Maps: Difference between revisions

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s9 changes except for individual map monster resistances
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(s9 changes except for individual map monster resistances)
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: '''Horazon''' appears and creates a portal to a new map zone when defeated. The new map will be the same tier or 1 tier higher (up to T3) than the current map and will have the same map modifiers. The new map won't have additional events.
* <span class="d2-red">''A shrieking, mischievious laughter pierces your ears...''</span>
: A '''Treasure Fallen''' appears and flees from attacks, dropping some of their treasures each time they take significant damage. They can drop gems, runes (LemUm and below), maps, and map orbs, and crafting infusions. Up to 3 treasure fallen may appear per map event.
* <span class="d2-red">''A faint humming keeps the darkness at bay...''</span>
: A '''Spire of Darkness''' appears and plunges the zone into darkness when clicked - shadow enemies spawn in unexplored areas and have a chance to drop [[Recipes#Portals|uber keys]]. The spire will appear relatively close to the entrance. The number of keys is capped at a maximum of 6 per map event, and the duration of the event is inversely correlated with how much of the map has been explored.
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=== Modification ===
Maps can be modified with several items via the Horadric Cube. The orbs can be purchased from Anya in Hell, Horadrim Scarab is an uncommon drop from map bosses, Catalyst Shard drops from a map event, and Standard of Heroes drops from Uber TristramAncients with each additional ancient beyond the first having a chance to drop more. Maps can also be corrupted with Worldstone Shards, which may drop anywhere.
 
{| class="wikitable"
! Icon !! Item !! Additional Ingredients !! Effect
|-
| [[File:Horadrim_Orb.png]] || Horadrim Orb || Rare Map, Perfect Gem, Rune #10+ || rowspan="2" | rerolls rare map
|-
| [[File:Infused_Horadrim_Orb.png]] || Infused&nbsp;Horadrim&nbsp;Orb || Rare Map
|-
| [[File:Angelic_Orb.png]] || Angelic Orb || Magic&nbsp;Map,&nbsp;Perfect&nbsp;Skull,&nbsp;Rune&nbsp;#10+ || rowspan="2" | upgrades map (magic -> rare)
|-
| [[File:Infused_Angelic_Orb.png]] || Infused Angelic Orb || Magic Map
|-
| [[File:Zakarum_Orb.png]] || Zakarum Orb || Regular Map, Jewel, Rune #10+ || rowspan="2" | upgrades map (regular -> rare)
|-
| [[File:Infused_Zakarum_Orb.png]] || Infused Zakarum Orb || Regular Map
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| [[File:Orb_of_Fortification.png]] || Orb&nbsp;of&nbsp;Fortification || Magic/Rare Map || halves number of map monsters and doubles loot/experience gained from them - these ''fortified'' monsters have doubled life and deal 20% extra damage (does not affect event monsters)
|-
| [[File:Cartographer's_Orb.png]] || Cartographer's Orb || 3 T1/T2 Maps of same tier || combines 3 maps into one of a higher tier
|-
| [[File:Horadrim_Scarab.png]] || Horadrim Scarab || T3 Map || turns a T3 map into a random rare dungeon
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! Ingredients !! Result
|-
| Horadrim Orb + Perfect Gem + Rune #10+ || Infused Horadrim Orb
|-
| Angelic Orb + Perfect Skull + Rune #10+ || Infused Angelic Orb
|-
| Zakarum Orb + Jewel + Rune #10+ || Infused Zakarum Orb
|-
| Arcane Orb + Jewel || Infused Arcane Orb
|-
| 3 Maps of same tier (any rarity) || Random map of same tier (regular)
|-
| 3 Dungeons || Random dungeon (rare)
|}
 
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Map affixes affect bonus experience, monster density, and magic/gold find.
 
Most affixes have 3 tiers of attribute ranges, with each tier becoming available at the corresponding map tier - T2 maps can roll the first two ranges and T3 maps can roll any of the three. This means higher tier masp can have greater monster density and provide more experience and magic/gold find.
 
Dungeon attribute ranges always use the T3 ranges, and some affixes will not spawn for dungeons.
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=== Immunes ===
Unique maps don't have any inherently immune monsters. Dungeons, on the other hand, all have at least one monster with 180140 resistance to each damage type. Other maps are listed below:
 
{| class="wikitable sortable"
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Blood Bringers move slowly and deal "lethal damage" - beware!
 
Dungeon bosses each have a 1/20 chance to drop a [[Maps#Modification|Horadrim Scarab]]. They drop approximately 3x the loot of map bosses. Accessing the second boss of each dungeon requires defeating the first boss beforehand.
Most immunities of dungeon enemies cannot be broken by conventional means since their resistances are so high - breaking 180% resistances requires combining multiple high level skills such as level 38 [[Conviction]] (-43%), level 37 [[Lower Resist]] (-23%), and level 36 [[Static Field]] (-15%)
 
Dungeon bosses each have a 1/20 chance to drop a [[Maps#Modification|Horadrim Scarab]] and a 1/1000 chance to drop exclusive unique items that otherwise can only be dropped by [[Monsters#Diablo-Clone|Diablo-Clone]] or [[Monsters#Rathma|Rathma]] (see [[New_Equipment#Exclusive_Uniques|New Equipment]])
 
<!--
==== [[File:Map_Icon_Cathedral_of_Light.png| ]] Cathedral of Light ====
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* Currently disabled - new dungeons of this type cannot be obtained
* Flying Scimitars only appear from terrain objects such as barrels
* Canight the Corrupted is in a separate zone within the dungeon called the Cathedral Basement
* Madness & Hysteria are minions of Canight and are immune until Canight has been defeated
* Spear Cat only appears in the Cathedral Basement but the zone is so small that they may not appear
* Cathedral Basement monster types: Spear Cat, Succubus, Unholy Corpse, Death Lord, Huntress
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-->
 
==== [[File:Map_Icon_Plains_of_Torment.png| ]] Plains of Torment ====
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<!-- ////////////// New T4 Map \\\\\\\\\\\\\\\\ -->
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==== [[File:Map_Icon_Steppes-of-DakenMap_Icon_Steppes_of_Daken-Shar.png| ]] Steppes of Daken-Shar ====
 
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* ?
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[[File:Steppes-of-Daken-Shar.png|frameless|200px]]
[[File:TombsSteppes-of-KanemithDaken-Shar.png|frameless|200px]]
 
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[[File:SteppesTombs-of-Daken-Sharkanemith.png|frameless|200px]]
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Unique Attributes:
* Map Boss drops a Rainbow Facet
* Monsters have +[4-6]2% chance of dropping Additional Jewels
Other Attributes:
* Monsters have +[50-100]% of Physical Damage as Extra Lightning Damage
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* Monsters have [20-30]% Increased Maximum Life
 
The entrance zone has portals to 3 other zones, with a random one chosen to have a portal that leads<br>leads to Zhar the Mad.
 
Heirophants deal exceptionally high cold damage - beware!
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