Game Mechanics: Difference between revisions

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→‎Enemy resists below 0%: reorder convic/LR
(→‎Enemy resists below 0%: Rewrote this section. In the end the math is the same but this makes it a lot easier to calculate)
m (→‎Enemy resists below 0%: reorder convic/LR)
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As an example lets take an enemy with 25 cold resistance, and lets apply a level 20 Lower Resist (-30%), a level 10 Conviction (-30%), and -Enemy Cold Resistance (-12%):
* <span class="d2-white">25 - 30 = -5</span> &emsp;[ConvictionLower Resist]
* <span class="d2-white">-5 - 30 = -35</span> &emsp;[Lower ResistConviction]
* <span class="d2-white">-35 - 12 = -47</span> &emsp;[-Enemy Resist]
* <span class="d2-white">-47 / 2 = -23</span> &emsp;[apply the 1/2 penalty to get the final enemy cold resist]