Maps: Difference between revisions
updated s6 map affixes according to patch notes, clarified dungeon info, adjusted modification section
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BetweenWalls (talk | contribs) (updated s6 map affixes according to patch notes, clarified dungeon info, adjusted modification section) |
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{| class="wikitable"
! Icon !! Item !! Additional Ingredients !! Effect
|-
| [[File:Arcane_Orb.png]] || Arcane Orb || Common Map, Jewel || upgrades map (common -> magic)
|-
| [[File:Zakarum_Orb.png]] || Zakarum Orb || Common Map, Jewel, Rune #10+ || upgrades map (common -> rare)
|-
| [[File:Angelic_Orb.png]] || Angelic Orb || Magic
|-
| [[File:Orb_of_Destruction.png]] || Orb of Destruction || Magic/Rare Map || downgrades map (to common)
|-
| [[File:Horadrim_Orb.png]] || Horadrim Orb || Rare Map, Perfect Gem, Rune #10+ || rerolls rare map
|-
| [[File:Cartographer's_Orb.png]] || Cartographer's Orb || 3 T1/T2 Maps || combines 3 maps into one of a higher tier
|-
| [[File:Horadrim_Scarab.png]] || Horadrim Scarab || T3 Map || turns a T3 map into a random rare dungeon
|-
| [[File:Standard_of_Heroes.png]]
|-
| [[File:Worldstone_Shard.png]] || Worldstone Shard || Map/Dungeon || [[Corruptions#Map_Corruptions | corruption]]
|-
| [[File:Orb_of_Fortification.png]]
|}
* Magic maps can be rerolled with the vanilla [[Recipes#Magic_Items|recipe]] (3 perfect gems & any magic item)
* Rare maps can be rerolled with the vanilla [[Recipes#Rare_Items|recipe]] (6 perfect skulls & any rare item)
Note: the Cartographer's Orb recipe is currently [[Bugs | bugged]] and sometimes doesn't work correctly with T1 maps
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Most affixes have 3 tiers of attribute ranges, with each tier becoming available at the corresponding map tier - T2 maps can roll the first two ranges and T3 maps can roll any of the three.
Dungeon attribute ranges
{| class="wikitable wikitable-2col mw-collapsible mw-collapsed"
|+ style="white-space:nowrap; text-align:left;" | <strong>List of Map Affixes</strong>
|-
! <span style="color:#F9C666;">Affix</span> !! <span style="color:#F9C666;">P/S</span> !! <span style="color:#F9C666;">Attributes</span> !! <span style="color:#F9C666">X Range</span> !! <span style="color:#F9C666">Exp</span> !! <span style="color:#F9C666">Density</span> !! <span style="color:#F9C666">MF/GF</span> !! <span style="color:#F9C666">Notes</span>
|-
| Cracking || S || Players have -X% Enhanced Defense || 20-30<br>30-40<br>40-50 || || 25-35<br>30-35<br>35-40 || 15-20<br>30-35<br>45-50 ||
|-
| Fumbling || S || Players have -X% Chance to Block || 10-20<br>20-30<br>30-40 || || 25-35<br>35-45<br>45-50 || 15-20<br>30-35<br>45-50 ||
|-
| Imbalance || S || Players have -X% Faster Hit Recovery || 10-20<br>20-30<br>30-40 || 3-4<br>4-5<br>5-6 || 30-40<br>40-50<br>50-60 || ||
|-
| Hindrance || S || Players have -X% to All Resistances || 10-15<br>15-20<br>20-25 || 4-5<br>5-6<br>6-7 || || 15-20<br>30-35<br>50-55 ||
|-
| Unhealthy || P || Players have -X Drain Life || 30-40<br>50-60<br>70-80 || 3-4<br>4-5<br>5-6 || || 5-10<br>20-25<br>35-40 ||
|-
| Warding || S ||
|-
| Leech || S || Monsters have X% Increased Maximum Life<br>Monsters have X% Life Stolen per Hit || 10-15<br>15-20<br>20-25 || 5-6<br>6-7<br>7-8 || 25-30<br>30-40<br>35-40 || ||
|-
| Health || S || Monsters have X% Increased Maximum Life || 10-20<br>20-30<br>30-40 || 5-6<br>6-7<br>7-8 || 30-40<br>40-50<br>50-60 || ||
|-
| Large || P || Monsters have X% Increased Maximum Life || 10-20<br>20-30<br>30-40 || 5-6<br>6-7<br>7-8 || 30-40<br>40-50<br>50-60 || ||
|-
| Fast || P || Monsters have +X% Increased Cast and Attack Speed || 40-60<br>60-80<br>80-100 || 3-4<br>4-5<br>5-6 || 30-40<br>40-50<br>50-60 || ||
|-
| Swiftness || S || Monsters have X% increased Velocity || 20-30<br>30-40<br>40-50 || 3-4<br>4-5<br>5-6 || 30-40<br>40-50<br>50-60 || ||
|-
| Protection || S || Monsters take X Reduced Physical Damage || 100-200<br>300-400<br>500-600 || || 25-30<br>30-35<br>35-45 || 15-20<br>30-35<br>45-50 ||
|-
| Resilience || S || Monsters have +X% Faster Hit Recovery || 40-60<br>60-80<br>80-100 || || 30-40<br>40-50<br>50-60 || 10-15<br>25-30<br>40-45 ||
|-
| Silver || P || Monsters have +X% Attack Rating and Chance to Pierce ||
|-
| Crushing || P || Monsters have X% Chance of Crushing Blow || 15-25<br>25-35<br>35-45 || || 15-20<br>30-35<br>35-40 || 5-10<br>20-25<br>35-40 ||
|-
| Bloody || P || Monsters have X% Chance of Open Wounds || 5-10<br>10-15<br>15-20 || 4-5<br>5-6<br>6-7 || || 5-10<br>20-25<br>35-40 ||
|-
| Strong || P || Monsters have +X% Enhanced Physical Damage || 10-15<br>15-20<br>20-25 || 4-5<br>5-6<br>6-7 || || 10-15<br>25-30<br>40-45 ||
|-
| Sturdiness || S || Monsters have +X% Enhanced Defense || 50-100<br>100-150<br>150-200 || 3-4<br>4-5<br>5-6 || || 10-15<br>25-30<br>40-45 ||
|-
| Regeneration || S || Monsters have +X Replenish Life || 1024-1560<br>1560-2048<br>2048-2560 || 3-4<br>4-5<br>5-6 || || 20-25<br>35-40<br>50-55 ||
|-
| Flaming || P || Monsters have +X% to Fire Skill Damage || 5-10<br>10-15<br>15-20 || 3-4<br>4-5<br>5-6 || 25-35<br>35-45<br>45-50 || ||
|-
| Hibernal || P || Monsters have +X% to Cold Skill Damage || 5-10<br>10-15<br>15-20 || || 25-30<br>30-35<br>35-40 || 15-20<br>25-30<br>35-40 ||
|-
| Static || P || Monsters have +X% to Lightning Skill Damage || 5-10<br>10-15<br>15-20 || 3-4<br>4-5<br>5-6 || 25-40<br>35-45<br>45-50 || ||
|-
| Toxic || P || Monsters have +X% to Poison Skill Damage || 5-10<br>10-15<br>15-20 || || 30-40<br>40-50<br>50-60 || 5-10<br>15-20<br>25-30 ||
|-
| Smoking || P || Monsters have +X% of Physical Damage as Extra Fire Damage || 60-80<br>70-90<br>80-100 || || 25-30<br>30-35<br>35-40 || 5-10<br>20-25<br>35-40 ||
|-
| Chilling || P || Monsters have +X% of Physical Damage as Extra Cold Damage || 60-80<br>70-90<br>80-100 || || 25-30<br>30-35<br>35-40 || 5-10<br>20-25<br>35-40 ||
|-
| Sparking || P || style="font-size:95%;" | Monsters have +X% of Physical Damage as Extra Lightning Damage || 60-80<br>70-90<br>80-100 || || 25-30<br>30-35<br>35-40 || 5-10<br>20-25<br>35-40 ||
|-
| Poisonous || P || style="font-size:80%;" | Monsters have +X% of Physical Damage as Extra Poison Damage over 5 seconds || 123-163<br>143-184<br>163-205 || || 25-30<br>30-35<br>35-40 || 5-10<br>20-25<br>35-40 ||
|-
| Runic || P || Monsters have +X% of Physical Damage as Extra Magic Damage || 8-10<br>10-12<br>12-14 || || 25-30<br>30-35<br>35-40 || 5-10<br>20-25<br>35-40 ||
|-
| Crimson || S || Monsters have X% Fire Absorb || 4-6<br>6-8<br>8-10 || 3-4<br>4-5<br>5-6 || 25-35<br>35-45<br>45-50 || ||
|-
| Azure || S || Monsters have X% Cold Absorb || 4-6<br>6-8<br>8-10 || 3-4<br>4-5<br>5-6 || 25-35<br>35-45<br>35-50 || ||
|-
| Opal || S || Monsters have X% Lightning Absorb || 4-6<br>6-8<br>8-10 || 3-4<br>4-5<br>5-6 || 25-35<br>35-45<br>40-50 || ||
|-
| Tangerine || S || Monsters have X% Magic Absorb || 4-6<br>6-8<br>8-10 || 3-4<br>4-5<br>5-6 || 25-35<br>35-45<br>40-50 || ||
|-
| Splashing || P |
|-
| Stygian || P |
|-
| Lustful || P |
|-
| Vampiric || P |
|-
| Bovine || P |
|-
| Reanimated || P |
|-
| Ghastly || P |
|-
| Souless || P |
|-
| Shamanic || P |
|-
|
|-▼
| Smith || S || Monsters have X% chance to drop additional weapons || 1, 2, 3 || || || || T1-T3 maps only
|-▼
| Armorer || S || Monsters have X% chance to drop additional armor || 1, 2, 3 || || || || T1-T3 maps only
|-
| Crafter || S || Monsters have X% chance to drop additional jewelry & charms || 1, 2, 3 || || || || T1-T3 maps only
|-
| Champion's || P || ''Monster Rarity'' +X% || 30-40<br>40-50<br>50-60 || || || ||
|-
|-
| Adventurer || S || Area gains +1 Zone Level || || || || ||
|}
* In-game attribute ranges for maps are often [[Bugs|incorrect]] since there are so many affixes with the same three attributes and ranges only show the widest range for any given attribute, rather than the range for specific affixes on the item - this is especially apparent when multiple affixes add the same attributes.
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! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
|
|-
|-
| Dark Lord || 75 || || 33 || 33 || <span class=emphasis>135</span> || 50 || Undead || 75
▲|-
▲| Fetish || 25 || 25 || 50 || 50 || 50 || 50 || Demon || 100
|-
| Hell Bovine || 50 || 33 || 50 || 50 || 50 || 33 || || 66
|-
|
▲|-
▲| Shrieking Terror || 35 || 25 || 25 || 40 || 80 || 25 || || 75
|-
| Specter || 95 || 50 || 25 || 75 || 50 || 95 || Undead || 0
|-
|
|-
|
|-
| Shrieking Terror || 35 || 25 || 25 || 40 || 80 || 25 || || 75
|}
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Map bosses are treated as prime evils.
=== Tier 1 ===
Tier 1 map zones have a zone level of 87
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|}
<div style="max-width:fit-content">
* The fire Hydra head is the only one that drops loot - the poison Hydra heads are considered its minions
</div>
</div>
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Dungeon monsters grant 200% more experience, have 75% curse reduction, and are treated as prime evils.
Blood Bringers move slowly and deal "lethal damage" - beware!
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* Canight the Corrupted is in a separate zone within the dungeon called the Cathedral Basement
* Madness & Hysteria are minions of Canight and are immune until Canight has been defeated
* Spear Cat only appears in the Cathedral Basement but the zone is so small that they may not appear
* Cathedral Basement monster types: Spear Cat, Succubus, Unholy Corpse, Death Lord, Huntress
</div>
</div>
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</div>
</div>
==== [[File:Map_Icon_Plains_of_Torment.png| ]] Plains of Torment ====
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|}
<div style="flex-direction:column; max-width:fit-content">
* Canight the Corrupted is in a separate zone within the dungeon called the Pit of Despair
* Madness & Hysteria are minions of Canight and are immune until Canight has been defeated
|