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This page lists Frequently Asked Questions regarding PD2.
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== What is Project Diablo 2? == <!--T:41-->
* PD2 is a mod for ''Diablo II: Lord of Destruction'' which includes many quality-of-life and balance changes, along with some new content. It aims to maintain the ''D2:LoD'' experience while improving on the game as if development never ceased.
* PD2 offers increased build diversity as well as many other improvements over the vanilla game. See [[General Changes]] for an overview of improvements.
* PD2 is free, but a legit copy of ''D2:LoD'' is required. You can purchase it from [https://shop.battle.net/en-us/product/diablo-ii-lord-of-destruction BlizzardDiablo EntertainmentII: Lord of Destruction] is required. EnglishThere are a few other [https://discord.com/channels/701658302085595158/725193331998589018/1046977892892024843 rules] too. If you have any questions, [https://discord.com/channels/701658302085595158/701658302085595161 PD2's discord channel] is usually the best place Versionto onlyask.
 
== Which gamemodes are supported? == <!--T:6-->
* Both ladder and non-ladder are supported, and there are currently no gameplay differences between them (like how vanilla had ladder-only runewords) except for the ladder resetting every four months. Future seasons may have small differences if new endgame challenges like Rathma are added.
* Singleplayer is supported - Players often install [https://github.com/BetweenWalls/PD2-PlugY#pd2-plugy PlugY] alongside PD2 to fix ubers and gain access to a shared stash in singleplayer. An item pack is also available for testing.
** There are currently no gameplay differences between [[singleplayer]] and multiplayer except for the Andariel quest bug, which remains unfixed in singleplayer.
** Singleplayer characters can also be played online together with others via TCP/IP by creating a virtual LAN between computers (or by using port forwarding)
* No support for non-expansion (classic) or Open "Battle.net"
 
== Is PvP supported? == <!--T:7-->
* Yes. PvP continues to be balanced as the metagame develops. PvP events are sometimes organized and announced via PD2's discord channel. Also see: [[PvP Changes]]
* New PvP arenas are available which have several quality-of-life improvements and additional balancing - see [[PvP Changes]] for an overview of PvP-specific changes.
* There are [https://discord.com/channels/701658302085595158/725193331998589018/1046977892892024843 rules] against griefing other players - all consensual PvP is allowed.
 
== Where can I trade my items out-of-game? == <!--T:5-->
* Items can be searched forlisted and tradedsearched for on PD2's [https://wwwlive.projectdiablo2.com/Trademarket Trade Site]. TherePlayers arecan alsochat severalon channelsthe dedicatedtrade site or within the game to make a deal, then meet up in-game to trade items. Note that third-party and real-money trading onare [https://discord.ggcom/projectdiablo2channels/701658302085595158/725193331998589018/1046977892892024843 PD2'snot Discordallowed].
 
== WhereWhat areis the gamedrop serversrate locatedin PD2? == <!--T:8-->
The dropratebaseline drop rate in PD2 is roughly equivalent to vanilla's p5/players55 (5 partied players in a game) for solo play, and scales up per player until it is's slightly above the equivalent of vanilla's p8/players88 when there is a full game of 8 players.
 
For a more detailed explanation of drop mechanics, see: [[Game_Mechanics#Item_drop_mechanics|Game Mechanics]]
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The current locations of the game servers are:
 
== Where are the game servers located? ==
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<blockquote>US-West (Las Vegas) - gs 1
 
The current locations of the game servers are:
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US-Central (Iowa) - gs 2
 
<blockquote>: gs 1 - US-West (Las Vegas) - gs 1
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: gs 2 - US-Central (Iowa) - gs 2
: gs 3 - US-East (South Carolina) - gs 3
: gs 4 - Europe-West (Netherlands)
: gs 5 - Europe-NorthCentral (Finland) - gs 5
: gs 6 - Asia-Northeast (Seoul, Korea) - gs 6
: gs 7 - Asia-Southeast (Singapore) - gs 7
: gs 8 - South America-East (São Paulo) - gs 8
: gs 9 - Australia-Southeast (Sydney) - gs 9</blockquote>
 
When creating a game, type '''gs 3''' (or whichever server you prefer) in the ''Game Description'' to use a specific server.
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Europe-West (Belgium) - gs 4
 
== What is the resolution thatdoes PD2 runs inuse? == <!--T:47-->
<!--T:14-->
* Since Season 7, PD2 comes with [https://github.com/bayaraa/d2gl D2GL]. This is a new renderer that allows higher resolutions and more than 60 FPS using motion prediction. Additionally, any text gets drawn at native resolution.
Europe-North (Finland) - gs 5
 
See the [[Customization]] page for more info about changing widescreen resolution or other video settings.
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Asia-Northeast (Seoul, Korea) - gs 6
 
== Other Questions ==
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Please ask on PD2's [https://discord.com/channels/701658302085595158/701658302085595161 discord channel] or [https://www.reddit.com/r/ProjectDiablo2/ subreddit].
Asia-Southeast (Singapore) - gs 7
 
If you have a technical question, see the [[Support FAQ]]. If that doesn't help, stop by PD2's [https://discord.com/channels/701658302085595158/770081262982529064 tech-support] channel.
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South America-East (São Paulo) - gs 8
 
The information here is maintained by normal PD2 community members - if a frequently asked question is missing, please add it here or mention it on PD2's [https://discord.com/channels/701658302085595158/854090213285298186 wiki-editing] channel so that others can add it.
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Australia-Southeast (Sydney) - gs 9</blockquote>
 
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* In-game, type gs # in the game description of your game when creating it to select your desired server.
 
== What is the droprate in PD2? == <!--T:20-->
The droprate is equivalent to vanilla's /players5 for solo play, and scales up per player until it is slightly above the equivalent of vanilla's /players8 when there is a full game of 8 players.
 
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Rune TCs are the same as in vanilla, so [https://discord.com/channels/701658302085595158/739761245074489355/829461448509358111 rune droprates are the same]. Miniscule differences may exist in some cases due to new valuable items such as [[Larzuk's Puzzlebox]] being able to drop.
 
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{| class="non-table mw-collapsible mw-collapsed"
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'''Detailed Loot explanation taken from PD2 Discord by madinsane:'''
<pre>Ok, let me clarify how the new drop system works, basically it's p5 (players5) loot but still scales with player count. This amount is much smaller than it previously would've been but as canight (staff member) mentioned at p8 it's around p9ish first how does loot work baseline in vanilla? there are a large number of treasure classes which each have a selection of drop types with associated weightings, a nodrop value and rarity weightings and a number of picks. rarity weightings quite simply are a set of chances for drops of items to be upgraded to a specific rarity nodrop is the chance for that pick to drop nothing this is the important one the picks value says how many times to pick something from this class, so 5 picks will not necessarily drop 5 items but will do 5 rolls and assuming it chose 4 items and 1 nodrop it drops the 4 items (there is a hard drop limit of 6 per monster)
 
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So what does playersX do?. It increases monster HP, monster damage and AR (attack rating), experience gained from each monster and it alters NoDrop chance. NoDrop change is calculated from the following:
 
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Calculate change to drop nothing (NoDrop) from the weights
X is player count (up to 8)
noDropChance^X=new no drop chance
 
<!--T:46-->
So since chance to drop nothing is decreased its more likely to drop something. Since it only alters NoDrop, treasure classes that have NoDrop=0 are never affected by player count (not in vanilla and not here) What we have done is altered the base values of the treasure classes so they are baseline equivalent to what p5 drop chances would be. This means in the best case of 80% NoDrop in a class, baseline in pd2 it has a 32% NoDrop. The big difference between this and just setting loot to p8 or p5 is that more players will always increase loot but the relative difference between p1 and p8 are dramatically lower with p5 base loot and 8 players its close to p9 (though not exactly, its hard to give exact values as it ranges greatly between the different NoDrop chances) and since loot is capped at 6 per monster still it won't be as crazy an increase as it might initially seem. In summary you still get overall loot increases from more players like vanilla but not as much so its not required but still rewarded and a solo player will still get significantly more loot than vanilla but a bit less than p8.</pre>
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== What is the resolution that PD2 runs in? == <!--T:47-->
* Widescreen 1068x600 @ 25 FPS
* Shader system by [https://github.com/CnCNet/cnc-ddraw/ CnC-ddraw]. This is a fully configurable system that can allow for upscaling and graphical improvements without affecting your gameplay.
* The shaders that it can use are made by various developers from the [https://github.com/libretro/glsl-shaders RetroArch community].
* These shaders let us effectively (not quite but pretty close) upscale the game to any resolution without affecting the gameplay, so you can play D2 at 4K (3840x2160) if you have the monitor to do so.
 
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See the [[Customization]] page for more info about changing widescreen resolution or other video settings.
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