Game Mechanics: Difference between revisions

→‎What's different in PD2?: Changed note about /players 5 and changed it to p5/5 to be more accurate
(Fix an error with splash radius (there absolutely _are_ breakpoints))
(→‎What's different in PD2?: Changed note about /players 5 and changed it to p5/5 to be more accurate)
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== What's different in PD2? ==
 
The baseline drop rate in PD2 is roughly equivalent to vanilla's p5/players5 (5 partied players in a game) for solo play, and scales up per player until it's slightly above the equivalent of vanilla's p8/players 8 when there is a full game of 8 players. This means that overall NoDrop for all TCs is significantly lower, and it becomes easier to reach a NoDrop of 0 with fewer players.
 
You still get loot increases from more players like vanilla, but the difference between a solo player and a group of 8 is overall much smaller.