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* Dungeons (tier 4 maps) are very difficult group-based zones that offer more challenge for those interested.
This page has outdated monster stats for individual maps (from s9 changes)
== General Info ==
Tier 1 maps can rarely be found in Hell and Act 5 Nightmare. Maps are more commonly found from within map zones themselves, with each tier having a chance to drop higher tiered maps. Anya also rewards characters with a regular T1 map in Hell.
To open a map, right click it from your inventory in Harrogath (Hell
=== Map Events ===
Map zones have a
* <span class="d2-red">''Darkness itself wanders these lands...''</span>
: A '''Dark Wanderer''' appears and transforms into a random boss or super unique monster that has increased damage/health and drops extra [[Worldstone Shard|Worldstone Shards]] when killed. Up to 3 dark wanderers may appear per map event.
* <span class="d2-red">''Evil beckons you from the Void...''</span>
* <span class="d2-red">''An alternate dimension radiates dark energy...''</span>
: '''Horazon''' appears and creates a portal to a new map zone when defeated. The new map will be the same tier or 1 tier higher (up to T3) than the current map and will have the same map modifiers. The new map won't have additional events.
* <span class="d2-red">''A shrieking, mischievious laughter pierces your ears...''</span>
: A '''Treasure Fallen''' appears and flees from attacks, dropping some of their treasures each time they take significant damage. They can drop gems, runes (Um and below), maps, map orbs, and crafting infusions. Up to 3 treasure fallen may appear per map event.
* <span class="d2-red">''A faint humming keeps the darkness at bay...''</span>
: A '''Spire of Darkness''' appears and plunges the zone into darkness when clicked - shadow enemies spawn in unexplored areas and have a chance to drop [[Recipes#Portals|uber keys]]. The spire will appear relatively close to the entrance. The number of keys is capped at a maximum of 6 per map event, and the duration of the event is inversely correlated with how much of the map has been explored.
* <span class="d2-red">''You hear coins being counted nearby...''</span>
: '''Gheed''' appears and sells 5 unidentified unique items for 1 million gold each. The items may transform into their exceptional or elite versions when purchased.
* <span class="d2-red">''A mysterious altar vibrates with potential...''</span>
: An '''Altar of the Catalyst''' appears and spawns a boss monster nearby when clicked - defeating the monster will allow the altar to be used to create [[Maps#Modification|Catalyst Shards]].
=== Modification ===
Maps can be modified with several items via the Horadric Cube.
{| class="wikitable"
! Icon !! Item !! Additional Ingredients !! Effect
|-
| [[File:
|-
| [[File:
|-
| [[File:Angelic_Orb.png]] || Angelic Orb || Magic Map, Perfect Skull, Rune
|-
| [[File:
|-
| [[File:
|-
| [[File:
|-
| [[File:Arcane_Orb.png]] || Arcane Orb || Regular Map, Jewel || rowspan="2" | upgrades map (regular -> magic)
|-
| [[File:Infused_Arcane_Orb.png]] || Infused Arcane Orb || Regular Map
|-
| [[File:Orb_of_Destruction.png]] || Orb of Destruction || Magic/Rare Map || downgrades map (to regular)
|-
| [[File:Orb_of_Fortification.png]] || Orb of Fortification || Magic/Rare Map || halves number of map monsters and doubles loot/experience gained from them - these ''fortified'' monsters have doubled life and deal 20% extra damage (does not affect event monsters)
|-
| [[File:Cartographer's_Orb.png]] || Cartographer's Orb || 3 T1/T2 Maps of same tier || combines 3 maps into one of a higher tier
|-
| [[File:Horadrim_Scarab.png]] || Horadrim Scarab || T3 Map || turns a T3 map into a random rare dungeon
|-
| [[File:
|-
| [[File:Standard_of_Heroes.png]] || Standard of Heroes || Magic/Rare/Unique Map/Dungeon || adds ''heroic'' bonuses: +10% Experience, +20% Monster Density, +20% Magic and Gold Find
|-
| [[File:Worldstone_Shard.png]] || Worldstone Shard || Magic/Rare Map/Dungeon || adds a [[Corruptions#Map_Corruptions | corruption modifier]]
|}
{| class="wikitable"
! Ingredients !! Result
|-
| Horadrim Orb + Perfect Gem + Rune || Infused Horadrim Orb
|-
| Angelic Orb + Perfect Skull + Rune || Infused Angelic Orb
|-
| Zakarum Orb + Jewel + Rune || Infused Zakarum Orb
|-
| Arcane Orb + Jewel || Infused Arcane Orb
|-
| 3 Maps of same tier (any rarity) || Random map of same tier (regular)
|-
| 3 Dungeons || Random dungeon (rare)
|}
=== Affixes ===
Map affixes affect bonus experience, monster density, and magic/gold find.
Most affixes have 3 tiers of attribute ranges, with each tier becoming available at the corresponding map tier - T2 maps can roll the first two ranges and T3 maps can roll any of the three. This means higher tier maps can have greater monster density and provide more experience and magic/gold find.
* Average rare map values
** T1: +71% density, +14% experience, +50% extra magic/gold
** T2: +78% density, +16% experience, +75% extra magic/gold
** T3: +85% density, +18% experience, +100% extra magic/gold
* Maximum values of each type without modifications (a single map cannot get more than one of these at a time)
** T1: +130% density, +38% experience, +170% extra magic/gold
** T2: +155% density, +46% experience, +240% extra magic/gold
** T3: +180% density, +54% experience, +320% extra magic/gold
Dungeon attribute ranges always use the T3 ranges, and some affixes will not spawn for dungeons.
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! <span style="color:#F9C666;">Affix</span> !! <span style="color:#F9C666;">P/S</span> !! <span style="color:#F9C666;">Attributes</span> !! <span style="color:#F9C666">X Range</span> !! <span style="color:#F9C666">Exp</span> !! <span style="color:#F9C666">Density</span> !! <span style="color:#F9C666">MF/GF</span> !! <span style="color:#F9C666">Notes</span>
|-
| Cracking || S || Players have -X% Enhanced Defense || 20-30<br>30-40<br>40-50 || ||
|-
| Fumbling || S || Players have -X% Chance to Block || 10-20<br>20-30<br>30-40 || ||
|-
| Imbalance || S || Players have -X% Faster Hit Recovery || 10-20<br>20-30<br>30-40 || 3-4<br>4-5<br>5-6 ||
|-
| Hindrance || S || Players have -X% to All Resistances || 10-15<br>15-20<br>20-25 || 4-5<br>5-6<br>6-7 || || 15-20<br>30-35<br>50-55 ||
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| Warding || S || Monsters have X% Curse Duration Reduction || 20-40<br>40-60<br>60-80 || 5-6<br>6-7<br>7-8 || || 20-25<br>35-40<br>50-55 || T1-T3 maps only
|-
| Leech || S || Monsters have X% Increased Maximum Life<br>Monsters have X% Life Stolen per Hit || 10-15<br>15-20<br>20-25 || 5-6<br>6-7<br>7-8 ||
|-
| Health || S || Monsters have X% Increased Maximum Life ||
|-
| Large || P || Monsters have X% Increased Maximum Life ||
|-
| Fast || P || Monsters have +X% Increased Cast and Attack Speed || 40-60<br>60-80<br>80-100 || 3-4<br>4-5<br>5-6 ||
|-
| Swiftness || S || Monsters have X% increased Velocity || 20-30<br>30-40<br>40-50 || 3-4<br>4-5<br>5-6 ||
|-
| Protection || S || Monsters take X Reduced Physical Damage || 100-200<br>300-400<br>500-600 || ||
|-
| Resilience || S || Monsters have +X% Faster Hit Recovery || 40-60<br>60-80<br>80-100 || ||
|-
| Silver || P || Monsters have +X% Attack Rating and Chance to Pierce || 30-50<br>50-70<br>70-90 || ||
|-
| Crushing || P || Monsters have X% Chance of Crushing Blow || 15-25<br>25-35<br>35-45 || ||
|-
| Bloody || P || Monsters have X% Chance of Open Wounds || 5-10<br>10-15<br>15-20 || 4-5<br>5-6<br>6-7 || || 5-10<br>20-25<br>35-40 ||
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| Regeneration || S || Monsters have +X Replenish Life || 1024-1560<br>1560-2048<br>2048-2560 || 3-4<br>4-5<br>5-6 || || 20-25<br>35-40<br>50-55 ||
|-
| Flaming || P || Monsters have +X% to Fire Skill Damage || 5-10<br>10-15<br>15-20 || 3-4<br>4-5<br>5-6 ||
|-
| Hibernal || P || Monsters have +X% to Cold Skill Damage || 5-10<br>10-15<br>15-20 || ||
|-
| Static || P || Monsters have +X% to Lightning Skill Damage || 5-10<br>10-15<br>15-20 || 3-4<br>4-5<br>5-6 ||
|-
| Toxic || P || Monsters have +X% to Poison Skill Damage || 5-10<br>10-15<br>15-20 || ||
|-
| Smoking || P || Monsters have +X% of Physical Damage as Extra Fire Damage || 60-80<br>70-90<br>80-100 || ||
|-
| Chilling || P || Monsters have +X% of Physical Damage as Extra Cold Damage || 60-80<br>70-90<br>80-100 || ||
|-
| Sparking || P || style="font-size:95%;" | Monsters have +X% of Physical Damage as Extra Lightning Damage || 60-80<br>70-90<br>80-100 || ||
|-
| Poisonous || P || style="font-size:80%;" | Monsters have +X% of Physical Damage as Extra Poison Damage over 5 seconds || 123-163<br>143-184<br>163-205 || ||
|-
| Runic || P || Monsters have +X% of Physical Damage as Extra Magic Damage || 8-10<br>10-12<br>12-14 || ||
|-
| Crimson || S || Monsters have X% Fire Absorb || 4-6<br>6-8<br>8-10 || 3-4<br>4-5<br>5-6 ||
|-
| Azure || S || Monsters have X% Cold Absorb || 4-6<br>6-8<br>8-10 || 3-4<br>4-5<br>5-6 ||
|-
| Opal || S || Monsters have X% Lightning Absorb || 4-6<br>6-8<br>8-10 || 3-4<br>4-5<br>5-6 ||
|-
| Tangerine || S || Monsters have X% Magic Absorb || 4-6<br>6-8<br>8-10 || 3-4<br>4-5<br>5-6 ||
|-
| Splashing || P || Monsters Melee Attacks Deal Splash Damage || || ||
|-
| Stygian || P || Map contains Stygian Dolls || || ||
|-
| Lustful || P || Map contains Succubus Witches || || ||
|-
| Vampiric || P || Map contains Vampire Lords || || ||
|-
| Bovine || P || Map contains Hell Bovines || || ||
|-
| Reanimated || P || Map contains Reanimated Horde || || ||
|-
| Ghastly || P || Map contains Ghosts || || ||
|-
| Souless || P || Map contains Burning Souls || || ||
|-
| Shamanic || P || Map contains Fetishes || || ||
|-
| Shrieking || P || Map contains Shrieking Terrors || || ||
|-
| Smith || S || Monsters have X% chance to drop additional weapons || 1, 2, 3 || || || || ½ frequency, T1-T3 maps only
|-
| Armorer || S || Monsters have X% chance to drop additional armor || 1, 2, 3 || || || || ½ frequency, T1-T3 maps only
|-
| Crafter || S || Monsters have X% chance to drop additional jewelry & charms || 1, 2, 3 || || || || ¼ frequency, T1-T3 maps only
|-
| Champion's || P || ''Monster Rarity'' +X% || 30-40<br>40-50<br>50-60 || || || ||
|-
| Duplicated || P ||
|-
| Adventurer || S ||
|}
* In-game attribute ranges for maps are often [[Bugs|incorrect]] since there are so many affixes with the same three attributes and ranges only show the widest range for any given attribute, rather than the range for specific affixes on the item - this is especially apparent when multiple affixes add the same attributes.
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|+ style="white-space:nowrap; text-align:left;" | <strong>Resistances of Monsters Added by Affixes</strong>
|-
!
|-
| Stygian Doll || 33 || || 25 || || 33 || 80 || Undead || 33
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| Shrieking Terror || 35 || 25 || 25 || 40 || 80 || 25 || || 75
|}
[[Maps#Unique_Maps|Unique maps]] use some of the above affixes but also have special attributes which are unique to them. All the affixes for each unique map are listed in their own sections below.
=== Immunes ===
Unique maps don't have any inherently immune monsters. Dungeons, on the other hand, all have at least one monster with 140 resistance to each damage type. Other maps are listed below:
{| class="wikitable sortable"
|+ style="white-space:nowrap; text-align:left;" | <strong>Highest Immunities per Map</strong>
! Tier !! Map !! Phys !! Magic !! Fire !! Light !! Cold !! Poison
|-
| rowspan="7" | T1
| [[Maps#Arreat_Battlefield|Arreat Battlefield]] || || || <span class=d2-red>130</span> || <span class=d2-yellow>100</span> || ||
|-
| [[Maps#Fall_of_Caldeum|Fall of Caldeum]] || || || || <span class=d2-yellow>100</span> || <span class=d2-blue>130</span> ||
|-
| [[Maps#Horazon's_Memory|Horazon's Memory]] || || || <span class=d2-red>135</span> || * || <span class=d2-blue>130</span> || *
|-
| [[Maps#Royal_Crypts|Royal Crypts]] || || <span class=d2-orange>150</span> || || || <span class=d2-blue>125</span> || <span class=d2-green>105</span>
|-
| [[Maps#Sewers_of_Harrogath|Sewers of Harrogath]] || || || || <span class=d2-yellow>135</span> || || <span class=d2-green>125</span>
|-
| [[Maps#Shadows_of_Westmarch|Shadows of Westmarch]] || <span class=d2-gold>100</span> || || || || || <span class=d2-green>135</span>
|-
| [[Maps#Torajan_Jungle|Torajan Jungle]] || || || <span class=d2-red>125</span> || <span class=d2-yellow>105</span> || ||
|-
| rowspan="6" | T2
| [[Maps#Ancestral_Trial|Ancestral Trial]] || || || || <span class=d2-yellow>130</span> || || <span class=d2-green>120</span>
|-
| [[Maps#Bastion_Keep|Bastion Keep]] || <span class=d2-gold>110</span> || || <span class=d2-red>125</span> || || <span class=d2-blue>130</span> ||
|-
| [[Maps#Lost_Temple|Lost Temple]] || || || <span class=d2-red>120</span> || || <span class=d2-blue>110</span> ||
|-
| [[Maps#River_of_Blood|River of Blood]] || || <span class=d2-orange>100</span> || || || <span class=d2-blue>180</span> || <span class=d2-green>130</span>
|-
| [[Maps#Ruins_of_Viz-Jun|Ruins of Viz-Jun]] || || || <span class=d2-red>130</span> || <span class=d2-yellow>120</span> || ||
|-
| [[Maps#Tomb_of_Zoltun_Kulle|Tomb of Zoltun Kulle]] || <span class=d2-gold>105</span> || || || <span class=d2-yellow>120</span> || || <span class=d2-green>110</span>
|-
| rowspan="9" | T3
| [[Maps#Ashen_Plains|Ashen Plains]] || || <span class=d2-orange>120</span> || || || <span class=d2-blue>130</span> || <span class=d2-green>130</span>
|-
| [[Maps#Blood_Moon|Blood Moon]] || || || || || ||
|-
| [[Maps#Canyon_of_Sescheron|Canyon of Sescheron]] || <span class=d2-gold>120</span> || || <span class=d2-red>130</span> || || || <span class=d2-green>110</span>
|-
| [[Maps#Kehjistan_Marketplace|Kehjistan Marketplace]] || || || <span class=d2-red>125</span> || || <span class=d2-blue>130</span> || <span class=d2-green>105</span>**
|-
| [[Maps#Pandemonium_Citadel|Pandemonium Citadel]] || <span class=d2-gold>100</span> || || || <span class=d2-yellow>135</span> || || <span class=d2-green>130</span>
|-
| [[Maps#Phlegethon|Phlegethon]] || || || <span class=d2-red>140</span> || <span class=d2-yellow>125</span> || ||
|-
| [[Maps#Ruined_Cistern|Ruined Cistern]] || || <span class=d2-orange>125</span> || <span class=d2-red>135</span> || || <span class=d2-blue>115</span> ||
|-
| [[Maps#Sanatorium|Sanatorium]] || || || || <span class=d2-yellow>125</span> || || <span class=d2-green>130</span>
|-
| [[Maps#Throne_of_Insanity|Throne of Insanity]] || || || || <span class=d2-yellow>130</span> || <span class=d2-blue>130</span> ||
|-
|}
: <nowiki>*</nowiki> Lightning Spires have <span class=d2-yellow>100</span> lightning resistance and <span class=d2-green>1000</span> poison resistance
: <nowiki>**</nowiki> Fire Towers have <span class=d2-green>1000</span> poison resistance
== Individual Maps ==
For each map, monsters are listed with their resistances, type, and drain effectiveness. Drain effectiveness is the percentage applied to life and mana returned by ''"% Life Stolen per Hit"'' and ''"% Mana Stolen per Hit"''.
Map bosses are treated as [[Monsters#Prime_Evils|prime evils]].
=== Tier 1 ===
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<div style="display:flex; flex-direction:column; max-width:fit-content;">
{| class="wikitable sortable"
!
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| Afflicted || 25 || 30 || || <span class=emphasis>100</span> || 25 || 25 || Demon || 75
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|}
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[[File:arreat-battlefield-1.png|frameless|200px]]
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| Cantor || 10 || || 25 || 50 || 50 || 20 || || 100
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[[File:horazons-memory.png|frameless|200px]]
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| King Leoric || 20 || 20 || 50 || 50 || 50 || 50 || Undead || 20
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| Decaying Guard || 20 || 20 || 50 || 50 || 50 || 50 || Undead || 20
|}
<div style="max-width:fit-content">
* Decaying Guards are minions of King Leoric
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| Blood Maggot Egg || <span class=emphasis>180</span> || <span class=emphasis>180</span> || <span class=emphasis>180</span> || <span class=emphasis>180</span> || <span class=emphasis>180</span> || || || 33
|-
| Blood Maggot Young || 20 || 20 || 50 || 50 || 50 || 50 || || 50
|}
<div style="max-width:fit-content">
* Blood Maggot Young monsters are minions of The Great Worm
</div>
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[[File:torajan-jungle-1.png|frameless|200px]]
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| Bone Mage || || 25 || 50 || || 65 || 50 || Undead || 0
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[[File:Ancestral-trial-1.jpeg|frameless|200px]]
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! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
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| Giant Lamprey Young || || || || || || 80 || || 50
|-
| Hell Temptress || || || 50 || 50 || 50 || 75 || Demon || 75
|-
| Moon Clan || 50 || || 75 || || 85 || 45 || Demon || 80
|-
| Sand Raider || 25 || 25 || 50 || 50 || || 33 || || 66
|-
| Johnathan<br>the Damned || 20 || 20 || 50 || 50 || 50 || 50 || Undead || 0
|}
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[[File:Lost-temple-1.png|frameless|200px]]
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[[File:Lost-temple-3.png|frameless|200px]]
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==== [[File:Map_Icon_River_of_Blood.png| ]] River of Blood ====
<div style="display:flex;">
<div style="display:flex; flex-direction:column; max-width:fit-content;">
{| class="wikitable sortable"
! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
|
|-
|
|-
| Death Mauler || 33 || || 50 || 85 || 50 || || || 75
|-
| Doom Knight || 33 || || <span class=emphasis>125</span> || 20 || 20 || 50 || Undead || 33
|-
| Flesh Beast || 25 || || || || <span class=emphasis>140</span> || || Demon || 50
|-
| Flesh Spawner || 66 || <span class=emphasis>100</span> || || || 80 || || Demon || 50
|-
| Minion of Destruction || 50 || || 90 || 33 || 50 || 95 || Demon || 50
|-
| Oblivion Knight || 33 || 25 || 60 || 60 || <span class=emphasis>180</span> || 75 || Undead || 33
|-
| Skeleton Archer || 40 || 50 || 33 || 40 || 33 || 80 || Undead || 0
|-
| Zealot || 10 || || 25 || 80 || 33 || 20 || || 100
|-
| Avunaos the Rotten || 20 || 20 || 50 || 50 || 50 || 50 || Undead || 20
|-
| Belial Lord of Lies || 20 || 20 || 50 || 50 || 50 || 50 || Demon || 20
|-
| Blood Golem || 20 || 20 || 50 || 50 || 50 || 50 || Undead || 20
|}
<div style="max-width:fit-content">
*
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| Black Lancer || 0 || || 25 || <span class=emphasis>120</span> || 25 || 25 || Demon || 100
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[[File:ruins-of-viz-jun-1.png|frameless|200px]]
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</div>
<div style="display:flex; flex-direction:
[[File:
[[File:
[[File:
[[File:Tomb-of-zoltun-kulle-4.png|frameless|200px]]
</div>
</div>
Line 701 ⟶ 813:
<div style="display:flex; flex-direction:column; max-width:fit-content;">
{| class="wikitable sortable"
!
|-
| Black Raptor || || || 65 || || 45 || || || 100
Line 722 ⟶ 834:
|}
</div>
<div style="display:flex; flex-direction:
Line 737 ⟶ 849:
<div style="flex-direction:column; max-width:fit-content;">
{| class="wikitable sortable"
!
|-
| Hell Bovine || 50 || 33 || 65 || 65 || 65 || 65 || || 66
Line 747 ⟶ 859:
</div>
</div>
<div style="display:flex; flex-direction:
[[File:blood-moon-1.png|frameless|200px]]
Line 761 ⟶ 873:
<div style="display:flex; flex-direction:column; max-width:fit-content;">
{| class="wikitable sortable"
!
|-
| Cliff Lurker || 25 || || 80 || <span class=emphasis>160</span> || || || || 75
Line 782 ⟶ 894:
|}
</div>
<div style="display:flex; flex-direction:
[[File:Canyon-of-sescheron-1.png|frameless|200px]]
Line 796 ⟶ 908:
<div style="display:flex; flex-direction:column; max-width:fit-content;">
{| class="wikitable sortable"
!
|-
| Feeder || || || || 75 || 45 || <span class=emphasis>110</span> || || 50
Line 822 ⟶ 934:
</div>
</div>
<div style="display:flex; flex-direction:
[[File:kehjistan-marketplace.png|frameless|200px]]
Line 832 ⟶ 944:
<div style="display:flex; flex-direction:column; max-width:fit-content;">
{| class="wikitable sortable"
!
|-
| Blood Bringer || 50 || || <span class=emphasis>140</span> || || 50 || 50 || || 100
Line 851 ⟶ 963:
|}
</div>
<div style="display:flex; flex-direction:
[[File:pandemonium-citadel-1.png|frameless|200px]]
Line 861 ⟶ 973:
</div>
==== [[File:
<div style="display:flex;">
<div style="display:flex; flex-direction:column; max-width:fit-content;">
{| class="wikitable sortable"
!
|-
| Council Member || 30 || || 33 || 80 || 33 || 33 || Demon || 66
|-
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</div>
<div style="display:flex; flex-direction:
[[File:
[[File:
[[File:
</div>
</div>
==== [[File:
<div style="display:flex;">
<div style="display:flex; flex-direction:column; max-width:fit-content;">
{| class="wikitable sortable"
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<div style="max-width:fit-content">
* The fire Hydra head is considered the boss and drops loot accordingly - the poison Hydra heads are considered its minions
</div>
</div>
<div style="display:flex; flex-direction:
[[File:
[[File:
[[File:
</div>
</div>
==== [[File:
<div style="display:flex;">
<div style="display:flex; flex-direction:column; max-width:fit-content;">
{| class="wikitable sortable"
!
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</div>
<div style="display:flex; flex-direction:
[[File:
[[File:
[[File:
</div>
</div>
==== [[File:
<div style="display:flex;">
<div style="display:flex; flex-direction:column; max-width:fit-content;">
{| class="wikitable sortable"
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| Indio the Insane || 20 || 20 || 50 || 50 || 50 || 50 || Undead || 20
|}
</div>
<div style="display:flex; flex-direction:
[[File:
[[File:
[[File:
</div>
</div>
Line 1,030 ⟶ 1,132:
Blood Bringers move slowly and deal "lethal damage" - beware!
Dungeon bosses each have a 1/20 chance to drop a [[Maps#Modification|Horadrim Scarab]]. They drop approximately 3x the loot of map bosses. Accessing the second boss of each dungeon requires defeating the first boss beforehand.
<!--
==== [[File:Map_Icon_Cathedral_of_Light.png| ]] Cathedral of Light ====
<div style="display:flex;">
<div style="flex-direction:column; max-width:fit-content;">
{| class="wikitable sortable"
!
|-
| Gloam || 15 || <span class="emphasis">180</span> || || 25 || 25 || <span class="emphasis">180</span> || Undead || 0
Line 1,069 ⟶ 1,170:
|}
<div style="max-width:fit-content">
* Currently disabled - new dungeons of this type cannot be obtained
</div>
</div>
<div style="display:flex; flex-direction:
[[File:cathedral-of-light-1.png|frameless|200px]]
Line 1,087 ⟶ 1,184:
</div>
</div>
-->
==== [[File:Map_Icon_Plains_of_Torment.png| ]] Plains of Torment ====
Line 1,092 ⟶ 1,190:
<div style="flex-direction:column; max-width:fit-content;">
{| class="wikitable sortable"
!
|-
| Gloam || 15 || <span class="emphasis">180</span> || || 25 || 25 || <span class="emphasis">180</span> || Undead || 0
Line 1,125 ⟶ 1,223:
</div>
</div>
<div style="display:flex; flex-direction:
[[File:Plains-of-torment-1.png|frameless|200px]]
Line 1,141 ⟶ 1,239:
<div style="display:flex; flex-direction:column; max-width:fit-content;">
{| class="wikitable sortable"
!
|-
| Gloam || 15 || <span class="emphasis">180</span> || || 25 || 25 || <span class="emphasis">180</span> || Undead || 0
Line 1,168 ⟶ 1,266:
</div>
</div>
<div style="display:flex; flex-direction:
[[File:sanctuary-of-sin1.png|frameless|200px]]
Line 1,177 ⟶ 1,274:
[[File:black-abyss.png|frameless|200px]]
</div>
</div>
<!-- ////////////// New T4 Map \\\\\\\\\\\\\\\\ -->
<!--
==== [[File:Map_Icon_Steppes_of_Daken-Shar.png| ]] Steppes of Daken-Shar ====
<div style="display:flex;">
<div style="display:flex; flex-direction:column; max-width:fit-content;">
{| class="wikitable sortable"
! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
| - || || || || || || || ||
|-
| - || || || || || || || ||
|-
| - || || || || || || || ||
|-
| - || || || || || || || ||
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| - || || || || || || || ||
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| - || || || || || || || ||
|}
<div style="flex-direction:column; max-width:fit-content">
* ?
</div>
</div>
<div style="display:flex; flex-direction:column; margin:0.5em 0 0 1em; box-sizing:border-box;">
[[File:Steppes-of-Daken-Shar.png|frameless|200px]]
[[File:Tombs-of-kanemith.png|frameless|200px]]
</div>
</div>
-->
=== Unique Maps ===
No monsters within unique maps are inherently immune to any damage types.
Unique maps cannot be corrupted.
==== [[File:Map_Icon_Fallen_Gardens.png| ]] Fallen Gardens ====
<div style="display:flex;">
<div style="flex-direction:column; max-width:fit-content;">
{| class="wikitable sortable"
! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
| Thrasher || 25 || || || 40 || 50 || 80 || || 75
|-
| Blood Wing || || 25 || 50 || 33 || || 45 || || 50
|-
| Bog Creature || 50 || || 45 || 50 || 45 || 35 || Demon || 66
|-
| Imp || 65 || 35 || 70 || 65 || 40 || || Demon || 100
|-
| Prowling Dead || || || 45 || 50 || 65 || 60 || Undead || 66
|-
| Strangler || 60 || 80 || 60 || 25 || 75 || 45 || Undead || 33
|-
| Rakanoth || 50 || 20 || 50 || 50 || 50 || 50 || Demon || 20
|-
| Iskatu || 30 || 20 || 50 || 50 || 50 || 50 || || 20
|-
| ''Vermin'' || 30 || 20 || 50 || 50 || 50 || 50 || || 0
|}
<div style="max-width:fit-content">
This is a tier 2 map so it has a zone level of 88 like other tier 2 maps.
Unique Attributes:
* Map Boss drops a Rainbow Facet
* Monsters have +2% chance of dropping Additional Jewels
Other Attributes:
* Monsters have +[50-100]% of Physical Damage as Extra Lightning Damage
* Monsters have [10-20]% Deadly Strike
* Monsters have [10-30]% Increased Maximum Life
* Monsters have +[50-100] Replenish Life
</div>
</div>
<div style="display:flex; flex-direction:column; margin:0.5em 0 0 1em; box-sizing:border-box;">
[[File:Fallen-gardens.png|frameless|200px]]
[[File:Diamond-gate.png|frameless|200px]]
</div>
</div>
==== [[File:Map_Icon_Zhar's_Sanctum.png| ]] Zhar's Sanctum ====
<div style="display:flex;">
<div style="flex-direction:column; max-width:fit-content;">
{| class="wikitable sortable"
! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
| Huntress || 40 || || 65 || 25 || 50 || 80 || || 100
|-
| Hell Swarm || 60 || 25 || 50 || 80 || || 65 || || 0
|-
| Heirophant || || 35 || 80 || 25 || 75 || 25 || || 100
|-
| Spear Cat || 40 || || 25 || 50 || 40 || 80 || || 100
|-
| Urdar || 35 || 20 || 30 || 75 || 80 || || Demon || 100
|-
| Jungle Hunter || 30 || || 25 || 85 || 45 || 95 || || 100
|-
| Returned || 40 || 50 || 85 || || 20 || 50 || Undead || 0
|-
| Guardian || 15 || 20 || || 75 || 80 || 50 || Undead || 33
|-
| Bog Creature || 65 || || 65 || 50 || 50 || 65 || || 75
|-
| Hell Temptress || 15 || 20 || 75 || 40 || 55 || || Demon || 75
|-
| Carver Shaman || 15 || 30 || 80 || 50 || 55 || 25 || Demon || 66
|-
| Night Lord || 35 || 40 || 40 || 25 || 85 || 65 || Undead || 75
|-
| Carver || 15 || 30 || 85 || 65 || 45 || 25 || Demon || 75
|-
| Reanimated Horde || 50 || || || 75 || 60 || 80 || Undead || 66
|-
| Crush Beast || 50 || || 50 || 45 || 20 || 50 || || 100
|-
| Infernal Alien || 20 || 20 || 50 || 50 || 50 || 50 || Demon || 75
|-
| Efreet Sajber || 20 || 20 || 50 || 50 || 50 || 50 || || 100
|-
| Ztaziz the Fragile || 20 || 20 || 50 || 50 || 50 || 50 || || 100
|-
| Zhar the Mad || 20 || 20 || 50 || 50 || 50 || 50 || || 0
|}
<div style="max-width:fit-content">
This is a tier 3 map so it has a zone level of 89 like other tier 3 maps.
Unique Attributes:
* Map Boss drops a Skill Charm
* Monsters have +[4-6]% chance of dropping Additional Charms
Other Attributes:
* Players have -[50-100] Drain Life
* Players have -10% to All Resistances
* Monsters have +[50-100]% of Physical Damage as Extra Poison Damage over 5 Seconds
* Players have -[20-30]% Faster Hit Recovery
* Monsters have [20-30]% Increased Maximum Life
The entrance zone has portals to 3 other zones, with a random one chosen to have a portal that<br>leads to Zhar the Mad.
Heirophants deal exceptionally high cold damage - beware!
</div>
</div>
<div style="display:flex; flex-direction:column; margin:0.5em 0 0 1em; box-sizing:border-box;">
[[File:Zhars-sanctum.jpg|frameless|200px]]
[[File:Hidden-waterways.jpg|frameless|200px]]
[[File:Colonnades-of-madness.jpg|frameless|200px]]
[[File:Counselors-causeway.jpg|frameless|200px]]
</div>
</div>
==== [[File:Map_Icon_Stygian_Caverns.png| ]] Stygian Caverns ====
<div style="display:flex;">
<div style="flex-direction:column; max-width:fit-content;">
{| class="wikitable sortable"
! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
| Grotesque || 55 || 20 || 30 || 50 || 25 || 65 || Demon || 50
|-
| Grotesque Wyrm || 25 || 20 || 55 || 40 || 35 || 70 || Demon || 50
|-
| Ice Boar || 25 || || 30 || 15 || 50 || 15 || || 75
|-
| Imp || 40 || 35 || 70 || 65 || 40 || 50 || Demon || 100
|-
| Death Mauler || 30 || || 65 || 50 || 65 || || || 75
|-
| Horror || 30 || 50 || 30 || 50 || 60 || 65 || Undead || 0
|-
| Doom Knight || 30 || 25 || 60 || 20 || 20 || 50 || Undead || 33
|-
| Corpse Spitter || 30 || || 25 || 55 || 20 || 75 || Demon || 75
|-
| Rot Walker || 50 || 20 || 40 || 30 || 65 || 40 || Undead || 66
|-
| Oblivion Knight || 35 || 25 || 60 || 60 || 55 || 45 || Undead || 33
|-
| Blood Lord || 25 || || 65 || 55 || 30 || || || 75
|-
| Cory the Imp || 50 || 30 || 80 || 40 || 40 || 80 || Demon || 66
|-
| Onion the Accused || 20 || 60 || 40 || 80 || 80 || 40 || || 75
|-
| Warlord of Blood || 20 || 20 || 50 || 50 || 50 || 50 || || 0
|}
<div style="max-width:fit-content">
This is a tier 3 map so it has a zone level of 89 like other tier 3 maps.
Unique Attributes:
* Map Boss drops a Corrupted Unique
* Monsters have +100% chance of dropping Corrupted Items
Other Attributes:
* Monsters have +[50-100]% of Physical Damage as Extra Fire Damage
* Players have -[5-10]% Chance to Block
* Monsters have [20-30]% Increased Velocity
* Monsters have [5-10]% Chance of Crushing Blow
* Monsters have [20-30]% Increased Maximum Life
</div>
</div>
<div style="display:flex; flex-direction:column; margin:0.5em 0 0 1em; box-sizing:border-box;">
[[File:Stygian-caverns.jpg|frameless|200px]]
[[File:Stronghold-of-acheron.jpg|frameless|200px]]
</div>
</div>
|