Game Mechanics: Difference between revisions

→‎Breaking immunities: Added new S6 immunity-breaking skills
(→‎Enemy resists below 0%: clarified a bit further and added a bit of color to make things easier to follow)
(→‎Breaking immunities: Added new S6 immunity-breaking skills)
Line 126:
What '''will''' break immunities:
* Battle Cry (<span class="d2-gold">Physical</span>)
* Arctic Blast (<span class="d2-blue">Cold</span>)
* Poison Creeper (<span class="d2-green">Poison</span>)
* Amplify Damage (<span class="d2-gold">Physical</span>)
Line 131 ⟶ 132:
* Lower Resist (<span class="d2-red">Fire</span>/<span class="d2-blue">Cold</span>/<span class="d2-yellow">Lightning</span>/<span class="d2-green">Poison</span>)
* Conviction (<span class="d2-red">Fire</span>/<span class="d2-blue">Cold</span>/<span class="d2-yellow">Lightning</span>)
* Sanctuary (<span class="d2-orange">Magic</span>)
* Inferno (<span class="d2-red">Fire</span>)
* Static Field (<span class="d2-yellow">Lightning</span>)