General Changes: Difference between revisions

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=== Player versus Player ===
[[PvP Changes]]:
* Skill PvP damage has been rebalanced, and some skills have other balance changes
* New dueling arenas accessible via items which can be purchased from AnyaAkara
** Spectator mode can be toggled by typing ''.spec'' or ''.spectate'' within the safe zone of an arena
** After dying in these arenas, characters revive without needing to retrieve their corpse, and no gold is dropped
:: Note: Hardcore characters revive in the same way - HC dueling can be done inside PvP arenas without risking characters, but character death is still permanent everywhere else
* Slow, Knockback (from items), Flat Elemental Absorb, Attackers Take Damage, Life Leech, and Melee Splash are disabled in PvP arenas
* Life replenish is capped at +30 in PvP arenas
* Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames each in PvP arenas
* Open Wounds is limited based on the difficulty - it deals 32%/24%/18% of its damage in Normal/Nightmare/Hell in PvP arenas
* Maximum resistances are capped based on the difficulty in PvP arenas: 75% (Normal), 80% (Nightmare), 85% (Hell)
* Open Wounds is limited based on the difficulty - it deals 32%/24%/18% of its damage in Normal/Nightmare/Hell in PvP arenas
* Slow, Knockback (from items), Flat Elemental Absorb, Attackers Take Damage, Life Leech, and Melee Splash are disabled in PvP arenas
* Regenerating charges (e.g. Blink on [[Enigma]]) regenerate 200% faster in PvP arenas
* Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames each in PvP arenas
* Life replenish is capped at +30 in PvP arenas
* Vendors within PvP Arenas sell Dueling Mana Potions (other potions cannot be used there)