Game Mechanics: Difference between revisions

(added category for open wounds and clarified some other info)
 
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== General ==
* Oskills are skills without a class-specific modifier, such as "+X to Battle Orders" or "+X to Zeal", and are limited to +3 from all sources when used on the class the skill belongs to. For example, the Ferocity runeword on a paladin will provide +3 to Zeal rather than the listed +12 to +14. This is a regular D2 mechanic.
 
== Melee Splash ==
 
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The theoretical maximum total crit chance is 95% (75% DS, 75% CS, 35% WM)
 
== Life and Mana Steal ==
 
=== Leech Reductions ===
'''Attack leech reduction'''
* ''Melee Splash:'' 1/2 [<span class="d2-red">Life</span>/<span class="d2-blue">Mana</span>]
* ''Ranged Attacks:'' 1/2 [<span class="d2-red">Life</span>/<span class="d2-blue">Mana</span>]
 
'''Skill leech reduction'''
* ''Blade Shield:'' 1/2 [<span class="d2-red">Life</span>/<span class="d2-blue">Mana</span>]
* ''Leap Attack:'' 1/3 [<span class="d2-red">Life</span>]
 
'''Difficulty leech reduction'''
* ''Normal:'' N/A
* ''Nightmare:'' 1/2 [<span class="d2-red">Life</span>/<span class="d2-blue">Mana</span>]
* ''Hell:'' 1/3 [<span class="d2-red">Life</span>/<span class="d2-blue">Mana</span>]
 
'''Zone leech reduction'''
* ''PvP maps:'' set leech to 0% [<span class="d2-red">Life</span>/<span class="d2-blue">Mana</span>]
 
=== Leech Formula ===
 
<code>leeched life/mana = [[[leech * attack_reduction * skill_reduction] * 64 * difficulty_reduction] * physical_damage * drain_effectiveness / 64 / 100]</code>
 
''Note: Bracketed values are rounded down''
 
 
As an example, consider a Barbarian with 7% Life leech, using Leap Attack (5k damage) against The Cow Queen:
* <span class="d2-gold">[[[</span><span class="d2-white">7 * 1/2 * 1/3</span><span class="d2-gold">]</span><span class="d2-white"> * 64 * 1/3</span><span class="d2-gold">]</span><span class="d2-white"> * 5000 * 0.2 / 64 / 100</span><span class="d2-gold">]</span>
* <span class="d2-gold">[[</span><span class="d2-white">1 * 64 * 1/3</span><span class="d2-gold">]</span><span class="d2-white"> * 5000 * 0.2 / 64 / 100<span class="d2-gold">]</span>
* <span class="d2-gold">[</span><span class="d2-white">21 * 5000 * 0.2 / 64 / 100</span><span class="d2-gold">]</span><span class="d2-white"> =</span> <span class="d2-red">3hp leeched</span>
 
 
Another example, consider a Paladin with 9% Life leech, using Zeal (3k damage) against a Death Beatle:
* <span class="d2-gold">[[[</span><span class="d2-white">9 * 1/2</span><span class="d2-gold">]</span><span class="d2-white"> * 64 * 1/3</span><span class="d2-gold">]</span><span class="d2-white"> * 3000 * 0.5 / 64 / 100</span><span class="d2-gold">]</span>
* <span class="d2-gold">[[</span><span class="d2-white">4 * 64 * 1/3</span><span class="d2-gold">]</span><span class="d2-white"> * 3000 * 0.5 / 64 / 100<span class="d2-gold">]</span>
* <span class="d2-gold">[</span><span class="d2-white">85 * 3000 * 0.5 / 64 / 100</span><span class="d2-gold">]</span><span class="d2-white"> =</span> <span class="d2-red">19hp leeched</span>
 
== Crushing Blow ==
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|-
! scope="row" | Super Uniques
| <span class="nmodomod">1/168</span> || <span class="nmod">1/168</span> || <span class="omod">1/8</span> || 1/16
|-
! scope="row" | Bosses
| <span class="nmod">?1/80**</span> ||<span class="nmod">?1/80**</span> || <span class="omod">1/8</span> || <span class="omod">1/16</span>
|-
! scope="row" | Players and Mercenaries
| <span class="nmodomod">1/2010</span> || <span class="nmod">1/2010</span> || <span class="omod">1/10</span> || 1/20
|}
 
<span>*</span> "Most Targets" refers to pets as well as normal, minion, Champion, and Unique monsters
 
<span>**</span> Affected by diminishing returns: 80 + pow(missing hp%, 2)
 
 
Also see: [https://www.theamazonbasin.com/wiki/index.php/Crushing_Blow Vanilla Info about Crushing Blow]
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* Open Wounds deals physical damage over time
** The damage depends on the level of the character who applies it, and(shown isbelow <spanfor class="nmod">nowall also increased by "+X Open Wounds Damage per Second"</span>levels)
** The damage is ''not''<span class="nmod">now affected by other"+X damageOpen modifiersWounds sinceDamage openper woundsSecond"</span> which is applieda bynew attribute that attacksoften ratheraccompanies than"X% increasingChance attackof damageOpen directlyWounds"
** The damage is <span class="nmod">now affected by Physical Damage Reduction</span> (e.g. [[Battle Cry]], [[Amplify Damage]], [[Defiance]], etc)
** The damage is ''not'' affected by other damage modifiers
* Open Wounds is <span class="nmod">now also applied by "Attacker Takes Damage of X"</span> as well as attacks
* Open Wounds <span class="nmod">now lasts 5 seconds</span> (was <span class="omod">8 seconds</span>) and <span class="nmod">now stacks up to 3 times per target</span>
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|+ Open Wounds Damage per Second
|-
! scope="col" | Character Level
! scope="col" | 1 !! scope="col" | 2 !! scope="col" | 3 !! scope="col" | 4 !! scope="col" | 5 !! scope="col" | 6 !! scope="col" | 7 !! scope="col" | 8 !! scope="col" | 9 !! scope="col" | 10 !! scope="col" | 11 !! scope="col" | 12 !! scope="col" | 13 !! scope="col" | 14 !! scope="col" | 15 !! scope="col" | 16 !! scope="col" | 17 !! scope="col" | 18 !! scope="col" | 19 !! scope="col" | 20 !! scope="col" | 21 !! scope="col" | 22 !! scope="col" | 23 !! scope="col" | 24 !! scope="col" | 25
|-
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| class="mid-column" colspan="26" |
|-
! scope="col" | Character Level
! scope="col" | 26 !! scope="col" | 27 !! scope="col" | 28 !! scope="col" | 29 !! scope="col" | 30 !! scope="col" | 31 !! scope="col" | 32 !! scope="col" | 33 !! scope="col" | 34 !! scope="col" | 35 !! scope="col" | 36 !! scope="col" | 37 !! scope="col" | 38 !! scope="col" | 39 !! scope="col" | 40 !! scope="col" | 41 !! scope="col" | 42 !! scope="col" | 43 !! scope="col" | 44 !! scope="col" | 45 !! scope="col" | 46 !! scope="col" | 47 !! scope="col" | 48 !! scope="col" | 49 !! scope="col" | 50
|-
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| class="mid-column" colspan="26" |
|-
! scope="col" | Character Level
! scope="col" | 51 !! scope="col" | 52 !! scope="col" | 53 !! scope="col" | 54 !! scope="col" | 55 !! scope="col" | 56 !! scope="col" | 57 !! scope="col" | 58 !! scope="col" | 59 !! scope="col" | 60 !! scope="col" | 61 !! scope="col" | 62 !! scope="col" | 63 !! scope="col" | 64 !! scope="col" | 65 !! scope="col" | 66 !! scope="col" | 67 !! scope="col" | 68 !! scope="col" | 69 !! scope="col" | 70 !! scope="col" | 71 !! scope="col" | 72 !! scope="col" | 73 !! scope="col" | 74 !! scope="col" | 75
|-
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| class="mid-column" colspan="26" |
|-
! scope="col" | Character Level
! scope="col" | 76 !! scope="col" | 77 !! scope="col" | 78 !! scope="col" | 79 !! scope="col" | 80 !! scope="col" | 81 !! scope="col" | 82 !! scope="col" | 83 !! scope="col" | 84 !! scope="col" | 85 !! scope="col" | 86 !! scope="col" | 87 !! scope="col" | 88 !! scope="col" | 89 !! scope="col" | 90 !! scope="col" | 91 !! scope="col" | 92 !! scope="col" | 93 !! scope="col" | 94 !! scope="col" | 95 !! scope="col" | 96 !! scope="col" | 97 !! scope="col" | 98 !! scope="col" | 99 !! scope="col" |
|-
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|205||209||213||218||222||227||231||235||240||244||249||253||257||262||266||271||275||279||284||288||293||297||301||306||
|}
Also see: [https://www.theamazonbasin.com/wiki/index.php/Open_Wounds Vanilla Info about Open Wounds], [[Deep Wounds]]
 
== Reducing Resistances ==
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It's hard to directly compare the two since there are hundreds of TCs, and PD2 has even more than LoD (mostly because of maps). But we can compare a TC from LoD to a TC from PD2 and see how the NoDrop chance has changed.
 
LetsLet's look at the TCTCs called <span class="d2-white">Swarm 2 (H)</span>, a worst case scenario, and <span class="d2-white">Act 2 (H) H2H A</span>, a common case used by many monsters. In thisthese exampleexamples, the first number is the amount of players in the game and the second number is the amount of players in the party. So p3/2 means 3 players in the game but only 2 in your party. If you used the <span class="d2-white">/players 8</span> command in single player that would be equivalent to p8/1.
 
 
Chance for NoDrop to be selected by the "pick" (i.e. the chance that ''no'' item drops):
 
{| class="wikitable"
LoD
! scope="col" | Treasure Class
! scope="col" | LoD !! scope="col" | PD2
|-
! scope="row" | Swarm 2 (H)
|
* p1/1, p2/1 = <span class="omod">83.33%</span>
* p2/2, p3/1, p3/2, p4/1 = <span class="omod">69.14%</span>
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* p7/7, p8/6, p8/7 = <span class="omod">26.47%</span>
* p8/8 = <span class="omod">21.88%</span>
|
 
PD2
* p1/1, p2/1 = <span class="nmod">40.85%</span>
* p2/2, p3/1, p3/2, p4/1 = <span class="nmod">16.64%</span>
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* p7/7, p8/6, p8/7 = <span class="nmod">0.17%</span>
* p8/8 = <span class="nmod">0%</span>
|-
! scope="row" | Act 2 (H) H2H A
|
* p1/1, p2/1 = <span class="omod">62.50%</span>
* p2/2, p3/1, p3/2, p4/1 = <span class="omod">38.78%</span>
* p3/3, p4/2, p4/3, p5/1, p5/2, p6/1 = <span class="omod">24.05%</span>
* p4/4, p5/3, p5/4, p6/2, p6/3, p7/1, p7/2, p8/1 = <span class="omod">14.29%</span>
* p5/5, p6/4, p6/5, p7/3, p7/4, p8/2, p8/3 = <span class="omod">9.09%</span>
* p6/6, p7/5, p7/6, p8/4, p8/5 = <span class="omod">4.76%</span>
* p7/7, p8/6, p8/7 = <span class="omod">3.23%</span>
* p8/8 = <span class="omod">1.64%</span>
|
* p1/1, p2/1 = <span class="nmod">9.52%</span>
* p2/2, p3/1, p3/2, p4/1 = <span class="nmod">0.88%</span>
* p3/3, p4/2, p4/3, p5/1, p5/2, p6/1 = <span class="nmod">0%</span>
* p4/4, p5/3, p5/4, p6/2, p6/3, p7/1, p7/2, p8/1 = <span class="nmod">0%</span>
* p5/5, p6/4, p6/5, p7/3, p7/4, p8/2, p8/3 = <span class="nmod">0%</span>
* p6/6, p7/5, p7/6, p8/4, p8/5 = <span class="nmod">0%</span>
* p7/7, p8/6, p8/7 = <span class="nmod">0%</span>
* p8/8 = <span class="nmod">0%</span>
|}
 
=== Key drop rates ===
This is a common enough question that it probably makes sense just to show what the drop rates are.
 
There's very little difference between p1 and p2-p8 so group key farming isn't really necessary.
 
{| class="wikitable"
Line 279 ⟶ 346:
|-
! scope="row" | Blood Raven
|11.55%||11.58%||<span class="omod">11.58%</span>||<span class="omod">11.58%</span>||<span class="omod">11.58%</span>||<span class="omod">11.58%</span>||<span class="omod">11.58%</span>||<span class="omod">11.58%</span>
|-
! scope="row" | Countess
|9.45%||9.46%||<span class="omod">9.46%</span>||<span class="omod">9.46%</span>||<span class="omod">9.46%</span>||<span class="omod">9.46%</span>||<span class="omod">9.46%</span>||<span class="omod">9.46%</span>
|-
! scope="row" | Bloodwitch
|11.55%||11.58%||<span class="omod">11.58%</span>||<span class="omod">11.58%</span>||<span class="omod">11.58%</span>||<span class="omod">11.58%</span>||<span class="omod">11.58%</span>||<span class="omod">11.58%</span>
|-
! scope="row" | Summoner
|12.83%||12.88%||<span class="omod">12.88%</span>||<span class="omod">12.88%</span>||<span class="omod">12.88%</span>||<span class="omod">12.88%</span>||<span class="omod">12.88%</span>||<span class="omod">12.88%</span>
|-
! scope="row" | Izual
|11.55%||11.58%||<span class="omod">11.58%</span>||<span class="omod">11.58%</span>||<span class="omod">11.58%</span>||<span class="omod">11.58%</span>||<span class="omod">11.58%</span>||<span class="omod">11.58%</span>
|-
! scope="row" | Nihlathak
|12.00%||12.02%||<span class="omod">12.02%</span>||<span class="omod">12.02%</span>||<span class="omod">12.02%</span>||<span class="omod">12.02%</span>||<span class="omod">12.02%</span>||<span class="omod">12.02%</span>
|-
! colspan="9"|
|-
! scope="row" | Countess (LoD)
|7.14%||9.08%||9.61%||9.80%||<span class="omod">9.80%</span>||<span class="omod">9.80%</span>||<span class="omod">9.80%</span>||<span class="omod">9.80%</span>
|-
! scope="row" | Summoner&nbsp;(LoD)
|8.62%||11.61%||12.48%||12.80%||<span class="omod">12.80%</span>||<span class="omod">12.80%</span>||<span class="omod">12.80%</span>||<span class="omod">12.80%</span>
|-
! scope="row" | Nihlathak (LoD)
|7.93%||10.41%||11.10%||11.35%||<span class="omod">11.35%</span>||<span class="omod">11.35%</span>||<span class="omod">11.35%</span>||<span class="omod">11.35%</span>
|}