Game Mechanics: Difference between revisions

Added section for splash radius. Added section melee splash with ranged weapons
(Added details for Melee splash, crit, -enemy resists, and item drops)
 
(Added section for splash radius. Added section melee splash with ranged weapons)
Line 6:
 
Skill damage, Crushing blow, Open Wounds, and any other on hit effects will '''not''' be applied.
 
== Splash Radius ==
The base player melee splash radius is 3.33 yards but this can be extended by certain skills and items. There are no breakpoints for melee splash radius so even a minor boost will still increase the radius.
{| class="wikitable"
! scope="col" | Increased Splash Radius
! scope="col" | 0 !! scope="col" | 5 !! scope="col" | 10 !! scope="col" | 15 !! scope="col" | 20 !! scope="col" | 25 !! scope="col" | 30 !! scope="col" | 35 !! scope="col" | 40 !! scope="col" | 45 !! scope="col" | 50 !! scope="col" | 55 !! scope="col" | 60 !! scope="col" | 65
|-
! scope="row" | Radius (yards)
|3.33||3.5||3.66||3.83||4||4.16||4.33||4.5||4.66||4.83||5||5.17||5.33||5.5
|}
 
There are also a handful of other things that have melee splash. These are all static and cannot be increased.
* '''"Splashing" map modifier:''' melee splash radius is 3.33 yards
* '''Golems:''' melee splash radius is 2.66 yards
* '''Skeletons:''' melee splash radius is 2 yards
* '''Wolves:''' melee splash radius is 1.33 yards
 
== Melee splash and ranged weapons ==
There are a few gloves ([[The Hand of Broc]], [[Bloodfist]], and [[Steelrend]]) that have melee splash on them and they can be used to give ranged weapons, like bows and crossbows, melee splash.
 
This allows shapeshifters to use a ranged weapon in place of a melee weapon, while still gaining the benefits of melee splash.
 
This does '''not''' mean that ranged attacks (i.e. shooting with a bow) will have splash damage. Melee splash is always limited to melee attacks.
 
 
= "Double" damage =
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The theoretical maximum combined crit chance is ~96%
 
 
= Behavior of -enemy resists =