General Changes: Difference between revisions

s8 general changes
(s8 general changes)
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* Option to "quickcast" skills (activates the skill when the key is pressed rather than just switching to the skill) - only primary keybinds will quickcast, whereas secondary keybinds will switch skills normally
 
* New "help" screen (H by default) which covers some GUI changes - shortcuts are listed in the "settings" menu
* Shortcuts for moving items between inventory & stash/cube/ground (shift+rightclick, ctrl+shift+rightclick, ctrl+rightclick)
* Shortcuts to add 5 stat/skill points (ctrl+click) and add as many points as possible (shift+click)
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* New ''.roll'' command to help facilitate sharing loot in parties
* Messages that begin with ''.p'' or ''.party'' will only be seen by party members
* Chat log persists between games
 
* Stat ranges on item tooltips can be toggled on/off, and shown temporarily by holding ctrl
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* The red portal to Nihlathak's Temple in Harrogath near Anya no longer closes permanently after defeating Nihlathak
* Antidote, Thawing, and Stamina Potions now auto-belt
* Option to show miniature display for potion status
* Characters can now hold multiple Wirt's Legs and unique charms in their inventory/stash (still only 1 of each charm can be active at a time)
* Unique charms can be repurchased from vendors (if accidentally sold) and several special items can no longer be sold to them to prevent accidents
* Inventory lock button (prevents worn equipment and active charms from being accidentally moved)
* Screenshake can be disabled
 
=== General Balancing ===
* Drop rates improved for low-player-count games - "nodrop" chance when solo is [[Game_Mechanics#What's_different_in_PD2?|similar to vanilla's /players5]] but still scales up to a similar level with full games
* Flawless gems now start dropping in Act 4 Normal and perfect gems start dropping in Hell
* Nightmare bosses now drop essences used for Token of Absolution
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* Stamina Shrines now last half as long and also grant +35% velocity
* Many effects (shrine buffs, warcries, "Hit Blinds Target") will no longer overwrite or be overwritten by curses or each other
* Shrines now affect all nearby allies when activated
* The chilled/frozen debuffs now also reduce cast speed alongside run/walk speed and attack speed
* Antidote/Thawing Potions now grant +25% to Poison/Cold Resist (was 50%) and no longer grant +10% to Maximum Poison/Cold Resist
* Full Rejuvenation Potions now restore 65% life/mana (capped at 2000 life/mana per potion)
* Attackers Take Damage and reflect mechanics now also affect ranged attacks and deal damage when attacked instead of when hit (occurs before hit, so if reflected damage kills the attacker, the attack won't land)
* Open Wounds now lasts 5 seconds, stacks up to 3 times per target, no longer has penalties against harder enemies, and also gets applied to enemies via ATDreflect mechanics
* Ranged attacks now leech half as much as melee attacks
* Crushing Blow nohas longergreater affectsdiminishing bosses,returns uniques,against orbosses champions(act whenbosses, theymap arebosses, [[Game_Mechanics#Crushing_Blow|below 65% life]],ubers) and the melee reduction is now the same as the ranged reduction
* Deadly Strike and Critical Strike rebalanced to improve itemization by making their power more comparable to other item stats - they now each cap at [[Game_Mechanics#Critical_damage|75% instead of 100%]] and multiply damage by 1.5 instead of by 2 (skills have been rebalanced with additional damage to compensate)
* Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage
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* Rares now get a minimum of 4 affixes at ilvl 45+, 5 at 65+ and 6 at 85+ (rare jewels now always get 4 affixes)
* Weapon durability decreases at half the normal rate
* Throwing potions now decrease enemy resistances by a small amount, and there are new throwing potions for cold and lightning elements
 
[[Item Bases]]: