Maps: Difference between revisions

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Maps are items that allow access to new endgame zones (which are also referred to as maps) with higher zone levels than the vanilla game. For a list of high level zones outside of maps, see [[Zones]].
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* Maps are comparable to vanilla endgame zones, making both new and old zones viable for farming.
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* Dungeons (tier 4 maps) are very difficult group-based zones that offer more challenge for those interested.
Maps are items that allow access to new endgame areas (which are also referred to as maps) with higher area levels than the vanilla game. For a list of high level areas outside of maps, see [[Zones|Area Levels]].
* Maps are comparable to vanilla endgame areas, making both new and old areas viable for farming.
* Dungeons (tier 4 maps) are very difficult group-based areas that offer more challenge for those interested.
 
This page has outdated monster stats for individual maps (from s9 changes)
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<noinclude>This page is missing map layouts for the new season 5 maps</noinclude>
 
== General Info == <!--T:2-->
Tier 1 maps can rarely be found in Hell and Act 5 Nightmare. Maps are more commonly found from within map areaszones themselves, with each tier having a chance to drop higher tiered maps. Anya also rewards characters with a regular T1 map in Hell.
 
To open a map, right click it from your inventory in Harrogath (Hell difficulty) with a level 80+ character who has defeated Hell Ancients. Only 1 map (or uber zone) may be opened per game.
<!--T:3-->
To open a map, right click it from your inventory in Hell Harrogath with a level 80+ character who has defeated Hell Ancients/Baal. Only 1 map (or uber area) may be opened per game.
 
=== Map Events ===
<!--T:4-->
Map zones have a chance for special enemies or objects to appear somewhere randomly within them, each with different effects. An event message is displayed when getting close enough to those special enemies/objects. The chance is 33% for rare maps, 2/3 of that for magic maps, and 1/3 of that for regular maps.
When maps are opened, a random selection of enemy types are chosen to populate the map area. Map areas often don't include ''all'' of the monsters listed in each map section below.
 
* <span class="d2-red">''Darkness itself wanders these lands...''</span>
=== Map Events === <!--T:5-->
: A '''Dark Wanderer''' appears and transforms into a random boss or super unique monster that has increased damage/health and drops extra [[Worldstone Shard|Worldstone Shards]] when killed. Up to 3 dark wanderers may appear per map event.
Map areas have a ~20% chance ''(unconfirmed)'' for special enemies or objects to appear somewhere randomly within them, each with different effects. A message is displayed upon entering the area if this happens.
* <span class="d2-red">''Evil beckons you from the Void...''</span>
: The '''Shadow of Mendeln''' appears and summons waves of undead, with later waves having many champion/elite enemies - they have a chance to drop [[Splinter of the Void]].
* <span class="d2-red">''An alternate dimension radiates dark energy...''</span>
: '''Horazon''' appears and creates a portal to a new map zone when defeated. The new map will be the same tier or 1 tier higher (up to T3) than the current map and will have the same map modifiers. The new map won't have additional events.
* <span class="d2-red">''A shrieking, mischievious laughter pierces your ears...''</span>
: A '''Treasure Fallen''' appears and flees from attacks, dropping some of their treasures each time they take significant damage. They can drop gems, runes (Um and below), maps, map orbs, and crafting infusions. Up to 3 treasure fallen may appear per map event.
* <span class="d2-red">''A faint humming keeps the darkness at bay...''</span>
: A '''Spire of Darkness''' appears and plunges the zone into darkness when clicked - shadow enemies spawn in unexplored areas and have a chance to drop [[Recipes#Portals|uber keys]]. The spire will appear relatively close to the entrance. The number of keys is capped at a maximum of 6 per map event, and the duration of the event is inversely correlated with how much of the map has been explored.
* <span class="d2-red">''You hear coins being counted nearby...''</span>
: '''Gheed''' appears and sells 5 unidentified unique items for 1 million gold each. The items may transform into their exceptional or elite versions when purchased.
* <span class="d2-red">''A mysterious altar vibrates with potential...''</span>
: An '''Altar of the Catalyst''' appears and spawns a boss monster nearby when clicked - defeating the monster will allow the altar to be used to create [[Maps#Modification|Catalyst Shards]].
 
=== Modification ===
<!--T:6-->
Maps can be modified with several items via the Horadric Cube. The orbs can be purchased from Anya in Hell, Horadrim Scarab is an uncommon drop from map bosses, Catalyst Shard drops from a map event, and Standard of Heroes drops from Uber Ancients with each additional ancient beyond the first having a chance to drop more. Maps can also be corrupted with Worldstone Shards, which may drop anywhere.
* A '''Dark Wanderer''' appears and transforms into a random boss or super unique with increased damage/health, who drops extra [[Worldstone Shard|Worldstone Shards]] when killed (up to 3 dark wanderers per map)
* The '''Shadow of Mendeln''' appears and summons waves of undead, with later waves having many champion/elite enemies
* '''Horazon''' appears, and creates a portal to a new map when he dies (same tier or 1 tier higher up to T3, with same map modifiers) - the new map won't have additional events
* A '''Treasure Fallen''' appears and flees from attacks, but drops items when damaged such as gems, runes (Lem and below), maps, and map orbs (up to 3 treasure fallen per map)
* A '''Spire of Darkness''' appears and plunges the area into darkness when clicked - shadow enemies spawn in the darkness and have a chance to drop [[Recipes#Portals|uber keys]] - the spire will appear relatively close to the entrance
 
=== Modification === <!--T:7-->
Maps can be modified with several items via the Horadric Cube. Besides the orbs which can be purchased from Anya in Hell, Horadrim Scarab is an uncommon drop from map bosses and Standard of Heroes drops from Uber Tristram. Maps can also be corrupted with Worldstone Shards, which may drop anywhere.
 
<!--T:8-->
{| class="wikitable"
! Icon !! Item !! Additional Ingredients !! Effect
|-
| [[File:Horadrim_Orb.png]] || Horadrim Orb || Rare Map, Perfect Gem, Rune || rowspan="2" | rerolls rare map
|-
| [[File:Infused_Horadrim_Orb.png]] || Infused&nbsp;Horadrim&nbsp;Orb || Rare Map
|-
| [[File:Angelic_Orb.png]] || Angelic Orb || Magic&nbsp;Map,&nbsp;Perfect&nbsp;Skull,&nbsp;Rune || rowspan="2" | upgrades map (magic -> rare)
|-
| [[File:Infused_Angelic_Orb.png]] || Infused Angelic Orb || Magic Map
|-
| [[File:Zakarum_Orb.png]] || Zakarum Orb || Regular Map, Jewel, Rune || rowspan="2" | upgrades map (regular -> rare)
|-
| [[File:Infused_Zakarum_Orb.png]] || Infused Zakarum Orb || Regular Map
|-
| [[File:Arcane_Orb.png]] || Arcane Orb || CommonRegular Map, Jewel || rowspan="2" | upgrades map (commonregular -> magic)
|-
| [[File:Zakarum_OrbInfused_Arcane_Orb.png]] Zakarum Orb || CommonInfused Map,Arcane Jewel, Rune #10+Orb || upgradesRegular map (common -> rare)Map
|-
| [[File:Angelic_OrbOrb_of_Destruction.png]] Angelic|| Orb of Destruction || Magic/Rare Map, Perfect Skull, Rune #10+ || upgradesdowngrades map (magic ->to rareregular)
|-
| [[File:Orb_of_Fortification.png]] || Orb&nbsp;of&nbsp;Fortification || Magic/Rare Map || halves number of map monsters and doubles loot/experience gained from them - these ''fortified'' monsters have doubled life and deal 20% extra damage (does not affect event monsters)
| [[File:Orb_of_Destruction.png]] Orb of Destruction || Magic/Rare Map || downgrades map (to common)
|-
| [[File:Horadrim_OrbCartographer's_Orb.png]] Horadrim|| Cartographer's Orb || Rare3 Map,T1/T2 PerfectMaps Gem,of Runesame #10+tier || rerollscombines 3 maps into one of a rarehigher maptier
|-
| [[File:Cartographer's_OrbHoradrim_Scarab.png]] Cartographer's|| Horadrim OrbScarab || 3T3 T1/T2 MapsMap || combinesturns 3a T3 mapsmap into one of a higherrandom rare tierdungeon
|-
| [[File:Horadrim_ScarabCatalyst_Shard.png]] Horadrim|| ScarabCatalyst Shard || T3Magic/Rare Map || turnsadds a T3 map"Area intocontains a random rare dungeonevent"
|-
| [[File:Standard_of_Heroes.png]] Standard|| Standard&nbsp;of &nbsp;Heroes || Magic/Rare/Unique Map/Dungeon || adds Heroic''heroic'' bonuses: +10% Experience, +20% Monster Density, +20% Magic and Gold Find
|-
| [[File:Worldstone_Shard.png]] || Worldstone Shard || Magic/Rare Map/Dungeon || adds a [[Corruptions#Map_Corruptions | corruption modifier]]
|}
* Magic maps can be rerolled with the vanilla [[Recipes#Magic_Items|recipe]] (3 perfect gems & any magic item)
* Rare maps/dungeons can be rerolled with the vanilla [[Recipes#Rare_Items|recipe]] (6 perfect skulls & any rare item)
 
* The Cartographer's Orb recipe is currently [[Bugs | bugged]] and sometimes doesn't work correctly with T1 maps
<!--T:9-->
Note: the Cartographer's Orb recipe is currently [[Bugs | bugged]] when using three Bastion Keep or Horazon's Memory maps for it
 
{| class="wikitable"
=== Affixes === <!--T:10-->
! Ingredients !! Result
|-
| Horadrim Orb + Perfect Gem + Rune || Infused Horadrim Orb
|-
| Angelic Orb + Perfect Skull + Rune || Infused Angelic Orb
|-
| Zakarum Orb + Jewel + Rune || Infused Zakarum Orb
|-
| Arcane Orb + Jewel || Infused Arcane Orb
|-
| 3 Maps of same tier (any rarity) || Random map of same tier (regular)
|-
| 3 Dungeons || Random dungeon (rare)
|}
 
=== Affixes ===
Map affixes affect bonus experience, monster density, and magic/gold find.
 
Most affixes have 3 tiers of attribute ranges, with each tier becoming available at the corresponding map tier - T2 maps can roll the first two ranges and T3 maps can roll any of the three. This means higher tier maps can have greater monster density and provide more experience and magic/gold find.
<!--T:11-->
 
Most affixes have 3 tiers of attribute ranges, with each tier becoming available at the corresponding map tier - T2 maps can roll the first two ranges and T3 maps can roll any of the three.
* Average rare map values
** T1: +71% density, +14% experience, +50% extra magic/gold
** T2: +78% density, +16% experience, +75% extra magic/gold
** T3: +85% density, +18% experience, +100% extra magic/gold
* Maximum values of each type without modifications (a single map cannot get more than one of these at a time)
** T1: +130% density, +38% experience, +170% extra magic/gold
** T2: +155% density, +46% experience, +240% extra magic/gold
** T3: +180% density, +54% experience, +320% extra magic/gold
 
Dungeon attribute ranges always use the T3 ranges, and some affixes will not spawn for dungeons.
<!--T:12-->
Dungeon attribute ranges are the same as T3 ranges, and affixes that add monsters will not spawn for dungeons.
 
<!--T:13-->
{| class="wikitable wikitable-2col mw-collapsible mw-collapsed"
|+ style="white-space:nowrap; text-align:left;" | <strong>List of Map Affixes</strong>
|-
! <span style="color:#F9C666;">Affix</span> !! <span style="color:#F9C666;">P/S</span> !! <span style="color:#F9C666;">Attributes</span> !! <span style="color:#F9C666">X Range</span> !! <span style="color:#F9C666">Exp</span> !! <span style="color:#F9C666">Density</span> !! <span style="color:#F9C666">MF/GF</span> !! <span style="color:#F9C666">Notes</span>
|-
| Cracking || S || Players have -X% Enhanced Defense || 20-30<br>30-40<br>40-50 || || 2513-3518<br>3015-3518<br>3518-4020 || 15-20<br>30-35<br>45-50 ||
|-
| Fumbling || S || Players have -X% Chance to Block || 10-20<br>20-30<br>30-40 || || 2513-3518<br>3518-4523<br>4523-5025 || 15-20<br>30-35<br>45-50 ||
|-
| Imbalance || S || Players have -X% Faster Hit Recovery || 10-20<br>20-30<br>30-40 || 3-4<br>4-5<br>5-6 || 3015-4020<br>4020-5025<br>5025-6030 || ||
|-
| Hindrance || S || Players have -X% to All Resistances || 10-15<br>15-20<br>20-25 || 4-5<br>5-6<br>6-7 || || 15-20<br>30-35<br>50-55 ||
|-
| Unhealthy || P || Players have -X Drain Life || 30-40<br>50-60<br>70-80 || 3-4<br>4-5<br>5-6 || || 5-10<br>20-25<br>35-40 ||
|-
| Warding || S || Monsters have X% Increased Maximum Life<br>Monsters have X% Curse Duration Reduction || 1020-1540<br>1540-2060<br>2060-2580 || 5-6<br>6-7<br>7-8 || || 20-25<br>35-40<br>50-55 || T1-T3 maps only
|-
| Leech || S || Monsters have X% Increased Maximum Life<br>Monsters have X% Life Stolen per Hit || 10-15<br>15-20<br>20-25 || 5-6<br>6-7<br>7-8 || 2513-3015<br>3015-4020<br>3518-4020 || ||
|-
| Health || S || Monsters have X% Increased Maximum Life || 105-2015<br>2015-3025<br>3025-4035 || 5-6-8<br>68-710<br>710-812 || 3015-4020<br>4020-5025<br>5025-6030 || || ½ frequency
|-
| Large || P || Monsters have X% Increased Maximum Life || 105-2015<br>2015-3025<br>3025-4035 || 5-6-8<br>68-710<br>710-812 || 3015-4020<br>4020-5025<br>5025-6030 || || ½ frequency
|-
| Fast || P || Monsters have +X% Increased Cast and Attack Speed || 40-60<br>60-80<br>80-100 || 3-4<br>4-5<br>5-6 || 3015-4020<br>4020-5025<br>5025-6030 || ||
|-
| Swiftness || S || Monsters have X% increased Velocity || 20-30<br>30-40<br>40-50 || 3-4<br>4-5<br>5-6 || 3015-4020<br>4020-5025<br>5025-6030 || ||
|-
| Protection || S || Monsters take X Reduced Physical Damage || 100-200<br>300-400<br>500-600 || || 2513-3015<br>3015-3518<br>3518-4523 || 15-20<br>30-35<br>45-50 ||
|-
| Resilience || S || Monsters have +X% Faster Hit Recovery || 40-60<br>60-80<br>80-100 || || 3015-4020<br>4020-5025<br>5025-6030 || 10-15<br>25-30<br>40-45 ||
|-
| Silver || P || Monsters have +X% Attack Rating and Chance to Pierce || 1030-2050<br>2050-3070<br>3070-4090 || || 158-2010<br>3015-3518<br>3518-4020 || 15-20<br>30-35<br>45-50 ||
|-
| Crushing || P || Monsters have X% Chance of Crushing Blow || 15-25<br>25-35<br>35-45 || || 158-2010<br>3015-3518<br>3518-4020 || 5-10<br>20-25<br>35-40 ||
|-
| Bloody || P || Monsters have X% Chance of Open Wounds || 5-10<br>10-15<br>15-20 || 4-5<br>5-6<br>6-7 || || 5-10<br>20-25<br>35-40 ||
|-
| Strong || P || Monsters have +X% Enhanced Physical Damage || 10-15<br>15-20<br>20-25 || 4-5<br>5-6<br>6-7 || || 10-15<br>25-30<br>40-45 ||
|-
| Sturdiness || S || Monsters have +X% Enhanced Defense || 50-100<br>100-150<br>150-200 || 3-4<br>4-5<br>5-6 || || 10-15<br>25-30<br>40-45 ||
|-
| Regeneration || S || Monsters have +X Replenish Life || 1024-1560<br>1560-2048<br>2048-2560 || 3-4<br>4-5<br>5-6 || || 20-25<br>35-40<br>50-55 ||
|-
| Flaming || P || Monsters have +X% to Fire Skill Damage || 5-10<br>10-15<br>15-20 || 3-4<br>4-5<br>5-6 || 2513-3518<br>3518-4523<br>4523-5025 || ||
|-
| Hibernal || P || Monsters have +X% to Cold Skill Damage || 5-10<br>10-15<br>15-20 || || 2513-3015<br>3015-3518<br>3518-4020 || 15-20<br>25-30<br>35-40 ||
|-
| Static || P || Monsters have +X% to Lightning Skill Damage || 5-10<br>10-15<br>15-20 || 3-4<br>4-5<br>5-6 || 2513-4020<br>3518-4523<br>4523-5025 || ||
|-
| Toxic || P || Monsters have +X% to Poison Skill Damage || 5-10<br>10-15<br>15-20 || || 3015-4020<br>4020-5025<br>5025-6030 || 5-10<br>15-20<br>25-30 ||
|-
| Smoking || P || Monsters have +X% of Physical Damage as Extra Fire Damage || 60-80<br>70-90<br>80-100 || || 2513-3015<br>3015-3518<br>3518-4020 || 5-10<br>20-25<br>35-40 ||
|-
| Chilling || P || Monsters have +X% of Physical Damage as Extra Cold Damage || 60-80<br>70-90<br>80-100 || || 2513-3015<br>3015-3518<br>3518-4020 || 5-10<br>20-25<br>35-40 ||
|-
| Sparking || P || style="font-size:95%;" | Monsters have +X% of Physical Damage as Extra Lightning Damage || 60-80<br>70-90<br>80-100 || || 2513-3015<br>3015-3518<br>3518-4020 || 5-10<br>20-25<br>35-40 ||
|-
| Poisonous || P || style="font-size:80%;" | Monsters have +X% of Physical Damage as Extra Poison Damage over 5 seconds || 123-163<br>143-184<br>163-205 || || 2513-3015<br>3015-3518<br>3518-4020 || 5-10<br>20-25<br>35-40 ||
|-
| Runic || P || Monsters have +X% of Physical Damage as Extra Magic Damage || 8-10<br>10-12<br>12-14 || || 2513-3015<br>3015-3518<br>3518-4020 || 5-10<br>20-25<br>35-40 ||
|-
| Crimson || S || Monsters have X% Fire Absorb || 4-6<br>6-8<br>8-10 || 3-4<br>4-5<br>5-6 || 2513-3518<br>3518-4523<br>4523-5025 || ||
|-
| Azure || S || Monsters have X% Cold Absorb || 4-6<br>6-8<br>8-10 || 3-4<br>4-5<br>5-6 || 2513-3518<br>3518-4523<br>3518-5025 || ||
|-
| Opal || S || Monsters have X% Lightning Absorb || 4-6<br>6-8<br>8-10 || 3-4<br>4-5<br>5-6 || 2513-3518<br>3518-4523<br>4020-5025 || ||
|-
| Tangerine || S || Monsters have X% Magic Absorb || 4-6<br>6-8<br>8-10 || 3-4<br>4-5<br>5-6 || 2513-3518<br>3518-4523<br>4020-5025 || ||
|-
| Splashing || P || colspan="2" | Monsters Melee Attacks Deal Splash Damage || || 15 || 8-2513<br>3518-4523<br>4523-5025 || 5-10<br>20-25<br>35-40 ||
|-
| Stygian || P || colspan="2" | Map contains Stygian Dolls || || 50 || 25-6030 || 40-45 || ½ frequency, T1-T3 maps only
|-
| Lustful || P || colspan="2" | Map contains Succubus Witches || || 50 || 25-6030 || 45-50 || ½ frequency, T1-T3 maps only
|-
| Vampiric || P || colspan="2" | Map contains Vampire Lords || || 35 || 18-4020 || 15-20 || ½ frequency, T1-T3 maps only
|-
| Bovine || P || colspan="2" | Map contains Hell Bovines || || 35 || 25-4030 || 15-20 || ½ frequency, T1-T3 maps only
|-
| Reanimated || P || colspan="2" | Map contains Reanimated Horde || || 50 || 25-6030 || 35-40 || ½ frequency, T1-T3 maps only
|-
| Ghastly || P || colspan="2" | Map contains Ghosts || || 35 || 18-4020 || 15-20 || ½ frequency, T1-T3 maps only
|-
| Souless || P || colspan="2" | Map contains Burning Souls || || 50 || 25-6030 || 40-50 || ½ frequency, T1-T3 maps only
|-
| Shamanic || P || colspan="2" | Map contains Fetishes || || 40 || 20-5025 || 15-20 || ½ frequency, T1-T3 maps only
|-
| Shrieking || P || Map contains Shrieking Terrors || || || 25-30 || 20-30 || ½ frequency, T1-T3 maps only
| Champion's || P || colspan="2" | ''None'' || colspan="3" | 30-60 Monster Rarity
|-
| Smith || S || Monsters have X% chance to drop additional weapons || 1, 2, 3 || || || || ½ frequency, T1-T3 maps only
|-
| Armorer || S || Monsters have X% chance to drop additional armor || 1, 2, 3 || || || || ½ frequency, T1-T3 maps only
|-
| Crafter || S || Monsters have X% chance to drop additional jewelry & charms || 1, 2, 3 || || || || ¼ frequency, T1-T3 maps only
|-
| Champion's || P || ''Monster Rarity'' +X% || 30-40<br>40-50<br>50-60 || || || ||
|-
| Duplicated || P || Map Contains an additional Boss || || || || || ½ frequency, T1-T3 maps only
|-
| Adventurer || S || +1 to Area Level || || || || || ½ frequency
|}
* In-game attribute ranges for maps are often [[Bugs|incorrect]] since there are so many affixes with the same three attributes and ranges only show the widest range for any given attribute, rather than the range for specific affixes on the item - this is especially apparent when multiple affixes add the same attributes.
* Many affixes have different names for each tier of attribute ranges, but only the first name is shown here for better legibility.
 
<!--T:14-->
{| class="wikitable sortable"
|+ style="white-space:nowrap; text-align:left;" | <strong>Resistances of Monsters Added by Affixes</strong>
|-
! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
| Stygian Doll || 33 || || 25 || || 33 || <span class="emphasis">105</span>80 || Undead || 33
|-
| Hell Temptress || || || 50 || 50 || 50 || 50 || Demon || 75
|-
| Dark Lord || 75 || || 33 || 33 || <span class="emphasis">135</span> || 50 || Undead || 75
|-
| Hell Bovine || 50 || 33 || 50 || 50 || 50 || 33 || || 66
|-
| Unholy Corpse || 50 || 50 || 75 || || || <span class="emphasis">120</span>80 || Undead || 66
|-
| Specter || 95 || 50 || 25 || 75 || 50 || 95 || Undead || 330
|-
| Burning Soul || || 25 || || 80 || 50 || 75 || Undead || 0
|-
| Fetish || 25 || 25 || 3350 || 33+50 || 50 || 50 || Demon || 100
|-
| Shrieking Terror || 35 || 25 || 25 || 40 || 80 || 25 || || 75
|}
 
[[Maps#Unique_Maps|Unique maps]] use some of the above affixes but also have special attributes which are unique to them. All the affixes for each unique map are listed in their own sections below.
== Individual Maps == <!--T:17-->
 
For each map, monsters are listed with their resistances, type, and drain effectiveness. Drain effectiveness is the percentage applied to life and mana returned by ''"% Life Stolen per Hit"'' and ''"% Mana Stolen per Hit"''.
=== Tier 1Immunes ===
Unique maps don't have any inherently immune monsters. Dungeons, on the other hand, all have at least one monster with 140 resistance to each damage type. Other maps are listed below:
Tier 1 map areas have an area level of 87
 
==== [[File:Map_Icon_Ruins_of_Viz-Jun.png| ]] Ruins of Viz-Jun ====
<div style="display:flex;">
<div style="display:flex; flex-direction:column; max-width:fit-content;">
{| class="wikitable sortable"
|+ style="white-space:nowrap; text-align:left;" | <strong>Highest Immunities per Map</strong>
! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
! Tier !! Map !! Phys !! Magic !! Fire !! Light !! Cold !! Poison
|-
| rowspan="7" | T1
| Disfigured || 25 || || || 50 || || || Undead || 75
| [[Maps#Arreat_Battlefield|Arreat Battlefield]] || || || <span class=d2-red>130</span> || <span class=d2-yellow>100</span> || ||
|-
| Spider[[Maps#Fall_of_Caldeum|Fall Magusof Caldeum]] || 50 || || || 50 ||<span class=d2-yellow>100</span> || 60 ||<span Demonclass=d2-blue>130</span> || 50
|-
| Sucker |[[Maps#Horazon's_Memory|Horazon's Memory]] || || 75 || 33<span class=d2-red>135</span> || * || <span class="emphasis"d2-blue>120130</span> || || 50*
|-
| [[Maps#Royal_Crypts|Royal Crypts]] || || <span class=d2-orange>150</span> || || || <span class=d2-blue>125</span> || <span class=d2-green>105</span>
| Tree Lurker || || 25 || 50 || 75 || || 25 || || 75
|-
| Black[[Maps#Sewers_of_Harrogath|Sewers of LancerHarrogath]] || || || 25 || <span class="emphasis"d2-yellow>120135</span> || 25 || 25<span || Demon || 100class=d2-green>125</span>
|-
| [[Maps#Shadows_of_Westmarch|Shadows of Westmarch]] || <span class=d2-gold>100</span> || || || || || <span class=d2-green>135</span>
| Dark Ranger || 15 || || 25 || 25 || 75 || 25 || Demon || 100
|-
| Moon[[Maps#Torajan_Jungle|Torajan ClanJungle]] || 50 || 33 || <span || class=d2-red>125</span> || 50 ||<span class=d2-yellow>105</span> || Demon || 80
|-
| rowspan="6" | T2
| Thorned Hulk || 80 || || || || 33 || 75 || || 75
| [[Maps#Ancestral_Trial|Ancestral Trial]] || || || || <span class=d2-yellow>130</span> || || <span class=d2-green>120</span>
|-
| Heirophant |[[Maps#Bastion_Keep|Bastion 10Keep]] || 33<span || 25class=d2-gold>110</span> || 33 || <span class="emphasis"d2-red>160125</span> || 20 || <span class=d2-blue>130</span> || 100
|-
| ''Zealot'' |[[Maps#Lost_Temple|Lost 10Temple]] || || 25 || <span class="emphasis"d2-red>100120</span> || 33 || 20 ||<span class=d2-blue>110</span> || 100
|-
| Hollow[[Maps#River_of_Blood|River of OneBlood]] || 33 || <span class="emphasis"d2-orange>100</span> || 20 || || 20<span || 50class=d2-blue>180</span> || <span || 33class=d2-green>130</span>
|-
| ''Returned'' |[[Maps#Ruins_of_Viz-Jun|Ruins 33 ||of Viz-Jun]] || || || <span class=d2-red>130</span> || <span class="emphasis"d2-yellow>100120</span> || Undead || 0
|-
| Fetish Shaman |[[Maps#Tomb_of_Zoltun_Kulle|Tomb 25of ||Zoltun 25Kulle]] || <span class="emphasis"d2-gold>145105</span> || 25 || || 50<span class=d2-yellow>120</span> || Demon || 100<span class=d2-green>110</span>
|-
| rowspan="9" | T3
| ''Fetish (melee)'' || || || 33 || <span class="emphasis">100</span> || 33 || 50 || Demon || 100
| [[Maps#Ashen_Plains|Ashen Plains]] || || <span class=d2-orange>120</span> || || || <span class=d2-blue>130</span> || <span class=d2-green>130</span>
|-
| ''Fetish (ranged)'' |[[Maps#Blood_Moon|Blood Moon]] || || || <span class="emphasis">100</span> || || 50 || Demon || 100
|-
| [[Maps#Canyon_of_Sescheron|Canyon of Sescheron]] || <span class=d2-gold>120</span> || || <span class=d2-red>130</span> || || || <span class=d2-green>110</span>
| Karvarousku<br>the Cartographer || 20 || 20 || 50 || 50 || 50 || 50 || Undead || 20
|-
| [[Maps#Kehjistan_Marketplace|Kehjistan Marketplace]] || || || <span class=d2-red>125</span> || || <span class=d2-blue>130</span> || <span class=d2-green>105</span>**
|-
| [[Maps#Pandemonium_Citadel|Pandemonium Citadel]] || <span class=d2-gold>100</span> || || || <span class=d2-yellow>135</span> || || <span class=d2-green>130</span>
| ''Burning Dead'' || 20 || 20 || 50 || 50 || 50 || 50 || Undead || 0
|-
| [[Maps#Phlegethon|Phlegethon]] || || || <span class=d2-red>140</span> || <span class=d2-yellow>125</span> || ||
|-
| [[Maps#Ruined_Cistern|Ruined Cistern]] || || <span class=d2-orange>125</span> || <span class=d2-red>135</span> || || <span class=d2-blue>115</span> ||
|-
| [[Maps#Sanatorium|Sanatorium]] || || || || <span class=d2-yellow>125</span> || || <span class=d2-green>130</span>
|-
| [[Maps#Throne_of_Insanity|Throne of Insanity]] || || || || <span class=d2-yellow>130</span> || <span class=d2-blue>130</span> ||
|-
| ''Burning Dead Archer'' || 20 || 20 || 50 || 50 || 50 || 50 || Undead || 0
|}
: <nowiki>*</nowiki> Lightning Spires have <span class=d2-yellow>100</span> lightning resistance and <span class=d2-green>1000</span> poison resistance
<div style="max-width:fit-content">
: <nowiki>**</nowiki> Fire Towers have <span class=d2-green>1000</span> poison resistance
* 8 monster types are chosen from the 11 possibilities during map generation
* Both Fetishes are generated in addition to the others if Fetish Shaman is chosen
* Zealots are generated in addition to the others if Heirophant is chosen
* Returned monsters are generated in addition to the others if Hollow One is chosen
* Burning Dead & Burning Dead Archer monsters are minions of Karvarousku
</div>
</div>
<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
 
== Individual Maps ==
<!--T:18-->
For each map, monsters are listed with their resistances, type, and drain effectiveness. Drain effectiveness is the percentage applied to life and mana returned by ''"% Life Stolen per Hit"'' and ''"% Mana Stolen per Hit"''.
[[File:ruins-of-viz-jun-1.png|frameless|200px]]
 
Map bosses are treated as [[Monsters#Prime_Evils|prime evils]].
<!--T:19-->
[[File:ruins-of-viz-jun-2.png|frameless|200px]]
 
=== Tier 1 ===
<!--T:20-->
Tier 1 map zones have a zone level of 87
[[File:ruins-of-viz-jun-3.png|frameless|200px]]
==== [[File:Map_Icon_Arreat_Battlefield.png| ]] Arreat Battlefield ====
</div>
</div>
 
==== [[File:Map_Icon_Horazon's_Memory.png| ]] Horazon's Memory ==== <!--T:21-->
<div style="display:flex;">
<div style="display:flex; flex-direction:column; max-width:fit-content;">
{| class="wikitable sortable"
! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
| CantorAfflicted || 1025 || 30 || 25 || 50<span class=emphasis>100</span> || 5025 || 2025 || Demon || 10075
|-
| ZakarumiteBlood Wing || 10 || || 25 || 33 || 33 || 2050 || || 10050
|-
| FrozenBramble AbyssHulk || 4025 || || 75 || 2550 || 7580 || 45 || || 10075
|-
| FrozenCarrion ScorchBird || 25 || 25 || 25 || 33 || 80 || 3375 || || 75100
|-
| GhostNight Clan || 50 || 50 || 50 || 5085 || 50 || 50 || UndeadDemon || 3380
|-
| FlyingSpike ScimitarFiend || 2550 || 5020 || 50 || <span class="emphasis">100</span> || 75 || 75 || || 0100
|-
| MenaceUnholy WormCorpse || 50 || 50 || <span class="emphasis">135130</span> || 7533 || 50 || 5065 || DemonUndead || 7566
|-
| Doom KnightZombie || 3350 || 2550 || 60 || 60 || 50 || <span class="emphasis">120</span>85 || Undead || 3350
|-
| ''OblivionElmegaard<br>the Knight''Armorsmith || 3320 || 2520 || 6050 || 6050 || 50 || <span class="emphasis">120</span> || UndeadDemon || 3320
|-
| ''Lightning Spire'' || || 90 || 90 || <span class="emphasis">100</span> || || <span class="emphasis">1000</span> || || 0
|-
| Deathmaiden<br>Madinsane || 20 || 20 || 50 || 50 || 50 || 50 || Demon || 20
|}
<div style="max-width:fit-content">
* 6 monster types are chosen from the 8 possibilities during map generation
* Oblivion Knight and Lightning Spire are always generated
</div>
<div style="display:flex; flex-direction:column; margin:0.5em 0 0 1em; box-sizing:border-box;">
</div>
<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
 
[[File:arreat-battlefield-1.png|frameless|200px]]
<!--T:22-->
 
[[File:horazons-memory.png|frameless|200px]]
[[File:arreat-battlefield-2.png|frameless|200px]]
</div>
</div>
 
==== [[File:Map_Icon_Bastion_KeepMap_Icon_Fall_of_Caldeum.png| ]] BastionFall Keepof Caldeum ==== <!--T:23-->
<div style="display:flex;">
<div style="display:flex; flex-direction:column; max-width:fit-content;">
{| class="wikitable sortable"
! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
| DevilkinFlying Scimitar || 1525 || || 50 || 75<span class=emphasis>100</span> || 40 || 5075 || Demon || 750
|-
| Devilkin ShamanHeirophant || 1510 || 50 || 25 || <span class="emphasis">135</span>33 || 95 || 5025 || Demon || 66100
|-
| MoonHell ClanSwarm || 50 || || 75 || 70 || 8525 || 2580 || Demon || 800
|-
| Giant LampreyHuntress || 15 || 25 || 3375 || 25 || 65 || <span class="emphasis">120</span>50 || || 50100
|-
| Sand RaiderSlinger || 2510 || 25 || 5075 || 50 || 65 || 33 || || 66100
|-
| Desert WingZombie || 9550 || 25 || 7595 || 25 || 75 || 2545 || Undead || 7550
|-
| HellWaheed Temptressthe Traitor || 50 || 50 || 5075 || 5075 || 5075 || 5075 || Demon || 7520
|-
| Demon Steed || 50 || || 25 || 33 || 50 || || || 100
|-
| ''Demon Sprite'' || || 25 || <span class="emphasis">120</span> || 25 || 33 || || Demon || 100
|-
| Johnathan<br>the Damned || 20 || 20 || 50 || 50 || 50 || 50 || Undead || 0
|}
<div style="max-width:fit-content">
* 6 monster types are chosen from the 8 possibilities during map generation
* Demon Sprites are generated in addition to the others if Demon Steed is chosen
</div>
<div style="display:flex; flex-direction:column; margin:0.5em 0 0 1em; box-sizing:border-box;">
</div>
<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
 
[[File:fall-of-caldeum-1.png|frameless|200px]]
<!--T:24-->
[[File:bastion-keep-1.png|frameless|200px]]
 
[[File:fall-of-caldeum-2.png|frameless|200px]]
<!--T:25-->
[[File:bastion-keep-2.png|frameless|200px]]
 
[[File:fall-of-caldeum-3.png|frameless|200px]]
<!--T:26-->
[[File:bastion-keep-3.png|frameless|200px]]
</div>
</div>
 
==== [[File:Map_Icon_SanatoriumMap_Icon_Horazon's_Memory.png| ]] SanatoriumHorazon's Memory ==== <!--T:96-->
<div style="display:flex;">
<div style="display:flex; flex-direction:column; max-width:fit-content;">
{| class="wikitable sortable"
! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
| Vile HunterCantor || 2010 || 20 || 3025 || 4550 || 6550 || 2520 || Demon || 100
|-
| VileDoom ArcherKnight || 1533 || 2025 || 6560 || 60 || 25 || 25<span class=emphasis>120</span> || DemonUndead || 10033
|-
| VileFlying LancerScimitar || 4525 || 1550 || 4550 || 3580 || 25 || 2575 || Demon || 1000
|-
| DeathFrozen MaulerAbyss || 3340 || || 50 || 5025 || 6575 || || || 75100
|-
| GloamFrozen Scorch || 6025 || 3525 || || 7540 || 80 || <span class="emphasis">140</span>33 || Undead || 075
|-
| Ghoul LordGhost || 3050 || 50 || 3350 || 2565 || <span class="emphasis">130</span>50 || 50 || Undead || 7533
|-
| BloodLightning LordSpire || || 3390 || 90 || <span class="emphasis">130100</span> || 50 || 33<span || 50class=emphasis>1000</span> || || 750
|-
| TheMenace GuardianWorm || 20 || 20 || 50<span class=emphasis>135</span> || 5075 || 50 || 50 || UndeadDemon || 2075
|-
| Oblivion Knight || 33 || 25 || 60 || 60 || || <span class=emphasis>120</span> || Undead || 33
|-
| Zakarumite || 10 || || 25 || 33 || 33 || 20 || || 100
|-
| Deathmaiden<br>Madinsane || 20 || 20 || 50 || 50 || 50 || 50 || Demon || 20
|}
<div style="max-width:fit-content">
* All monster types are used during map generation
</div>
<div style="display:flex; flex-direction:column; margin:0.5em 0 0 1em; box-sizing:border-box;">
</div>
 
<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
[[File:horazons-memory.png|frameless|200px]]
</div>
</div>
 
==== [[File:Map_Icon_Royal_Crypts.png| ]] Royal Crypts ==== <!--T:95-->
<div style="display:flex;">
<div style="display:flex; flex-direction:column; max-width:fit-content;">
{| class="wikitable sortable"
! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
| Bone WarriorAfflicted || 25 || || 30 || 75 || 65 || 65 || UndeadDemon || 075
|-
| ScarabBone Archer || 35 || <span class=emphasis>150</span> || 30 || 8020 || 50 || <span class=emphasis>105</span> || Undead || 50 0
|-
| GloombatBone Warrior || 5035 || 25 || 7530 || 50 || 65 || 65 || Undead || 750
|-
| BoneClaw ArcherViper || 2580 || <span class="emphasis">150</span> || 3045 || 2025 || || <span class="emphasis">105</span>40 || Undead || 050
|-
| Afflicted || || || || 75 || 65 || || Demon || 75
|-
| Dune Beast || || || 60 || 25 || 20 || 25 || || 100
|-
| ClawFlying ViperScimitar || <span class="emphasis">105</span>25 || 50 || 4550 || 25<span class=emphasis>100</span> || || 4075 || || 500
|-
| Flying ScimitarGloombat || 2550 || 5025 || 5075 || <span class="emphasis">100</span>50 || || 75 || || 075
|-
| Scarab || || || || 80 || 50 || || || 50
|-
| King Leoric || 20 || 20 || 50 || 50 || 50 || 50 || Undead || 20
|-
| ''Decaying Guard'' || 20 || 20 || 50 || 50 || 50 || 50 || Undead || 20
|}
 
<!--T:99-->
<div style="max-width:fit-content">
* All monster types are used during map generation
* Decaying Guards are minions of King Leoric
</div>
</div>
<div style="display:flex; flex-direction: column; margin:0.5em 0 0 1em; box-sizing:border-box;">
 
[[File:royal-crypts-1.png|frameless|200px]]
 
[[File:royal-crypts-2.png|frameless|200px]]
 
[[File:royal-crypts-3.png|frameless|200px]]
</div>
</div>
 
==== [[File:Map_Icon_Sewers_of_Harrogath.png| ]] Sewers of Harrogath ====
=== Tier 2 === <!--T:27-->
Tier 2 map areas have an area level of 88
==== [[File:Map_Icon_Phlegethon.png| ]] Phlegethon ====
<div style="display:flex;">
<div style="display:flex; flex-direction:column; max-width:fit-content;">
{| class="wikitable sortable"
! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
| MoonBlood LordWing || 50 || 5025 || 2550 || 5033 || 50 || || || 7550
|-
| Council MemberEnslaved || 3025 || || 3350 || <span class="emphasis">120</span>15 || 3325 || 3315 || Demon || 6675
|-
| Hell SpawnFetish || 3325 || || 50<span class=emphasis>125</span> || 25 || 50 || 7580 || Demon || 75100
|-
| Unholy CorpseFlayer || 50 || 5025 || || 75 || 50 || <span class="emphasis">120</span>45 || UndeadDemon || 66100
|-
| HellGhoul CatLord || 1530 || 25 || 33 || 5025 || 8075 || 2550 || Undead || 10075
|-
| HellGrotesque SlingerWyrm || 1025 || 2550 || 25 || 50<span class=emphasis>135</span> || || 2550 || Demon || 10050
|-
| FallenMarauder || 1525 || 25 || 2550 || 80 || 4050 || 5045 || Demon || 7566
|-
| FallenSand ShamanMaggot || 1566 || 25 || 5033 || 90 || 85 || 5090 || Demon || 6650
|-
| FetishSand Maggot Egg || || || 33 || 33 || 50 || 50 || Demon || 10033
|-
| SiegeSand BeastMaggot Young || 7520 || 20 || <span class="emphasis">140</span>20 || 3320 || 5020 || 80 || || 10050
|-
| ''DemonThe Mad Imp''Philosopher || 20 || 2520 || <span class="emphasis">100</span>50 || 2550 || 3350 || 33 || Demon || 10020
|-
| Lieutenant of Sin || 20 || 20 || 50 || 50 || 50 || 50 || Demon || 20
|}
<div style="max-width:fit-content">
* 8 monster types are chosen from the 10 possibilities during map generation
* Demon Imps are generated in addition to the others if Siege Beast is chosen
</div>
<div style="display:flex; flex-direction:column; margin:0.5em 0 0 1em; box-sizing:border-box;">
</div>
<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
 
[[File:sewers-of-harrogath-1.png|frameless|200px]]
<!--T:28-->
[[File:phlegethon-1.png|frameless|200px]]
 
[[File:sewers-of-harrogath-2.png|frameless|200px]]
<!--T:29-->
[[File:phlegethon-2.png|frameless|200px]]
 
[[File:sewers-of-harrogath-3.png|frameless|200px]]
<!--T:30-->
[[File:phlegethon-3.png|frameless|200px]]
</div>
</div>
 
==== [[File:Map_Icon_Torajan_JungleMap_Icon_Shadows_of_Westmarch.png| ]] TorajanShadows Jungleof Westmarch ==== <!--T:31-->
<div style="display:flex;">
<div style="display:flex; flex-direction:column; max-width:fit-content;">
{| class="wikitable sortable"
! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
| FoulFire CrowBoar || || || 2565 || 25 || || 5065 || || 10075
|-
| TreeMoon LurkerClan || <span class=emphasis>100</span> || 2545 || 8050 || 5045 || 85 || <span class="emphasis">100</span>25 || Demon || 7580
|-
| QuillOver RatSeer || 5020 || 25 || <span class=emphasis>110</span> || 20 || 5040 || 2540 || Demon || 100
|-
| DeathSiege BrawlerBeast || 3350 || 5020 || 5025 || 5045 || 50<span class=emphasis>150</span> || 5040 || || 75100
|-
| CrusherSlinger || 5010 || 25 || 25 || 25 || <span class="emphasis">140</span>75 || 50 || || 100
|-
| Dune BeastSuccubus || 33 || || 50 || 7550 || 5075 || 2565 || Demon || 10075
|-
| Death BeetleZombie || 50 || 2550 || || <span class="emphasis">105</span>65 || || 85 || Undead || 50
|-
| CouncilUrzael<br>Harbinger Memberof Death || 5020 || 20 || 3350 || 50 || 3350 || 3350 || Demon || 6620
|-
| The Great Worm || 20 || 20 || 50 || 50 || 50 || 50 || || 20
|-
| ''Blood Maggot Young'' || 20 || 20 || 50 || 50 || 50 || 50 || || 50
|}
<div style="max-width:fit-content">
* 6 monster types are chosen from the 8 possibilities during map generation
* Blood Maggot Young monsters are minions of The Great Worm
</div>
</div>
<div style="display:flex; flex-direction: column; margin:0.5em 0 0 1em; box-sizing:border-box;">
 
[[File:shadows-of-westmarch-1.png|frameless|200px]]
<!--T:32-->
[[File:torajan-jungle-1.png|frameless|200px]]
 
[[File:shadows-of-westmarch-2.png|frameless|200px]]
<!--T:33-->
 
[[File:torajan-jungle-2.png|frameless|200px]]
[[File:shadows-of-westmarch-3.png|frameless|200px]]
 
<!--T:34-->
[[File:torajan-jungle-3.png|frameless|200px]]
</div>
</div>
 
==== [[File:Map_Icon_Arreat_BattlefieldMap_Icon_Torajan_Jungle.png| ]] ArreatTorajan BattlefieldJungle ==== <!--T:35-->
<div style="display:flex;">
<div style="display:flex; flex-direction:column; max-width:fit-content;">
{| class="wikitable sortable"
! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
| ZombieCouncil Member || 50 || 50 || 33 || 50 || 5033 || <span class="emphasis">115</span>33 || UndeadDemon || 5066
|-
| Night ClanCrusher || 50 || 25 || 50 || 85 || <span class=emphasis>140</span> || 50 || Demon || 80100
|-
| SpikeDeath FiendBeatle || 50 || 2025 || 50 || <span class=emphasis>105</span> || 75 || || || 10050
|-
| AfflictedDeath Brawler || 2533 || 3050 || 50 || <span class="emphasis">100</span>50 || 2550 || 2550 || Demon || 75
|-
| UnholyDune CorpseBeast || 5033 || 50 || <span class="emphasis">130</span> || 3375 || 50 || 6525 || Undead || 66100
|-
| BrambleFoul HulkCrow || 25 || || 7525 || 50 || 80 || 70 || || 75100
|-
| CarrionQuill BirdRat || 50 || 25 || 25 || || 50 || <span class="emphasis">110</span>45 || || 100
|-
| BloodTree WingLurker || || 25 || 80 || 3350 || || 5085 || || 5075
|-
| Elmegaard<br>theThe ArmorsmithGreat Worm || 20 || 20 || 50 || 50 || 50 || 50 || Demon || 20
|-
| Blood Maggot Egg || <span class=emphasis>180</span> || <span class=emphasis>180</span> || <span class=emphasis>180</span> || <span class=emphasis>180</span> || <span class=emphasis>180</span> || || || 33
|-
| Blood Maggot Young || 20 || 20 || 50 || 50 || 50 || 50 || || 50
|}
<div style="max-width:fit-content">
* Blood Maggot Young monsters are minions of The Great Worm
* 6 monster types are chosen from the 8 possibilities during map generation
</div>
</div>
<div style="display:flex; flex-direction: column; margin:0.5em 0 0 1em; box-sizing:border-box;">
 
[[File:torajan-jungle-1.png|frameless|200px]]
<!--T:36-->
[[File:arreat-battlefield-1.png|frameless|200px]]
 
[[File:torajan-jungle-2.png|frameless|200px]]
<!--T:37-->
 
[[File:arreat-battlefield-2.png|frameless|200px]]
[[File:torajan-jungle-3.png|frameless|200px]]
</div>
</div>
 
 
==== [[File:Map_Icon_Tomb_of_Zoltun_Kulle.png| ]] Tomb of Zoltun Kulle ==== <!--T:38-->
=== Tier 2 ===
Tier 2 map zones have a zone level of 88
==== [[File:Map_Icon_Ancestral_Trial.png| ]] Ancestral Trial ====
<!-- [[File:Map_Ancestral_Trial_1.png|thumb|Ancestral Trial Minimap]]
<gallery mode=packed>
Ancestral-trial-1.jpeg|
Ancestral-trial-2.jpeg|
Ancestral-trial-3.jpeg|
</gallery> -->
<div style="display:flex;">
<div style="display:flex; flex-direction:column; max-width:fit-content;">
{| class="wikitable sortable"
! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
| ScarabBone Mage || <span class="emphasis">105</span> || 25 || 50 || 75 || 5065 || 2550 || Undead || 500
|-
| PainBone WormWarrior || || 25 || 50 || 45 || 7545 || <span class="emphasis">110</span>50 || DemonUndead || 750
|-
| RazorMinion Spineof Destruction || 2550 || || 75 || 90 || 50 || 75 || Demon || 10050
|-
| ReturnedPit Mage || 25Lord || 50 || 25 || <span class="emphasis">120</span> || 75 || 75 || Undead25 || Demon || 066
|-
| DunePreserved BeastDead || 20 || 50 || 2550 || 50 || <span class="emphasis">150</span>50 || 2550 || Undead || 10033
|-
| Dark FamiliarSpecter || 15<span class=emphasis>110</span> || 2550 || 75 || 5035 || 50 || || Undead || 7533
|-
| ArachSpider Magus || 5025 || || 85 || 30 || 75 || 50<span class=emphasis>120</span> || || 50
|-
| MinionNathkill ofthe DestructionNumb || 20 || 20 || 50 || <span class="emphasis">100</span>50 || 2550 || 7550 || Demon || 5020
|-
| Toadflax the Tainted || 20 || 20 || 50 || 50 || 50 || 50 || || 20
|}
<div style="max-width:fit-content">
* 6 monster types are chosen from the 8 possibilities during map generation
</div>
<div style="display:flex; flex-direction:column; margin:0.5em 0 0 1em; box-sizing:border-box;">
</div>
<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
 
[[File:Ancestral-trial-1.jpeg|frameless|200px]]
<!--T:39-->
[[File:Tomb-of-zoltun-kulle-1.png|frameless|200px]]
 
[[File:Ancestral-trial-2.jpeg|frameless|200px]]
<!--T:40-->
[[File:Tomb-of-zoltun-kulle-2.png|frameless|200px]]
 
[[File:Ancestral-trial-3.jpeg|frameless|200px]]
<!--T:41-->
[[File:Tomb-of-zoltun-kulle-3.png|frameless|200px]]
 
<!--T:42-->
[[File:Tomb-of-zoltun-kulle-4.png|frameless|200px]]
</div>
</div>
 
==== [[File:Map_Icon_Sewers_of_HarrogathMap_Icon_Bastion_Keep.png| ]] SewersBastion of HarrogathKeep ==== <!--T:43-->
<div style="display:flex;">
<div style="display:flex; flex-direction:column; max-width:fit-content;">
{| class="wikitable sortable"
! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
| GrotesqueDemon WyrmSprite || 25 || 5025 || 80 || <span class="emphasis">135</span>25 || 33 || || Demon || 50100
|-
| FlayerDemon Steed || 50 || 25 || 25 || 7533 || 50 || 25 || Demon || 100
|-
| GhoulDesert LordWing || 30<span class=emphasis>110</span> || 25 || 33<span class=emphasis>125</span> || 25 || 75 || 5025 || || 75
|-
| MarauderDevilkin || 2515 || || 50 || 8075 || 5040 || 3350 || Demon || 6675
|-
| BloodDevilkin WingShaman || 15 || 2550 || 50 || 33<span class=emphasis>135</span> || || 75 || Demon || 5066
|-
| EnslavedGiant Lamprey || 25 || 25 || 5033 || 1525 || 25 || 1585 || || 7550
|-
| FetishGiant Lamprey Egg || 25 || || <span class="emphasis">125</span> || || || <span class="emphasis">110</span> || Demon || 10033
|-
| SandGiant MaggotLamprey Young || 66 || || 33 || || 85 || <span class="emphasis">105</span>80 || || 50
|-
| ''SandHell Maggot Young''Temptress || || || 50 || 50 || 50 || <span class="emphasis">100</span>75 || Demon || 5075
|-
| TheMoon Mad PhilosopherClan || 2050 || 20 || 5075 || 50 || 5085 || 3345 || Demon || 2080
|-
| Sand Raider || 25 || 25 || 50 || 50 || || 33 || || 66
|-
| Johnathan<br>the Damned || 20 || 20 || 50 || 50 || 50 || 50 || Undead || 0
|}
<div style="max-width:fit-content">
* 6 monster types are chosen from the 8 possibilities during map generation
* Sand Maggot Young monsters are spawned by Sand Maggots if they are chosen
</div>
<div style="display:flex; flex-direction:column; margin:0.5em 0 0 1em; box-sizing:border-box;">
</div>
<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
 
[[File:bastion-keep-1.png|frameless|200px]]
<!--T:44-->
[[File:sewers-of-harrogath-1.png|frameless|200px]]
 
[[File:bastion-keep-2.png|frameless|200px]]
<!--T:45-->
[[File:sewers-of-harrogath-2.png|frameless|200px]]
 
[[File:bastion-keep-3.png|frameless|200px]]
<!--T:46-->
[[File:sewers-of-harrogath-3.png|frameless|200px]]
</div>
</div>
 
==== [[File:Map_Icon_Shadows_of_WestmarchMap_Icon_Reziarfg's_Lair.png| ]] ShadowsLost of WestmarchTemple ==== <!--T:97-->
<div style="display:flex;">
<div style="display:flex; flex-direction:column; max-width:fit-content;">
{| class="wikitable sortable"
! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
| FireBlood BoarWing || || 25 || 65 || 2533 || || 6545 || || 7550
|-
| Moon ClanEnslaved || <span class="emphasis">100</span>25 || 20 || 50 || 4515 || 8525 || 2565 || Demon || 8075
|-
| ZombieGloam || 50 || <span class="emphasis">120</span>25 || || 6580 || 50 || 8575 || Undead || 500
|-
| SlingerGloombat || 10 || || 2533 || 2550 || 75<span class=emphasis>110</span> || || || 10075
|-
| Siege BeastGorebelly || 5055 || 20 || 25 || 4550 || <span class="emphasis">150115</span> || 4065 || 30 || Demon || 100
|-
| OverPoison SeerSpinner || 2050 || 25 || <span class="emphasis">110120</span> || 20 || 40 || 4075 || Demon || 10050
|-
| SuccubusUnraveler || 33 || 50 || 5020 || 5020 || 7550 || 6580 || DemonUndead || 7533
|-
| UrzaelKhalim's<br>HarbingerCorrupted of DeathBody || 2050 || 2050 || 5075 || 5075 || 5075 || 5075 || Demon || 20
|}
<div style="max-width:fit-content">
* All monster types are used during map generation
</div>
<div style="display:flex; flex-direction:column; margin:0.5em 0 0 1em; box-sizing:border-box;">
</div>
 
<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
[[File:Lost-temple-1.png|frameless|200px]]
 
[[File:Lost-temple-2.png|frameless|200px]]
 
[[File:Lost-temple-3.png|frameless|200px]]
</div>
</div>
 
=== Tier 3 === <!--T:47-->
Tier 3 map areas have an area level of 89
==== [[File:Map_Icon_River_of_Blood.png| ]] River of Blood ====
<div style="display:flex;">
<div style="display:flex; flex-direction:column; max-width:fit-content;">
{| class="wikitable sortable"
! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
| Corpulent || 15 || 20 || || || || 75 || Demon || 75
|-
| DeathCouncil MaulerMember || 3330 || || 5033 || <span class="emphasis">100</span>80 || 5033 || 33 || Demon || 7566
|-
| CouncilDeath MemberMauler || 3033 || || 3350 || <span class="emphasis">120</span>85 || 3350 || 33 || Demon || 6675
|-
| Doom Knight || 33 || || <span class="emphasis">125</span> || 20 || 20 || 50 || Undead || 33
|-
| OblivionFlesh KnightBeast || 3325 || 25 || 60 || 60 || <span class="emphasis">180140</span> || 75 || UndeadDemon || 3350
|-
| SkeletonFlesh ArcherSpawner || 4066 || 50<span class=emphasis>100</span> || 33 || || 3380 || 80 || UndeadDemon || 050
|-
| Zealot || 10 || || 25 || 80 || 33 || 20 || || 100
|-
| Minion of Destruction || 50 || || 90 || 33 || 50 || 95 || Demon || 50
|-
| FleshOblivion SpawnerKnight || 6633 || <span class="emphasis">100</span>25 || 60 || 60 || 80<span class=emphasis>180</span> || 75 || DemonUndead || 5033
|-
| ''FleshSkeleton Beast''Archer || 2540 || 50 || 33 || 40 || <span class="emphasis">140</span>33 || 80 || DemonUndead || 500
|-
| Zealot || 10 || || 25 || 80 || 33 || 20 || || 100
|-
| Avunaos the Rotten || 20 || 20 || 50 || 50 || 50 || 50 || Undead || 20
|-
| ''Blood Golem'' || 20 || 20 || 50 || 50 || 50 || 50 || Undead || 20
|-
| Belial Lord of Lies || 20 || 20 || 50 || 50 || 50 || 50 || Demon || 20
|-
| Blood Golem || 20 || 20 || 50 || 50 || 50 || 50 || Undead || 20
|}
<div style="max-width:fit-content">
* 8 monster types are chosen from the 9 possibilities during map generation
* Flesh Beasts are spawned by Flesh Spawners if they are chosen
* Blood Golems are minions of Avunaos
</div>
</div>
<div style="display:flex; flex-direction: column; margin:0.5em 0 0 1em; box-sizing:border-box;">
 
<!--T:48-->
[[File:river-of-blood-1.png|frameless|200px]]
 
<!--T:49-->
[[File:river-of-blood-2.png|frameless|200px]]
 
<!--T:50-->
[[File:river-of-blood-3.png|frameless|200px]]
 
<!--T:51-->
[[File:river-of-blood-4.png|frameless|200px]]
</div>
</div>
 
==== [[File:Map_Icon_Throne_of_InsanityMap_Icon_Ruins_of_Viz-Jun.png| ]]Throne Ruins of InsanityViz-Jun ==== <!--T:52-->
<div style="display:flex;">
<div style="display:flex; flex-direction:column; max-width:fit-content;">
{| class="wikitable sortable"
! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
| FleshBlack HunterLancer || 400 || 20 || 25 || 50<span class=emphasis>120</span> || 6525 || 2025 || Demon || 100
|-
| FleshDark ArcherRanger || 15 || || 25 || 25 || 5075 || 25 || Demon || 100
|-
| Flesh LancerDisfigured || 4525 || || 40 || 2550 || 50 || 25 || Demon || 10075
|-
| DemonFetish Rascal(melee) || || 75 || 5033 || 25<span class=emphasis>100</span> || 33 || 50 || Demon || 100
|-
| BalrogFetish (ranged) || || 50 || 20 || <span class="emphasis">130100</span> || 25 || 25 || 7550 || Demon || 66100
|-
| SwampFetish DwellerShaman || 1525 || 25 || 7585 || 25 || 25 || <span class="emphasis">115</span>50 || Demon || 75100
|-
| Doom CasterHeirophant || 5010 || 2533 || 25 || 5033 || <span class="emphasis">125</span>75 || 20 || Undead || 33100
|-
| HellHollow WhipOne || 4033 || 50 || 5020 || <span class="emphasis">120</span>0 || 55 || 50 || DemonUndead || 10033
|-
| ''HellMoon Spawn''Clan || 3350 || 33 || <span class="emphasis">115</span> || 15 || 3350 || 15 || Demon || 7580
|-
| Indio the InsaneReturned || 2033 || 20 || 50 || 50 || 50 || 50<span class=emphasis>100</span> || Undead || 200
|-
| Spider Magus || 50 || || 0 || 50 || || 60 || || 50
|-
| Sucker || || 50 || 75 || 33 || || <span class=emphasis>120</span> || || 50
|-
| Thorned Hulk || 80 || || || || 33 || 75 || || 75
|-
| Tree Lurker || || 25 || 50 || 75 || || 25 || || 75
|-
| Zealot || 10 || || 25 || 80 || 33 || 20 || || 100
|-
| Karvarousku<br>the Cartographer || 20 || 20 || 50 || 50 || 50 || 50 || Undead || 20
|-
| Burning Dead || 20 || 20 || 50 || 50 || 50 || 50 || Undead || 0
|-
| Burning Dead Archer || 20 || 20 || 50 || 50 || 50 || 50 || Undead || 0
|}
<div style="max-width:fit-content">
* Burning Dead & Burning Dead Archer monsters are minions of Karvarousku
* 6 monster types are chosen from the 8 possibilities during map generation
* Hell Spawn monsters are generated in addition to the others if Hell Whip is chosen
</div>
</div>
<div style="display:flex; flex-direction: column; margin:0.5em 0 0 1em; box-sizing:border-box;">
 
[[File:ruins-of-viz-jun-1.png|frameless|200px]]
<!--T:53-->
[[File:throne-of-insanity-1.png|frameless|200px]]
 
[[File:ruins-of-viz-jun-2.png|frameless|200px]]
<!--T:54-->
[[File:throne-of-insanity-2.png|frameless|200px]]
 
[[File:ruins-of-viz-jun-3.png|frameless|200px]]
<!--T:55-->
[[File:throne-of-insanity-3.png|frameless|200px]]
</div>
</div>
 
==== [[File:Map_Icon_Reziarfg's_LairMap_Icon_Tomb_of_Zoltun_Kulle.png| ]] LostTomb Templeof Zoltun Kulle ==== <!--T:56-->
<div style="display:flex;">
<div style="display:flex; flex-direction:column; max-width:fit-content;">
{| class="wikitable sortable"
! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
| EnslavedArach || 2550 || || 5085 || 15 || 25 || <span class="emphasis">100</span>50 || || 7550
|-
| BloodDark WingFamiliar || 15 || 25 || || 3350 || || 25 || || 5075
|-
| GloombatDune Beast || 10 || || 3325 || 50 || <span class="emphasis">110150</span> || 25 || || 75100
|-
| UnravelerMinion ||of 33Destruction || <span class="emphasis">100</span> || 20 || 20 || 50 || <span class="emphasis">120100</span> || 25 || 3375 || Demon || 50
|-
| GloamPain Worm || || 25 || || 80 || 5075 || 75<span class=emphasis>110</span> || UndeadDemon || 075
|-
| GorebellyRazor Spine || 5525 || || 5075 || <span class="emphasis">115</span> || 6550 || || Demon || 100
|-
| PoisonReturned SpinnerMage || 25 || 50 || 25 || <span class="emphasis">120</span> || || || 75 || Undead || 500
|-
| Khalim's<br>Corrupted BodyScarab || 50<span class=emphasis>105</span> || 5025 || 75 || 75 || 7550 || 7525 || Demon || 2050
|-
| Toadflax the Tainted || 20 || 20 || 50 || 50 || 50 || 50 || || 20
|}
<div style="max-width:fit-content">
* 6 monster types are chosen from the 7 possibilities during map generation
</div>
<div style="display:flex; flex-direction:column; margin:0.5em 0 0 1em; box-sizing:border-box;">
</div>
<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
 
[[File:Tomb-of-zoltun-kulle-1.png|frameless|200px]]
<!--T:57-->
[[File:Lost-temple-1.png|frameless|200px]]
 
[[File:Tomb-of-zoltun-kulle-2.png|frameless|200px]]
<!--T:58-->
[[File:Lost-temple-2.png|frameless|200px]]
 
[[File:Tomb-of-zoltun-kulle-3.png|frameless|200px]]
<!--T:59-->
 
[[File:Lost-temple-3.png|frameless|200px]]
[[File:Tomb-of-zoltun-kulle-4.png|frameless|200px]]
</div>
</div>
 
 
==== [[File:Map_Icon_Ancestral_Trial.png| ]] Ancestral Trial ==== <!--T:60-->
=== Tier 3 ===
<!-- [[File:Map_Ancestral_Trial_1.png|thumb|Ancestral Trial Minimap]]
Tier 3 map zones have a zone level of 89
<gallery mode=packed>
==== [[File:Map_Icon_Ashen_Plains.png| ]] Ashen Plains ====
Ancestral-trial-1.jpeg|
Ancestral-trial-2.jpeg|
Ancestral-trial-3.jpeg|
</gallery> -->
<div style="display:flex;">
<div style="display:flex; flex-direction:column; max-width:fit-content;">
{| class="wikitable sortable"
! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
| PreservedBlack DeadRaptor || 20 || 20 || 5065 || 50 || 5045 || 50 || Undead || 33100
|-
| BoneBurning WarriorSoul || 40 || 2550 || 50 || 80 || 4540 || 5085 || Undead || 0
|-
| BoneDeath MageBerserker || 50 || 25<span class=emphasis>120</span> || 5075 || 25 || 65 || 50 || Undead || 075
|-
| SpiderDoom MagusApe || 25 || || || || 2050 || <span class="emphasis">120145</span> || 50 || 5025 || || 100
|-
| Pit LordFlayer || 5045 || || <span class="emphasis">120</span>75 || 7533 || 75 || 2550 || Demon || 66100
|-
| SpecterSaber Cat || 50 || 5025 || 7550 || 2550 || 50 || 50 || Undead || 33100
|-
| StormSpear CasterCat || <span class="emphasis">100</span>10 || 25 || 25 || 50 || 50 || || Undead || 33100
|-
| MinionThrasher of|| Destruction25 || 50 || || 40 || 25 || <span class="emphasis">110130</span> || || 75 || Demon || 50
|-
| NathkillBorq the NumbConsumed || 20 || 20 || 50 || 50 || 50 || 50 || DemonUndead || 200
|}
<div style="max-width:fit-content">
* 6 monster types are chosen from the 8 possibilities during map generation
</div>
<div style="display:flex; flex-direction:column; margin:0.5em 0 0 1em; box-sizing:border-box;">
</div>
<div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;">
 
<!--T:61-->
[[File:Ancestral-trial-1.jpeg|frameless|200px]]
 
[[File:Ashen-plains-1.png|frameless|200px]]
<!--T:62-->
[[File:Ancestral-trial-2.jpeg|frameless|200px]]
 
[[File:Ashen-plains-2.png|frameless|200px]]
<!--T:63-->
 
[[File:Ancestral-trial-3.jpeg|frameless|200px]]
[[File:Ashen-plains-3.png|frameless|200px]]
</div>
</div>
 
==== [[File:Map_Icon_Blood_Moon.png| ]] Blood Moon ==== <!--T:64-->
<div style="display:flex;">
<div style="flex-direction:column; max-width:fit-content;">
{| class="wikitable sortable"
! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
| Hell Bovine || 50 || 33 || 65 || 65 || 65 || 65 || || 66
Line 851 ⟶ 859:
</div>
</div>
<div style="display:flex; flex-direction: column; margin:0.5em 0 0 1em; box-sizing:border-box;">
 
<!--T:65-->
[[File:blood-moon-1.png|frameless|200px]]
 
<!--T:66-->
[[File:blood-moon-2.png|frameless|200px]]
 
<!--T:67-->
[[File:blood-moon-3.png|frameless|200px]]
</div>
</div>
 
==== [[File:Map_Icon_Fall_of_CaldeumMap_Icon_Canyon_of_Sescheron.png| ]] FallCanyon of CaldeumSescheron ==== <!--T:68-->
<div style="display:flex;">
<div style="display:flex; flex-direction:column; max-width:fit-content;">
Line 870 ⟶ 875:
! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
| ZombieCliff || 50Lurker || 25 || 95 || 2580 || <span class="emphasis">140160</span> || || Undead || 50 || 75
|-
| HuntressDoom Knight || 1550 || 25 || 7580 || || 6520 || 50 || Undead || 10033
|-
| FlyingFrozen ScimitarAbyss || 25 || 25 || 50 || <span class="emphasis">100</span>25 || 80 || 75 || || 0100
|-
| SlingerOblivion Knight || 10 || 25 || 7560 || 60 || 6575 || 75 || Undead || 10033
|-
| Hell SwarmOverlord || 50 || || 33 || 7020 || 2560 || <span class="emphasis">110</span> || Demon || 0100
|-
| HeirophantSerpent Magus || 1040 || 5070 || 2545 || 33 || 9535 || 2560 || || 10050
|-
| Soul Killer (melee) || || || 55 || <span class=emphasis>110</span> || 45 || 50 || Demon || 100
|-
| WaheedSoul theKiller Traitor(ranged) || 50 || 5025 || 75 || 75 || 75 || 75<span class=emphasis>110</span> || Demon || 20100
|-
| Shattered Soul || 50 || 50 || 75 || 75 || 75 || 75 || || 0
|}
<div style="max-width:fit-content">
* 6 monster types are chosen from the 7 possibilities during map generation (Zombies listed twice)
</div>
</div>
<div style="display:flex; flex-direction: column; margin:0.5em 0 0 1em; box-sizing:border-box;">
 
[[File:Canyon-of-sescheron-1.png|frameless|200px]]
<!--T:69-->
[[File:fall-of-caldeum-1.png|frameless|200px]]
 
[[File:Canyon-of-sescheron-2.png|frameless|200px]]
<!--T:70-->
[[File:fall-of-caldeum-2.png|frameless|200px]]
 
[[File:Canyon-of-sescheron-3.png|frameless|200px]]
<!--T:71-->
[[File:fall-of-caldeum-3.png|frameless|200px]]
</div>
</div>
 
==== [[File:Map_Icon_Pandemonium_CitadelMap_Icon_Kehjistan_Marketplace.png| ]] PandemoniumKehjistan CitadelMarketplace ==== <!--T:72-->
<div style="display:flex;">
<div style="display:flex; flex-direction:column; max-width:fit-content;">
{| class="wikitable sortable"
! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
| Dark LordFeeder || || 50 || 50 || 2575 || 7545 || <span class="emphasis">135110</span> || Undead || 7550
|-
| ProwlingFire DeadTower || 5040 || 50 || || 50 || 6585 || 90<span class=emphasis>1000</span> || Undead || 660
|-
| FlayerFlying Scimitar || 25 || 2550 || 2575 || 25 || <span class="emphasis">130</span> || 5075 || Demon || 1000
|-
| DamnedGhoul Lord || 2530 || || 5085 || <span class="emphasis">140</span>25 || 60 || 2550 || DemonUndead || 75
|-
| Stygian FuryInvader || <span class="emphasis">100</span>25 || 25 || 2550 || 6665 || 50 || 25 || Demon || 7566
|-
| Temple GuardUnraveler || 2533 || 50 || 5035 || 7520 || 2550 || 2550 || Undead || 10033
|-
| BloodVile BringerArcher || 5015 || || 35 || 90 || <span class="emphasis">140130</span> || 25 || 50 || 50 || Demon || 100
|-
| DarkVile Commander AlmaHunter || 5020 || 5020 || 7533 || 7533 || 75 || 7520 || Demon || 20100
|-
| Overlord Aerlynn || 50 || 50 || 75 || 75 || 75 || 75 || Demon || 20
|-
| Devilkin Slave || 50 || 50 || 75 || 75 || 75 || 75 || Demon || 50
|}
<div style="max-width:fit-content">
* Devilkin Slaves are minions of Aerlynn
* 6 monster types are chosen from the 7 possibilities during map generation
</div>
</div>
<div style="display:flex; flex-direction: column; margin:0.5em 0 0 1em; box-sizing:border-box;">
 
[[File:kehjistan-marketplace.png|frameless|200px]]
</div>
</div>
 
==== [[File:Map_Icon_Pandemonium_Citadel.png| ]] Pandemonium Citadel ====
<div style="display:flex;">
<div style="display:flex; flex-direction:column; max-width:fit-content;">
{| class="wikitable sortable"
! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
| Blood Bringer || 50 || || <span class=emphasis>140</span> || || 50 || 50 || || 100
|-
| Damned || 25 || || 50 || 85 || || 25 || Demon || 75
|-
| Dark Lord || || 50 || 50 || 25 || 75 || 90 || Undead || 75
|-
| Flayer || || 25 || 25 || 50 || <span class=emphasis>130</span> || 50 || Demon || 100
|-
| Prowling Dead || 50 || || || 50 || 65 || 90 || Undead || 66
|-
| Stygian Fury || <span class=emphasis>100</span> || 25 || 25 || 66 || 50 || 25 || Demon || 75
|-
| Temple Guard || 25 || || 50 || 75 || 25 || 45 || || 100
|-
| Dark Commander Alma || 50 || 50 || 75 || 75 || 75 || 75 || Demon || 20
|}
</div>
<div style="display:flex; flex-direction:column; margin:0.5em 0 0 1em; box-sizing:border-box;">
 
<!--T:73-->
[[File:pandemonium-citadel-1.png|frameless|200px]]
 
<!--T:74-->
[[File:pandemonium-citadel-2.png|frameless|200px]]
 
<!--T:75-->
[[File:pandemonium-citadel-3.png|frameless|200px]]
</div>
</div>
 
==== [[File:Map_Icon_Canyon_of_SescheronMap_Icon_Phlegethon.png| ]] Canyon of SescheronPhlegethon ==== <!--T:76-->
<div style="display:flex;">
<div style="display:flex; flex-direction:column; max-width:fit-content;">
{| class="wikitable sortable"
! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
| FrozenCouncil AbyssMember || 30 || 25 || 33 || 2580 || 8033 || 33 || Demon || 10066
|-
| CliffDemon LurkerImp || 25 || || 8025 || <span class="emphasis">160100</span> || 25 || 33 || || Demon || 75100
|-
| Doom KnightFallen || 5015 || 25 || <span class="emphasis">110</span>25 || || 2040 || 50 || UndeadDemon || 3375
|-
| OblivionFallen KnightShaman || 15 || 25 || 6050 || 6090 || <span class="emphasis">180</span>0 || 7550 || UndeadDemon || 3366
|-
| Serpent MagusFetish || 4025 || 7025 || 3350 || 50 || 50 || 6050 || Demon || 50100
|-
| OverlordHell Cat || 15 || 25 || 33 || 2050 || 6080 || 25 || Demon || 100
|-
| SoulHell Killer ''(melee)''Slinger || 10 || 25 || 3325 || <span class="emphasis">110</span>50 || 330 || 5025 || Demon || 100
|-
| SoulHell Killer ''(ranged)''Spawn || 5033 || 25 || 50 || 25 || 50 || <span class="emphasis">110</span>75 || Demon || 10075
|-
| ShatteredMoon SoulLord || 50 || 50 || 7525 || 7550 || 7550 || 750 || || 075
|-
| Siege Beast || 75 || || <span class=emphasis>140</span> || 33 || 50 || || || 100
|-
| Unholy Corpse || 50 || 50 || 0 || 25 || 0 || <span class=emphasis>120</span> || Undead || 66
|-
| Lieutenant of Sin || 20 || 20 || 50 || 50 || 50 || 50 || Demon || 20
|}
<div style="max-width:fit-content">
* 6 monster types are chosen from the 8 possibilities during map generation
</div>
</div>
<div style="display:flex; flex-direction: column; margin:0.5em 0 0 1em; box-sizing:border-box;">
 
[[File:phlegethon-1.png|frameless|200px]]
<!--T:77-->
[[File:Canyon-of-sescheron-1.png|frameless|200px]]
 
[[File:phlegethon-2.png|frameless|200px]]
<!--T:78-->
[[File:Canyon-of-sescheron-2.png|frameless|200px]]
 
[[File:phlegethon-3.png|frameless|200px]]
<!--T:79-->
[[File:Canyon-of-sescheron-3.png|frameless|200px]]
</div>
</div>
 
==== [[File:Map_Icon_Kehjistan_MarketplaceMap_Icon_Ruined_Cistern.png| ]] KehjistanRuined MarketplaceCistern ==== <!--T:80-->
<div style="display:flex;">
<div style="display:flex; flex-direction:column; max-width:fit-content;">
{| class="wikitable sortable"
! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
| InvaderBog Creature || 2515 || || 5065 || 50 || 55 || 50 || || 6675
|-
| FlyingDried ScimitarCorpse || 2550 || 50 || 50 || 50 || 65 || 75<span class=emphasis>140</span> || Undead || 033
|-
| Vile HunterGorebelly || 20 || 20 || 3330 || 3350 || 9060 || 20 || Demon || 100
|-
| FeederReturned Mage || 33 || || 40 || 75 || 4550 || <span class="emphasis">110</span>75 || Undead || 500
|-
| Fire TowerSalamander || 40 || 50 || || 50 || 85 || <span class="emphasis">1000115</span> || || 0 || 50
|-
| Ghoul Lord || 30Strangler || 60 || <span class="emphasis">170125</span> || 25 || 6075 || 50 || 45 || Undead || 7533
|-
| Vile Archer || 15 || || 3375 || <span class="emphasis">120</span>25 || 9025 || 25 || Demon || 100
|-
| UnravelerVile Hunter || 3320 || <span class="emphasis">100</span>20 || 2045 || 2033 || 50 || 50 || UndeadDemon || 33100
|-
| OverlordAncient AerlynnCistern Hydra (fire) || 5020 || 5020 || 7550 || 7550 || 7550 || 7550 || Demon || 20
|-
| ''DevilkinAncient Slave''Cistern Hydra (poison) || 5020 || 5020 || 7550 || 7550 || 7550 || 7550 || Demon || 5075
|}
<div style="max-width:fit-content">
* The fire Hydra head is considered the boss and drops loot accordingly - the poison Hydra heads are considered its minions
* 6 monster types are chosen from the 8 possibilities during map generation
* Devilkin Slaves are minions of Aerlynn
</div>
</div>
<div style="display:flex; flex-direction: column; margin:0.5em 0 0 1em; box-sizing:border-box;">
 
[[File:Ruined-cistern-1.png|frameless|200px]]
<!--T:81-->
 
[[File:kehjistan-marketplace.png|frameless|200px]]
[[File:Ruined-cistern-2.png|frameless|200px]]
 
[[File:Ruined-cistern-3.png|frameless|200px]]
</div>
</div>
 
==== [[File:Map_Icon_Sanatorium.png| ]] Sanatorium ====
=== Tier 4 (Dungeons) === <!--T:82-->
<div style="display:flex;">
Dungeons have an area level of 90
<div style="display:flex; flex-direction:column; max-width:fit-content;">
{| class="wikitable sortable"
! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
| Blood Lord || || 33 || <span class=emphasis>130</span> || 50 || 33 || 50 || || 75
|-
| Death Mauler || 33 || || 50 || 50 || 65 || || || 75
|-
| Ghoul Lord || 30 || || 33 || 25 || <span class=emphasis>130</span> || 75 || Undead || 75
|-
| Gloam || 60 || 35 || || 75 || || 85 || Undead || 0
|-
| Vile Archer || 15 || 20 || 65 || || 25 || 25 || Demon || 100
|-
| Vile Hunter || 20 || 20 || 30 || 45 || 65 || 25 || Demon || 100
|-
| Vile Lancer || 45 || 15 || 45 || 35 || 25 || 25 || Demon || 100
|-
| The Guardian || 20 || 20 || 50 || 50 || 50 || 50 || Undead || 20
|}
</div>
<div style="display:flex; flex-direction:column; margin:0.5em 0 0 1em; box-sizing:border-box;">
 
[[File:sanatorium-1.png|frameless|200px]]
<!--T:83-->
Dungeon monsters grant 200% more experience and have 75% curse reduction
 
[[File:sanatorium-2.png|frameless|200px]]
<!--T:101-->
Dungeons each use the same pool of monster types, of which 7 are chosen from the 8 possibilities during map generation. Common monster types: Gloam, Misshapen, Succubus, Unholy Corpse, Death Lord, Huntress, Night Lord, Blood Bringer
 
[[File:sanatorium-3.png|frameless|200px]]
<!--T:102-->
</div>
Blood Bringers move slowly and deal "lethal damage" - beware!
</div>
 
==== [[File:Map_Icon_Throne_of_Insanity.png| ]]Throne of Insanity ====
<!--T:103-->
<div style="display:flex;">
Most immunities of dungeon enemies cannot be broken by conventional means since their resistances are so high - breaking 180% resistances requires combining multiple high level skills such as level 38 [[Conviction]] (-43%), level 37 [[Lower Resist]] (-23%), and level 36 [[Static Field]] (-15%)
<div style="display:flex; flex-direction:column; max-width:fit-content;">
{| class="wikitable sortable"
! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
| Balrog || 50 || 20 || <span class=emphasis>130</span> || 25 || 45 || 75 || Demon || 66
|-
| Demon Rascal || || 75 || 50 || 25 || || 50 || Demon || 100
|-
| Doom Caster || 50 || 25 || 25 || 65 || 90 || || Undead || 33
|-
| Flesh Archer || 15 || || || 45 || 50 || 25 || Demon || 100
|-
| Flesh Hunter || 40 || 20 || || 50 || 65 || 20 || Demon || 100
|-
| Flesh Lancer || 45 || || || 45 || 50 || 25 || Demon || 100
|-
| Hell Spawn || 33 || || <span class=emphasis>115</span> || 15 || 33 || 15 || Demon || 75
|-
| Hell Whip || 40 || || 50 || 85 || || || Demon || 100
|-
| Swamp Dweller || 15 || || 75 || || 25 || <span class=emphasis>115</span> || || 75
|-
| Indio the Insane || 20 || 20 || 50 || 50 || 50 || 50 || Undead || 20
|}
</div>
<div style="display:flex; flex-direction:column; margin:0.5em 0 0 1em; box-sizing:border-box;">
 
[[File:throne-of-insanity-1.png|frameless|200px]]
<!--T:84-->
Dungeon bosses each have a 1/20 chance to drop a [[Maps#Modification|Horadrim Scarab]] and a 1/1000 chance to drop exclusive unique items that otherwise can only be dropped by [[Monsters#Diablo-Clone|Diablo-Clone]] or [[Monsters#Rathma|Rathma]] ([[Overlord's Helm]], [[Dark Abyss]], [[Itherael's Path]], [[Hadriel's Hand]], [[Aidan's Scar]], [[The Third Eye]], [[Band of Skulls]], [[Cage of the Unsullied]])
 
[[File:throne-of-insanity-2.png|frameless|200px]]
==== [[File:Map_Icon_Cathedral_of_Light.png| ]] Cathedral of Light ==== <!--T:85-->
 
[[File:throne-of-insanity-3.png|frameless|200px]]
</div>
</div>
 
 
=== Tier 4 (Dungeons) ===
Dungeons have a zone level of 90
 
Dungeon monsters grant 200% more experience, have 75% curse reduction, and are treated as prime evils.
 
Blood Bringers move slowly and deal "lethal damage" - beware!
 
Dungeon bosses each have a 1/20 chance to drop a [[Maps#Modification|Horadrim Scarab]]. They drop approximately 3x the loot of map bosses. Accessing the second boss of each dungeon requires defeating the first boss beforehand.
 
<!--
==== [[File:Map_Icon_Cathedral_of_Light.png| ]] Cathedral of Light ====
<div style="display:flex;">
<div style="flex-direction:column; max-width:fit-content;">
{| class="wikitable sortable"
! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
| Gloam || 15 || <span class="emphasis">180</span> || || 25 || 25 || <span class="emphasis">180</span> || Undead || 0
Line 1,072 ⟶ 1,170:
|}
<div style="max-width:fit-content">
* Currently disabled - new dungeons of this type cannot be obtained
* Flying Scimitars only appear from terrain objects such as barrels
* Canight the Corrupted is in a separate area within the dungeon called the Cathedral Basement
* Madness & Hysteria are minions of Canight and are immune until Canight has been defeated
</div>
</div>
<div style="display:flex; flex-direction: column; margin:0.5em 0 0 1em; box-sizing:border-box;">
 
<!--T:86-->
[[File:cathedral-of-light-1.png|frameless|200px]]
 
<!--T:87-->
[[File:cathedral-of-light-2.png|frameless|200px]]
 
<!--T:88-->
[[File:cathedral-of-light-3.png|frameless|200px]]
 
<!--T:89-->
[[File:cathedral-of-light-basement.png|frameless|200px]]
</div>
</div>
-->
* The Cathedral Basement has fewer possible monster types and 3 will be chosen from 5 possibilities (Spear Cat, Succubus, Unholy Corpse, Death Lord, Huntress), but the area is small enough that even the chosen types may not appear
 
==== [[File:Map_Icon_Plains_of_Torment.png| ]] Plains of Torment ==== <!--T:90-->
<div style="display:flex;">
<div style="flex-direction:column; max-width:fit-content;">
{| class="wikitable sortable"
! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
| Gloam || 15 || <span class="emphasis">180</span> || || 25 || 25 || <span class="emphasis">180</span> || Undead || 0
Line 1,127 ⟶ 1,219:
|}
<div style="flex-direction:column; max-width:fit-content">
* SpectersCanight alwaysthe spawnCorrupted is in additiona toseparate thezone commonwithin the dungeon monstercalled the Pit of typesDespair
* Canight the Corrupted is in a separate area within the dungeon called the Pit of Despair
* Madness & Hysteria are minions of Canight and are immune until Canight has been defeated
</div>
</div>
<div style="display:flex; flex-direction: column; margin:0.5em 0 0 1em; box-sizing:border-box;">
 
<!--T:91-->
[[File:Plains-of-torment-1.png|frameless|200px]]
 
<!--T:92-->
[[File:Plains-of-torment-2.png|frameless|200px]]
 
<!--T:93-->
[[File:Plains-of-torment-3.png|frameless|200px]]
 
<!--T:94-->
[[File:Pit-of-despair.png|frameless|200px]]
</div>
</div>
 
==== [[File:Map_Icon_Sanctuary_of_Sin.png| ]] Sanctuary of Sin ==== <!--T:98-->
<div style="display:flex;">
<div style="display:flex; flex-direction:column; max-width:fit-content;">
{| class="wikitable sortable"
! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
| Gloam || 15 || <span class="emphasis">180</span> || || 25 || 25 || <span class="emphasis">180</span> || Undead || 0
Line 1,175 ⟶ 1,262:
|}
<div style="flex-direction:column; max-width:fit-content">
* The Stygian Beast is in a separate areazone within the dungeon called the Black Abyss
* Stygian Horde monsters are minions of The Stygian Beast
</div>
</div>
<div style="display:flex; flex-direction: column; margin:0.5em 0 0 1em; box-sizing:border-box;">
[[File:sanctuary-of-sin1.png|frameless|200px]]
 
[[File:sanctuary-of-sin2.png|frameless|200px]]
 
[[File:sanctuary-of-sin3.png|frameless|200px]]
 
[[File:black-abyss.png|frameless|200px]]
</div>
</div>
 
<!-- ////////////// New T4 Map \\\\\\\\\\\\\\\\ -->
<!--
==== [[File:Map_Icon_Steppes_of_Daken-Shar.png| ]] Steppes of Daken-Shar ====
 
<div style="display:flex;">
<div style="display:flex; flex-direction:column; max-width:fit-content;">
{| class="wikitable sortable"
! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
| - || || || || || || || ||
|-
| - || || || || || || || ||
|-
| - || || || || || || || ||
|-
| - || || || || || || || ||
|-
| - || || || || || || || ||
|-
| - || || || || || || || ||
|-
| - || || || || || || || ||
|-
| - || || || || || || || ||
|-
| - || || || || || || || ||
|-
| - || || || || || || || ||
|}
<div style="flex-direction:column; max-width:fit-content">
* ?
</div>
</div>
<div style="display:flex; flex-direction:column; margin:0.5em 0 0 1em; box-sizing:border-box;">
[[File:Steppes-of-Daken-Shar.png|frameless|200px]]
 
[[File:Tombs-of-kanemith.png|frameless|200px]]
</div>
</div>
-->
 
=== Unique Maps ===
No monsters within unique maps are inherently immune to any damage types.
Unique maps cannot be corrupted.
 
==== [[File:Map_Icon_Fallen_Gardens.png| ]] Fallen Gardens ====
<div style="display:flex;">
<div style="flex-direction:column; max-width:fit-content;">
{| class="wikitable sortable"
! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
| Thrasher || 25 || || || 40 || 50 || 80 || || 75
|-
| Blood Wing || || 25 || 50 || 33 || || 45 || || 50
|-
| Bog Creature || 50 || || 45 || 50 || 45 || 35 || Demon || 66
|-
| Imp || 65 || 35 || 70 || 65 || 40 || || Demon || 100
|-
| Prowling Dead || || || 45 || 50 || 65 || 60 || Undead || 66
|-
| Strangler || 60 || 80 || 60 || 25 || 75 || 45 || Undead || 33
|-
| Rakanoth || 50 || 20 || 50 || 50 || 50 || 50 || Demon || 20
|-
| Iskatu || 30 || 20 || 50 || 50 || 50 || 50 || || 20
|-
| ''Vermin'' || 30 || 20 || 50 || 50 || 50 || 50 || || 0
|}
<div style="max-width:fit-content">
This is a tier 2 map so it has a zone level of 88 like other tier 2 maps.
 
Unique Attributes:
* Map Boss drops a Rainbow Facet
* Monsters have +2% chance of dropping Additional Jewels
Other Attributes:
* Monsters have +[50-100]% of Physical Damage as Extra Lightning Damage
* Monsters have [10-20]% Deadly Strike
* Monsters have [10-30]% Increased Maximum Life
* Monsters have +[50-100] Replenish Life
</div>
</div>
<div style="display:flex; flex-direction:column; margin:0.5em 0 0 1em; box-sizing:border-box;">
 
[[File:Fallen-gardens.png|frameless|200px]]
 
[[File:Diamond-gate.png|frameless|200px]]
</div>
</div>
 
==== [[File:Map_Icon_Zhar's_Sanctum.png| ]] Zhar's Sanctum ====
<div style="display:flex;">
<div style="flex-direction:column; max-width:fit-content;">
{| class="wikitable sortable"
! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
| Huntress || 40 || || 65 || 25 || 50 || 80 || || 100
|-
| Hell Swarm || 60 || 25 || 50 || 80 || || 65 || || 0
|-
| Heirophant || || 35 || 80 || 25 || 75 || 25 || || 100
|-
| Spear Cat || 40 || || 25 || 50 || 40 || 80 || || 100
|-
| Urdar || 35 || 20 || 30 || 75 || 80 || || Demon || 100
|-
| Jungle Hunter || 30 || || 25 || 85 || 45 || 95 || || 100
|-
| Returned || 40 || 50 || 85 || || 20 || 50 || Undead || 0
|-
| Guardian || 15 || 20 || || 75 || 80 || 50 || Undead || 33
|-
| Bog Creature || 65 || || 65 || 50 || 50 || 65 || || 75
|-
| Hell Temptress || 15 || 20 || 75 || 40 || 55 || || Demon || 75
|-
| Carver Shaman || 15 || 30 || 80 || 50 || 55 || 25 || Demon || 66
|-
| Night Lord || 35 || 40 || 40 || 25 || 85 || 65 || Undead || 75
|-
| Carver || 15 || 30 || 85 || 65 || 45 || 25 || Demon || 75
|-
| Reanimated Horde || 50 || || || 75 || 60 || 80 || Undead || 66
|-
| Crush Beast || 50 || || 50 || 45 || 20 || 50 || || 100
|-
| Infernal Alien || 20 || 20 || 50 || 50 || 50 || 50 || Demon || 75
|-
| Efreet Sajber || 20 || 20 || 50 || 50 || 50 || 50 || || 100
|-
| Ztaziz the Fragile || 20 || 20 || 50 || 50 || 50 || 50 || || 100
|-
| Zhar the Mad || 20 || 20 || 50 || 50 || 50 || 50 || || 0
|}
<div style="max-width:fit-content">
This is a tier 3 map so it has a zone level of 89 like other tier 3 maps.
 
Unique Attributes:
* Map Boss drops a Skill Charm
* Monsters have +[4-6]% chance of dropping Additional Charms
Other Attributes:
* Players have -[50-100] Drain Life
* Players have -10% to All Resistances
* Monsters have +[50-100]% of Physical Damage as Extra Poison Damage over 5 Seconds
* Players have -[20-30]% Faster Hit Recovery
* Monsters have [20-30]% Increased Maximum Life
 
The entrance zone has portals to 3 other zones, with a random one chosen to have a portal that<br>leads to Zhar the Mad.
 
Heirophants deal exceptionally high cold damage - beware!
</div>
</div>
<div style="display:flex; flex-direction:column; margin:0.5em 0 0 1em; box-sizing:border-box;">
 
[[File:Zhars-sanctum.jpg|frameless|200px]]
 
[[File:Hidden-waterways.jpg|frameless|200px]]
 
[[File:Colonnades-of-madness.jpg|frameless|200px]]
 
[[File:Counselors-causeway.jpg|frameless|200px]]
</div>
</div>
 
==== [[File:Map_Icon_Stygian_Caverns.png| ]] Stygian Caverns ====
<div style="display:flex;">
<div style="flex-direction:column; max-width:fit-content;">
{| class="wikitable sortable"
! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
| Grotesque || 55 || 20 || 30 || 50 || 25 || 65 || Demon || 50
|-
| Grotesque Wyrm || 25 || 20 || 55 || 40 || 35 || 70 || Demon || 50
|-
| Ice Boar || 25 || || 30 || 15 || 50 || 15 || || 75
|-
| Imp || 40 || 35 || 70 || 65 || 40 || 50 || Demon || 100
|-
| Death Mauler || 30 || || 65 || 50 || 65 || || || 75
|-
| Horror || 30 || 50 || 30 || 50 || 60 || 65 || Undead || 0
|-
| Doom Knight || 30 || 25 || 60 || 20 || 20 || 50 || Undead || 33
|-
| Corpse Spitter || 30 || || 25 || 55 || 20 || 75 || Demon || 75
|-
| Rot Walker || 50 || 20 || 40 || 30 || 65 || 40 || Undead || 66
|-
| Oblivion Knight || 35 || 25 || 60 || 60 || 55 || 45 || Undead || 33
|-
| Blood Lord || 25 || || 65 || 55 || 30 || || || 75
|-
| Cory the Imp || 50 || 30 || 80 || 40 || 40 || 80 || Demon || 66
|-
| Onion the Accused || 20 || 60 || 40 || 80 || 80 || 40 || || 75
|-
| Warlord of Blood || 20 || 20 || 50 || 50 || 50 || 50 || || 0
|}
<div style="max-width:fit-content">
This is a tier 3 map so it has a zone level of 89 like other tier 3 maps.
 
Unique Attributes:
* Map Boss drops a Corrupted Unique
* Monsters have +100% chance of dropping Corrupted Items
Other Attributes:
* Monsters have +[50-100]% of Physical Damage as Extra Fire Damage
* Players have -[5-10]% Chance to Block
* Monsters have [20-30]% Increased Velocity
* Monsters have [5-10]% Chance of Crushing Blow
* Monsters have [20-30]% Increased Maximum Life
</div>
</div>
<div style="display:flex; flex-direction:column; margin:0.5em 0 0 1em; box-sizing:border-box;">
 
[[File:Stygian-caverns.jpg|frameless|200px]]
 
[[File:Stronghold-of-acheron.jpg|frameless|200px]]
</div>
</div>
 
<!--T:104-->
<!-- spacing -->
 
<!--T:105-->
<!-- spacing -->
 
<!--T:106-->
<noinclude><span class="emphasis">Source of Information on this Page</span></noinclude>
 
<noinclude>See PD2's [https://github.com/BetweenWalls/PD2-Singleplayer/tree/main/Diablo%20II/ProjectD2/data/global/excel/modpacks/official text files] for updated info when game changes are made. Map affixes are in [https://github.com/BetweenWalls/PD2-Singleplayer/blob/main/Diablo%20II/ProjectD2/data/global/excel/modpacks/official/MagicPrefix.txt MagicPrefix.txt] and [https://github.com/BetweenWalls/PD2-Singleplayer/blob/main/Diablo%20II/ProjectD2/data/global/excel/modpacks/official/MagicSuffix.txt MagicSuffix.txt], and map monster info can be determined from [https://github.com/BetweenWalls/PD2-Singleplayer/blob/main/Diablo%20II/ProjectD2/data/global/excel/modpacks/official/Levels.txt Levels.txt] and [https://github.com/BetweenWalls/PD2-Singleplayer/blob/main/Diablo%20II/ProjectD2/data/global/excel/modpacks/official/MonStats.txt MonStats.txt]. The files are best viewed in table format since they are tab-delineated, so they should be opened with Microsoft Excel (or similar programs) or their text should be copy/pasted into a spreadsheet. For convenience, many of the game's text files are also saved on Google Drive: [https://drive.google.com/drive/folders/1kLTpnQ6NWD9G-9dki-4X8T_2ClGDik4o D2 Text File Tables].</noinclude>
<!--T:107-->
<noinclude>See PD2's [https://github.com/BetweenWalls/PD2-Singleplayer/tree/main/Diablo%20II/ProjectD2/data/global/excel/mods/official text files] for updated info when game changes are made. Map affixes are in [https://github.com/BetweenWalls/PD2-Singleplayer/blob/main/Diablo%20II/ProjectD2/data/global/excel/mods/official/MagicPrefix.txt MagicPrefix.txt] and [https://github.com/BetweenWalls/PD2-Singleplayer/blob/main/Diablo%20II/ProjectD2/data/global/excel/mods/official/MagicSuffix.txt MagicSuffix.txt], and map monster info can be determined from [https://github.com/BetweenWalls/PD2-Singleplayer/blob/main/Diablo%20II/ProjectD2/data/global/excel/mods/official/Levels.txt Levels.txt] and [https://github.com/BetweenWalls/PD2-Singleplayer/blob/main/Diablo%20II/ProjectD2/data/global/excel/mods/official/MonStats.txt MonStats.txt]. The files are best viewed in table format since they are tab-delineated, so they should be opened with Microsoft Excel (or similar programs) or their text should be copy/pasted into a spreadsheet. For convenience, many of the game's text files are also saved on Google Drive: [https://drive.google.com/drive/folders/1kLTpnQ6NWD9G-9dki-4X8T_2ClGDik4o D2 Text File Tables].</noinclude>
 
<!--T:108-->
<noinclude>If the files in these locations are not updated by others, you can extract them yourself from ''patch_d2.mpq'' (found in ''Diablo II/ProjectD2'') using an [http://www.zezula.net/en/mpq/download.html MPQ editor and D2 listfile] - the text files will be in ''/data/global/excel''.</noinclude>
 
<noinclude>If the files in these locations are not updated by others, you can extract them yourself from ''pd2data.mpq'' (found in ''Diablo II/ProjectD2'') using an [http://www.zezula.net/en/mpq/download.html MPQ editor and D2 listfile] - the text files will be in ''/data/global/excel''.</noinclude>
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