Dagger Runewords

From Project Diablo 2
Jump to navigation Jump to search

Below is a compilation of all dagger runewords. Also see: Weapon Runewords.

Other weapon runeword compilation lists:


2-Sockets

Strength

2-Socket Melee Weapons

Amn • Tir

Required Level: 25

Before After
+35% Enhanced Damage +[65-95]% Enhanced Damage
7% Life Stolen per Hit 7% Life Stolen per Hit
25% Chance of Crushing Blow 25% Chance of Crushing Blow
+20 to Strength +20 to Strength
+10 to Vitality +10 to Vitality
+2 to Mana after each Kill +2 to Mana after each Kill

Wind

2-Socket Melee Weapons

Sur • El

Required Level: 61

Before After
10% Chance to Cast Level 9 Tornado on Striking 18% Chance to Cast Level 35 Tornado on Striking (Non-Staves Only)
18% Chance to Cast Level 35 Tornado on Casting (Staves Only)
18% Chance to Cast Level 35 Twister on Striking (Non-Staves Only)
18% Chance to Cast Level 35 Twister on Casting (Staves Only)
5% Chance to Cast Level 9 Cyclone Armor when Struck (Non-Staves Only)
5% Chance to Cast Level 9 Cyclone Armor when Casting (Staves Only)
+20% Faster Run/Walk +[20-30]% Faster Run/Walk
+40% Increased Attack Speed +40% Increased Attack Speed
+15% Faster Hit Recovery Removed
+[120-160]% Enhanced Damage +[320-380]% Enhanced Damage
-50% Target Defense -50% Target Defense
+50 to Attack Rating +50 to Attack Rating
Hit Blinds Target +4 Life after each Kill
+1 to Light Radius +1 to Light Radius
Level 13 Twister (127 Charges) Removed


3-Sockets

Malice

3-Socket Melee Weapons

Ith • El • Eth

Required Level: 15

Before After
+33% Enhanced Damage +33% Enhanced Damage
+9 to Maximum Damage +9 to Maximum Damage
-25% Target Defense -25% Target Defense
+50 to Attack Rating +50 to Attack Rating
100% Chance of Open Wounds 100% Chance of Open Wounds
+6 Open Wounds Damage per Second
Prevent Monster Heal Prevent Monster Heal
-100 to Monster Defense per Hit -100 to Monster Defense per Hit
Drain Life -5 Drain Life -5

Venom

3-Socket Weapons

Tal • Dol • Mal

Required Level: 49

Before After
20% Chance to Cast Level 28 Poison Nova on Striking
Ignore Target's Defense Ignore Target's Defense
+273 Poison Damage over 6 Seconds +400 Poison Damage over 3 Seconds
7% Mana Stolen per Hit 7% Mana Stolen per Hit
-[20-30]% to Enemy Poison Resistance
+6 to Poison Strike
Prevent Monster Heal Prevent Monster Heal
Hit Causes Monster to Flee 25% +20% Enhanced Damage
Level 13 Poison Nova (11 Charges) Removed
Level 15 Poison Explosion (27 Charges) Level 15 Desecrate (27 Charges)

Fury

3-Socket Melee Weapons

Jah • Gul • Eth

Required Level: 65

Before After
Indestructible
+40% Increased Attack Speed +40% Increased Attack Speed
+209% Enhanced Damage +[239-299]% Enhanced Damage
Ignore Target's Defense Ignore Target's Defense
-25% Target Defense -25% Target Defense
20% Bonus to Attack Rating 20% Bonus to Attack Rating
6% Life Stolen per Hit 6% Life Stolen per Hit
33% Deadly Strike [33-66]% Deadly Strike
66% Chance of Open Wounds +5 to Deep Wounds (Barbarian Only)
+5 to Frenzy (Barbarian Only) +5 to Frenzy (Barbarian Only)
Prevent Monster Heal Removed

Plague

3-Socket Weapons

Cham • Fal • Um

Required Level: 67

Before (disabled) After (enabled)
25% Chance to Cast Level 15 Poison Nova on Striking 25% Chance to Cast Level 35 Poison Nova on Striking
20% Chance to Cast Level 12 Lower Resist when Struck 30% Chance to Cast Level 35 Lower Resist when Struck
Level [13-17] Cleansing Aura when Equipped Level [13-17] Cleansing Aura when Equipped
+[1-2] to All Skills +[1-2] to All Skills
+20% Faster Cast Rate
+[260-380]% Damage to Demons +[340-380]% Damage to Demons
-23% to Enemy Poison Resistance -20% to Enemy Poison Resistance
[0-37]% Deadly Strike (0.375% per Character Level) [0-37]% Deadly Strike (0.375% per Character Level)
25% Chance of Open Wounds 10% Chance of Open Wounds
+120 Open Wounds Damage per Second
Freezes Target +3 Freezes Target +3
+10 to Strength +10 to Strength

Note: Uses the original runes (Cham • Fal • Um) that were in the game files, whereas the version in D2 Resurrected uses Cham • Shael • Um instead.