Patch:Season 3: Difference between revisions

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* Act 3 mercenaries have been reworked to now have a scaling elemental mastery that also provides life after each kill (cold and fire also have pierce)
* Act 3 mercenaries skills have been changed and their ai reworked
* Act 3 fire mercenaries now cast meteor and fireballfire ball
* Act 3 cold mercenaries now cast ice blast and blizzard
* Act 3 lightning mercenaries now cast lightning and static field (their static field has had its aoe and duration increased greatly compared to regular static field)
Line 105:
* 10% curse duration reduction is now a tier 3 corrupt
 
'''HelmetsHelms'''
* Attacker takes damage per level removed
* 3-5% maximum resist with 10-15% single resist corruptions changed to 4-5% with 15% flat resist
Line 221:
'''THE FOLLOWING MODS NOW SPAWN ON MAGIC AND RARE ITEMS'''
 
* Cerulean
* 21-30 mana
* Jewels (49)
 
* Apprentice
* 10% Faster Cast Rate
* Armor (17), Shield (17), Gloves (25), Belt (25) <span class="nmod">''(fixed - listed rlvls instead of alvls)''</span>
 
* Magus
* 20% Faster Cast Rate
* Armor (25), Shield (25) (scepters now as well) <span class="nmod">''(fixed - listed rlvls instead of alvls)''</span>
 
* Defending
* 5-10% Damage Reduction
* Armor (45), Shield (45), Belt (65)
 
* Protecting
* 10-15% Damage Reduction
* Armor (65), Shield (65)
 
* Guardianship
* 15-20% Damage Reduction
* Armor (85), Shield (85)
 
* Supporting
* 10-20% Enhanced Damage
* Armor (25), Shield (25)
 
* Reinforcing
* 20-40% Enhanced Damage
* Armor (35), Shield (35)
 
* Empowering
* 40-60% Enhanced Damage
* Armor (45), Shield (45)
 
* Bolstering
* 60-80% Enhanced Damage
* Armor (55), Shield (55)
 
* Fortifying
* 80-120% Enhanced Damage
* Armor (65), Shield (65)
 
* Nirvana
* +21-30 to Dexterity
* Amulets(72), Bows(72), Circlets(72), Crossbows(72)
 
* Enlightenment
* +21-30 to Energy
* Amulets(41), Circlets(41), Orbs(41), Staves(41), Wands(41)
 
* Amicae
* Damage Reduced by 8-15
* Body ArmorChests(51), Circlets(51), Shields(51)
 
* Negation
* Magic Damage Reduced by 4-6
* Circlets(42), Amulets(42), Orbs(42) <span class="nmod">''(fixed - included chest/shield)''</span>
 
* Fortune
* 16-25% Better Chance of Getting Magic Items
* Amulets(16), Boots(16), Circlets(16), Gloves(16), Rings(42)
 
* Revivification
* Replenish Life +11-15
* Amulets(38), Circlets(38), Scepters(38)
 
* Transportation
* 30% Faster Run/Walk, 80-90% Slower Stamina Drain
* Boots(65)
 
* Performance
* +9-14 to Minimum Damage
* Weapons(48), Amulets(81[10-13]), Circlets(81[10-13]), Rings(81[10-13])
 
* Butchery
* +21-40 to Maximum Damage
* Weapons(35)
 
* Carnage
* +11-15 to Maximum Damage
* Jewels(25)
 
* Swords
* Attacker Takes Damage of 10-20
* Body ArmorChests(47), Circlets(47), Shields(47)
 
* Turquoise
* +16-20 to Mana
* Jewels(29)
 
* Fortuitous
* 11-15% Better Chance of Getting Magic Items
* Amulets(12), Circlets(12), Rings(12), can now spawn on Helms(12) <span class="nmod">''(fixed - didn't mention helms)''</span>
 
* Argent
* +61-100 to Attack Rating
* Jewels(44)
 
* Artisan's
* Adds 3 Sockets
* Body ArmorChests(33) Shields(33) Weapons(33)
 
* Pestilent
* +275 Poison Damage over 6 Seconds
* Weapons(50)
 
* Elephant
* (+0.5 per Character Level) 0.5-49.5 to Life and (+0.25 per Character Level) 0.25-24.75 to Mana (Based on Character Level)
* Circlets(37), Druid Pelts(37) <span class="nmod">''(fixed - included helms)''</span>
 
* Memory
* (+0.75 per Character Level) 0.75-74.25 to Mana (Based on Character Level)
* Amulets(20), Circlets(20), Druid Pelts(20)
 
* Vermilion
* +11-15 to Maximum Damage
* Jewels(58)
 
* Bahamut's
* +91-120 to Mana
* Amulets(45), Circlets(45), Orbs(45), Rings(45), Rods(45)
 
* Colossus
* +41-60 to Life
* Amulets(30), Barbarian Helms(30), Belts(30), Body ArmorChests(30), Circlets(30), Druid Pelts(75), Shields(75)
 
* Archer's
* +3 to Bow and Crossbow Skills (Amazon only)
* Bows(60), Crossbows(60),
 
* Lancer's
* +3 to Javelin and Spear Skills (Amazon only)
* Amazon Specific Two Handed Spears(60), also spawns on magic Amulets(60) and Circlets(60) <span class="nmod">''(fixed)''</span>
 
* Harpoonist's
* +1 to Javelin and Spear Skills (Amazon only)
* Gloves(20), Spears(20), Grand Charms(50), Circlets (20), Amulets (20)
 
* Spearmaiden's
* +2 to Javelin and Spear Skills (Amazon only)
* Gloves(40), Spears(40), Circlets (20), Amulets (20)
 
* Squid
* +61-80 to Life
* Barbarian Helms(40), Belts(40), Body ArmorChests(40), Circlets(40), can now spawn on Shields(40) <span class="nmod">''(fixed - didn't mention shields)''</span>
 
* Whale
* +81-100 to Life
* Barbarian Helms(50), Belts(50), Body ArmorChests(50), Circlets(50), can now spawn on Shields(50) <span class="nmod">''(fixed - didn't mention shields)''</span>
 
* Centaur
* (+0.75 per Character Level) 0.75-74.25 to Life (Based on Character Level)
* Barbarian Helms(20), Body ArmorChests(20), Druid Pelts(20), can now spawn on Shields(20) <span class="nmod">''(fixed - didn't mention shields)''</span>
 
* Slayer
* +1 to Barbarian Skill Levels Armor (65), Shield (65), Helm (65) <span class="nmod">''(fixed alvl)''</span>
 
* Maiden's
* +1 to Amazon Skill Levels Armor (36), Shield (36), Helm (36) <span class="nmod">''(fixed alvl)''</span>
 
* Monk's
* +1 to Paladin Skill Levels Armor (65), Shield (65), Helm (65) <span class="nmod">''(fixed alvl)''</span>
 
* Summoner's
* +1 to Necromancer Skill Levels Armor (65), Shield (65), Helm (65) <span class="nmod">''(fixed alvl)''</span>
 
* Angel's
* +1 to Sorceress Skill Levels Armor (65), Shield (65), Helm (65) <span class="nmod">''(fixed alvl)''</span>
 
* Shaman's
* +1 to Druid Skill Levels Armor (65), Shield (65), Helm (65) <span class="nmod">''(fixed alvl)''</span>
 
* Magekiller's
* +1 to Assassin Skill Levels Armor (65), Shield (65), Helm (65) <span class="nmod">''(fixed alvl)''</span>
 
* Triumphant --- ADDED TO HELMETSHELMS / SHIELDS / ARMORS
* +1 Mana After Each Kill
 
* Aureolic --- ADDED TO HELMETSHELMS / SHIELDS / ARMORS
* +1-3 Mana After Each Kill
 
* Victorious --- ADDED TO HELMETSHELMS / SHIELDS / ARMORS
* +2-5 Mana After Each Kill
 
* Blood Letting --- ADDED TO HELMETSHELMS / SHIELDS / ARMORS / WEAPONS / RINGS / CIRCLETS <span class="nmod">''(fixed - didn't include circlets)''</span>
* +1 Life After Each Kill
 
* Blood Sucking --- ADDED TO HELMETSHELMS / SHIELDS / ARMORS / WEAPONS / RINGS
* +1-3 Life After Each Kill
 
* Murderous --- ADDED TO HELMETSHELMS / SHIELDS / ARMORS / WEAPONS / CIRCLETS <span class="nmod">''(fixed - didn't include circlets)''</span>
* +2-5 Life After Each Kill
 
'''THE FOLLOWING MODS HAVE BEEN ADDED TO RARE CHEST ARMORS AND GLOVES'''
 
* Iron
* +21-40 to Attack Rating
* Circlets(4) Rings(4) Weapons(4)
 
* Steel
* +41-60 to Attack Rating
* Circlets(8) Rings(8) Weapons(8)
 
* Silver
* +61-80 to Attack Rating
* Circlets(12) Rings(12) Weapons(12)
 
* Gold
* +81-100 to Attack Rating
* Circlets(17) Rings(17) Weapons(17)
 
* Platinum
* +101-120 to Attack Rating
* Circlets(22) Rings(22) Weapons(22)
Line 440:
'''THE FOLLOWING NOW ROLL ON CHEST ARMOR'''
 
* Radiance
* +3 to Light Radius, +30 to Attack Rating (changed to 30-60)
* Amulets(15), Bows(15), Crossbows(15), Helms(15), Rings(15), Rods(15), Chests (15)
 
* Added a new mod: Clarity
* Clarity
* +4 light radius +60-120 to attack rating (requires level 21)
* Amulets(25), Bows(25), Crossbows(25), Helms(25), Rings(25), Rods(25), Chests (25) <span class="nmod">''(fixed - alvl/rlvl were incorrect)''</span>
 
* Added new mod: of divinity
* of divinity
* +5 light radius and 120-240 attack rating (requires level 42)
* Amulets(50), Bows(50), Crossbows(50), Rods(50), Chests (50) <span class="nmod">''(fixed - alvls were incorrect)''</span>
 
* Sun
* +5 to Light Radius, 5% Bonus to Attack Rating
* Amulets(17), Bows(17), Crossbows(17), Gloves(17), Helms(17), Rings(17), Rods(17)
 
* Added new mod: Sunset
* Sunset
* +5 light radius, 10% attack rating (requires level 22)
* Amulets(27), Bows(27), Crossbows(27), Gloves(27), Helms(27), Rings(27), Rods(27) <span class="nmod">''(fixed - alvls were incorrect)''</span>
 
* Perfection
* +16-20 to Dexterity
* Amulets(59), Bows(59), Circlets(59), Crossbows(59), Gloves(75), Rings(75)
Line 469 ⟶ 466:
'''THE FOLLOWING CAN NOW SPAWN ON RARE HELMS'''
 
Chance
* Chance 5-15% Better Chance of Getting Magic Items Helmets (12)
* Fortune 165-2515% Better Chance of Getting Magic Items Helmets (16)
* Helms (12)
 
Fortune
* Leech 2-5% Life Stolen per Hit Helmets (14[3-4])
* Chance 516-1525% Better Chance of Getting Magic Items Helmets (12)
* Bat 2-5% Mana Stolen per Hit Helmets (15[3-4])
* Helms (16)
 
Leech
* Leech 2-5% Life Stolen per Hit Helmets (14[3-4])
* Helms (14[3-4])
 
Bat
* Bat 2-5% Mana Stolen per Hit Helmets (15[3-4])
* Helms (15[3-4])
 
Bronze
* Bronze +10-20 to Attack Rating Helmets (1)
* Helms (1)
 
Iron
* Steel +4121-6040 to Attack Rating Helmets (8)
* Helms (4)
 
Steel
* Gold +8141-10060 to Attack Rating Helmets (17)
* Helms (8)
 
Silver
* Silver +61-80 to Attack Rating Helmets (12)
* Helms (12)
 
Gold
* +81-100 to Attack Rating
* Helms (17)
 
Platinum
* Platinum +101-120 to Attack Rating Helmets (22)
* Helms (22)
 
Arcadian
* Bronze +10-20 to Attack Rating Helmets (1)
* Iron +2151-40100 to Attack Rating against Demons +26-50% Damage Helmetsto (4)Demons
* Helms (15)
* Steel +41-60 to Attack Rating Helmets (8)
* Silver +61-80 to Attack Rating Helmets (12)
* Gold +81-100 to Attack Rating Helmets (17)
* Platinum +101-120 to Attack Rating Helmets (22)
* Arcadian +51-100 to Attack Rating against Demons +26-50% Damage to Demons Helmets (15)
 
* Craftsmanship
* +1-5 to Maximum Damage
* HelmetHelms (1-7[1-2];8-14[2-3];15[4-5])
 
* Quality
* +2-8 to Maximum Damage
* HelmetsHelms (23-29[6-7];30[7-8])
 
* Maiming
* +3-12 to Maximum Damage
* HelmetsHelms (37-44[9-10];45[11-12])
 
* Worth
* +1-3 to Minimum Damage
* HelmetsHelms (15[2-3])
 
* Measure
* +3-5 to Minimum Damage
* HelmetsHelms (37[4-5])
 
* Excellence
* +5-9 to Minimum Damage
* HelmetsHelms (59[6-9])
 
* Performance
* +10-13 to min damage
* 81 level 73 level req
 
* Carnage
* +11-14 to max damage
* 71 level 58 level req (now on amulets, rings, circlets, helms) <span class="nmod">''(fixed - alvl/rlvl were incorrect)''</span>
Line 517 ⟶ 544:
'''THE FOLLOWING NOW ROLL ON AMAZON SPECIFIC RARE / MAGIC WEAPONS'''
 
* Pacing
* 10% Faster Run/Walk
* Boots(12), Circlets(12)
 
* Haste
* 20% Faster Run/Walk
* Boots(22), Circlets(22)
Line 527 ⟶ 554:
'''THE FOLLOWING MODS HAVE BEEN ADDED TO MAGIC AND RARE SHIELDS'''
 
* Giant
* +10-15 to Strength
* Amulets(42), Belts(42), Circlets(42), Clubs(42), Hammers(42), Body ArmorChests(55), Maces(55), Rings(55), Scepters(55), Gloves(59), Melee Weapons(59)
 
* Titan
* +16-20 to Strength
* Amulets(58), Belts(58), Circlets(58), Clubs(58), Hammers(58), Body ArmorChests(74), Maces(74), Rings(74), Scepters(74)
 
* Precision
* +10-15 to Dexterity
* Amulets(43), Bows(43), Circlets(43), Crossbows(43), Gloves(56), Rings(56), Body ArmorChests(60), Boots(60)
* also appears on rare chests/boots instead of just magic chests/boots <span class="nmod">''(fixed - wasn't mentioned)''</span>
 
* Perfection
* +16-20 to Dexterity
* Amulets(59), Bows(59), Circlets(59), Crossbows(59), Gloves(75), Rings(75)
 
* Chromatic
* All Resistances +21-30%
* Shields(50)
Line 550 ⟶ 577:
'''THE FOLLOWING HAVE BEEN ADDED TO RARE WEAPONS'''
 
* NEW MOD: Visceral
* 301-400% enhanced damage
* (affix level 75 and rolls on bows / xbows, daggers, throwing knives, throwing axes, clubs, maces, amazon javelins) <span class="nmod">''(fixed - alvl 75, not rlvl 75)''</span>
 
* New Deadly Strike, Open Wounds and Crushing Blow suffixes for rares and crafts that can spawn on all weapons besides staves, wands and orbs
* weapons (18) - 5-10% deadly strike, cb or ow (can only roll one of the three)
* weapons (28) - 10-15%
Line 563 ⟶ 590:
'''THE FOLLOWING CAN NOW SPAWN ON RARE BOWS'''
 
* Grandmaster's
* +251-300 to Attack Rating; 151-200% Enhanced Damage - Weapons(69)
 
* Celestial
* +301-400 to Attack Rating vs. Demons; 201-300% Enhanced Damage vs. Demons - Weapons(55)
 
* Divine
* +326-450 to Attack Rating vs. Undead; 276-350% Enhanced Damage vs. Undead - Weapons(45)
 
* Swiftness
* 30% Increased Attack Speed
* Melee Weapons(34)
 
* Quickness
* Melee Weapons(34)
* Quickness
* 40% Increased Attack Speed
 
* Melee Weapons(46)
 
'''THE FOLLOWING HAVE BEEN ADDED TO RARE JEWELS'''
 
* Victorious
* <s>+2-5 Mana After Each Kill</s> <span class="nmod">''(fixed - not available on jewels)''</span>
 
* Blood Letting
* <s>+1 Life After Each Kill</s> <span class="nmod">''(fixed - not available on jewels)''</span>
 
* Blood Sucking
* +1-3 Life After Each Kill
 
* Ruby
* +31-40% Enhanced Damage <span class="nmod">''(fixed - wasn't included)''</span>
 
Line 623 ⟶ 649:
 
* Amulet - requires Dol Rune + Skull + Jewel
** 3-6% mana stolen per hit
** 5-10 life replenish
** 5-10% curse duration reduction
 
* Weapon - requires Shael Rune + Skull + Jewel
** 3-6% Mana leech
** Damage to undead 75-120%
** Damage to demons 75-120%
** Replenish life 10-15
 
* ArmorChest: - requires Tir Rune + Skull + Jewel
** Enhanced Defense 25-50%
** 3-6% Mana stolen per hit
** Requirements -20-30%
 
* Rings - requires Hel Rune + Skull + Jewel
** 1-3% mana leech
** 10-20% poison length reduction
** 5-10 life replenish
 
* Helm - requires Lum Rune + Skull + Jewel
** 2-4% mana leech
** 5-10 life replenish
** 10-20% deadly strike
 
* Gloves - requires io Rune + Skull + Jewel
** 5-10% deadly strike
** 2-4% mana leech
** 5-10 life replenish
 
* Belt - requires Eld Rune + Skull + Jewel
** 10-20% damage taken goes to mana
** 3-6% mana leech
** 5-10 life replenish
 
* Boots - requires El Rune + Skull + Jewel
** 2-4% mana leech
** 5-10 life replenish
** 10-20% poison length reduction
 
* Shield - requires sol Rune + Skull + Jewel
** 10-20% increased chance to block
** Requirements -20-30%
** 3-6% mana leech
 
==== Bountiful Craft (Topaz) ====
 
* Amulet - requires Ko Rune + Topaz + Jewel
** +1-3 Light radius
** 20-30% Magic find
** 10-20 Vitality
 
* Weapon - requires Shael Rune + Topaz + Jewel
** +1-3 Light radius
** 20-30% Magic find
** 50-80% Enhanced damage
 
* ArmorChest: - requires Eld Rune + Topaz + Jewel
** Enhanced Defense 25-50%
** +1-3 Light radius
** 20-30% Magic find
 
* Rings - requires Lum Rune + Topaz + Jewel
** +1-3 Light radius
** 10-15% Magic find
** 5-10 Vitality
 
* Helm - requires Tir Rune + Topaz + Jewel
** Enhanced Defense 25-50%
** +1-3 Light radius
** 20-30% Magic find
 
* Gloves - requires Hel Rune + Topaz + Jewel
** Enhanced Defense 25-50%
** +1-3 Light radius
** 15-25% Magic find
 
* Belt - requires El Rune + Topaz + Jewel
** Enhanced Defense 25-50%
** +1-3 Light radius
** 20-30% Magic find
 
* Boots - requires io Rune + Topaz + Jewel
** Enhanced Defense 25-50%
** +1-3 Light radius
** 15-25% Magic find
 
* Shield - requires Dol Rune + Topaz + Jewel
** 10-20% increased chance to block
** +1-3 Light radius
** 20-30% Magic find
 
=== SKILL BALANCE CHANGES ===
Line 791 ⟶ 817:
* Death sentry now deals 2-5% of the corpses life as damage from 5-10%
 
* InfernoWake sentryof Inferno shoots 5 times instead of 10
* InfernoWake sentryof Inferno no longer gains scaling range
* InfernoWake sentryof Inferno now has a fixed range of 20
* InfernoWake sentryof Inferno scaling has been reduced
* InfernoWake sentryof Inferno synergies have been reduced from 10% to 6%
 
* Fire blast synergies increased from 9% to 12%
Line 814 ⟶ 840:
* Claws of thunder charged bolt missile travel velocity has been doubled
* Claws of thunder's charged bolt damage scaling has been improved
* ClawClaws of thunder's charged bolt base damage increased from 1-40 to 10-40
* Claws of thunder's charged bolt damage scaling from level 1-8 increased from 0-20 per level to 5-20
* Claws of thunder's charged bolt damage scaling from level 8-16 increased from 0-40 per level to 10-40
Line 889 ⟶ 915:
* Whirlwinds attack rating per level increased from 5% to 6%
 
* SpearPolearm and polearmSpear mastery 16% attack rating per level reduced to 10%
 
* General mastery 16% attack rating per level reduced to 10%
Line 981 ⟶ 1,007:
* Joust now has its cooldown reduced from base points at .1 per level (eventually reaches a 1.5 second cooldown)
* Joust now has a starting cooldown of 3.5 from 3 seconds
* Joust now has lock on targeting similar to fist of the heavens
 
* Conversion now gains 2% chance to convert per level from 1%
Line 1,006 ⟶ 1,032:
* Vengeance synergies changed from Resist Fire, Resist Cold, Resist Lightning and Salvation to Holy Fire, Holy Freeze, Holy Shock and Conviction
 
* Fist of the heavens damage scaling has been completely reworked to increase its early game potential and allow it to scale more smoothly into end game
* Fist of the heavens lightning synergies have been increased from 5% to 12%
* Fist of the heavens magic synergies have been reduced from 15% to 12%
* Fist of the heavens now has holy nova as a magic damage synergy at 12%
* Fist of the heavens holy bolt range has been reduced by 50%
* Fist of the heavens reverted back to locking on enemies but with a reduced aoe to make it less clunky
* Fist of the Heavens now deals 1% damage in pvp from 6%
 
* Holy bolt healing per level reduced from 2 to 1
Line 1,046 ⟶ 1,072:
* Hydra's duration reduced from 10 seconds to 6 seconds
 
* FireEnchant enchantfire is now an aoe skill similar to battle orders
* FireEnchant enchantfire now grants allies 50% of the damage instead of 100%
* FireEnchant enchantsfires synergies increased from 15% to 18%
* FireEnchant enchantsfires level 1-8 scaling increased from 3-5 to 5-7
* FireEnchant enchantsfires level 8-16 scaling increased from 7-9 to 11-13
* FireEnchant enchantsfires level 16-22 scaling increased from 13-15 to 18-20
* FireEnchant enchantsfires level 22-28 scaling increased from 21-23 to 26-28
* FireEnchant enchantsfires level 28 scaling increased from 31-33 to 35-37
* FireEnchant enchantfire no longer gains mastery bonuses twice
 
* Cold enchant is now an aoe skill similar to battle orders
Line 1,076 ⟶ 1,102:
* Energy Shield absorbs 5% more at level 1 <span class="nmod">''(fixed - wasn't included)''</span>
 
* ThunderstormThunder storm aoe has been increased by 300%
* ThunderstormThunder storm's lightning synergy changed to charged bolt
* ThunderstormThunder storm synergies increased from 5% to 6% <span class="nmod">''(fixed)''</span>
* ThunderstormThunder storm no longer flashes your screen
 
* Lightning 1-8 scaling increased from +8 max damage per level to +12
Line 1,130 ⟶ 1,156:
* Oak sage increased from 10 life per level to 20 life per level
 
* FireclawFire claws has been reworked to now cast a fast moving firestorm on attack
* FireclawsFire claws fissure synergy has been replaced with Lycanthropy
* Fireclaw'sFire claws volcano synergy has been replace with Armageddon
 
* Lycanthropy life bonus per level reduced from 3% to 2%
Line 1,176 ⟶ 1,202:
* Armageddon level 16-22 scaling increased from 16-18 to 17-19
 
* ShockwaveShock wave synergies increased from 16%-18
 
* Hunger base move speed increased from 10% to 20%
Line 1,207 ⟶ 1,233:
* gothic bow's damage reduced from 12-63 to 8-60
* battle hammer damage reduced from 44-72 to 34-52
* martel delde fer damage reduced from 76-124 to 66-114
* war club damage reduced from 66-98 to 60-98
* poignard can now roll 2 sockets from 1
Line 1,312 ⟶ 1,338:
* Demon Machine now rolls 33-66 to max damage instead of 66-99
* Demon Machine now has +233-266 enhanced damage from 266-299%
* Demon Machine now has a 12% chance on striking to proc level 18 multishotmultiple shot
 
* Suicide Branch now has -2% to blood warp health cost
Line 1,361 ⟶ 1,387:
 
* Cloudcrack now rolls +3-4 to defensive and offensive auras instead of +2-4
* Cloudcrack now has 6% chance to cast level 21 fist of the heavens instead of level 7
 
* The Vile Husk 6% chance to cast level 18 amplify damage on striking increased to 12%
Line 1,375 ⟶ 1,401:
* Bloodmoon now has 240-300% enhanced damage from 210-260%
 
* Goldstrike arch now has 15% chance to cast level 20 fist of the heavens on striking from 5%
* Goldstrike arch now has +200-250% enhanced damage to demons from 150-200%
* Goldstrike arch now has +200-250% enhanced damage to undead from 150-200%
Line 1,400 ⟶ 1,426:
* Woestave slows target by 50% reduced to 20%
 
* Blastbark +1-2 to o skilloskill exploding arrow changed to +2-3
* Blastbark now rolls +1-2 to amazon skills instead of +1
 
* The Grim Reaper +4-6 to skeleton warrior o skilloskill increased to 8-10
* The Grim Reaper +4-6 to skeletonskeletal mage o skilloskill increased to 8-10
 
* The Meat Scraper now rolls +200-250% enhanced damage from 150-250%
Line 1,414 ⟶ 1,440:
* Zakarum's Hand +6% chance to cast level 5 blizzard striking now increased to +10% chance to cast level 15 blizzard on striking
 
* Stormeye now rolls +2-3 to fist of the heavens from +1
* Stormeye now has +17-25 cold damage from 3-5
* Stormeye now has 1-30 lightning damage instead of 1-(20-30)
Line 1,435 ⟶ 1,461:
* Hellclap 10% increased attack speed changed to +20%
 
* StonecrusherStone crusher now has -50 to monster defense per hit from -100
 
* Grim's Burning Dead scythe now allows you to summon 6 additional skeletonskeletal mages
* Grim's Burning Dead scythe no longer has 20% enhanced defense
 
Line 1,473 ⟶ 1,499:
* Wraith Flight now has 50-150 magic damage
 
* FeloakFelloak now rolls 2-3 to firestorm instead of 1-2
 
* Islestrike's 30-40% increased attack speed increased to 50%
Line 1,499 ⟶ 1,525:
* Bloodrise now rolls 20-30% increased attack speed from 10-30%
 
* Doomslinger now has 20% chance to cast level 12 fireballfire ball on striking from 15% chance to cast level 6
 
* Wizendraw 20% increased attack speed changed to 30%
Line 1,526 ⟶ 1,552:
* Cranebeak +8 to raven replaced with +3-5 ravens (druid only)
 
* RunemasterRune master now has 30% increased attack speed
* RunemasterRune master now rolls 4-5 sockets from 3-5
 
* Razor's Edge +175-275% Enhanced Damage increased to 225-325%
Line 1,547 ⟶ 1,573:
* Axe of fechmar now has 20% increased attack speed
 
* Hellslayer 10% chance to proc fireballfire ball increased to 20%
* Hellslayer now has 20% increased attack speed
 
Line 1,568 ⟶ 1,594:
* Razorswitch now has 40% faster cast rate instead of 30%
 
* OndalsOndal's wisdom now has 105% faster cast rate instead of 85%
 
* Mang song's lesson now has +6 to all skills instead of +7
Line 1,586 ⟶ 1,612:
* Gladiator's Bane Attackers takes damage reduced from 1200-1800 to 320-640
* Gladiator's Bane +50 defense removed
* Gladiator's Bane now has +2 to critical strike o skilloskill
 
* Que-HegansHegan's now rolls +1-2 to skills
 
* Atma's Wail now rolls 15-25% max mana from 15%
Line 1,617 ⟶ 1,643:
* Crown of Ages curse reduction reduced to 50-75% from 75%
 
* SteelshadeSteel shade mf removed
 
* Medusa's Gaze -50% requirements reduced to -25%
Line 1,657 ⟶ 1,683:
* Steelrend now roll 10-20% crushing blow from 10-15%
 
* Soul Drainer's reduced to 2-4% duallife/mana leech from 4-7%
* Soul Drainer's 5-10% physical pierce reduced to 5-8%
* Soul Drainer's -50 to -100 monster defense change to -50 flat
Line 1,711 ⟶ 1,737:
==== Set Changes ====
 
* Angelic Mantle (chest) now has 50-80% damage to undead
 
* Berserker's hauberk enhanced maximum damage per level set bonus increased from 2% per level to 3% per level
Line 1,717 ⟶ 1,743:
* Cathan's Mesh now has 20% faster run walk
 
* Milabrega's helmdiadem, /Milabrega's chestrobe, /and Milabrega's rod (helm, chest, weapon) now have 25-35 cold damage
 
* Tancred's Spine (chest) now has 20-30% enhanced damage
 
* Vidala's Ambush now has +15-25 to dexterity from +11
Line 1,727 ⟶ 1,753:
* Hwanin's Refuge 10% chance to cast level 9 static field increased to 20% chance to cast level 9 static field
 
* Tal Rasha's Guardianship (chest) reduced from 60-100% mf to 50-80% mf
 
* Immortal king's soulcagesoul cage (chest) +2 to combat skills increased to +3-4
 
* Griswold's valor now rolls 2-3 sockets from 1-2
Line 1,851 ⟶ 1,877:
 
* Phoenix enhanced damage in a weapon increased from 300-350% to 400-450%
* Phoenix 10% fireballfire ball proc increased to 20%
 
* Voice of Reason can now be made in bows
Line 1,934 ⟶ 1,960:
* oak sage will now properly grant its 20 life per level
* arcane sanctuary will no longer have an offset tile connecting to the summoner from the south east
* the salamander staff will now drop with its 10% faster cast rate automod (this will require dropping a new salamander)
* venom now gains 5 seconds duration per level
* phoenix strikes freeze duration has been increased from .5 seconds to 1 second (this is before cold duration reductions)
Line 1,963 ⟶ 1,989:
 
==== Season 3 Patch 3 (2021-08-01) ====
* the +1 to assassion skill affix on armorschests, shields and helms now has the same level requirement as other classes
* the phlegethon boss has had its health reduced by roughly 7%
* the ruins of viz'jun boss's skeleton warrior minions have had their health reduced by 17%
Line 1,975 ⟶ 2,001:
* the arreat battlefield boss has had its health reduced by 12.5%
* the sewers of harrogath boss has had its health reduced by 28%
* the pandemonium citadel boss has had its multimultiple shot damage reduced
* the meteors in diablo clone have had half of the previous aoe reduction reverted (it was reduced from an aoe size of 5 to 3 in the last patch and has been brought back to 4)
 
Line 1,997 ⟶ 2,023:
 
==== Season 3 Patch 5 (2021-08-20) ====
* passion runeword's berserk replaced for concentrate (berserk now requires two weapons so it no longer makes sense as an o skilloskill)
* blood golem's health is no longer bugged and will now have the appropriate displayed value
* the blood moon map now has the proper 89 ilvl
Line 2,117 ⟶ 2,143:
* Changed Frost Nova pvp modifier in hell from 110%->125% and in normal from 120%->140%
* Changed Blizzard pvp modifier in hell from 110%->120% and in normal from 120%->130%
* Added "battlecrybattle cry" debuff to be cleared at healing npcs
* Added open wounds to be cleared at healing npcs
* Reziarfg's Lair should now be its proper 89 ilvl