Combat Skills (Paladin): Difference between revisions

(formatting and some s9 changes)
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* Lowered the delay for the AoE explosion on death
<b>Season 7:</b>
* Sacrifice has been reworked: It now causes the killed monster's corpse to explode after a delay dealing 5% of the monsters health and 150% of the overkill damage dealt to the monster. (This means if you deal 130 damage to a monster and the monster has 100 health then the overkill explosion will deal 5% monster health + 45 damage) This damage is dealt as half50% physical dmg and half50% magic dmg. Overkill explosion has a radius of 10 tiles (i.e. 6.66 yards).
* Damage to self is now reduced by physical damage reduction
* Does NOT benefit from Deadly Strike or Critical Strike
<b>Season 4:</b>
* Sacrifice damage increased from 15% per level to 25%
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<b>Season 1:</b>
* Damage to self decreases by 1% per level to a minimum of 3%
* Now benefits from Damage to Undead, Damage to Demons, Deadly Strike, and Critical Strike
* bonus attack rating increased to +28% per level (was +7%)
* synergies are now 20% (was 15%/5%)
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Affected by "Increased Block Chance" at a 1:5 ratio (21% parry chance per 105% increased block chance). Dexterity has no affect on parry chance. Parry chance has a hard cap of 75%.
 
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<b>Season 9:</b>
* Changed Holy Sword to have no internal animation timer (i.e. 0 frame block), this means "faster block rate" has no effect.
<b>Season 8:</b>
* Replaced Conversion with a new skill: Holy Sword
** Allows the paladin to gain parry chance while wielding two handed swords (Similar to Weapon Block)
** Just like Weapon Block, parry works while moving
** There is a 4 frame delay (or 0.16 seconds) between two potentially successful parries.
** Provides the paladin with increased damage to demons and undead
** Fixed the parry bonus from block being 10:1 block to parry chance to 5:1 block to parry chance ''(patch 2)''
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