Breakpoints: Difference between revisions

formatting of notes changed from <ref> style
(link to IAS breakpoint chart - may reformat for wiki sometime in the future)
(formatting of notes changed from <ref> style)
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For example, a Sorceress with 100% FCR will cast "normal" spells in 9 frames (9/25 = 0.36 seconds). In order to cast those spells faster, she will need 5% more FCR for a total of 105% FCR, at which point she will cast those spells in 8 frames (8/25 = 0.32 seconds) instead.
 
 
!Note: Druid (Human, 1H Swinging Weapons<ref name="1h">1H Swinging Weapons includeincludes 1-handed Axes/Maces/Swords, 2-handed Swords wielded in one hand, Throwing Axes, Scepters, Orbs, and Wands ''(all 1-handed weapons except Daggers, Throwing Knives, Javelins, and Claws)</ref>)''
 
{| class="wikitable"
Line 40 ⟶ 43:
| || || || || 0 || 9 || 18 || 30 || 48 || 75 || 125 || ||
|-
! Sorceress (Slow Spells)
! Sorceress (Slow Spells<ref name="lightning">Sorceress "slow" frames (aka "lightning" frames) are used by Frozen Orb while all other spells use "normal" frames</ref>)
| 0 || 7 || 15 || 23 || 35 || 52 || 78 || 117 || 194 || || || ||
|-
! Sorceress (Normal Spells<ref name="lightning"></ref>)
| || || || || || || 0 || 9 || 20 || 37 || 63 || 105 || 200
|-
Line 49 ⟶ 52:
| || || 0 || 8 || 15 || 26 || 39 || 58 || 86 || 138 || || ||
|}
* The only sorceress spell that uses "slow" frames is [[Frozen Orb]] - all other sorceress spells use "normal" frames
 
{| class="wikitable"
Line 67 ⟶ 71:
| || || || || || || || || 0 || 7 || 15 || 27 || 48 || 86 || 200 ||
|-
! Druid (Human, 1H Swinging Weapons)
! Druid (Human, 1H Swinging Weapons<ref name="1h">1H Swinging Weapons include 1-handed Axes/Maces/Swords, 2-handed Swords wielded in one hand, Throwing Axes, Scepters, Orbs, and Wands (all 1-handed weapons except Daggers, Throwing Knives, Javelins, Claws)</ref>)
| || || || 0 || 3 || 7 || 13 || 19 || 29 || 42 || 63 || 99 || 174 || 456 || ||
|-
Line 100 ⟶ 104:
| 0 || 5 || 8 || 13 || 18 || 24 || 32 || 46 || 63 || 86 || 133 || 232 || 600 || || ||
|-
! Act 5 Mercenary - Barbarian
! Act 5 Mercenary - Barbarian<ref name="a5fhr">Act 5 Barbarian does not have a hit recovery animation, so he [https://www.theamazonbasin.com/wiki/index.php?title=Barbarian_(mercenary)#Hit_recovery cannot be put into hit recovery] or knocked back</ref>
|}
!* Act 5 Mercenary - Barbarian<ref name="a5fhr">Act 5 Barbarian does not have a hit recovery animation, so he [https://www.theamazonbasin.com/wiki/index.php?title=Barbarian_(mercenary)#Hit_recovery cannot be put into hit recovery] or knocked back</ref>
 
{| class="wikitable"
Line 111 ⟶ 116:
! 17 !! 16 !! 15 !! 14 !! 13 !! 12 !! 11 !! 10 !! 9 !! 8 !! 7 !! 6 !! 5 !! 4 !! 3 !! 2 !! 1
|-
! Amazon (1H Swinging Weapons<ref name="1h"></ref>)
| 0 || 4 || 6 || 11 || 15 || 23 || 29 || 40 || 56 || 80 || 120 || 200 || 480 || || || ||
|-
Line 144 ⟶ 149:
| || || || || || || || || 0 || 7 || 15 || 27 || 48 || 86 || 200 || ||
|-
! Act 3 Mercenary - Iron Wolf
! Act 3 Mercenary - Iron Wolf<ref name="a3fbr">Act 3 Iron Wolf does not have a blocking animation, so he [https://www.theamazonbasin.com/wiki/index.php?title=Iron_Wolf#Items cannot block] even though he can equip shields</ref>
|}
!* Act 3 Mercenary - Iron Wolf<ref name="a3fbr">Act 3 Iron Wolf does not have a blocking animation, so he [https://www.theamazonbasin.com/wiki/index.php?title=Iron_Wolf#Items cannot block] even though he can equip shields</ref>