Game Mechanics: Difference between revisions

→‎Behavior of -enemy resists: Discovered through some testing that multiple sources are _not_ added together before they are halved, they are halved individually. This just means that fractions of a resists won't get added together to make a whole resist [e.g. lvl 1 Battle Cry & lvl 1 Amplify Damage would total -12 and _not_ -13]
(Added Crushing Blow section)
(→‎Behavior of -enemy resists: Discovered through some testing that multiple sources are _not_ added together before they are halved, they are halved individually. This just means that fractions of a resists won't get added together to make a whole resist [e.g. lvl 1 Battle Cry & lvl 1 Amplify Damage would total -12 and _not_ -13])
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The correct calculation looks like this:
* <span class="d2-white">-30 +/ -302 = -6015</span> &emsp;[addapply the two1/2 penalty skillto valuesLower togetherResist]
* <span class="d2-white">-6030 / 2 = -3015</span> &emsp;[apply the 1/2 penalty to Conviction]
* <span class="d2-white">110 - 3015 - 15 = 80</span> &emsp;[take the final -resist valuevalues and apply itthem to the enemy]
 
It does '''not''' work like this:
* <span class="d2-white">-30 / 2 = -15</span> &emsp;[Lower Resist at 1/2 effectiveness]
* <span class="d2-white">110 - 15 = 95</span> &emsp;[immunity is broken with Lower Resist]
* <span class="d2-white">95 - 30 = 65</span> &emsp;[apply -resist from Conviction]
 
It's worth stating again, even after the immunity is broken, immunity breaking skills '''still''' only work at 1/2 effectiveness. However this is not the case for -enemy resist on gear, Cold Mastery, and Fire Mastery. While these things are not able to break immunities on their own, they do work at 100% effectiveness after the immunity is broken.
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As an example lets take an enemy with 25 cold resistance, and lets apply a level 20 Lower Resist (-30%) and a level 10 Conviction (-30%):
* <span class="d2-white">-30 +25 -30 25 = -600</span> [add &emsp;[the twofirst -25% from Conviction is reduced skillat values100% togethereffectiveness]
* <span class="d2-white">25 -5 25/ 2 = 0-2</span> &emsp;[apply [the first1/2 -25%penalty isto reducedthe atremaining 100-5% effectivenessfrom Conviction]
* <span class="d2-white">-3530 / 2 = -1715</span> &emsp;[apply the 1/2 penalty to theLower remaining -35%Resist]
* <span class="d2-white">0 - 172 - 15 = -17</span> &emsp;[final enemy cold resist]
 
 
= Item drop mechanics =