General Changes: Difference between revisions

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<noinclude>This page lists an overview of changes made in PD2 relative to the vanilla game. Topics which are too detailed for this list include links to other pages with additional information. Also see: [[All Topics]]</noinclude>
 
== Skills == <!--T:2-->
== Skills ==
All skills have been reviewed and balanced (or reworked if necessary) to ensure each has a niche, and some new skills have been added. The [[Skill_Changes|Skill Overview]] page lists changes for each skill. There's also a [https://betweenwalls.github.io/portal/?v=PD2 Skill Planner] for PD2. See [[All Skills]] for a complete list with details per level.
 
== Individual Items == <!--T:3-->
== Individual Items ==
All unique, set, & runeword items have been reviewed and balanced to improve itemization options, and some [[New_Equipment|new equipment items]] have been added. See [[All Items]] for a complete equipment list.
 
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* [[Maps]] allow access to new endgame zones (23 total new zones)
 
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See [[New Items]] for a complete list.
 
== General == <!--T:6-->
== General ==
Below is a comprehensive list of changes that don't fit in either of the previous categories. Bulleted points that follow page links are described with more detail on those pages.
 
=== Out-of-Game === <!--T:7-->
=== Out-of-Game ===
* Widescreen support and improved graphics
* More characters per account (up to 18) and accounts/characters don't expire
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* No tolerance for cheating or unfair practices such as botting, maphack, auto-pickup, or real-money-trading (see the full list of [https://discord.com/channels/701658302085595158/725193331998589018 PD2's rules])
 
=== Quality-of-Life === <!--T:8-->
=== Quality-of-Life ===
* Bigger stash (10x15), cube (4x4), and inventory (10x8, still only 10x4 available for active charms)
* Shared stash pages (9 total per account, 1 personal stash page per character)
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* Unique charms can be repurchased from vendors (if accidentally sold)
 
=== General Balancing === <!--T:9-->
=== General Balancing ===
* Drop rates improved for low-player-count games - nodrop chance when solo is [[Game_Mechanics#What's_different_in_PD2?|similar to vanilla's /players5]] but still scales up to a similar level with full games
* Flawless gems now start dropping in Act 4 Normal and perfect gems start dropping in Hell
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* Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when [[Game_Mechanics#Behavior_of_-enemy_resists|above 99% or below 0%]] (used to be 1/5 when above 99%)
 
=== Item Changes === <!--T:10-->
=== Item Changes ===
* Low-tier pointmods no longer have an upper ilvl limit
* Useable "forbidden" pointmods are no longer restricted (Holy Shield, Smite, most Barbarian combat skills, Poison Strike on Necromancer shields)
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* +301-400% Enhanced Damage for some lesser-used weapons and bows
 
=== Recipes === <!--T:13-->
=== Recipes ===
[[Crafting#Changes_in_PD2 | Crafting]] has been overhauled:
* Any base (except circlets/quivers) may be used for crafting
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* Other new & modified recipes corresponding to new items
 
=== Non-Player Characters === <!--T:15-->
=== Non-Player Characters ===
* Jerhyn and his guards now always stand outside of the Palace in Lut Gholein
* Deckard Cain now wanders at the top of the stairs in Harrogath near Malah
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* Rathma is a new uber boss
 
=== Player versus Player === <!--T:18-->
=== Player versus Player ===
[[PvP Changes]]:
* Skill PvP damage has been rebalanced
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* Regenerating charges (e.g. Blink on [[Enigma]]) regenerate 200% faster in PvP arenas
 
=== Bug Fixes === <!--T:19-->
=== Bug Fixes ===
* Andariel quest bug fixed (multiplayer only)
* Ethereal armor bug (ebug) from socketing recipe fixed