General Changes: Difference between revisions

melee and ranged crushing blow are the same
m (area -> zone)
(melee and ranged crushing blow are the same)
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* Attackers Take Damage and reflect mechanics now also affect ranged attacks and deal damage when attacked instead of when hit (occurs before hit, so if reflected damage kills the attacker, the attack won't land)
* Ranged attacks now leech half as much as melee attacks
* Crushing Blow no longer affects bosses, uniques, or champions when they are [[Game_Mechanics#Crushing_Blow|below 65% life]], and the melee reduction is now the same as the ranged reduction
* Critical Strike and Deadly Strike rebalanced to improve itemization - they now each cap at [[Game_Mechanics#Critical_damage|75% instead of 100%]] and multiply damage by 1.5 instead of by 2
* Summons and sentries (traps, hydras) are now affected by +% to Elemental Skill Damage