Game Mechanics: Difference between revisions

m
m (→‎Open Wounds: Renamed "Level" to "Character Level" in the table)
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* Open Wounds deals physical damage over time
** The damage depends on the level of the character who applies it, and(shown isbelow <spanfor class="nmod">nowall also increased by "+X Open Wounds Damage per Second"</span>levels)
** The damage is ''not''<span class="nmod">now affected by other"+X damageOpen modifiersWounds sinceDamage openper woundsSecond"</span> which is applieda bynew attribute that attacksoften ratheraccompanies than"X% increasingChance attackof damageOpen directlyWounds"
** The damage is <span class="nmod">now affected by Physical Damage Reduction</span> (e.g. [[Battle Cry]], [[Amplify Damage]], [[Defiance]], etc)
** The damage is ''not'' affected by other damage modifiers
* Open Wounds is <span class="nmod">now also applied by "Attacker Takes Damage of X"</span> as well as attacks
* Open Wounds <span class="nmod">now lasts 5 seconds</span> (was <span class="omod">8 seconds</span>) and <span class="nmod">now stacks up to 3 times per target</span>
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Also see: [https://www.theamazonbasin.com/wiki/index.php/Open_Wounds Vanilla Info about Open Wounds], [[Deep Wounds]]
 
== Reducing Resistances ==