Game Mechanics: Difference between revisions
→Key drop rates
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== General ==
* Oskills are skills without a class-specific modifier, such as "+X to Battle Orders" or "+X to Zeal", and are limited to +3 from all sources when used on the class the skill belongs to. For example, the Ferocity runeword on a paladin will provide +3 to Zeal rather than the listed +12 to +14. This is a regular D2 mechanic.
== Melee Splash ==
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The theoretical maximum total crit chance is 95% (75% DS, 75% CS, 35% WM)
== Life and Mana Steal ==
=== Leech Reductions ===
'''Attack leech reduction'''
* ''Melee Splash:'' 1/2 [<span class="d2-red">Life</span>/<span class="d2-blue">Mana</span>]
* ''Ranged Attacks:'' 1/2 [<span class="d2-red">Life</span>/<span class="d2-blue">Mana</span>]
'''Skill leech reduction'''
* ''Blade Shield:'' 1/2 [<span class="d2-red">Life</span>/<span class="d2-blue">Mana</span>]
* ''Leap Attack:'' 1/3 [<span class="d2-red">Life</span>]
'''Difficulty leech reduction'''
* ''Normal:'' N/A
* ''Nightmare:'' 1/2 [<span class="d2-red">Life</span>/<span class="d2-blue">Mana</span>]
* ''Hell:'' 1/3 [<span class="d2-red">Life</span>/<span class="d2-blue">Mana</span>]
'''Zone leech reduction'''
* ''PvP maps:'' set leech to 0% [<span class="d2-red">Life</span>/<span class="d2-blue">Mana</span>]
=== Leech Formula ===
<code>leeched life/mana = [[[leech * attack_reduction * skill_reduction] * 64 * difficulty_reduction] * physical_damage * drain_effectiveness / 64 / 100]</code>
''Note: Bracketed values are rounded down''
As an example, consider a Barbarian with 7% Life leech, using Leap Attack (5k damage) against The Cow Queen:
* <span class="d2-gold">[[[</span><span class="d2-white">7 * 1/2 * 1/3</span><span class="d2-gold">]</span><span class="d2-white"> * 64 * 1/3</span><span class="d2-gold">]</span><span class="d2-white"> * 5000 * 0.2 / 64 / 100</span><span class="d2-gold">]</span>
* <span class="d2-gold">[[</span><span class="d2-white">1 * 64 * 1/3</span><span class="d2-gold">]</span><span class="d2-white"> * 5000 * 0.2 / 64 / 100<span class="d2-gold">]</span>
* <span class="d2-gold">[</span><span class="d2-white">21 * 5000 * 0.2 / 64 / 100</span><span class="d2-gold">]</span><span class="d2-white"> =</span> <span class="d2-red">3hp leeched</span>
Another example, consider a Paladin with 9% Life leech, using Zeal (3k damage) against a Death Beatle:
* <span class="d2-gold">[[[</span><span class="d2-white">9 * 1/2</span><span class="d2-gold">]</span><span class="d2-white"> * 64 * 1/3</span><span class="d2-gold">]</span><span class="d2-white"> * 3000 * 0.5 / 64 / 100</span><span class="d2-gold">]</span>
* <span class="d2-gold">[[</span><span class="d2-white">4 * 64 * 1/3</span><span class="d2-gold">]</span><span class="d2-white"> * 3000 * 0.5 / 64 / 100<span class="d2-gold">]</span>
* <span class="d2-gold">[</span><span class="d2-white">85 * 3000 * 0.5 / 64 / 100</span><span class="d2-gold">]</span><span class="d2-white"> =</span> <span class="d2-red">19hp leeched</span>
== Crushing Blow ==
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|-
! scope="row" | Super Uniques
| <span class="
|-
! scope="row" | Bosses
| <span class="nmod">
|-
! scope="row" | Players and Mercenaries
| <span class="
|}
<span>*</span> "Most Targets" refers to pets as well as normal, minion, Champion, and Unique monsters
<span>**</span> Affected by diminishing returns: 80 + pow(missing hp%, 2)
Also see: [https://www.theamazonbasin.com/wiki/index.php/Crushing_Blow Vanilla Info about Crushing Blow]
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* Open Wounds deals physical damage over time
** The damage depends on the level of the character who applies it
** The damage is
** The damage is <span class="nmod">now affected by Physical Damage Reduction</span> (e.g. [[Battle Cry]], [[Amplify Damage]], [[Defiance]], etc)
** The damage is ''not'' affected by other damage modifiers
* Open Wounds is <span class="nmod">now also applied by "Attacker Takes Damage of X"</span> as well as attacks
* Open Wounds <span class="nmod">now lasts 5 seconds</span> (was <span class="omod">8 seconds</span>) and <span class="nmod">now stacks up to 3 times per target</span>
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|205||209||213||218||222||227||231||235||240||244||249||253||257||262||266||271||275||279||284||288||293||297||301||306||
|}
Also see: [https://www.theamazonbasin.com/wiki/index.php/Open_Wounds Vanilla Info about Open Wounds], [[Deep Wounds]]
== Reducing Resistances ==
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It's hard to directly compare the two since there are hundreds of TCs, and PD2 has even more than LoD (mostly because of maps). But we can compare a TC from LoD to a TC from PD2 and see how the NoDrop chance has changed.
Chance for NoDrop to be selected by the "pick" (i.e. the chance that ''no'' item drops):
{| class="wikitable"
! scope="col" | Treasure Class
! scope="col" | LoD !! scope="col" | PD2
|-
! scope="row" | Swarm 2 (H)
|
* p1/1, p2/1 = <span class="omod">83.33%</span>
* p2/2, p3/1, p3/2, p4/1 = <span class="omod">69.14%</span>
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* p7/7, p8/6, p8/7 = <span class="omod">26.47%</span>
* p8/8 = <span class="omod">21.88%</span>
|
* p1/1, p2/1 = <span class="nmod">40.85%</span>
* p2/2, p3/1, p3/2, p4/1 = <span class="nmod">16.64%</span>
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* p7/7, p8/6, p8/7 = <span class="nmod">0.17%</span>
* p8/8 = <span class="nmod">0%</span>
|-
! scope="row" | Act 2 (H) H2H A
|
* p1/1, p2/1 = <span class="omod">62.50%</span>
* p2/2, p3/1, p3/2, p4/1 = <span class="omod">38.78%</span>
* p3/3, p4/2, p4/3, p5/1, p5/2, p6/1 = <span class="omod">24.05%</span>
* p4/4, p5/3, p5/4, p6/2, p6/3, p7/1, p7/2, p8/1 = <span class="omod">14.29%</span>
* p5/5, p6/4, p6/5, p7/3, p7/4, p8/2, p8/3 = <span class="omod">9.09%</span>
* p6/6, p7/5, p7/6, p8/4, p8/5 = <span class="omod">4.76%</span>
* p7/7, p8/6, p8/7 = <span class="omod">3.23%</span>
* p8/8 = <span class="omod">1.64%</span>
|
* p1/1, p2/1 = <span class="nmod">9.52%</span>
* p2/2, p3/1, p3/2, p4/1 = <span class="nmod">0.88%</span>
* p3/3, p4/2, p4/3, p5/1, p5/2, p6/1 = <span class="nmod">0%</span>
* p4/4, p5/3, p5/4, p6/2, p6/3, p7/1, p7/2, p8/1 = <span class="nmod">0%</span>
* p5/5, p6/4, p6/5, p7/3, p7/4, p8/2, p8/3 = <span class="nmod">0%</span>
* p6/6, p7/5, p7/6, p8/4, p8/5 = <span class="nmod">0%</span>
* p7/7, p8/6, p8/7 = <span class="nmod">0%</span>
* p8/8 = <span class="nmod">0%</span>
|}
=== Key drop rates ===
{| class="wikitable"
Line 279 ⟶ 346:
|-
! scope="row" | Blood Raven
|11.55%||11.58%||<span class="omod">11.58%</span>||<span class="omod">11.58%</span>||<span class="omod">11.58%</span>||<span class="omod">11.58%</span>||<span class="omod">11.58%</span>||<span class="omod">11.58%</span>
|-
! scope="row" | Countess
|9.45%||9.46%||<span class="omod">9.46%</span>||<span class="omod">9.46%</span>||<span class="omod">9.46%</span>||<span class="omod">9.46%</span>||<span class="omod">9.46%</span>||<span class="omod">9.46%</span>
|-
! scope="row" | Bloodwitch
|11.55%||11.58%||<span class="omod">11.58%</span>||<span class="omod">11.58%</span>||<span class="omod">11.58%</span>||<span class="omod">11.58%</span>||<span class="omod">11.58%</span>||<span class="omod">11.58%</span>
|-
! scope="row" | Summoner
|12.83%||12.88%||<span class="omod">12.88%</span>||<span class="omod">12.88%</span>||<span class="omod">12.88%</span>||<span class="omod">12.88%</span>||<span class="omod">12.88%</span>||<span class="omod">12.88%</span>
|-
! scope="row" | Izual
|11.55%||11.58%||<span class="omod">11.58%</span>||<span class="omod">11.58%</span>||<span class="omod">11.58%</span>||<span class="omod">11.58%</span>||<span class="omod">11.58%</span>||<span class="omod">11.58%</span>
|-
! scope="row" | Nihlathak
|12.00%||12.02%||<span class="omod">12.02%</span>||<span class="omod">12.02%</span>||<span class="omod">12.02%</span>||<span class="omod">12.02%</span>||<span class="omod">12.02%</span>||<span class="omod">12.02%</span>
|-
! colspan="9"|
|-
! scope="row" | Countess (LoD)
|7.14%||9.08%||9.61%||9.80%||<span class="omod">9.80%</span>||<span class="omod">9.80%</span>||<span class="omod">9.80%</span>||<span class="omod">9.80%</span>
|-
! scope="row" | Summoner (LoD)
|8.62%||11.61%||12.48%||12.80%||<span class="omod">12.80%</span>||<span class="omod">12.80%</span>||<span class="omod">12.80%</span>||<span class="omod">12.80%</span>
|-
! scope="row" | Nihlathak (LoD)
|7.93%||10.41%||11.10%||11.35%||<span class="omod">11.35%</span>||<span class="omod">11.35%</span>||<span class="omod">11.35%</span>||<span class="omod">11.35%</span>
|}
|