Fanazealot: Difference between revisions

 
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=== '''My current gear''' ===
This is my endgame gear. This char can hold the T3 Map Boss in a full 8 player game alone.
So first, I will present my current build. Currently, I am aiming for solo organ and torch farming and am collecting some items to test this on DClone. I will keep you posted here. Afterwards, I will show an option for the mid- to low-budget players.
In brackets () means that this is in sockets.
 
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| Weaponhand || Last Wish runeword in Phaseblade|| This is THE tank runeword. 10% chance to lvl 18 life tap, 6% chance to fade, lvl17 might aura, 335+ed, ignore targets defense, up to 70% CB, prevents monster heal….
just WOW. But with JahMalJahSurJahBer around 10HR at the moment (10th December 2020), so expensive as hell. You might think it would make more sense in BA because of the higher damage. But we need to proc LT as fast as possible on hardcore mobs in solo, so speed of the phaseblade outruns the higher damage of ba in my opinion. This is only of use in Ubers, for general gameplay Botd is the better choice.
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| Weaponhand II (press w)|| Breath of the Dying in eth berserker axe|| Indestructible, so use eth BA for higher dmg. 60% IAS, -25% target defense, +330% ed, 50ar, 8% dual leech, prevent monster heal and +10 all attributes. Very nice choice and the first one after LW since Grief was nerfed in PD2 and is now no longer a real option for this char. Further, this is my first choice for solo diaruns. The damage output combined with dual leech is very nice and fast. Further, it is a good starting option in the high end section as Vex and Zod are easier to get than LW runes
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| Shield|| Herold of Zakarum (p’diamond3x 40ed jewel) || +2PCSkl +2PalaSkl, 20% AR and +20Str/vit combined with +50 plain allres and +19allres from the diamond. SolidWith 3os corruption the best shield for pala.
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| Head|| Guillaume’s face (um3x 40ed jewel) || 30% fhr, 35% CB, 15% DS, 15str and um for 15allres
Nothing to say here if you read the whole story above
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| Belt|| Nosferatu’s coil || 20% IAS, 6% LL, 10%DS, 12%Str
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| Amu|| Mara's || 2skill, 30allres and all attributes, very nice runeword
| Amu|| Atma’s scarab || 7% chance to cast amplify dmg, +56% AR, 60%psnres. Amplify helps a lot with phys immunes. Who need a merc?
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| Ring 1|| Raven || 250AR, Mana, 20% cold absorb and cannot be frozen is a must have for our zealer
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| Ring 2 || Raven || Y, why not?
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So far we got:
+149 allres
30% FHR (remember, goal was 27%)
32% LL (if we use Last wish 24%)
40% DS
120% CB
35% OW
 
I do not use Mara as with CoH the additional res are just not necessary. Further, I value amplify higher than +skills from Highlords (and it is holy expensive atm, so nn).<br>
As the crits, especially CB, as well as LL are overstacked, we could easy replace some items like nosferatus. As said earlier, I am still in the process of finding the best gear (also limited due to the hard economy and the missing trade system).<br>
For DClone I plan to change nosferatus to verdungos for the +15%physdmg reduction and one of my Raven for Dwarf because of the 8% fire absorb. Gully will be replaced by vampire gaze as fare as I thought about it, for obvious reasons (for the newjoiners, Dual leech and also physdmg reduction). We can also get the necessary FHR from Small Charms, so no need to stick with Gully all the time.
Atma`s will be replaced by highlords to not override life tap (see also in FAQ) and to up our CB even further.<br>
We got all we need to Solo almost everything in PD2 (not tested dungeons and DClone). Feels a bit like the good old smite in vanilla. Life tap from LW and the AR is so high, it is ~90% hit chance at the Uber`s, so who needs smite?<br>
We can also withstand hordes of monsters (even might or fana upped ones) in a 8 player Tier 3 map easily with this build and gear. But it should be around 20 HR`s at the moment, so I don`t think it is achievable for everyone.
 
=== '''Here some other options for your gear in high-end''' ===
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As soon as he licks your boots, take that unid torch and your standard of heroes and go straigt to Deckard --> Good luck on your role mate!
 
== '''Charms''' ==
 
I recently received questions regarding the charms to use. This, as your merc, depends on your gameplay and final equipment. To build this char is easy, to maximize it's power is not. <br>
Especially in high-end you have to balance. For example, you might want to use CoA with 174str requirement to maximize your resistances. To not loose to much life points you may find it a nice alternative to use a few str + add small charms. Or you do neither use CoA nor CoH and want to maximize your resistances, then you need to use allres or singleres +add small charms. It is also possible to use +FHR small charms to reach the next FHR frame. Bit more maxdmg or AR is always nice, too.<br>
As you see, it highly depends on your equipment. <br>
Keep in mind, that if you use last wish as main weapon, you do not need to think about your paper damage. With 70%+ CB chance your main dmg comes from CB mechanics. If you use any other weapon, paper maxdmg should be +7k. <br>
<br>
For the ones who need it very simple:<br>
- For paper dmg offensive skiller > pc skiller, as the higher +dmg comes from your fana aura. This is also applicable if you play in parties alot as the fana helps your mates. + should be life<br>
- Torch and Anni are a must have<br>
- If you lack FHR, use small charms with +FHR<br>
- If you lack resistances, use small charms with +res<br>
- It is always nice to have a few +maxdmg + AR +add small charms in your pocket<br>
Keep in mind that you are a melee char. So one thing is always nice to have: +life!!!!!!!!!! This should be your number one +add and you should fill your spaces with +life small charms in case you have any left.<br>
 
 
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