General Changes: Difference between revisions

→‎Player versus Player: added info to match "General Changes" from "PvP Changes" page
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(→‎Player versus Player: added info to match "General Changes" from "PvP Changes" page)
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* Skill PvP damage has been rebalanced
* New dueling arenas accessible via items which can be purchased from Anya
** Spectator mode can be toggled by typing ''.spec'' or ''.spectate'' within the non-combatsafe partzone of an arena
** After dying in these arenas, characters revive without needing to retrieve their corpse, and no gold is dropped
:: Note: Hardcore characters revive in the same way - HC dueling can be done inside PvP arenas without risking characters, but character death is still permanent everywhere else
* Slow, Knockback (from items), Flat Elemental Absorb, and Attackers Take Damage, Life Leech, and Melee Splash are disabled in PvP arenas
* Life replenish is capped at +30 in PvP arenas
* Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames each
* Regenerating charges (e.g. Blink on [[Enigma]]) regenerate 200% faster in PvP arenas
* Maximum resistances are capped based on the difficulty in PvP arenas: 75% (Normal), 80% (Nightmare), 85% (Hell)
 
=== Bug Fixes ===