Game Mechanics: Difference between revisions

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Critical Strike and Deadly Strike have been rebalanced to improve itemization - they now each cap at 75% instead of 100% and multiply damage by 1.5 instead of 2.
 
There are 43 different types of 1.5x damage stats:
* '''Deadly strikeStrike''': found exclusively on items.
* '''Critical Strike''': used in the following skills - Critical Strike, Hunger
* '''Crit Mastery (melee)''': used in the following skills - Javelin and Spear Mastery, Claw Mastery, General Mastery, Polearm and Spear Mastery, Throwing Mastery
* '''Crit Mastery (throw)''': used in the following skills - Javelin and Spear Mastery, Throwing Mastery
 
(An attack is only able to be melee or thrown, therefore only one Crit Mastery type will be taken into account.)
 
 
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The theoretical maximum combined crit chance is ~96%
 
 
== Crushing Blow ==
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Crushing Blow is a percentage chance to reduce the target's '''current''' life by a fraction. The fraction applied depends on the target and the type of attack. Crushing Blow also caps at 100% chance -- any extra will have no effect. This is all unchanged from vanilla, however there are a few things that have changed.
 
* It has greater diminishing returns against bosses (act bosses, map bosses, ubers)
* The melee life reduction is now the same as the ranged reduction:
 
{| class="wikitable"
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|<span class="nmod">1/8</span>||<span class="nmod">1/8</span>||<span class="omod">1/4</span>||<span class="omod">1/8</span>
|-
! scope="row" | Super Uniques and Bosses
|<span class="nmod">1/16</span>||<span class="nmod">1/16</span>||<span class="omod">1/8</span>||<span class="omod">1/16</span>
|-
! scope="row" | Bosses
* Lower Resist (|<span class="d2-rednmod">Fire?</span>/||<span class="d2-bluenmod">Cold?</span>/||<span class="d2-yellowomod">Lightning1/8</span>/||<span class="d2-greenomod">Poison1/16</span>)
|-
! scope="row" | Players and Mercenaries
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|}
<references />
 
There is also now a cap of 65% when fighting against Champions, Uniques, Super Uniques, and Bosses. So as soon as these monsters are at 65% life, then Crushing Blow will no longer do any damage.
 
 
== Behavior of -enemy resists ==
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=== Breaking immunities ===
What '''will''' break immunities:
* [[Battle Cry]] (<span class="d2-gold">Physical</span>)
* Arctic[[Amplify BlastDamage]] (<span class="d2-bluegold">ColdPhysical</span>)
* Poison Creeper[[Decrepify]] (<span class="d2-greengold">PoisonPhysical</span>)
* [[Lower Resist]] (<span class="d2-red">Fire</span>/<span class="d2-blue">Cold</span>/<span class="d2-yellow">Lightning</span>/<span class="d2-green">Poison</span>)
* Amplify Damage (<span class="d2-gold">Physical</span>)
* Decrepify[[Conviction]] (<span class="d2-goldred">PhysicalFire</span>/<span class="d2-blue">Cold</span>/<span class="d2-yellow">Lightning</span>)
* Amplify Damage[[Sanctuary]] (<span class="d2-goldorange">PhysicalMagic</span>)
* Lower Resist (<span class="d2-red">Fire</span>/<span class="d2-blue">Cold</span>/<span class="d2-yellow">Lightning</span>/<span class="d2-green">Poison</span>)
* Conviction[[Poison Creeper]] (<span class="d2-red">Fire</span>/<span class="d2-blue">Cold</span>/<span class="d2-yellowgreen">LightningPoison</span>)
* Sanctuary[[Arctic Blast]] (<span class="d2-orangeblue">MagicCold</span>)
* [[Inferno]] (<span class="d2-red">Fire</span>)
* [[Static Field]] (<span class="d2-yellow">Lightning</span>)
 
What will '''not''' break immunities:
* -% to enemy resistance from items or skills ([[Cold Mastery]], [[Fire Mastery]], [[Poison Strike]], [[Berserk]])
* -enemy resistance on gear
* Cold Mastery
* Fire Mastery
 
=== Enemy resists above 99% (immunes) ===