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(Updated Melee Splash to include S6 changes) |
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Melee splash is an instant AoE, with no Next Hit Delay, that damages all enemies 360° around the target. The main target does not take splash damage.
These are included in the splash:
It deals normal attack damage (the values you see when you select the regular attack as your skill) and this damage can be boosted by physical and elemental charms & gear, Deadly Strike, and Critical Strike.▼
* Skill damage
* Converted damage (Concentrate)
▲
* Elemental and physical damage charms and gear
* Critical Strike and Deadly Strike (still only applies to the physical damage)
* Life and Mana leech (at 1/2)
These are '''not''' included in the splash:
* Missile damage (such as the Nova portion of Power Strike)
* Stun
* Knockback
* Crushing Blow
* Open Wounds
* Any other on-hit effects
=== Melee Splash Examples ===
Let's take a look at a couple of examples. First, let's take an Amazon:
* Lightning Strike for 1-10000 lightning damage and 1-10000 chain lightning damage
* Normal attack damage of 1000-5000 (900-4900 of that is physical)
The total splash damage would be 1001-15000 damage.
And if they crit then the splash damage would be 1451-17450.
The 1-10000 damage from the Chain Lightning is not applied.
What about a Barbarian:
* Concentrate (300% ED, 50% conversion)
* Normal attack damage of 1000-5000 (900-4900 of that is physical)
First the physical portion of the normal attack damage is boosted by Concentrate's ED% bonus: 900-4900 becomes ~1800-9800
Then 50% of the physical damage is converted to magic
The total splash damage would be 1900-9900 [100-100 elemental damage + 900-4900 physical + 900-4900 magic]
And if they crit then the splash damage would be 2800-14800
=== Splash Radius ===
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