Maps: Difference between revisions

updated s6 map affixes according to patch notes, clarified dungeon info, adjusted modification section
m (patch_d2.mpq -> pd2data.mpq)
(updated s6 map affixes according to patch notes, clarified dungeon info, adjusted modification section)
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{| class="wikitable"
! Icon !! Item !! Additional Ingredients !! Effect
|-
| [[File:Arcane_Orb.png]] || Arcane Orb || Common Map, Jewel || upgrades map (common -> magic)
|-
| [[File:Zakarum_Orb.png]] || Zakarum Orb || Common Map, Jewel, Rune #10+ || upgrades map (common -> rare)
|-
| [[File:Angelic_Orb.png]] || Angelic Orb || Magic  Map,  Perfect  Skull,  Rune  #10+ || upgrades map (magic -> rare)
|-
| [[File:Orb_of_Destruction.png]] || Orb of Destruction || Magic/Rare Map || downgrades map (to common)
|-
| [[File:Horadrim_Orb.png]] || Horadrim Orb || Rare Map, Perfect Gem, Rune #10+ || rerolls rare map
|-
| [[File:Cartographer's_Orb.png]] || Cartographer's Orb || 3 T1/T2 Maps || combines 3 maps into one of a higher tier
|-
| [[File:Horadrim_Scarab.png]] || Horadrim Scarab || T3 Map || turns a T3 map into a random rare dungeon
|-
| [[File:Standard_of_Heroes.png]] Standard|| Standard of  Heroes || Map/Dungeon || adds ''Heroic'' bonuses: +10% Experience, +20% Monster Density, +20% Magic and Gold Find
|-
| [[File:Worldstone_Shard.png]] || Worldstone Shard || Map/Dungeon || [[Corruptions#Map_Corruptions | corruption]]
|-
| [[File:Orb_of_Fortification.png]] Orb|| Orb&nbsp;of &nbsp;Fortification || Map || Reduceshalves basenumber densityof bymap 50%.<br>Monstersmonsters and doubles loot/experience gained from them - these ''Fortified'' monsters have doubled life and deal 20% increasedextra damage, 2x(does health,not 2xaffect exp,map andbosses dropor 2xevent the loot.monsters)
|}
* Magic maps can be rerolled with the vanilla [[Recipes#Magic_Items|recipe]] (3 perfect gems & any magic item)
* Rare maps can be rerolled with the vanilla [[Recipes#Rare_Items|recipe]] (6 perfect skulls & any rare item)
* The Orb of Fortification does not affect map bosses or events
 
Note: the Cartographer's Orb recipe is currently [[Bugs | bugged]] and sometimes doesn't work correctly with T1 maps
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Most affixes have 3 tiers of attribute ranges, with each tier becoming available at the corresponding map tier - T2 maps can roll the first two ranges and T3 maps can roll any of the three.
 
Dungeon attribute ranges arealways use the same as T3 ranges, and some affixes that add monsters will not spawn for dungeons.
 
{| class="wikitable wikitable-2col mw-collapsible mw-collapsed"
|+ style="white-space:nowrap; text-align:left;" | <strong>List of Map Affixes</strong>
|-
! <span style="color:#F9C666;">Affix</span> !! <span style="color:#F9C666;">P/S</span> !! <span style="color:#F9C666;">Attributes</span> !! <span style="color:#F9C666">X Range</span> !! <span style="color:#F9C666">Exp</span> !! <span style="color:#F9C666">Density</span> !! <span style="color:#F9C666">MF/GF</span> !! <span style="color:#F9C666">Notes</span>
|-
| Cracking || S || Players have -X% Enhanced Defense || 20-30<br>30-40<br>40-50 || || 25-35<br>30-35<br>35-40 || 15-20<br>30-35<br>45-50 ||
|-
| Fumbling || S || Players have -X% Chance to Block || 10-20<br>20-30<br>30-40 || || 25-35<br>35-45<br>45-50 || 15-20<br>30-35<br>45-50 ||
|-
| Imbalance || S || Players have -X% Faster Hit Recovery || 10-20<br>20-30<br>30-40 || 3-4<br>4-5<br>5-6 || 30-40<br>40-50<br>50-60 || ||
|-
| Hindrance || S || Players have -X% to All Resistances || 10-15<br>15-20<br>20-25 || 4-5<br>5-6<br>6-7 || || 15-20<br>30-35<br>50-55 ||
|-
| Unhealthy || P || Players have -X Drain Life || 30-40<br>50-60<br>70-80 || 3-4<br>4-5<br>5-6 || || 5-10<br>20-25<br>35-40 ||
|-
| Warding || S || Monsters have X% Increased Maximum Life<br>Monsters have X% Curse Duration Reduction || 1020-1540<br>1540-2060<br>2060-2580 || 5-6<br>6-7<br>7-8 || || 20-25<br>35-40<br>50-55 || T1-T3 maps only
|-
| Leech || S || Monsters have X% Increased Maximum Life<br>Monsters have X% Life Stolen per Hit || 10-15<br>15-20<br>20-25 || 5-6<br>6-7<br>7-8 || 25-30<br>30-40<br>35-40 || ||
|-
| Health || S || Monsters have X% Increased Maximum Life || 10-20<br>20-30<br>30-40 || 5-6<br>6-7<br>7-8 || 30-40<br>40-50<br>50-60 || ||
|-
| Large || P || Monsters have X% Increased Maximum Life || 10-20<br>20-30<br>30-40 || 5-6<br>6-7<br>7-8 || 30-40<br>40-50<br>50-60 || ||
|-
| Fast || P || Monsters have +X% Increased Cast and Attack Speed || 40-60<br>60-80<br>80-100 || 3-4<br>4-5<br>5-6 || 30-40<br>40-50<br>50-60 || ||
|-
| Swiftness || S || Monsters have X% increased Velocity || 20-30<br>30-40<br>40-50 || 3-4<br>4-5<br>5-6 || 30-40<br>40-50<br>50-60 || ||
|-
| Protection || S || Monsters take X Reduced Physical Damage || 100-200<br>300-400<br>500-600 || || 25-30<br>30-35<br>35-45 || 15-20<br>30-35<br>45-50 ||
|-
| Resilience || S || Monsters have +X% Faster Hit Recovery || 40-60<br>60-80<br>80-100 || || 30-40<br>40-50<br>50-60 || 10-15<br>25-30<br>40-45 ||
|-
| Silver || P || Monsters have +X% Attack Rating and Chance to Pierce || 1030-2050<br>2050-3070<br>3070-4090 || || 15-20<br>30-35<br>35-40 || 15-20<br>30-35<br>45-50 || T1-T3 maps only
|-
| Crushing || P || Monsters have X% Chance of Crushing Blow || 15-25<br>25-35<br>35-45 || || 15-20<br>30-35<br>35-40 || 5-10<br>20-25<br>35-40 ||
|-
| Bloody || P || Monsters have X% Chance of Open Wounds || 5-10<br>10-15<br>15-20 || 4-5<br>5-6<br>6-7 || || 5-10<br>20-25<br>35-40 ||
|-
| Strong || P || Monsters have +X% Enhanced Physical Damage || 10-15<br>15-20<br>20-25 || 4-5<br>5-6<br>6-7 || || 10-15<br>25-30<br>40-45 ||
|-
| Sturdiness || S || Monsters have +X% Enhanced Defense || 50-100<br>100-150<br>150-200 || 3-4<br>4-5<br>5-6 || || 10-15<br>25-30<br>40-45 ||
|-
| Regeneration || S || Monsters have +X Replenish Life || 1024-1560<br>1560-2048<br>2048-2560 || 3-4<br>4-5<br>5-6 || || 20-25<br>35-40<br>50-55 ||
|-
| Flaming || P || Monsters have +X% to Fire Skill Damage || 5-10<br>10-15<br>15-20 || 3-4<br>4-5<br>5-6 || 25-35<br>35-45<br>45-50 || ||
|-
| Hibernal || P || Monsters have +X% to Cold Skill Damage || 5-10<br>10-15<br>15-20 || || 25-30<br>30-35<br>35-40 || 15-20<br>25-30<br>35-40 ||
|-
| Static || P || Monsters have +X% to Lightning Skill Damage || 5-10<br>10-15<br>15-20 || 3-4<br>4-5<br>5-6 || 25-40<br>35-45<br>45-50 || ||
|-
| Toxic || P || Monsters have +X% to Poison Skill Damage || 5-10<br>10-15<br>15-20 || || 30-40<br>40-50<br>50-60 || 5-10<br>15-20<br>25-30 ||
|-
| Smoking || P || Monsters have +X% of Physical Damage as Extra Fire Damage || 60-80<br>70-90<br>80-100 || || 25-30<br>30-35<br>35-40 || 5-10<br>20-25<br>35-40 ||
|-
| Chilling || P || Monsters have +X% of Physical Damage as Extra Cold Damage || 60-80<br>70-90<br>80-100 || || 25-30<br>30-35<br>35-40 || 5-10<br>20-25<br>35-40 ||
|-
| Sparking || P || style="font-size:95%;" | Monsters have +X% of Physical Damage as Extra Lightning Damage || 60-80<br>70-90<br>80-100 || || 25-30<br>30-35<br>35-40 || 5-10<br>20-25<br>35-40 ||
|-
| Poisonous || P || style="font-size:80%;" | Monsters have +X% of Physical Damage as Extra Poison Damage over 5 seconds || 123-163<br>143-184<br>163-205 || || 25-30<br>30-35<br>35-40 || 5-10<br>20-25<br>35-40 ||
|-
| Runic || P || Monsters have +X% of Physical Damage as Extra Magic Damage || 8-10<br>10-12<br>12-14 || || 25-30<br>30-35<br>35-40 || 5-10<br>20-25<br>35-40 ||
|-
| Crimson || S || Monsters have X% Fire Absorb || 4-6<br>6-8<br>8-10 || 3-4<br>4-5<br>5-6 || 25-35<br>35-45<br>45-50 || ||
|-
| Azure || S || Monsters have X% Cold Absorb || 4-6<br>6-8<br>8-10 || 3-4<br>4-5<br>5-6 || 25-35<br>35-45<br>35-50 || ||
|-
| Opal || S || Monsters have X% Lightning Absorb || 4-6<br>6-8<br>8-10 || 3-4<br>4-5<br>5-6 || 25-35<br>35-45<br>40-50 || ||
|-
| Tangerine || S || Monsters have X% Magic Absorb || 4-6<br>6-8<br>8-10 || 3-4<br>4-5<br>5-6 || 25-35<br>35-45<br>40-50 || ||
|-
| Splashing || P || colspan="2" | Monsters Melee Attacks Deal Splash Damage || || || 15-25<br>35-45<br>45-50 || 5-10<br>20-25<br>35-40 ||
|-
| Stygian || P || colspan="2" | Map contains Stygian Dolls || || || 50-60 || 40-45 || T1-T3 maps only
|-
| Lustful || P || colspan="2" | Map contains Succubus Witches || || || 50-60 || 45-50 || T1-T3 maps only
|-
| Vampiric || P || colspan="2" | Map contains Vampire Lords || || || 35-40 || 15-20 || T1-T3 maps only
|-
| Bovine || P || colspan="2" | Map contains Hell Bovines || || || 35-40 || 15-20 || T1-T3 maps only
|-
| Reanimated || P || colspan="2" | Map contains Reanimated Horde || || || 50-60 || 35-40 || T1-T3 maps only
|-
| Ghastly || P || colspan="2" | Map contains Ghosts || || || 35-40 || 15-20 || T1-T3 maps only
|-
| Souless || P || colspan="2" | Map contains Burning Souls || || || 50-60 || 40-50 || T1-T3 maps only
|-
| Shamanic || P || colspan="2" | Map contains Fetishes || || || 40-50 || 15-20 || T1-T3 maps only
|-
| Champion'sShrieking || P || colspan="2"Map contains Shrieking Terrors || ''None'' || colspan="3" || 3050-60 Monster|| 20-30 || T1-T3 maps Rarityonly
|-
| Smith || S || Monsters have X% chance to drop additional weapons || 1, 2, 3 || || || || T1-T3 maps only
|-
| Armorer || S || Monsters have X% chance to drop additional armor || 1, 2, 3 || || || || T1-T3 maps only
|-
| Crafter || S || Monsters have X% chance to drop additional jewelry & charms || 1, 2, 3 || || || || T1-T3 maps only
|-
| Champion's || P || ''Monster Rarity'' +X% || 30-40<br>40-50<br>50-60 || || || ||
|-
| FetishDuplicated || 25P || 25''Extra Boss'' || 50 || 50 || 50 || 50 || DemonT1-T3 ||maps 100only
|-
| Adventurer || S || Area gains +1 Zone Level || || || || ||
|}
* In-game attribute ranges for maps are often [[Bugs|incorrect]] since there are so many affixes with the same three attributes and ranges only show the widest range for any given attribute, rather than the range for specific affixes on the item - this is especially apparent when multiple affixes add the same attributes.
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! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
| BurningStygian SoulDoll || 33 || 25 || 25 || 80 || 5033 || 7580 || Undead || 033
|-
| ShriekingHell TerrorTemptress || 35 || 25 || 2550 || 4050 || 8050 || 2550 || Demon || 75
|-
| Dark Lord || 75 || || 33 || 33 || <span class=emphasis>135</span> || 50 || Undead || 75
|-
| Fetish || 25 || 25 || 50 || 50 || 50 || 50 || Demon || 100
|-
| Hell Bovine || 50 || 33 || 50 || 50 || 50 || 33 || || 66
|-
| HellUnholy TemptressCorpse || 50 || 50 || 5075 || 50 || 50 || 5080 || DemonUndead || 7566
|-
| Shrieking Terror || 35 || 25 || 25 || 40 || 80 || 25 || || 75
|-
| Specter || 95 || 50 || 25 || 75 || 50 || 95 || Undead || 0
|-
| StygianBurning DollSoul || 33 || 25 || 25 || 80 || 3350 || 8075 || Undead || 330
|-
| Unholy CorpseFetish || 5025 || 5025 || 7550 || 50 || 50 || 8050 || UndeadDemon || 66100
|-
| Shrieking Terror || 35 || 25 || 25 || 40 || 80 || 25 || || 75
|}
 
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Map bosses are treated as prime evils.
 
All monster types are used during map generation
=== Tier 1 ===
Tier 1 map zones have a zone level of 87
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|}
<div style="max-width:fit-content">
* The fire Hydra head is the only one that drops loot - the poison Hydra heads are considered its minions
* The poison Hydra heads are considered minions of the fire head
</div>
</div>
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Dungeon monsters grant 200% more experience, have 75% curse reduction, and are treated as prime evils.
 
Dungeons each use the same pool of monster types, of which 7 are chosen from the 8 possibilities during map generation. Common monster types: Gloam, Misshapen, Succubus, Unholy Corpse, Death Lord, Huntress, Night Lord, Blood Bringer
 
Blood Bringers move slowly and deal "lethal damage" - beware!
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* Canight the Corrupted is in a separate zone within the dungeon called the Cathedral Basement
* Madness & Hysteria are minions of Canight and are immune until Canight has been defeated
* Spear Cat only appears in the Cathedral Basement but the zone is so small that they may not appear
* Cathedral Basement monster types: Spear Cat, Succubus, Unholy Corpse, Death Lord, Huntress
</div>
</div>
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</div>
</div>
* The Cathedral Basement has fewer possible monster types and 3 will be chosen from 5 possibilities (Spear Cat, Succubus, Unholy Corpse, Death Lord, Huntress), but the zone is small enough that even the chosen types may not appear
 
==== [[File:Map_Icon_Plains_of_Torment.png| ]] Plains of Torment ====
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|}
<div style="flex-direction:column; max-width:fit-content">
* Specters always spawn in addition to the common dungeon monster types
* Canight the Corrupted is in a separate zone within the dungeon called the Pit of Despair
* Madness & Hysteria are minions of Canight and are immune until Canight has been defeated