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This page lists an overview of changes made in PD2 relative to the vanilla game. Topics which are too detailed for this list include links to other pages with additional information.
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<noinclude>This page lists an overview of changes made in PD2 relative to the vanilla game. Topics which are too detailed for this list include links to other pages with additional information. Also see: [[All Topics]]</noinclude>
 
== Skills == <!--T:2-->
AllMany skills have been reviewedrebalanced andin balancedPD2, (orand reworkedsome ifnew necessary)skills tohave ensurebeen eachadded. hasSkill adetails niche,for andeach someclass newcan skillsbe haveaccessed beenfrom added. Thethe [[Skill_ChangesMain_Page |Skill Overviewmain page]] pageas listswell changesas for each skill. There's also athe [https://betweenwalls.github.io/portal/?v=PD2 ''Portal'' Skill Planner] for PD2.
 
== Individual Items == <!--T:3-->
AllThere are hundreds of unique, set, &and runeword items havein beenDiablo reviewedII: andLord balancedof toDestruction. improveDetails itemizationfor options,changes andto some [[New_Items|newthese items]] havecan beenbe added.accessed from Seethe [[AllMain_Page Items| main page]]. forSome afundamental complete list.changes:
 
* [[Pattern]] and [[Plague]] are two new runewords (they were present in vanilla, but disabled)
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* [[Bul-Kathos' Death Band]] is a new set ring for Bul-Kathos' Children
There are also several new non-equipment items. For example:
* [[Cyclopean Roar]], [[Quetzalcoatl]], [[Kalan's Legacy]], [[Sankekur's Fall]], [[True Silver]], [[Mage Slayer]], and [[Tempest]] are new low-level class uniques
* [[Corruptions|Worldstone Shard]] and [[Larzuk's Puzzlebox]] can corrupt items and add sockets to them
* [[Overlord's Helm]], [[Dark Abyss]], [[Itherael's Path]], [[Hadriel's Hand]], and [[Aidan's Scar]] are new (extremely rare) uniques that drop exclusively from Diablo-Clone and Dungeon bosses
* [[The Third Eye]], [[Band of Skulls]], and [[Cage of the Unsullied]] are new (extremely rare) uniques that drop exclusively from Rathma and Dungeon bosses, who can also drop very rare TP/ID tomes with unlimited uses
 
Non-Equipment items:
* [[Corruptions | Worldstone Shard]] and [[Larzuk's Puzzlebox]] can corrupt items and add sockets to them
* Uber Tristram is now accessed with [[Recipes#Other_Items | Pandemonium Talisman]]
* Diablo-Clone is now accessed with [[Recipes#Other_Items | Vision of Terror]], which is created by combining 3 new items: [[Recipes#Other_Items | Black Soulstone, Prime Evil Soul, Pure Demonic Essence]]
* Rathma is a new uber boss who is accessed with [[Voidstone]] and drops [[Tainted Worldstone Shard]]
* [[Maps]] allow access to new endgame content (18 total new areas)
* Maps can be modified with several new items: [[Maps#Modification | Arcane Orb, Zakarum Orb, Angelic Orb, Horadrim Orb, Cartographer's Orb, Orb of Destruction, Horadrim Scarab]]
* New PvP arenas: [[General_Changes#Player_versus_Player | Moor Duel Arena, Desert Duel Arena]]
* [[Recipes#Jewel_Fragments|Jewel Fragments]] can be stacked and used like jewels in recipes
* [[Maps]] allow access to new endgame areas (23 total new areas)
 
== General == <!--T:6-->
Below is a comprehensive list of changes that don't fit in either of the previous categories. Bulleted points that follow page links are described with more detail on those pages.
 
=== Out-of-Game === <!--T:7-->
* Widescreen support and improved graphics
* Improved graphics
* More characters per account (up to 18) and accounts/characters don't expire
* More characters per account (up to 18)
* Global ladder & interaction, regional servers
* Accounts/characters don't expire
* Lobby games are no longer hidden after progressing to the next difficulty and game difficulty is shown, lobby games can be filtered by name
* Global servers, regional connection points
* Filter for searching lobby game names
* Lobby games are no longer hidden after progressing to the next difficulty, and game difficulty is shown
* Game name/password/description can be auto-filled and game name can be auto-incremented
* Games now perm in 2 minutes
* Game servers have rolling resets every ~4 hours (for stability reasons)
* Customizable [[Item_Filtering | item filtering]] and drop notifications
* Customizable [[Customization | screen info]] with options for real time, elapsed game time, and ping
* Announcements are no longer made every time friends join/exit games (reduces spam)
* Announcements for ladder accomplishments/deaths (can be muted in-game)
* Cosmetic rewards for the first 3 players of each class to reach level 99 or defeat uber bosses in each ladder season
* [https://www.projectdiablo2.com/Trade Trade site]
* Singleplayer support (including runewords and ubers) and ladder "Battle.net" support
* Support for ladder/non-ladder "Battle.net" and singleplayer (including runewords/ubers in singleplayer/non-ladder)
* No support for non-expansion (classic) or Open "Battle.net", but singleplayer characters can still be played together with TCP/IP by creating a virtual LAN between computers
* No support for non-expansion (classic) or non-ladder, although non-ladder may be supported in the future
* Messages that begin with "!" will not appear above the character's head ([https://discord.com/channels/701658302085595158/775894092323225610/861457681364418610 was an attack vector for crashing servers])
* No tolerance for cheating or unfair practices such as botting, maphack, auto-pickup, or real-money-trading (see the full list of [https://discord.com/channels/701658302085595158/725193331998589018 PD2's rules])
 
=== Quality-of-Life === <!--T:8-->
* Bigger stash (10x15), cube (4x4), and inventory (10x8, still only 10x4 available for active charms)
* Shared stash pages (9 total per account, 1 personal stash page per character)
* Maximum stash gold doubled
* Shortcuts for moving items between inventory/stash/cube/ground (shift+rightclick, ctrl+rightclick, ctrl+shift+rightclick)
 
* Shortcuts to add 5 stat/skill points (ctrl+click) and add up to 20 skill points (shift+click)
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* Stackable gems, runes, essences, uber keys/organs, etc
* Characters now automatically pick up gold they run over (as long as it isn't filtered out)
* Tomes can now hold up to 80 scrolls each, keys can stack up to 50
* Loot dropped on unreachable tiles by flying enemies will now spawn at the nearest ground location
* Customizable [[Customization#loot.filter | item filtering]] and drop notifications
 
<!--T:23-->
* All active skills can now be bound to left click
* New "Move Only" skill which makes characters move toward a selected location without attacking
* Targeting monsters has been improved - if you namelock an enemy and it dies you will continue to attack instead of your character stopping all actions
* Option to "quickcast" skills (activates the skill when the key is pressed rather than just switching to the skill) - only primary keybinds will quickcast, whereas secondary keybinds will switch skills normally
 
<!--T:24-->
* Shortcuts for moving items between inventory & stash/cube/ground (shift+rightclick, ctrl+shift+rightclick, ctrl+rightclick)
* Shortcuts to add 5 stat/skill points (ctrl+click) and add as many skill points as possible (shift+click)
* Shortcut to identify items with Tome of Identify (shift+click)
* Advanced character/mercenary statistics page (default: press 8)
 
<!--T:25-->
* Stackable gems, runes, essences, uber keys/organs
* Shortcuts for stacking/unstacking (ctrl+shift+click) and separating individual items when a stack is picked up (ctrl+shift+click, ctrl+click)
* Tomes can now hold up to 80 scrolls each, keys can stack up to 50
 
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* Customizable [[Customization | screen info]] in the upper right that shows area level and has options for real time, elapsed game time, ping, etc
* Advanced character statistics page (default: press 8), press while mercenary window is open for merc stats
* Inspect other players in town (default: press 0 while hovering cursor on other player)
* Options for auto-partying and auto-permitting corpse looting
 
<!--T:27-->
* New ''.roll'' command to help facilitate sharing loot in parties
* Messages that begin with ''.p'' or ''.party'' will only be seen by party members
* Stat ranges on item tooltips can be toggled on/off
* New ''.dps'' command to show/hide how much damage per second the character has done recently
 
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* Stat ranges on item tooltips can be toggled on/off, and shown temporarily by holding ctrl
* Displayed loot can be toggled on/off
* Killing the Cow King no longer prevents you from opening the Secret Cow Level
 
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* Gamble refresh button
* Killing the Cow King no longer prevents you from opening the Secret Cow Level, and Wirt's Leg from any difficulty can be used to open it
* The red portal to Nihlathak's Temple in Harrogath near Anya no longer closes permanently after defeating Nihlathak
* Antidote, Thawing, and Stamina Potions now auto-belt
* Characters can now hold multiple Wirt's Legs and unique charms in their inventory/stash (still only 1 of each charm can be active at a time)
* UniqueYou charmsmay cannow bebuy your unique charms repurchasedback from vendors (ifafter accidentallyselling sold)them
 
=== General Balancing === <!--T:9-->
* Drop rates significantly improved for low-player-count games - (nodrop chance when solo is [[Help:FAQ#What_is_the_droprate_in_PD2?|similar to vanilla'sp5 when /players5solo]] butin stillvanilla scalesareas, up~p3 toin a similar level with full gamesmaps)
* Perfect gems now start dropping in Hell, Flawless gems start dropping in Act 4 Normal
* Nightmare bosses now drop essences used for Token of Absolution
* Uber Keys are now also dropped by Blood Raven, Bloodwitch, and Izual
* The time between Baal's minion waves has been reduced by 50%
* Uber Keys/Organs droprates changed from ~8.2%/100% to 100%/45%, and Uber Keys are also dropped by Blood Raven, Bloodwitch, and Izual
* Many [[zones]] have had their area level raised to 85
* The 3 red portal areas in Actact 5 (Abaddon, Pit of Acheron, Infernal Pit) have had their density increased by 40-50%, and Mausoleum & Crypt have had their density increased by 9%
* The Maggot Lair and Arcane Sanctuary in Act 2 have wider pathways
* Lower Kurast no longer has super chests
* Monsters that die from Chaos Sanctuary seals rather than being killed will no longer drop loot
* Assassins start with two Katars, Barbarians start with two Hand Axes, Druids start with a +1 Firestorm Club, and all starting items are low quality
* Running no longer hinders block chance or defense
* Antidote/Thawing Potions no longer grant +10% to Maximum Poison/Cold Resist
* Maximum resistances for characters/mercenaries reduced from 95% to 90%
* Monsters can be cursed with multiple Necromancer curses at once (1 curse per Necromancer, unless they specialize in the Curse skill tree)
* Characters have +100 additional stamina
* Shrine effects no longer overwrite each other and cannot overwrite or be overwritten by monster curses (same for "blinds target")
* Stamina Shrines now last half as long and also grant +35% velocity
* Stamina Shrines now last half as long and also grant +33% velocity
* Many effects (shrine buffs, warcries, "Hit Blinds Target") will no longer overwrite or be overwritten by curses or each other
* The chilled/frozen debuffs now also reduce cast speed alongside run/walk speed and attack speed
* Attackers Take Damage and reflect mechanics now deal damage when attacked instead of when hit, and also affect ranged attacks
* Antidote/Thawing Potions now grant +25% to Poison/Cold Resist (was 50%) and no longer grant +10% to Maximum Poison/Cold Resist
* Attackers Take Damage and reflect mechanics now also affect ranged attacks and deal damage when attacked instead of when hit (occurs before hit, so if reflected damage kills the attacker, the attack won't land)
* Ranged attacks now leech half as much as melee attacks
* Crushing Blow no longer affects bosses, uniques, or champions when they are below 65% life
* Critical Strike and Deadly Strike rebalanced to improve itemization - they now each cap at 75% instead of 100% and multiply damage by 1.5 instead of by 2 (theoreticalskill/equipment maximumdamage chance is now 93% with 75% CS and 75% DSrebalanced)
* Summons and traps are now affected by +% to Elemental Skill Damage (full effectiveness) and -% to Enemy Elemental Resistance (half effectiveness)
* Abilities that reduce monster resistances now operate at 1/2 effectiveness when above 99% or below 0% ([https://clips.twitch.tv/BigAltruisticKitten4Head used to be 1/5 when above 99%])
* Starting weapons are now low quality
* Assassins start with two Katars, Barbarians start with two Hand Axes, Druids start with a +1 Firestorm Club
* Characters now automatically pick up gold they run over
 
=== Item Changes === <!--T:10-->
* Items can now be [[Corruptions | corrupted]]
* Low-tier pointmods no longer have an upper ilvl limit
* "Forbidden" pointmods are no longer restricted (Holy Shield, Smite, Barbarian combat skills, etc)
* The chances for items to get pointmods and for pointmods to be higher have been increased
** old chances: 30% no mods, 40% 1 mod, 20% 2 mods, 10% 3 mods; 60% +1, 30% +2, 10% +3
** new chances: 10% no mods, 40% 1 mod, 30% 2 mods, 20% 3 mods; 40% +1, 35% +2, 25% +3
* Pointmod gold costs per tier increased from 1000,3000,8000,16000,32000,64000 to 5000,10000,20000,40000,60000,80000
* Repair cost for superior items has been decreased
* Some [[Runes|rune]] effects have been adjusted slightly
* Rares now get a minimum of 4 affixes at ilvl 45+, 5 at 65+ and 6 at 85+
* Rare jewels now always get 4 affixes
 
See [[Item Bases]] for more details on the following changes:
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[[Item Bases]]:
* Ethereal bonus reduced from 50% to 25% (most exceptional/elite weapons rebalanced so that eth stats remain the same)
* Ethereal items no longer have half durability
* Throwing weapons and arrows/bolts have unlimited quantity
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* Removed hidden movespeed penalty from medium/heavy chests and shields
* Paladin shield automod "All Resistances" ranges reduced (maximum 30% instead of 45%)
* Kick damage of boots adjusted
* Damage bonus from Strength/Dexterity adjusted for several weapon types
* Base damage for exceptional weapons increased by ~24%, adjusted for many other weapons
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* Durability increased for all weapons
 
Many [[Item Affixes]] have been adjusted and some new affixes added, especially for rares. Some notable examples:
<!--T:12-->
* +1-3% Poison, Fire, Cold, or Lightning Damage for large charms
[[Item Affixes]] have received several changes, especially for rares. Some notable examples:
* Elemental damage affixes for charms normalized according to charm size & element type, damage increased
* +2-4% Poison, Fire, Cold, or Lightning Damage for large charms
* 3 Sockets for rare chests, shields, weapons
* 5-20% PDR for chests, shields; 5-10% PDR for belts
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* +301-400% Enhanced Damage for some lesser-used weapons and bows
 
=== Recipes === <!--T:13-->
* [[Crafting#Changes_in_PD2 | Crafting]] has been overhauled:
* Any base (except circlets/quivers) may be used for crafting
* Crafting with ethereal items causes the resulting item to be ethereal
* Crafted items no longer have higher level requirements than their rare equivalents
* Crafted items and set items can now be upgraded
* Some [[recipes]] have been simplified
* Rare items can now be used in crafting recipes
 
<!--T:14-->
[[Recipes]]:
* Some recipes have been simplified
* New repair recipe that uses Zod and works with ethereal/broken items
* Other new & modified recipes corresponding to new items
 
=== Non-Player Characters === <!--T:15-->
* Jerhyn and his guards now always stand outside of the Palace in Lut Gholein
* Deckard Cain now wanders at the top of the stairs in Harrogath near Malah
* Anya will give a regular tier 1 map in Hell in addition to her normal reward
* Healing NPCs now remove chill in addition to other ailments
 
== Non-Player Characters ==
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* All [[mercenaries]] grant auras, and their auras are always active
[[Mercenaries]]:
* Rogue mercenaries & Iron Wolf mercenaries use new skills
* Mercenaries have better AI
* Mercenaries from all acts grant auras
* Mercenaries use new skills
* Mercenaries can now equip gloves, boots, and belts
* Rogue Scout mercenaries can equip any bow/crossbowcrossbows & quiversAmazon Bows, Iron Wolf mercenaries can equip Paladin shields, scepters,1-handed tippedblunt maces, wandsweapons, knives, & Sorceress orbs, Barbarian mercenaries can equip axes, tipped& maces, & hammers
* Mercenaries now have the same stats regardless of which difficulty they're hired from
 
* [[Monsters]] can now spawn with Concentration, Vigor, or Holy Shock auras
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* Enemy dolls have a small delay for their death trigger, and their explosion deals 20% more damage
[[Monsters]]:
* Monsters can now spawn with Concentration, Vigor, or Holy Shock auras
* Dolls have a small delay before exploding when killed, their explosion has a smaller radius, and it deals less damage
* Mephisto can now float over the blood moat in Durance of Hate, and the council members in Durance of Hate are closer to Mephisto
* Andariel and Duriel in Hell difficulty now use the same loot tables as Mephisto and Baal, respectively
* Uber Key Holders (Countess, Summoner, Nihlathak, Blood Raven, Bloodwitch, Izual) are stronger
* Uber Ancients have been added
* Diablo-Clone is ''much'' harder and is now accessed with the new Vision of Terror item instead of selling Stones of Jordan
* Rathma is a new uber boss
 
* Jerhyn and his guards now always stand outside of the Palace in Lut Gholein
=== Player versus Player === <!--T:18-->
* Lysander & Fara have switched positions in Lut Gholein
[[PvP Changes]]:
* Deckard Cain now wanders at the top of the stairs in Harrogath near Malah
* Skill PvP damage has been rebalanced
 
* New dueling arenas accessible via items which can be purchased from Anya
== Player versus Player ==
** Spectator mode can be toggled by typing ''.spec'' or ''.spectate'' within the safe zone of an arena
* Skill [[PvP_Changes | PvP damage]] has been rebalanced
** After dying in these arenas, characters revive without needing to retrieve their corpse
* Slow, Projectile Pierce, Knockback (from items), and Attackers Take Damage are disabled in PvP
:: Note: Hardcore characters revive in the same way - HC dueling can be done inside PvP arenas without risking characters, but character death is still permanent everywhere else
* Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells from other players will reduce the stun duration by 2 frames
* Slow, Knockback (from items), Flat Elemental Absorb, and Attackers Take Damage are disabled in PvP arenas
* New dueling arenas accessible from items which can be purchased from Anya
* Life replenish is capped at +30 in PvP arenas
** Spectator mode can be enabled by typing ''.spec'' or ''.spectate'' within
* Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames each
** After dying in these areas, characters revive without needing to retrieve their corpse
* Regenerating charges (e.g. Blink on [[Enigma]]) regenerate 200% faster in PvP arenas
** Hardcore characters revive in the same way, so HC dueling can be done without risking your characters in PvP arenas (you will still perm-die from dying the old way anywhere outside of the PvP arenas)
* Special PvP events are hosted throughout each season, including a Battle Royale mode where players begin with naked level 30 characters
 
=== Bug Fixes === <!--T:19-->
* Andariel quest bug fixed (multiplayer only - d2gs)
* Ethereal armor bug (ebug) from socketing recipe fixed
* Council hydra damage against mercenaries/summons fixed (tied to PvP damage)
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* Act 2 mercenaries no longer crash the game due to Delirium (CtC Delirium was removed from Delirium runeword, so they can't jab enemies as a fetish)
* Mana burn bug fixed
* Jewels with enhanced damage orand min/max damage will now work correctly
* Paladin Charge desync bug fixed
* Cloak of Shadows will no longer crash the game at the ancients
* All missile skills now properly benefit from skill attack rating bonuses
* Quest items can no longer be upgraded into Hand Axes (upgrading recipe is disabled for them)
* Lilith can no longer spawn outside the map
 
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: Also see: [[Bugs]]
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