 
<!--T:851-->
* Obedience can now be made in hammers
* Obedience damage reduced from 370% to 280-320%
Line 853 ⟶ 694:
* Fortitude now has 250-300% enhanced damage instead of just 200% <span class="nmod">''(fixed - added)''</span>
 
<!--T:852-->
* There are now three new runewords: [[Unending Will]], [[Zenith]], and [[Ferocity]]
 
=== QUIVER CHANGES === <!--T:853-->
 
<!--T:854-->
* Arrows/Bolts now roll rare and magic
* Arrows/Bolts can now be corrupted (see mods below)
 
==== QUIVER CORRUPTIONS ==== <!--T:855-->
 
<!--T:856-->
===== Tier 3 Corruptions =====
* 1 skills
Line 875 ⟶ 713:
* 10% reduced curse duration
 
<!--T:857-->
===== Tier 2 Corruptions =====
* life steal 2-4%
* mana steal 2-4%
* -5-10% fire pierceresistance penetration
* -5-10% cold pierceresistance penetration
* 10% faster run walk
* 10-15% pierce
Line 886 ⟶ 723:
* 50-100 attack rating
 
<!--T:858-->
===== Tier 1 Corruptions =====
* 10% faster hit recovery
Line 895 ⟶ 731:
* 20-40 to life
 
==== QUIVER AFFIXES ==== <!--T:859-->
 
===== Quiver Prefixes ===== <!--T:860-->
 
<!--T:861-->
* Silver .......... +61-80 to Attack Rating (alvl 12)
* Gold ............ +81-100 to Attack Rating (alvl 17)
Line 906 ⟶ 741:
* Strange ......... +151-300 to Attack Rating (alvl 32) ----- magic only <span class="nmod">''(fixed)''</span>
 
<!--T:862-->
* <s>Visionary ....... 1-99% Bonus to Attack Rating (+1 per Character Level) (alvl 25)</s> <span class="nmod">''(fixed)''</span>
 
<!--T:863-->
* Lunar ........... +25-50 to Attack Rating vs. Demons; 10-25% Enhanced Damage vs. Demons (alvl 3)
* Arcadian ........ +51-100 to Attack Rating vs. Demons; 26-50% Enhanced Damage vs. Demons (alvl 15)
* Unearthly ....... +101-150 to Attack Rating vs. Demons; 51-100% Enhanced Damage vs. Demons (alvl 25) ----- magic only <span class="nmod">''(fixed)''</span>
 
<!--T:864-->
* Devout .......... +25-50 to Attack Rating vs. Undead; 10-25% Enhanced Damage vs. Undead (alvl 3) <span class="nmod">''(fixed - added)''</span>
* Consecrated ..... +25-75 to Attack Rating vs. Undead; 25-75% Enhanced Damage vs. Undead (alvl 15) <span class="nmod">''(fixed alvl)''</span>
* Pure ............ +76-175 to Attack Rating vs. Undead; 76-125% Enhanced Damage vs. Undead (alvl 25) ----- magic only <span class="nmod">''(fixed)''</span>
 
<!--T:865-->
* Snowy ........... Adds (6-9) to (19-30) Cold Damage – 1 sec Duration (alvl 25)
* Shivering ....... Adds (10-15) to (31-45) Cold Damage – 2 sec Duration (alvl 35)
Line 925 ⟶ 756:
* Hibernal ........ Adds (24-45) to (91-140) Cold Damage – 4 sec Duration (alvl 70)
 
<!--T:866-->
* Fiery ........... Adds (16-25) to (31-60) Fire Damage (alvl 25)
* Smoldering ...... Adds (26-50) to (61-90) Fire Damage (alvl 35)
Line 932 ⟶ 762:
* Condensing ...... Adds (121-170) to (181-240) Fire Damage (alvl 77)
 
<!--T:867-->
* Static .......... Adds 1 to (49-120) Lighting Damage (alvl 25)
* Glowing ......... Adds 1 to (121-180) Lighting Damage (alvl 34)
Line 939 ⟶ 768:
* Shocking ........ Adds 1 to (361-480) Lighting Damage (alvl 76)
 
<!--T:868-->
* Septic .......... +6 Poison Damage over 2 Seconds (alvl 1)
* Foul ............ +12 Poison Damage over 3 Seconds (alvl 10)
Line 947 ⟶ 775:
* Plague .......... +366 Poison Damage over 6 Seconds (alvl 50) <span class="nmod">''(fixed - added info)''</span>
 
<!--T:869-->
* Shimmering ...... All Resistances +5-10% (alvl 16)
* Scintillating ... All Resistances +11-15% (alvl 34)
Line 953 ⟶ 780:
* <s>Chromatic ....... All Resistances +21-30% (alvl 55) ----- magic only</s> <span class="nmod">''(fixed)''</span>
 
<!--T:870-->
* Azure ........... Cold Resist +5-10% (alvl 5)
* Lapis ........... Cold Resist +11-20% (alvl 12)
* Cobalt .......... Cold Resist +21-30% (alvl 18)
 
<!--T:871-->
* Crimson ......... Fire Resist +5-10% (alvl 5)
* Russet .......... Fire Resist +11-20% (alvl 12)
* Garnet .......... Fire Resist +21-30% (alvl 18)
 
<!--T:872-->
* Tangerine ....... Lightning Resist +5-10% (alvl 5)
* Ocher ........... Lightning Resist +11-20% (alvl 12)
* Coral ........... Lightning Resist +21-30% (alvl 18)
 
<!--T:873-->
* Beryl ........... Poison Resist +5-10% (alvl 5)
* Viridian ........ Poison Resist +11-20% (alvl 12)
* Jade ............ Poison Resist +21-30% (alvl 18)
 
<!--T:874-->
* Jagged .......... 10-20% Enhanced Damage (alvl 1)
* Deadly .......... 21-30% Enhanced Damage (alvl 5)
Line 981 ⟶ 803:
* Savage .......... 66-80% Enhanced Damage (alvl 26) ----- magic only <span class="nmod">''(fixed)''</span>
 
<!--T:875-->
* Carbuncle ....... +1-5 to Maximum Damage (alvl 12)
* Carmine ......... +6-9 to Maximum Damage (alvl 35)
* Vermilion ....... +11-15 to Maximum Damage (alvl 58)
 
<!--T:876-->
* Scarlet ......... +1-4 to Minimum Damage (alvl 8)
* Crimson ......... +5-8 to Minimum Damage (alvl 38)
* Cardinal ........ +10-14 to Minimum Damage (alvl 38) <span class="nmod">''(fixed)''</span>
 
<!--T:877-->
* Snake's ......... +6-10 to Mana (alvl 6)
* Serpent's ....... +11-20 to Mana (alvl 14)
Line 998 ⟶ 817:
* <s>Wyrm's .......... +41-60 to Mana (alvl 30)</s> <span class="nmod">''(fixed)''</span>
 
<!--T:878-->
* Triumphant ...... +1 Mana After Each Kill (alvl 3)
* Aureolic ........ +1-3 Mana After Each Kill (alvl 22)
* Victorious ...... +2-5 Mana After Each Kill (alvl 17)
 
<!--T:879-->
* Blood Letting ... +1 Life after each Kill (alvl 13)
* Blood Sucking ... +1-3 Life after each Kill (alvl 26)
* Murderous ....... +2-5 Life after each Kill (alvl 51)
 
<!--T:880-->
* Fletcher's ...... +1 to Bow and Crossbow Skills (Amazon only) (alvl 20)
* Bowyer's ........ +2 to Bow and Crossbow Skills (Amazon only) (alvl 40)
* Archer's ........ +3 to Bow and Crossbow Skills (Amazon only) (alvl 60) ----- magic only
 
<!--T:881-->
* <s>Maiden's ........ +1 to Amazon Skills (alvl 30) ----- magic only</s> <span class="nmod">''(fixed)''</span>
* <s>Valkyrie's ...... +2 to Amazon Skills (alvl 50) ----- magic only</s> <span class="nmod">''(fixed)''</span>
 
<!--T:882-->
* Acrobat's ....... +1 to Passive and Magic Skills (Amazon only) (alvl 20)
* Gymnast's ....... +2 to Passive and Magic Skills (Amazon only) (alvl 40)
* Athlete's ....... +3 to Passive and Magic Skills (Amazon only) (alvl 60) ----- magic only
 
===== Arrow Suffixes ===== <!--T:883-->
 
<!--T:884-->
* Bear ............ Knockback (alvl 8)
 
<!--T:885-->
* Vileness ........ Prevent Monster Heal (alvl 9)
 
<!--T:886-->
* Readiness ....... 10% Increased Attack Speed (alvl 20)
* Alacrity ........ 20% Increased Attack Speed (alvl 43)
* <s>Swiftness ....... 30% Increased Attack Speed (alvl 34) ----- magic only</s> <span class="nmod">''(fixed)''</span>
 
<!--T:887-->
* Health .......... Damage Reduced by 1 (alvl 7)
* Protection ...... Damage Reduced by 2 (alvl 18)
Line 1,041 ⟶ 851:
* Life ............ Damage Reduced by 4-7 (alvl 35)
 
<!--T:888-->
* Warding ......... Magic Damage Reduced by 1 (alvl 7)
* Sentinel ........ Magic Damage Reduced by 2 (alvl 18)
Line 1,047 ⟶ 856:
* Negation ........ Magic Damage Reduced by 4-6 (alvl 41)
 
<!--T:889-->
* Frost ........... Adds 1 to (1-2) Cold Damage - (1-2) sec Duration (alvl 1)
* Icicle .......... Adds 1 to (3-4) Cold Damage - 3 sec Duration (alvl 13)
Line 1,053 ⟶ 861:
* Winter .......... Adds (5-9) to (16-50) Cold Damage - 5 sec Duration (alvl 45)
 
<!--T:890-->
* Flame ........... Adds 1 to (2-5) Fire Damage (alvl 1)
* Fire ............ Adds (1-4) to (6-11) Fire Damage (alvl 15)
Line 1,059 ⟶ 866:
* Incineration .... Adds (10-20) to (21-75) Fire Damage (alvl 43)
 
<!--T:891-->
* Shock ........... Adds 1 to (3-8) Lightning Damage (alvl 1)
* Lightning ....... Adds 1 to (9-16) Lightning Damage (alvl 15)
Line 1,065 ⟶ 871:
* Storms .......... Adds 1 to (41-120) Lightning Damage (alvl 34)
 
<!--T:892-->
* Blight .......... Adds 7 Poison Damage Over 3 Seconds (alvl 1)
* Venom ........... Adds 21 Poison Damage Over 4 Seconds (alvl 15)
Line 1,071 ⟶ 876:
* Anthrax ......... Adds 100 Poison Damage Over 6 Seconds (alvl 33)
 
<!--T:893-->
* Penetrating ..... pierce 10% (alvl 15)
* Puncturing ...... pierce 20% (alvl 30)
Line 1,077 ⟶ 881:
* Impaling ........ pierce 40% (alvl 60) ----- magic only
 
<!--T:894-->
* Pacing .......... 10% Faster Run/Walk (alvl 12)
* Haste ........... 20% Faster Run/Walk (alvl 22)
* <s>Speed ........... 30% Faster Run/Walk (alvl 37) ----- magic only</s> <span class="nmod">''(fixed)''</span>
 
<!--T:895-->
* Greed ........... 25-40% Extra Gold From Monsters (alvl 1)
* Wealth .......... 41-80% Extra Gold From Monsters (alvl 17)
 
<!--T:896-->
* Chance .......... 5-15% Better Chance of Getting Magic Items (alvl 12)
* Fortune ......... 16-25% Better Chance of Getting Magic Items (alvl 16)
* Luck ............ 26-35% Better Chance of Getting Magic Items (alvl 26) ----- magic only <span class="nmod">''(fixed)''</span>
 
<!--T:897-->
* Leech ........... 2-5% Life Stolen per Hit (alvl 14)
* Locust .......... 4-7% Life Stolen per Hit (alvl 47)
* Lamprey ......... 6-9% Life Stolen per Hit (alvl 78) ----- magic only
 
<!--T:898-->
* Bat ............. 2-5% Mana Stolen per Hit (alvl 15)
* Wraith .......... 4-7% Mana Stolen per Hit (alvl 58)
* Vampire ......... 6-9% Mana Stolen per Hit (alvl 78) ----- magic only
 
<!--T:899-->
* Light ........... +1 to Light Radius, +10-15 to Attack Rating (alvl 1)
* Radiance ........ +3 to Light Radius, +30 to Attack Rating (alvl 15)
* Sun ............. +5 to Light Radius, 5% Bonus to Attack Rating (alvl 17)
 
<!--T:900-->
* Thawing ......... Half Freeze Duration (alvl 10)
 
<!--T:901-->
* Remedy .......... Poison Length Reduced by 25% (alvl 7)
* Amelioration .... Poison Length Reduced by 50% (alvl 18)
* Defiance ........ Poison Length Reduced by 75% (alvl 25)
 
<!--T:902-->
* <s>Dexterity ....... +1-3 to Dexterity (alvl 2)</s> <span class="nmod">''(fixed)''</span>
* Skill ........... +3-5 to Dexterity (alvl 11)
Line 1,120 ⟶ 915:
* Precision ....... +10-15 to Dexterity (alvl 43)
 
<!--T:903-->
* <s>Jackal .......... +1-5 to Life (alvl 1)</s> <span class="nmod">''(fixed)''</span>
* Fox ............. +6-10 to Life (alvl 7)
Line 1,127 ⟶ 921:
* Mammoth ......... +31-40 to Life (alvl 25)
 
<!--T:904-->
* <s>Strength ........ +1-2 to Strength (alvl 1)</s> <span class="nmod">''(fixed)''</span>
* Might ........... +3-5 to Strength (alvl 10)
Line 1,133 ⟶ 926:
* Giant ........... +10-15 to Strength (alvl 42)
 
<!--T:905-->
* <s>Energy .......... +1-3 to Energy (alvl 1)</s> <span class="nmod">''(fixed)''</span>
* Mind ............ +4-6 to Energy (alvl 7)
Line 1,139 ⟶ 931:
* Sorcery ......... +11-15 to Energy (alvl 21)
 
== PATCHES == <!--T:906-->
 
=== Season 4 Patch 1 (2021-12-07) === <!--T:907-->
 
<!--T:908-->
* iratha's finery full set bonus reduced from +10% to maximum resistances to +5%
* uber trist and mini ubers defense reduced by 50%
Line 1,173 ⟶ 964:
* auto gold pickup sound has been removed
 
=== Season 4 Patch 2 (2021-12-11) === <!--T:909-->
 
<!--T:910-->
* The new uber, Rathma, has been released. The first three players of each class to kill Rathma will be rewarded with a cosmetic trophy charm.
* You can now unstack Trang-Oul's Jawbones using the cube
Line 1,182 ⟶ 972:
* Fixed needing to have killed ancients to enter PVP arena maps
* Fixed being able to use the Pandemonium Talisman twice in the same game
* Fara and LycanderLysander have been switched back to their vanilla locations
* Dungeon monsters can no longer be revived
* Dungeon monster corpses can no longer be summoned using Desecrate
Line 1,199 ⟶ 989:
* Fixed automaps from different maps overlapping
 
<!--T:911-->
The Ode of Rathma
 
<!--T:912-->
:Hidden from the brightest flame,
:The dead remain to speak His name.
Line 1,208 ⟶ 996:
:turn your soul evil and conquer the night.
 
<!--T:913-->
Also PSA: Rathma is currently disabled in Single Player until a few players have completed it on the live realms.
 
<!--T:914-->
The final Ingredient has been implemented into the game (Item Codes: RTMV, RTMA and RTMO) and if you're able to solve this riddle you may find the secret to unlock sanctuary's greatest battle yet.
 
=== Season 4 Patch 3 (2021-12-12) === <!--T:915-->
 
<!--T:916-->
* Council members colors have been fixed
 
<!--T:917-->
* Fixed Spectate mode in PVP Zones
 
<!--T:918-->
* Kehjistan Marketplace now has its proper area level
* Fire towers in Kehjistan Marketplace now roll 20% lower maximum health
 
<!--T:919-->
* Sewers of Harrogath now has its proper area level
 
<!--T:920-->
* Fall of Caldeum zombies now deal less damage
* Fall of Caldeum zombies now have slightly lower movespeed
 
<!--T:921-->
* Map Events should no longer spawn in the Plains of Torment Dungeon
 
<!--T:922-->
* Nihlathak should now deal less damage from the Dark Wanderer Event
 
<!--T:923-->
* The Butcher now deals less damage
 
<!--T:924-->
* Splinter of the void drop rate increased
 
<!--T:925-->
* Sanguine Bearers bear more blood
 
<!--T:926-->
* Tainted worldstone shards from rathma can no longer brick annihilus' and now have the following odds
** 25% = +1 to All Skills
Line 1,255 ⟶ 1,030:
** 25% = 3-5% Experience Gained
 
<!--T:927-->
* Rathma now has a 1/50 chance to drop a rare unique item from 1/200
 
=== Season 4 Patch 4 (2021-12-19) === <!--T:928-->
 
<!--T:929-->
* You can now press '9' to resync your character with the server, this key can be changed in the loot filter settings menu in-game.
* Mercenary AI has once again been improved
* Grim's Burning Dead will now properly display that it grants an additional 8 skeletonskeletal mages from 6
* Valkyries will now properly regenerate their health
* Decoy will now display how many decoys you have alive
Line 1,287 ⟶ 1,060:
* Added a new item Ancient Bone Fragments. You may now cube three of these plus a Hellfire Torch to create a Trang-Oul's Jawbone (Item Code: rtmf)
 
=== Season 4 Patch 5 (2021-12-29) === <!--T:930-->
 
<!--T:931-->
* Mercenary ai has been improved and should no longer get stuck as often
* Disabled map mods showing when hovering over a town portal in order to prevent crashes (map modifiers will still show above red portals)
Line 1,319 ⟶ 1,091:
* Reziarfg's Lair unraveler can now spawn in packs of 1-3 instead of always spawning alone
 
=== Season 4 Patch 6 (2022-01-05) === <!--T:932-->
 
<!--T:933-->
* Increased Trang-Oul Jawbone droprate from undead monsters by 25% in all difficulties (It is now a 1:750k chance to drop from any undead monster in hell and less in nightmare and normal)
* Increased Ancient Bone Fragment droprate from undead monsters by 25% in all difficulties (It is now a 1:250k chance to drop from any undead monster in hell and less in nightmare and normal)
Line 1,333 ⟶ 1,104:
* Open wounds damage dealt to players can now be mitigated by % Physical Damage Reduction (This only applies to players)
 
<!--T:934-->
The following PVP modifiers have been changed
 
<!--T:935-->
Normal/Nightmare:
* MindblastMind blast -> 15%
* Psychic hammer -> 15%
* Lightning sentry -> 90%
* Chain lightning sentry -> 90%
* ThunderstormThunder storm -> 115%
* Nova -> 125%
* Lesser hydra -> 110%
* Immolation arrow -> 125%
 
<!--T:936-->
Hell:
* BonespearBone spear -> 65%
* Teeth -> 35%
* Lightning sentry -> 65%
* Chain lightning sentry -> 65%
* Smite -> 30%
* ThunderstormThunder storm -> 35%
* Charged bolt -> 65%
* Nova -> 115%
Line 1,361 ⟶ 1,129:
* Plague javelin -> 60%
 
<!--T:937-->
All difficulties:
* Holy bolt -> 90% and now only fires 1 bolt inside the pvp arena
* Fist of the Heavens -> 15%
 
=== Season 4 Patch 7 (2022-01-13) === <!--T:938-->
 
* Weapon block is no longer bugged (was previously blocking twice while stationary or attacking)
<!--T:939-->
* Clawblock is no longer bugged (was previously blocking twice while stationary or attacking)
* Orb of Destruction no longer requires a hel rune for Tier 1 and Tier 2 Maps
* Reziarfg's Lair has been renamed to The Lost Temple
Line 1,386 ⟶ 1,152:
* Ancient Bone Fragment droprate increased from 1:250k to 1:100k in hell
 
<!--T:940-->
The following PVP modifiers have been changed
 
<!--T:941-->
Normal/Nightmare:
 
<!--T:942-->
* Nova 125% -> 135%
* Lightning 130 -> 155%
Line 1,399 ⟶ 1,162:
* Jab 100% -> 85%
 
<!--T:943-->
Hell:
 
<!--T:944-->
* Nova 115% -> 130%
* Lightning 130% -> 145%
* Combustion 100% -> 85%
* Molten Boulder 90% -> 80%
Line 1,412 ⟶ 1,173:
* Whirlwind 90% -> 85%
 
<!--T:945-->
* Missile Pierce has been re enabled in PVP
* ClawblockWeapon block is now capped at 40% in PVP
 
=== Season 4 Patch 8 (2022-01-25) === <!--T:946-->
 
<!--T:947-->
* Amplify damage and Lower Resist procs from items will now apply debuffs at the proper values (matching necromancer curses)
* The Canyon of Sescheron automap has been improved
Line 1,425 ⟶ 1,184:
* Band of Skulls and The Third Eye will now properly receive their corruption mods
 
<!--T:948-->
PVP Changes
* Fixed traps and summons dealing full damage during their death animation in pvp
* Removed the clawblockweapon block cap on assassins in pvp
* Fixed open wounds applying in pvp safe areas
* Charge now has a 4 frame cooldown in pvp arenas
* MindblastMind blast now has a 6 frame cooldown in pvp arenas
 
<!--T:949-->
The following PVP Modifiers have been changed
 
<!--T:950-->
Normal/Nightmare:
* Psychic Hammer 15% -> 20%
* Fist of the Heavens 15% -> 45%
* Volcano 90% -> 100%
* ShockwaveShock wave 100% -> 150%
* Desecrate 100% -> 150%
* Poison Nova 100% -> 150%
* Blessed Hammer 100% -> 90%
* Vengeance 100% -> 175%
* WarcryWar cry 100% -> 125%
* ThunderstormThunder storm 115% -> 150%
* Charged bolt 100% -> 175%
* Nova 135% -> 175%
Line 1,459 ⟶ 1,215:
* Decoy 100% -> 90%
 
<!--T:951-->
Hell:
* Blade Sentinel 100% -> 80%
Line 1,466 ⟶ 1,221:
* Tornado 70% -> 80%
* Zeal 100% -> 90%
* WarcryWar cry 100% -> 115%
* Blizzard 120% -> 150%
* Lightning 145% -> 180%
 
<!--T:970-->
=== Season 4 Patch 9 (2022-04-01) ===
This was likely the patch that implemented the temporary crafters league - the date is estimated based on this change from a patch during that league on 2022-04-04:
* Rathma is now enabled in single player (was added last patch but not included in patch notes)
 
<!--T:971-->
Other patch changes during the crafters league only applied to the league itself rather than season 4 in general, so they're listed in that category instead.
|}
 
<!--T:972-->
<div id="Crafters"></div>
 
<!--T:952-->
== Crafters Race League - April 1st 2022 through May 6th 2022 ==
{| class="wikitablenon-table mw-collapsible mw-collapsed"
|+ Notes
|-
Line 1,490 ⟶ 1,241:
Since D2r ladders will also be 4 months long, PD2's S5 is being delayed until about halfway through the D2r ladder (D2r ladder scheduled to begin April 28th) in order to stagger the reset dates going forward. Since it's been ~4 months from the beginning of S4 and the next season won't be for a while, this mini-league with a twist will be available to anyone itching for a reset.
 
[[File:Season_4B.gif|x300px]]
<!--T:953-->
 
[https://www.reddit.com/r/ProjectDiablo2/comments/tt4sb8/crafted_league_details_for_april_1st_10am_pst/ Crafters Race League] - will begin April 1st 10am PST, and ends <s>April 22nd</s> May 6th
 
<!--T:954-->
* Rare/craft-focused league without unique/set/runeword items, except unique charms (Annihilus, Hellfire Torch, Gheed's Fortune)
* 200% experience mode in hell mode
Line 1,506 ⟶ 1,257:
* Diablo Clone and Rathma have had their resistances, health, and damage reduced
 
<!--T:955-->
This league will temporarily replace S4 on the live realm - S4 will resume afterward with restored S4 characters. Before S5 begins, S4 characters will be transferred to non-ladder. Race league characters will ''not'' be transferred to non-ladder.
 
<!--T:956-->
===League Patch #1 (2022-04-04)===
* Treasure fallens no longer drop map materials and now drop low runes
Line 1,519 ⟶ 1,268:
* Rathma is now enabled in single player (was added last patch but not included in patch notes)
 
<!--T:957-->
===League Patch #2 (2022-04-10)===
* uber diablo / baal / mephisto resistances reduced to match the reductions rathma and diablo clone received
Line 1,528 ⟶ 1,276:
* lower resist wands now spawn with 80 charges of level 20 lower resist instead of 75 charges of level 4 lower resist
 
<!--T:958-->
===League Extension Announcement (2022-04-19)===
After a [https://www.reddit.com/r/ProjectDiablo2/comments/u2ulwe/should_we_extend_the_crafters_league_a_little/ poll] was taken and the majority (~60%) of the community was in favor, it was decided that the league would be [https://www.reddit.com/r/ProjectDiablo2/comments/u7hpng/the_crafters_league_will_be_extended_until_may_6th/ extended] by 2 weeks.