Fanazealot: Difference between revisions

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As soon as he licks your boots, take that unid torch and your standard of heroes and go straigt to Deckard --> Good luck on your role mate!
 
== '''Charms''' ==
 
I recently received questions regarding the charms to use. This, as your merc, depends on your gameplay and final equipment. To build this char is easy, to maximize it's power is not. <br>
Especially in high-end you have to balance. For example, you might want to use CoA with 174str requirement to maximize your resistances. To not loose to much life points you may find it a nice alternative to use a few str + add small charms. Or you do neither use CoA nor CoH and want to maximize your resistances, then you need to use allres or singleres +add small charms. It is also possible to use +FHR small charms to reach the next FHR frame. Bit more maxdmg or AR is always nice, too.<br>
As you see, it highly depends on your equipment. <br>
Keep in mind, that if you use last wish as main weapon, you do not need to think about your paper damage. With 70%+ CB chance your main dmg comes from CB mechanics. If you use any other weapon, paper maxdmg should be +7k. <br>
<br>
For the ones who need it very simple:<br>
- For paper dmg offensive skiller > pc skiller, as the higher +dmg comes from your fana aura. This is also applicable if you play in parties alot as the fana helps your mates. + should be life<br>
- Torch and Anni are a must have<br>
- If you lack FHR, use small charms with +FHR<br>
- If you lack resistances, use small charms with +res<br>
- It is always nice to have a few +maxdmg + AR +add small charms in your pocket<br>
Keep in mind that you are a melee char. So one thing is always nice to have: +life!!!!!!!!!! This should be your number one +add and you should fill your spaces with +life small charms in case you have any left.<br>
 
 
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