General Changes: Difference between revisions

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=== General Balancing ===
* New endgame [[Maps|map]] zones
* Many vanilla [[zones]] have had their zone level raised to 85
* Vanilla zones can temporarily be affected by "corruption" which raises their zone level to 85 and increases the chance for [[Worldstone Shard|Worldstone Shards]] to drop - a random zone will be selected every 15 minutes, and when a game is created, that zone will be "corrupted" for the duration of the game (only applies in Hell difficulty games where Baal's quest has been completed)
* Drop rates improved for low-player-count games - "nodrop" chance when solo is [[Game_Mechanics#What's_different_in_PD2?|similar to vanilla's /players5]] but still scales up to a similar level with full games