General Changes: Difference between revisions

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(partial revert due to translation removal)
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* [[Corruptions|Worldstone Shard]] and [[Larzuk's Puzzlebox]] can corrupt items and add sockets to them
* [[Recipes#Jewel_Fragments|Jewel Fragments]] can be stacked and used like jewels in recipes
* [[Maps]] allow access to new endgame zones (2325 total new zones)
 
See [[New Items]] for a complete list.
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* Antidote, Thawing, and Stamina Potions now auto-belt
* Characters can now hold multiple Wirt's Legs and unique charms in their inventory/stash (still only 1 of each charm can be active at a time)
* Unique charms can be repurchased from vendors (if accidentally sold) and several special items can no longer be sold to them to prevent accidents
 
=== General Balancing ===
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* The chilled/frozen debuffs now also reduce cast speed alongside run/walk speed and attack speed
* Antidote/Thawing Potions now grant +25% to Poison/Cold Resist (was 50%) and no longer grant +10% to Maximum Poison/Cold Resist
* Full Rejuvenation Potions now restore 65% life/mana (capped at 2000 life/mana per potion)
* Attackers Take Damage and reflect mechanics now also affect ranged attacks and deal damage when attacked instead of when hit (occurs before hit, so if reflected damage kills the attacker, the attack won't land)
* Ranged attacks now leech half as much as melee attacks
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* Summons (except Fire Golem) are now affected by -% to Enemy Elemental Resistance (half effectiveness)
* Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when [[Game_Mechanics#Behavior_of_-enemy_resists|above 99% or below 0%]] (used to be 1/5 when above 99%)
* Spells and abilities no longer share cooldowns globally
* Melee attacks have 1 additional range against moving targets
 
=== Item Changes ===
* Low-tier pointmods (staffmods) no longer have an upper ilvl limit - items can have any combination of pointmods, provided the ilvl is high enough for each of them
* Useable "forbidden" pointmods are no longer restricted (Holy Shield, Smite, most Barbarian combat skills, Poison Strike on Necromancer shields)
* The chances for items to get pointmods and for pointmods to be higher have been increased
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* Repair cost for superior items has been decreased
* Some [[Runes|rune]] effects have been adjusted slightly
* Rares now get a minimum of 4 affixes at ilvl 45+, 5 at 65+ and 6 at 85+ (rare jewels now always get 4 affixes)
* Weapon durability decreases at half the normal rate
* Rare jewels now always get 4 affixes
 
[[Item Bases]]:
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* Deckard Cain now wanders at the top of the stairs in Harrogath near Malah
* Anya will give a regular tier 1 map in Hell in addition to her normal reward
* Ormus will give a corrupted ring as a reward for returning the Gidbinn
* Healing NPCs now remove chill in addition to other ailments
 
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* Mercenaries can now equip gloves, boots, and belts
* Rogue Scout mercenaries can equip any bow/crossbow & quivers, Iron Wolf mercenaries can equip Paladin shields, scepters, tipped maces, wands, knives, & Sorceress orbs, Barbarian mercenaries can equip axes, tipped maces, & hammers
* Open Wounds now deals ¼ damage to mercenaries and pets, and can be further reduced by Physical Damage Reduction
* Mercenaries now have the same stats regardless of which difficulty they're hired from
* Old mercenaries drop their equipped items when a new one is hired
 
[[Monsters]]:
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* Lilith can no longer spawn outside the map
* Fixed a bug which caused excess MDR to apply to physical damage if the target's Magic/elemental Damage Reduction was higher than the attack's magic/elemental damage
* Dual-wielding attack speed breakpoints are now always based on the faster weapon (WSM bug removed)
 
: Also see: [[Bugs]]