General Changes: Difference between revisions

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=== Out-of-Game ===
* Widescreen support and improved graphics - customizable options like 60+ fps and HD text (ctrl+O shortcut)
* A significant portion of the server code has been rewritten to be more performant
* Volume of menu music reduced to better match other volume levels
* More characters per account (up to 18) and accounts/characters don't expire
* Global ladder & interaction, regional servers
* Lobby games are no longer hidden after progressing to the next difficulty and game difficulty is shown - lobby games can be filtered by name/difficulty/server
* Game name/password/description can be auto-filled and game name can be auto-incremented
* Games now perm in 2 minutes
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* Announcements are no longer made every time friends join/exit games (reduces spam)
* Announcements for ladder accomplishments/deaths (can be muted in-game)
* Cosmetic aura rewards for thecharacters first 3 players of each class towho reach level 99 or defeat ubermax-difficulty bossesdclone or rathma in each ladder season; special account-wide lightning-infused auras rewarded to the first 3 of each class to achieve these feats
* [https://projectdiablo2.com/market Trade site] (integrated armory & ladder browser)
* Support for ladder/non-ladder "Battle.net" and singleplayer (including runewords/ubers in singleplayer/non-ladder)
* No support for non-expansion (classic) or Open "Battle.net", but singleplayer characters can still be played together with TCP/IP by creating a virtual LAN between computers
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* Bigger stash (10x15), cube (4x4), and inventory (10x8, still only 10x4 available for active charms)
* Shared stash pages (9 total per account, 1 personal stash page per character)
* Maximum stash gold doubledincreased from 2.5 million to 8 million
* Characters can now hold up to 1 million gold regardless of their level
* Stackable gems, runes, essences, uber keys/organs
* Tomes can now hold up to 80 scrolls each, keys can stack up to 50
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* New ''.roll'' command to help facilitate sharing loot in parties
* Messages that begin with ''.p'' or ''.party'' will only be seen by party members
* New ''.kills'' command shows how many enemies the character has defeated; use with one of the following: ''all'', ''bosses'', ''maps'', ''dungeons'', ''dclone'', ''rathma'', ''ubers'', ''ancients'', ''players''
* New ''.deaths'' command shows how many times the character has died
* New ''.played'' command shows total character play time
* Chat log persists between games
 
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* Killing the Cow King no longer prevents you from opening the Secret Cow Level, and Wirt's Leg from any difficulty can be used to open it
* The red portal to Nihlathak's Temple in Harrogath near Anya no longer closes permanently after defeating Nihlathak
* Reduced delay to re-enter town portals (75 frames to 15 frames)
* Antidote, Thawing, and Stamina Potions now auto-belt
* Option to show miniature display for potion status
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* Inventory lock button (prevents worn equipment and active charms from being accidentally moved)
* Gamble refresh button
* Skills don't have cooldowns while in town
 
=== General Balancing ===
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* Uber Keys are now also dropped by Blood Raven, Bloodwitch, and Izual
 
* Experience penalty reduced between levels 20-24 so the cutoff is more gradual
* The time between Baal's minion waves has been reduced by 50%
* The Maggot Lair and Arcane Sanctuary in Act 2 have wider pathways
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* Characters have roughly +100% additional starting stamina
 
* Stamina Shrines now also grant +35% velocity and their duration wasis reduced to match other shrines
* Many effects (shrine buffs, warcries, "Hit Blinds Target") will no longer overwrite or be overwritten by curses or each other
* Shrines now affect all nearby allies when activated
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* Throwing potions now decrease enemy resistances by a small amount, and there are new throwing potions for cold and lightning elements
 
* Multiple instances of Half Freeze Duration now combine to emulate the effects of Cannot be Frozen
* The chilled/frozen debuffs now also reduce cast speed alongside run/walk speed and attack speed
* Attackers Take Damage and reflect mechanics now also affect ranged attacks and deal damage when attacked instead of when hit (occurs before hit, so if reflected damage kills the attacker, the attack won't land)
* Open Wounds now lasts 5 seconds, stacks up to 3 times per target, no longer has penalties against harder enemies, and also gets applied to enemies via reflect mechanics
* Ranged attacks now leech half as much as melee attacks
* Melee attacks have 1 additional range against moving targets and additional range when checking for damage dealt
* Crushing Blow has greater diminishing returns against bosses (act bosses, map bosses, ubers) and the melee reduction is now the same as the ranged reduction
* Deadly Strike and Critical Strike rebalanced to improve itemization by making their power more comparable to other item stats - they now each cap at [[Game_Mechanics#Critical_damage|75% instead of 100%]] and multiply damage by 1.5 instead of by 2 (skills have been rebalanced with additional damage to compensate)
* Maximum hit chance increased to 100% (harsher scaling above 95%)
 
* Permanent summons now persist between games (excludes reanimates, revives, ravens)
* Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage
* Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness
* Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when [[Game_Mechanics#Behavior_of_-enemy_resists|above 99% or below 0%]] (used to be 1/5 when above 99%)
* Spells and abilities no longer share cooldowns globally
* Skills from characters and their minions/items apply "next hit delay" separately (characters will no longer cancel out each other's damage when attacking the same target; doesn't apply to monsters)
* Monsters gain +70% life per player instead of +50% life per player
 
=== Item Changes ===
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* Some [[Runes|rune]] effects have been adjusted slightly
* Rares now get a minimum of 4 affixes at ilvl 45+, 5 at 65+ and 6 at 85+ (rare jewels now always get 4 affixes)
* Set items can now be ethereal like other rarities
 
[[Item Bases]]:
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* All claws can now have pointmods
* Clubs can now have Druid pointmods (similar to pelts)
* Daggers can now have pointmods for dagger-related skills (Poison Strike and most martial arts skills)
* Quivers can now be magic or rare
* Melee weapons now deal [[Game_Mechanics#Melee_Splash|splash damage]]
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* Melee range increased for many weapon bases
* Base defense and block chance increased for Ward/Aegis
* Base defense adjusted for chest armors to correspond better to their strength requirements
* Maximum sockets increased for several weapon bases and Necromancer shields
* Durability increased for all weapons
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* Andariel and Duriel in Hell difficulty now use the same loot tables as Mephisto and Baal, respectively
* Uber Key Holders (Countess, Summoner, Nihlathak, Blood Raven, Bloodwitch, Izual) are stronger
* Uber Ancients haveare beena addednew uber boss
* Diablo-Clone is ''much'' harder and is now accessed with the new Vision of Terror item instead of selling Stones of Jordan
* Rathma is a new uber boss
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* Fixed a bug which caused excess MDR to apply to physical damage if the target's Magic/elemental Damage Reduction was higher than the attack's magic/elemental damage
* Dual-wielding attack speed breakpoints are now always based on the faster weapon (WSM bug removed)
* Increased sprite limit to prevent "Shenk bug" where too many sprites were on screen at once causing things to become temporarily invisible
* Fixed next hit always misses (NHAM) bug which caused the next attack/cast to automatically miss and could be triggered in numerous ways (notably by being hit or blocking an attack)
* Fixed a bug that prevented champion/boss monsters from being blue & purple
* probably many others
 
: Also see: [[Bugs]]