307
edits
(Added Crushing Blow section) |
(→Behavior of -enemy resists: Discovered through some testing that multiple sources are _not_ added together before they are halved, they are halved individually. This just means that fractions of a resists won't get added together to make a whole resist [e.g. lvl 1 Battle Cry & lvl 1 Amplify Damage would total -12 and _not_ -13]) |
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Line 108:
The correct calculation looks like this:
* <span class="d2-white">-30
* <span class="d2-white">-
* <span class="d2-white">110 -
It does '''not''' work like this:
* <span class="d2-white">-30 / 2 = -15</span>
* <span class="d2-white">110 - 15 = 95</span>
* <span class="d2-white">95 - 30 = 65</span>
It's worth stating again, even after the immunity is broken, immunity breaking skills '''still''' only work at 1/2 effectiveness. However this is not the case for -enemy resist on gear, Cold Mastery, and Fire Mastery. While these things are not able to break immunities on their own, they do work at 100% effectiveness after the immunity is broken.
Line 128:
As an example lets take an enemy with 25 cold resistance, and lets apply a level 20 Lower Resist (-30%) and a level 10 Conviction (-30%):
* <span class="d2-white">
* <span class="d2-white">
* <span class="d2-white">-
* <span class="d2-white">0 -
= Item drop mechanics =
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