Combat Skills (Paladin): Difference between revisions

m
Grammar fix
m (Grammar fix)
 
(One intermediate revision by one other user not shown)
Line 45:
* Lowered the delay for the AoE explosion on death
<b>Season 7:</b>
* Sacrifice has been reworked: It now causes the killed monster's corpse to explode after a delay dealing 5% of the monsters health and 150% of the overkill damage dealt to the monster. (This means if you deal 130 damage to a monster and the monster has 100 health then the overkill explosion will deal 5% monster health + 45 damage) This damage is dealt as 50% physical dmg and 50% magic dmg. Overkill explosion has a radius of 10 tiles (i.e. 6.66 yards).
* Damage to self is now reduced by physical damage reduction
* Does NOT benefit from Deadly Strike or Critical Strike
Line 55:
* Damage to self decreases by 1% per level to a minimum of 3%
* Now benefits from Damage to Undead, Damage to Demons
* bonusBonus attack rating increased to +28% per level (was +7%)
* synergiesSynergies are now 20% (was 15%/5%)
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Sacrifice Vanilla Info]</b>
|}
Line 473:
|}
 
Affected by "Increased Block Chance" at a 1:5 ratio (21% parry chance per 105% increased block chance),. Dexterity has no affecteffect on parry chance. Parry chance has a hard cap of 75%.
Parry chance has a hard cap of 75%.
 
{| class="non-table mw-collapsible mw-collapsed"
Line 485 ⟶ 484:
* Replaced Conversion with a new skill: Holy Sword
** Allows the paladin to gain parry chance while wielding two handed swords (Similar to Weapon Block)
** Just like Weapon Block, parry works while moving
** Provides the paladin with increased damage to demons and undead
** There is a 4 frame delay (or 0.16 seconds) between two potentially successful parries.
** Provides the paladin with increased damage to demons and undead
** Fixed the parry bonus from block being 10:1 block to parry chance to 5:1 block to parry chance ''(patch 2)''
|}