General Changes: Difference between revisions

s7 changes (beta) ... didn't do a thorough pass through the patch notes so may have missed some things
m (→‎Out-of-Game: updated link to rules)
(s7 changes (beta) ... didn't do a thorough pass through the patch notes so may have missed some things)
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* [[Corruptions|Worldstone Shard]] and [[Larzuk's Puzzlebox]] can corrupt items and add sockets to them
* [[Recipes#Jewel_Fragments|Jewel Fragments]] can be stacked and used like jewels in recipes
* [[Maps]] allow access to new endgame zones (2527 total new zones)
 
See [[New Items]] for a complete list.
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=== Out-of-Game ===
* Widescreen support and improved graphics - customizable options like 60+ fps and HD text (ctrl+O shortcut)
* More characters per account (up to 18) and accounts/characters don't expire
* Global ladder & interaction, regional servers
* Lobby games are no longer hidden after progressing to the next difficulty and game difficulty is shown, - lobby games can be filtered by name
* Game name/password/description can be auto-filled and game name can be auto-incremented
* Games now perm in 2 minutes
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* Announcements for ladder accomplishments/deaths (can be muted in-game)
* Cosmetic rewards for the first 3 players of each class to reach level 99 or defeat uber bosses in each ladder season
* [https://live.projectdiablo2.com/market Trade site]
* Support for ladder/non-ladder "Battle.net" and singleplayer (including runewords/ubers in singleplayer/non-ladder)
* No support for non-expansion (classic) or Open "Battle.net", but singleplayer characters can still be played together with TCP/IP by creating a virtual LAN between computers
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* Inspect other characters (default: press 0 while hovering over them in town), also works outside of town while hovering over other characters or your own minions (Valkyrie, Shadow Master) if you select a skill which can target them such as Holy Bolt or Unsummon
* Options for auto-partying and auto-permitting corpse looting
* New ''.dps'' commandOption to show/hide how much dps (damage per second) the character has done recently
 
* New ''.roll'' command to help facilitate sharing loot in parties
* Messages that begin with ''.p'' or ''.party'' will only be seen by party members
* New ''.dps'' command to show/hide how much damage per second the character has done recently
 
* Stat ranges on item tooltips can be toggled on/off, and shown temporarily by holding ctrl
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* Full Rejuvenation Potions now restore 65% life/mana (capped at 2000 life/mana per potion)
* Attackers Take Damage and reflect mechanics now also affect ranged attacks and deal damage when attacked instead of when hit (occurs before hit, so if reflected damage kills the attacker, the attack won't land)
* Open Wounds now lasts 5 seconds, stacks up to 3 times per target, no longer has penalties against harder enemies, and also gets applied to enemies via ATD
* Ranged attacks now leech half as much as melee attacks
* Crushing Blow no longer affects bosses, uniques, or champions when they are [[Game_Mechanics#Crushing_Blow|below 65% life]], and the melee reduction is now the same as the ranged reduction
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[[Mercenaries]]:
* Mercenaries have betterimproved AI
* New Act 4 mercenaries (Horadrim mages) and new versions of Act 1 and Act 5 mercenaries
* Mercenaries from all acts grant auras
* Mercenaries can now equip gloves, boots, and belts, and some additional weapon types
* Old mercenaries drop their equipped items when a new one is hired
* Mercenaries from alleach actsact now grant auras
* Mercenaries use new skills
* Mercenaries can now equip gloves, boots, and belts
* Rogue Scout mercenaries can equip any bow/crossbow & quivers, Iron Wolf mercenaries can equip Paladin shields, scepters, tipped maces, wands, knives, & Sorceress orbs, Barbarian mercenaries can equip axes, tipped maces, & hammers
* Open Wounds now deals ¼ damage to mercenaries and pets, and can be further reduced by Physical Damage Reduction
* Mercenaries now have the same stats regardless of which difficulty they're hired from
* Open Wounds now deals ¼ damage to mercenaries and pets, and can be further reduced by Physical Damage Reduction
* Old mercenaries drop their equipped items when a new one is hired
 
[[Monsters]]:
* Duration of curses cast by monsters has been reduced to 20 seconds
* Monsters can now spawn with Concentration, Vigor, or Holy Shock auras
* Dolls have a small delay before exploding when killed, their explosion has a smaller radius, and it deals less damage
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* Regenerating charges (e.g. Blink on [[Enigma]]) regenerate 200% faster in PvP arenas
* Maximum resistances are capped based on the difficulty in PvP arenas: 75% (Normal), 80% (Nightmare), 85% (Hell)
* Healing/rejuvenation potions can no longer be used within PvP Arenas
 
=== Bug Fixes ===