General Changes: Difference between revisions

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<noinclude>This page lists an overview of changes made in PD2 relative to the vanilla game. Topics which are too detailed for this list include links to other pages with additional information. Also see: [[All Topics]]</noinclude>
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This page lists an overview of changes made in PD2 relative to the vanilla game. Topics which are too detailed for this list include links to other pages with additional information. Also see: [[All Topics]]
 
== Skills == <!--T:2-->
All skills have been reviewed and balanced (or reworked if necessary) to ensure each has a niche, and some new skills have been added. The [[Skill_Changes#Skill_Overview|Skill Overview]] page lists mechanical changes for each skill. There's also a [https://betweenwalls.github.io/portal/?v=PD2 Skill Planner] for PD2. See [[All Skills]] for a complete list with details per level.
 
== Individual Items == <!--T:3-->
All unique, set, & runeword items have been reviewed and balanced to improve itemization options, and some [[New_ItemsNew_Equipment|new equipment items]] have been added. See [[All Items]] for a complete equipment list.
 
<!--T:21-->
There are also several new non-equipment items. For example:
* [[Corruptions|Worldstone Shard]] and [[Larzuk's Puzzlebox]] can corrupt items and add sockets to them
* [[Recipes#Jewel_Fragments|Jewel Fragments]] can be stacked and used like jewels in recipes
* [[Maps]] allow access to new endgame areaszones (2328 total new areaszones)
 
See [[New Items]] for a complete list.
== General == <!--T:6-->
 
== General ==
Below is a comprehensive list of changes that don't fit in either of the previous categories. Bulleted points that follow page links are described with more detail on those pages.
 
=== Out-of-Game === <!--T:7-->
* Widescreen support and improved graphics - customizable options like 60+ fps and HD text (ctrl+O shortcut)
* A significant portion of the server code has been rewritten to be more performant
* Volume of menu music reduced to better match other volume levels
* More characters per account (up to 18) and accounts/characters don't expire
* Global ladder & interaction, regional servers
* Lobby games are no longer hidden after progressing to the next difficulty and game difficulty is shown, - lobby games can be filtered by name/difficulty/server
* Game name/password/description can be auto-filled and game name can be auto-incremented
* Games now perm in 2 minutes
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* Announcements are no longer made every time friends join/exit games (reduces spam)
* Announcements for ladder accomplishments/deaths (can be muted in-game)
* Cosmetic aura rewards for thecharacters first 3 players of each class towho reach level 99 or defeat ubermax-difficulty bossesdclone or rathma in each ladder season; special account-wide lightning-infused auras rewarded to the first 3 of each class to achieve these feats
* [https://www.projectdiablo2.com/Trademarket Trade site] (integrated armory & ladder browser)
* Support for ladder/non-ladder "Battle.net" and singleplayer (including runewords/ubers in singleplayer/non-ladder)
* No support for non-expansion (classic) or Open "Battle.net", but singleplayer characters can still be played together with TCP/IP by creating a virtual LAN between computers
* Messages that begin with "!" will not appear above the character's head ([https://discord.com/channels/701658302085595158/775894092323225610/861457681364418610 was an attack vector for crashing servers])
* No tolerance for cheating or unfair practices such as botting, maphack, auto-pickup, or real-money-trading (see the full list of [https://discord.com/channels/701658302085595158/725193331998589018/1046977892892024843 PD2's rules])
 
=== Quality-of-Life === <!--T:8-->
* Bigger stash (10x15), cube (4x4), and inventory (10x8, still only 10x4 available for active charms)
* Shared stash pages (9 total per account, 1 personal stash page per character)
* Maximum stash gold doubledincreased from 2.5 million to 8 million
* Characters can now hold up to 1 million gold regardless of their level
* Stackable gems, runes, essences, uber keys/organs
* Tomes can now hold up to 80 scrolls each, keys can stack up to 50
 
* Characters now automatically pick up gold they run over
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* Characters now automatically pick up gold they run over (as long as it isn't filtered out)
* Loot dropped on unreachable tiles by flying enemies will now spawn at the nearest ground location
* Customizable [[Customization#loot.filter | item filtering]] and drop notifications
* Screenshake can be disabled
 
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* All active skills can now be bound to left click
* New "Move Only" skill which makes characters move toward a selected location without attacking
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* Option to "quickcast" skills (activates the skill when the key is pressed rather than just switching to the skill) - only primary keybinds will quickcast, whereas secondary keybinds will switch skills normally
 
* New "help" screen (H by default) which covers some GUI changes - additional shortcuts are listed in the "settings" menu
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* Shortcuts for moving items between inventory & stash/cube/ground (shift+rightclick, ctrl+shift+rightclick, ctrl+rightclick)
* Shortcuts to add 5 stat/skill points (ctrl+click) and add as many skill points as possible (shift+click)
* Shortcut to identify items with Tome of Identify (shift+click)
 
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* Stackable gems, runes, essences, uber keys/organs
* Shortcuts for stacking/unstacking (ctrl+shift+click) and separating individual items when a stack is picked up (ctrl+shift+click, ctrl+click)
* Tomes can now hold up to 80 scrolls each, keys can stack up to 50
 
* Customizable [[Customization | screen info]] in the upper right that shows zone level and has options for real time, elapsed game time, ping, etc
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* Customizable [[Customization | screen info]] in the upper right that shows area level and has options for real time, elapsed game time, ping, etc
* Advanced character statistics page (default: press 8), press while mercenary window is open for merc stats
* Inspect other players in towncharacters (default: press 0 while hovering cursorover onthem in town), also works outside of town while hovering over other playercharacters or your own minions (Valkyrie, Shadow Master) if you select a skill which can target them such as Unsummon
* Options for auto-partying and auto-permitting corpse looting
* Option to show how much dps (damage per second) the character has done recently
 
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* New ''.roll'' command to help facilitate sharing loot in parties
* Messages that begin with ''.p'' or ''.party'' will only be seen by party members
* New ''.dpskills'' command to show/hideshows how muchmany damage per secondenemies the character has donedefeated; recentlyuse with one of the following: ''all'', ''bosses'', ''maps'', ''dungeons'', ''dclone'', ''rathma'', ''ubers'', ''ancients'', ''players''
* New ''.deaths'' command shows how many times the character has died
* New ''.played'' command shows total character play time
* Chat log persists between games
 
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* Stat ranges on item tooltips can be toggled on/off, and shown temporarily by holding ctrl
* Displayed loot can be toggled on/off
 
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* Gamble refresh button
* Killing the Cow King no longer prevents you from opening the Secret Cow Level, and Wirt's Leg from any difficulty can be used to open it
* The red portal to Nihlathak's Temple in Harrogath near Anya no longer closes permanently after defeating Nihlathak
* Reduced delay to re-enter town portals (75 frames to 15 frames)
* Antidote, Thawing, and Stamina Potions now auto-belt
* Option to show miniature display for potion status
* Characters can now hold multiple Wirt's Legs and unique charms in their inventory/stash (still only 1 of each charm can be active at a time)
* Unique charms can be repurchased from vendors (if accidentally sold) and several special items can no longer be sold to them to prevent accidents
* Inventory lock button (prevents worn equipment and active charms from being accidentally moved)
* Gamble refresh button
* Skills don't have cooldowns while in town
 
=== General Balancing === <!--T:9-->
* New endgame [[Maps|map]] zones
* Drop rates improved for low-player-count games - nodrop chance when solo is [[Help:FAQ#What_is_the_droprate_in_PD2?|similar to vanilla's /players5]] but still scales up to a similar level with full games
* Many vanilla [[zones]] have had their zone level raised to 85
* Perfect gems now start dropping in Hell, Flawless gems start dropping in Act 4 Normal
* Vanilla zones can temporarily be affected by "corruption" which raises their zone level to 85 and increases the chance for [[Worldstone Shard|Worldstone Shards]] to drop - a random zone will be selected every 15 minutes, and when a game is created, that zone will be "corrupted" for the duration of the game (only applies in Hell difficulty games where Baal's quest has been completed)
* Drop rates improved for low-player-count games - "nodrop" chance when solo is [[Game_Mechanics#What's_different_in_PD2?|similar to vanilla's /players5]] but still scales up to a similar level with full games
* Flawless gems now start dropping in Act 4 Normal and perfect gems start dropping in Hell
* Nightmare bosses now drop essences used for Token of Absolution
* Uber Keys are now also dropped by Blood Raven, Bloodwitch, and Izual
 
* Experience penalty reduced between levels 20-24 so the cutoff is more gradual
* The time between Baal's minion waves has been reduced by 50%
* Many [[zones]] have had their area level raised to 85
* The 3 red portal areas in Act 5 (Abaddon, Pit of Acheron, Infernal Pit) have had their density increased by 40-50%, and Mausoleum & Crypt have had their density increased by 9%
* The Maggot Lair and Arcane Sanctuary in Act 2 have wider pathways
* The 3 red portal zones in Act 5 (Abaddon, Pit of Acheron, Infernal Pit) have had their density increased by 40-50%, and Mausoleum & Crypt have had their density increased by 9%
* Lower Kurast no longer has super chests
* Lower Kurast no longer has super chests due to their mismatched risk/reward
* Monsters that die from Chaos Sanctuary seals rather than being killed will no longer drop loot
 
* Assassins start with two Katars, Barbarians start with two Hand Axes, Druids start with a +1 Firestorm Club, and all starting items are low quality
* Running no longer hinders block chance or defense
* Maximum resistances for characters/mercenaries reduced from 95% to 90%
* Assassins start with two Katars, Barbarians start with two Hand Axes, Druids start with a +1 Firestorm Club, and all starting items are low quality
* Characters have +100 additional stamina
* Amazons, Assassins, Barbarians, and Paladins gain an additional 0.5 mana per level
* Stamina Shrines now last half as long and also grant +35% velocity
* Characters have roughly +100% additional starting stamina
 
* Stamina Shrines now also grant +35% velocity and their duration is reduced to match other shrines
* Many effects (shrine buffs, warcries, "Hit Blinds Target") will no longer overwrite or be overwritten by curses or each other
* Shrines now affect all nearby allies when activated
* The chilled/frozen debuffs now also reduce cast speed alongside run/walk speed and attack speed
 
* Antidote/Thawing Potions now grant +25% to Poison/Cold Resist (was 50%) and no longer grant +10% to Maximum Poison/Cold Resist
* Full Rejuvenation Potions now restore 65% life/mana (capped at 2000 life/mana per potion)
* Throwing potions now decrease enemy resistances by a small amount, and there are new throwing potions for cold and lightning elements
 
* Multiple instances of Half Freeze Duration now combine to emulate the effects of Cannot be Frozen
* The chilled/frozen debuffs now also reduce cast speed alongside run/walk speed and attack speed
* Attackers Take Damage and reflect mechanics now also affect ranged attacks and deal damage when attacked instead of when hit (occurs before hit, so if reflected damage kills the attacker, the attack won't land)
* Open Wounds now lasts 5 seconds, stacks up to 3 times per target, no longer has penalties against harder enemies, and also gets applied to enemies via reflect mechanics
* Ranged attacks now leech half as much as melee attacks
* Melee attacks have 1 additional range against moving targets and additional range when checking for damage dealt
* Crushing Blow no longer affects bosses, uniques, or champions when they are below 65% life
* Crushing Blow has greater diminishing returns against bosses (act bosses, map bosses, ubers) and the melee reduction is now the same as the ranged reduction
* Critical Strike and Deadly Strike rebalanced to improve itemization - they now each cap at 75% instead of 100% and multiply damage by 1.5 instead of by 2 (theoretical maximum chance is now 93% with 75% CS and 75% DS)
* Deadly Strike and Critical Strike rebalanced to improve itemization by making their power more comparable to other item stats - they now each cap at [[Game_Mechanics#Critical_damage|75% instead of 100%]] and multiply damage by 1.5 instead of by 2 (skills have been rebalanced with additional damage to compensate)
* Summons and traps are now affected by +% to Elemental Skill Damage (full effectiveness) and -% to Enemy Elemental Resistance (half effectiveness)
* Maximum hit chance increased to 100% (harsher scaling above 95%)
* Abilities that reduce monster resistances now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%)
 
* Permanent summons now persist between games (excludes reanimates, revives, ravens)
* Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage
* Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness
* Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when [[Game_Mechanics#Behavior_of_-enemy_resists|above 99% or below 0%]] (used to be 1/5 when above 99%)
* Spells and abilities no longer share cooldowns globally
* Skills from characters and their minions/items apply "next hit delay" separately (characters will no longer cancel out each other's damage when attacking the same target; doesn't apply to monsters)
* Monsters gain +70% life per player instead of +50% life per player
 
=== Item Changes === <!--T:10-->
* Low-tier pointmods (staffmods) no longer have an upper ilvl limit - items can have any combination of pointmods, provided the ilvl is high enough for each of them
* Useable "Forbiddenforbidden" pointmods are no longer restricted (Holy Shield, Smite, most Barbarian combat skills, etcPoison Strike on Necromancer shields)
* The chances for items to get pointmods and for pointmods to be higher have been increased
** old chances: 30% no mods, 40% 1 mod, 20% 2 mods, 10% 3 mods; 60% +1, 30% +2, 10% +3
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* Pointmod gold costs per tier increased from 1000,3000,8000,16000,32000,64000 to 5000,10000,20000,40000,60000,80000
* Repair cost for superior items has been decreased
* Weapon durability decreases at half the normal rate
* Some [[Runes|rune]] effects have been adjusted slightly
* Rares now get a minimum of 4 affixes at ilvl 45+, 5 at 65+ and 6 at 85+ (rare jewels now always get 4 affixes)
* RareSet jewelsitems can now alwaysbe ethereal getlike 4other affixesrarities
 
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[[Item Bases]]:
* Ethereal bonus reduced from 50% to 25% (itemsmost exceptional/elite weapons rebalanced so that eth stats remain the same)
* Ethereal items no longer have half durability
* Throwing weapons and arrows/bolts have unlimited quantity
* All claws can now have pointmods
* Clubs can now have Druid pointmods (similar to pelts)
* Daggers can now have pointmods for dagger-related skills (Poison Strike and most martial arts skills)
* Quivers can now be magic or rare
* Melee weapons now deal [[Game_Mechanics#Melee_Splash|splash damage]]
* Staves have 10%/30%/50% FCR as an automod (normal/exceptional/elite)
* Crossbows have 10% Physical Pierce as an automod
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* Kick damage of boots adjusted
* Damage bonus from Strength/Dexterity adjusted for several weapon types
* Base damage for normal/exceptional/elite weapons increased on average by ~4%/~42%/~24%, adjusted for many other weapons
* Attack speed (WSM) for Amazon spears improved by 10
* Melee range increased for many weapon bases
* Base defense and block chance increased for Ward/Aegis
* Base defense adjusted for chest armors to correspond better to their strength requirements
* Maximum sockets increased for several weapon bases and Necromancer shields
* Durability increased for all weapons
 
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[[Item Affixes]] have received several changes, especially for rares. Some notable examples:
* Elemental damage affixes for charms normalized according to charm size & element type, damage increased
* +2-4% Poison, Fire, Cold, Lightning, Poison, or LightningMagic Damage for large charms
* 3 Sockets for rare chests, shields, weapons
* 5-20% PDR for chests, shields; 5-10% PDR for belts
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* +301-400% Enhanced Damage for some lesser-used weapons and bows
 
=== Recipes === <!--T:13-->
[[Crafting#Changes_in_PD2 | Crafting]] has been overhauled:
* Any base (except circlets/quivers) may be used for crafting
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* Rare items can now be used in crafting recipes
 
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[[Recipes]]:
* Some recipes have been simplified
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* Other new & modified recipes corresponding to new items
 
=== Non-Player Characters === <!--T:15-->
* Jerhyn and his guards now always stand outside of the Palace in Lut Gholein
* Deckard Cain now wanders at the top of the stairs in Harrogath near Malah
* Anya will give a regular tier 1 map in Hell in addition to her normal reward
* Ormus will give a corrupted ring as a reward for returning the Gidbinn
* Healing NPCs now remove chill in addition to other ailments
 
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[[Mercenaries]]:
* Mercenaries have betterimproved AI
* New Act 4 mercenaries (Horadrim mages) and new versions of Act 1 and Act 5 mercenaries
* Mercenaries from all acts grant auras
* Mercenaries can now equip gloves, boots, and belts, and some additional weapon types
* Old mercenaries drop their equipped items when a new one is hired
* Mercenaries from each act now grant auras
* Mercenaries use new skills
* Mercenaries can now equip gloves, boots, and belts
* Rogue Scout mercenaries can equip any bow/crossbow & quivers, Iron Wolf mercenaries can equip Paladin shields, scepters, tipped maces, wands, knives, & Sorceress orbs, Barbarian mercenaries can equip axes, tipped maces, & hammers
* Mercenaries now have the same stats regardless of which difficulty they're hired from
* Open Wounds now deals ¼ damage to mercenaries and pets, and can be further reduced by Physical Damage Reduction
 
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[[Monsters]]:
* Duration of curses cast by monsters has been reduced to 20 seconds
* Monsters can now spawn with Concentration, Vigor, or Holy Shock auras
* Dolls have a small delay before exploding when killed, their explosion has a smaller radius, and it deals less damage
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* Andariel and Duriel in Hell difficulty now use the same loot tables as Mephisto and Baal, respectively
* Uber Key Holders (Countess, Summoner, Nihlathak, Blood Raven, Bloodwitch, Izual) are stronger
* Uber Ancients haveare beena addednew uber boss
* Diablo-Clone is ''much'' harder and is now accessed with the new Vision of Terror item instead of selling Stones of Jordan
* Rathma is a new uber boss
 
=== Player versus Player === <!--T:18-->
[[PvP Changes]]:
* Skill PvP damage has been rebalanced, and some skills have other balance changes
* New dueling arenas accessible via items which can be purchased from AnyaAkara
** Spectator mode can be toggled by typing ''.spec'' or ''.spectate'' within the safe zone of an arena
** After dying in these arenas, characters revive without needing to retrieve their corpse, and no gold is dropped
:: Note: Hardcore characters revive in the same way - HC dueling can be done inside PvP arenas without risking characters, but character death is still permanent everywhere else
* Maximum resistances are capped based on the difficulty in PvP arenas: 75% (Normal), 80% (Nightmare), 85% (Hell)
* Slow, Knockback (from items), Flat Elemental Absorb, and Attackers Take Damage are disabled in PvP arenas
* Open Wounds is limited based on the difficulty - it deals 10%/8%/6% of its damage in Normal/Nightmare/Hell in PvP arenas
* Life replenish is capped at +30 in PvP arenas
* Slow, Knockback (from items), Absorb, Attackers Take Damage, Life Leech, and Melee Splash are disabled in PvP arenas
* Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames each
* Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames each in PvP arenas
* Regenerating charges (e.g. Blink on [[Enigma]]) regenerate 200% faster in PvP arenas
* Life replenish is capped at +30 in PvP arenas
* Vendors within PvP Arenas sell Dueling Mana Potions (other potions cannot be used there)
 
=== Bug Fixes === <!--T:19-->
* Andariel quest bug fixed (multiplayer only)
* Ethereal armor bug (ebug) from socketing recipe fixed
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* Cloak of Shadows will no longer crash the game at the ancients
* All missile skills now properly benefit from skill attack rating bonuses
* DisabledQuest cubingitems questcan itemsno withlonger runesbe orupgraded jewelsinto (preventsHand Axes (upgrading themrecipe sinceis theydisabled don'tfor have basesthem)
* Lilith can no longer spawn outside the map
* Fixed a bug which caused excess MDR to apply to physical damage if the target's Magic/elemental Damage Reduction was higher than the attack's magic/elemental damage
* Dual-wielding attack speed breakpoints are now always based on the faster weapon (WSM bug removed)
* Increased sprite limit to prevent "Shenk bug" where too many sprites were on screen at once causing things to become temporarily invisible
* Fixed next hit always misses (NHAM) bug which caused the next attack/cast to automatically miss and could be triggered in numerous ways (notably by being hit or blocking an attack)
* Fixed a bug that prevented champion/boss monsters from being blue & purple
* probably many others
 
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: Also see: [[Bugs]]
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