Game Mechanics: Difference between revisions

Added Crushing Blow section
(→‎What's different in PD2?: Changed note about /players 5 and changed it to p5/5 to be more accurate)
(Added Crushing Blow section)
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= "Double"Critical damage =
 
Critical Strike and Deadly Strike have been rebalanced to improve itemization - they now each cap at 75% instead of 100% and multiply damage by 1.5 instead of 2.
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The theoretical maximum combined crit chance is ~96%
 
 
= Crushing Blow =
 
Crushing Blow is a percentage chance to reduce the target's '''current''' life by a fraction. The fraction applied depends on the target and the type of attack. Crushing Blow also caps at 100% chance -- any extra will have no effect. This is all unchanged from vanilla, however there are a few things that have changed.
 
The melee life reduction is now the same as the ranged reduction:
 
{| class="wikitable"
! scope="col" | Attack Type
! scope="col" | Melee<br />(PD2) !! scope="col" | Ranged<br />(PD2) !! scope="col" | Melee<br />(LoD) !! scope="col" | Ranged<br />(LoD)
|-
! scope="row" | Default<ref name="name">Applies to pets, normal, minion, Champion, and Unique monsters</ref>
|<span class="nmod">1/8</span>||<span class="nmod">1/8</span>||<span class="omod">1/4</span>||<span class="omod">1/8</span>
|-
! scope="row" | Super Uniques and Bosses
|<span class="nmod">1/16</span>||<span class="nmod">1/16</span>||<span class="omod">1/8</span>||<span class="omod">1/16</span>
|-
! scope="row" | Players and Mercenaries
|<span class="nmod">1/20</span>||<span class="nmod">1/20</span>||<span class="omod">1/10</span>||<span class="omod">1/20</span>
|}
<references />
 
There is also now a cap of 65% when fighting against Champions, Uniques, Super Uniques, and Bosses. So as soon as these monsters are at 65% life, then Crushing Blow will no longer do any damage.