All Paladin Skills

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This page lists all Paladin skills & stats. Also see: Paladin Build Guides

Attributes
Attribute Level 1 /Level /Point
Strength 25
Dexterity 20
  • Attack Rating
  • 85 +5
  • Defense
  • 5 +0.25
    Vitality 25
  • Life
  • 55 +2 +3
  • Stamina
  • 189 +1 +1
    Energy 15
  • Mana
  • 15 +2 +1.5

    Vanilla Attributes:

    • 89 stamina at level 1
    • +1.5 mana per level


    Individual skill tree pages:

    Below is a compilation of all Paladin skills:



    Expand/Collapse All

    Defensive Auras

    Prayer

    Prayer D2.png
    • Description: When active, aura slowly regenerates the life of you and your party and grants them life when they hit enemies
    • Required Level: 1
    • Required Skills: None
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Radius (yards) 13.3 15.3 17.3 19.3 21.3 23.3 25.3 27.3 29.3 31.3 33.3 35.3 37.3 39.3 41.3 43.3 45.3 47.3 49.3 51.3 53.3 55.3 57.3 59.3 61.3 63.3 65.3 67.3 69.3 71.3 73.3 75.3 77.3 79.3 81.3 83.3 85.3 87.3 89.3 91.3 93.3 95.3 97.3 99.3 101.3 103.3 105.3 107.3 109.3 111.3 113.3 115.3 117.3 119.3 121.3 123.3 125.3 127.3 129.3 131.3
    Life per Hit 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 30 31
    Life Replenish 4 6 8 10 12 14 16 18 21 24 27 30 33 36 39 42 46 50 54 58 62 66 71 76 81 86 91 96 101 106 111 116 121 126 131 136 141 146 151 156 161 166 171 176 181 186 191 196 201 206 211 216 221 226 231 236 241 246 251 256
    Mana Cost 2 2 2 2 2.5 3 3.5 4 4.5 5 5.5 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30
    Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    Passive Life Replenish 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

    Other Sources: Act 3 Mercenary

    Changelog

    Season 5:

    • Prayer level 8-16 life per level increased from 2 to 3
    • Prayer level 22-28 life per level increased from 4 to 5
    • Prayer level 28+ life per level increased from 2 to 5
    • Prayer now costs 1 mana every 2 seconds
    • Prayer mana cost now increases by .5 per level

    Season 3:

    • Prayer now grants 1 passive life regen per base point instead of 1 every two base points
    • Prayer now grants +1 life per hit to allies every second level instead of every third

    Season 2:

    • no longer costs mana

    Season 1:

    • healing doubled
    • now also grants +1 passive health regeneration per two base levels
    • now also grants life per hit
    • radius increased

    Vanilla Info

    Resist Fire

    Resist Fire.png
    • Description: When active, aura decreases fire damage received and increases fire damage dealt for you and your party
    • Required Level: 1
    • Required Skills: None
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Radius (yards) 13.3 14.6 16 17.3 18.6 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3 46.6 48 49.3 50.6 52 53.3 54.6 56 57.3 58.6 60 61.3 62.6 64 65.3 66.6 68 69.3 70.6 72 73.3 74.6 76 77.3 78.6 80 81.3 82.6 84 85.3 86.6 88 89.3 90.6 92
    Fire Damage +% 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64
    Resist Fire +% 25 29 33 37 41 45 49 53 56 59 62 65 68 71 74 77 79 81 83 85 87 89 90 91 92 93 94 95 96 97 98 99 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
    Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    Passive Maximum Fire Resistance +% 0 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10

    Other Sources: Djinn Slayer (level 6), Todesfaelle Flamme (level 6), Flickering Flame (level 1-6)

    Changelog

    Season 6:

    • Maximum Fire Resistance no longer applies to allies

    Season 2:

    • bonus elemental damage per level reduced from 3% to 1%
    • maximum resist bonuses reduced from 150 to 100
    • starting bonuses reduced from 45% to 25%
    • now counts as a fire skill (for items with +X to Fire Skills)

    Season 1:

    • Now also grants a bonus for fire damage
    • Fire resist nerfed slightly
    • Maximum fire resistance bonus is no longer doubled when the aura is active
    • Radius buffed slightly

    Vanilla Info

    Resist Cold

    Resist Cold.png
    • Description: When active, aura decreases cold damage received and increases cold damage dealt for you and your party
    • Required Level: 1
    • Required Skills: None
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Radius (yards) 13.3 14.6 16 17.3 18.6 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3 46.6 48 49.3 50.6 52 53.3 54.6 56 57.3 58.6 60 61.3 62.6 64 65.3 66.6 68 69.3 70.6 72 73.3 74.6 76 77.3 78.6 80 81.3 82.6 84 85.3 86.6 88 89.3 90.6 92
    Cold Damage +% 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64
    Resist Cold +% 25 29 33 37 41 45 49 53 56 59 62 65 68 71 74 77 79 81 83 85 87 89 90 91 92 93 94 95 96 97 98 99 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
    Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    Passive Maximum Cold Resistance +% 0 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10

    Other Sources: Frostwind (level 6)

    Changelog

    Season 6:

    • Maximum Cold Resistance no longer applies to allies

    Season 2:

    • bonus elemental damage per level reduced from 3% to 1%
    • maximum resist bonuses reduced from 150 to 100
    • starting bonuses reduced from 45% to 25%
    • now counts as a cold skill (for items with +X to Cold Skills)

    Season 1:

    • Requires level 1 (was 6)
    • Now also grants a bonus for cold damage
    • Cold resist nerfed slightly
    • Maximum cold resistance bonus is no longer doubled when the aura is active
    • Radius buffed slightly

    Vanilla Info

    Resist Lightning

    Resist Lightning.png
    • Description: When active, aura decreases lightning damage received and increases lightning damage dealt for you and your party
    • Required Level: 1
    • Required Skills: None
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Radius (yards) 13.3 14.6 16 17.3 18.6 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3 46.6 48 49.3 50.6 52 53.3 54.6 56 57.3 58.6 60 61.3 62.6 64 65.3 66.6 68 69.3 70.6 72 73.3 74.6 76 77.3 78.6 80 81.3 82.6 84 85.3 86.6 88 89.3 90.6 92
    Lightning Damage +% 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64
    Resist Lightning +% 25 29 33 37 41 45 49 53 56 59 62 65 68 71 74 77 79 81 83 85 87 89 90 91 92 93 94 95 96 97 98 99 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
    Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    Passive Maximum Lightning Resistance +% 0 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10

    Other Sources: Lightsabre (level 6)

    Changelog

    Season 6:

    • Maximum Lightning Resistance no longer applies to allies

    Season 2:

    • bonus elemental damage per level reduced from 3% to 1%
    • maximum resist bonuses reduced from 150 to 100
    • starting bonuses reduced from 45% to 25%
    • now counts as a lightning skill (for items with +X to Lightning Skills)

    Season 1:

    • Requires level 1 (was 12)
    • Now also grants a bonus for lightning damage
    • Lightning resist nerfed slightly
    • Maximum lightning resistance bonus is no longer doubled when the aura is active
    • Radius buffed slightly

    Vanilla Info

    Defiance

    Defiance.png
    • Description: When active, aura increases the defense rating and physical damage reduction of you and your party
    • Required Level: 6
    • Required Skills: Prayer [1]
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Radius (yards) 13.3 14.6 16 17.3 18.6 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3 46.6 48 49.3 50.6 52 53.3 54.6 56 57.3 58.6 60 61.3 62.6 64 65.3 66.6 68 69.3 70.6 72 73.3 74.6 76 77.3 78.6 80 81.3 82.6 84 85.3 86.6 88 89.3 90.6 92
    Defense +% 70 74 78 82 86 90 94 98 104 110 116 122 128 134 140 146 154 162 170 178 186 194 204 214 224 234 244 254 266 278 290 302 314 326 338 350 362 374 386 398 410 422 434 446 458 470 482 494 506 518 530 542 554 566 578 590 602 614 626 638
    Active Physical Damage Reduction +% 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30

    Other Sources: Act 2 Mercenary, Exile (level 13-16)

    Changelog

    Season 6:

    • Defiance aura now grants 1% damage reduction every 2 soft points instead of every 2 base points
    • Defiance defense per level reworked from 10% per level from levels 1-22 and 5% at level 28+ to 1-8 4%, 8-16 6%, 16-22 8%, 22-28 10%, 28+ 12%

    Season 1:

    • prerequisites increased from 0 to 1 (now requires Prayer)
    • now also grants +1% PDR per two base levels (active)
    • radius increased

    Vanilla Info

    Cleansing

    Cleansing.png
    • Description: When active, aura reduces the length of time you and your party will remain poisoned or cursed
    • Required Level: 12
    • Required Skills: Prayer [1]
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Radius (yards) 13.3 14.6 16 17.3 18.6 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3 46.6 48 49.3 50.6 52 53.3 54.6 56 57.3 58.6 60 61.3 62.6 64 65.3 66.6 68 69.3 70.6 72 73.3 74.6 76 77.3 78.6 80 81.3 82.6 84 85.3 86.6 88 89.3 90.6 92
    Reduced Curse/Poison Duration % 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63 65 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105
    Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    Passive Reduced Curse/Poison Duration % 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

    Curse and poison length reduction is applied once every two seconds to remaining curse and poison length.

    Other Sources: Act 3 Mercenary, Plague (level 13-17)

    Changelog

    Season 3:

    • Cleansing now gives 1% passive poison/curse duration reduction per hard point instead of every 2 hard points

    Season 2:

    • now counts as a magic skill (for items with +X to Magic Skills)

    Season 1:

    • poison/curse duration reduction reduced
    • now also grants +1% passive poison/curse duration reduction per two base levels
    • no longer gains bonus healing from Prayer
    • radius increased slightly

    Vanilla Info

    Vigor

    Vigor.png
    • Description: When active, aura increases stamina recovery rate, maximum stamina and movement speed for you and your party
    • Required Level: 18
    • Required Skills: Prayer [1], Defiance [6]
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Radius (yards) 17.3 19.3 21.3 23.3 25.3 27.3 29.3 31.3 33.3 35.3 37.3 39.3 41.3 43.3 45.3 47.3 49.3 51.3 53.3 55.3 57.3 59.3 61.3 63.3 65.3 67.3 69.3 71.3 73.3 75.3 77.3 79.3 81.3 83.3 85.3 87.3 89.3 91.3 93.3 95.3 97.3 99.3 101.3 103.3 105.3 107.3 109.3 111.3 113.3 115.3 117.3 119.3 121.3 123.3 125.3 127.3 129.3 131.3 133.3 135.3
    Movement Speed +% 13 18 22 25 28 30 32 33 35 36 37 38 39 40 40 41 41 42 42 43 43 43 44 44 44 45 45 45 46 46 46 46 46 46 46 47 47 47 47 47 47 48 48 48 48 48 48 48 49 49 49 49 49 49 49 49 49 49 49 50
    Stamina +% 50 75 100 125 150 175 200 225 250 275 300 325 350 375 400 425 450 475 500 525 550 575 600 625 650 675 700 725 750 775 800 825 850 875 900 925 950 975 1000 1025 1050 1075 1100 1125 1150 1175 1200 1225 1250 1275 1300 1325 1350 1375 1400 1425 1450 1475 1500 1525
    Stamina Recovery Rate +% 50 75 100 125 150 175 200 225 250 275 300 325 350 375 400 425 450 475 500 525 550 575 600 625 650 675 700 725 750 775 800 825 850 875 900 925 950 975 1000 1025 1050 1075 1100 1125 1150 1175 1200 1225 1250 1275 1300 1325 1350 1375 1400 1425 1450 1475 1500 1525
    Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    Passive Faster Run/Walk % 0 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10

    Other Sources: Act 1 Mercenary, Harmony (level 10)

    Changelog

    Season 1:

    • prerequisites reduced from 3 to 2 (no longer requires Cleansing)
    • now also grants +1% FRW per base level (passive)
    • radius increased

    Vanilla Info

    Meditation

    Meditation D2.png
    • Description: When active, aura increases mana recovery for you and your party
    • Required Level: 24
    • Required Skills: Prayer [1], Cleansing [12]
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Radius (yards) 13.3 14.6 16 17.3 18.6 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3 46.6 48 49.3 50.6 52 53.3 54.6 56 57.3 58.6 60 61.3 62.6 64 65.3 66.6 68 69.3 70.6 72 73.3 74.6 76 77.3 78.6 80 81.3 82.6 84 85.3 86.6 88 89.3 90.6 92
    Mana Recovery +% 150 162 174 186 198 210 222 234 246 258 270 282 294 306 318 330 342 354 366 378 390 402 414 426 438 450 462 474 486 498 510 522 534 546 558 570 582 594 606 618 630 642 654 666 678 690 702 714 726 738 750 762 774 786 798 810 822 834 846 858
    Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    Passive Mana after Each Kill 0 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10

    Other Sources: Act 1 Mercenary, Insight (level 12-17)

    Changelog

    Season 3:

    • Meditation now grants +1 passive mana after each kill every 2 base levels instead of every 5

    Season 2:

    • now counts as a magic skill (for items with +X to Magic Skills)

    Season 1:

    • mana recovery rate halved
    • now also grants +1 passive mana after each kill per five base levels
    • no longer gains bonus healing from Prayer
    • radius increased slightly

    Vanilla Info

    Redemption

    Redemption.png
    • Description: When active, aura attempts to redeem the souls of slain enemies to give you mana and life
    • Required Level: 30
    • Required Skills: Prayer [1], Defiance [6], Vigor [18]
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Chance to Redeem Soul +% 23 34 42 49 55 59 63 65 69 71 73 75 77 79 80 82 82 83 84 85 86 87 88 89 89 90 91 91 91 91 92 92 93 93 93 94 94 95 95 95 95 96 96 96 97 97 97 97 98 98 98 98 98 99 99 99 99 99 99 100
    Life Recovered 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63 65 67 69 71 73 75 77 79 81 83 85 87 89 91 93 95 97 99 101 103 105 107 109 111 113 115 117 119 121 123 125
    Mana Recovered 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295 300 305 310 315 320

    Radius: 10.6 yards

    Other Sources: Phoenix (level 10-15)

    Changelog

    Season 4:

    • Redemption aura no longer works on desecrate corpses

    Season 3:

    • Redemption aura now grants an additional 2 life return per level

    Season 1:

    • prerequisites reduced from 4 to 3 (no longer requires Cleansing)
    • Redeems 5 Life per corpse at all levels

    Vanilla Info

    Salvation

    Salvation.png
    • Description: When active, aura decreases fire, cold, and lightning damage received and increases fire, cold, and lightning damage dealt for you and your party
    • Required Level: 30
    • Required Skills: None
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Radius (yards) 10.6 12 13.3 14.6 16 17.3 18.6 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3 46.6 48 49.3 50.6 52 53.3 54.6 56 57.3 58.6 60 61.3 62.6 64 65.3 66.6 68 69.3 70.6 72 73.3 74.6 76 77.3 78.6 80 81.3 82.6 84 85.3 86.6 88 89.3
    Elemental Damage +% 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 30 31
    Resist Lightning/Cold/Fire +% 20 24 28 32 36 40 44 47 51 54 57 60 63 66 69 72 74 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75

    Other Sources: Zenith (level 8-12)

    Changelog

    Season 2:

    • starting bonus to each elements reduced from 5% to 3%
    • maximum resist reduced from 120 to 75
    • starting resist bonus reduced from 25 to 20

    Season 1:

    • Now also grants a bonus to elemental damage
    • Elemental resists nerfed slightly

    Vanilla Info


    Offensive Auras

    Might

    Might.png
    • Description: When active, aura increases the damage done by you and your party
    • Required Level: 1
    • Required Skills: None
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Radius (yards) 13.3 15.3 17.3 19.3 21.3 23.3 25.3 27.3 29.3 31.3 33.3 35.3 37.3 39.3 41.3 43.3 45.3 47.3 49.3 51.3 53.3 55.3 57.3 59.3 61.3 63.3 65.3 67.3 69.3 71.3 73.3 75.3 77.3 79.3 81.3 83.3 85.3 87.3 89.3 91.3 93.3 95.3 97.3 99.3 101.3 103.3 105.3 107.3 109.3 111.3 113.3 115.3 117.3 119.3 121.3 123.3 125.3 127.3 129.3 131.3
    Party Damage +% 13 21 30 38 46 55 63 71 80 88 96 105 113 121 130 138 146 155 163 171 180 188 196 205 213 221 230 238 246 255 263 271 280 288 296 305 313 321 330 338 346 355 363 371 380 388 396 405 413 421 430 438 446 455 463 471 480 488 496 505
    Your Damage +% 40 65 90 115 140 165 190 215 240 265 290 315 340 365 390 415 440 465 490 515 540 565 590 615 640 665 690 715 740 765 790 815 840 865 890 915 940 965 990 1015 1040 1065 1090 1115 1140 1165 1190 1215 1240 1265 1290 1315 1340 1365 1390 1415 1440 1465 1490 1515

    Other Sources: Act 5 Mercenary, Last Wish (level 17), Templar's Might (level 6-8)

    Changelog

    Season 4:

    • Might aura scaling increased from 10/12/14/16/18% to 25% per level
    • might aura now grants party members 1/3rd of the bonus

    Season 1:

    • damage bonus scaling increased at level 9+
    • radius increased

    Vanilla Info

    Holy Fire

    Holy Fire.png
    • Description: When active, aura damages nearby enemies with heavenly flames and adds fire damage to your attacks
    • Required Level: 6
    • Required Skills: Might [1]
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Fire Damage (min) 5 6 7 8 10 11 12 13 17 21 25 28 32 36 40 43 56 68 81 93 106 118 142 166 190 213 237 261 290 318 347 376 405 433 462 491 520 548 577 606 635 663 692 721 750 778 807 836 865 893 922 951 980 1008 1037 1066 1095 1123 1152 1181
    Fire Damage (max) 11 12 13 15 16 17 18 20 23 27 31 35 38 42 46 50 62 75 87 100 112 125 148 172 196 220 243 267 296 325 353 382 411 440 468 497 526 555 583 612 641 670 698 727 756 785 813 842 871 900 928 957 986 1015 1043 1072 1101 1130 1158 1187
    Fire Aura Damage (min) 1 1 1 1 2 2 2 2 3 4 5 5 6 7 8 8 11 13 16 18 21 23 28 33 38 42 47 52 58 63 69 75 81 86 92 98 104 109 115 121 127 132 138 144 150 155 161 167 173 178 184 190 196 201 207 213 219 224 230 236
    Fire Aura Damage (max) 2 2 2 3 3 3 3 4 4 5 6 7 7 8 9 10 12 15 17 20 22 25 29 34 39 44 48 53 59 65 70 76 82 88 93 99 105 111 116 122 128 134 139 145 151 157 162 168 174 180 185 191 197 203 208 214 220 226 231 237
    Radius (yards) 4 4.6 5.3 6 6.6 7.3 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8

    Holy Fire Receives Bonuses From:

    • Resist Fire: +18% Fire Damage per Level
    • Salvation: +18% Fire Damage per Level
    • Blessed Aim: +18% Fire Damage per Level

    Other Sources: Dragon (level 12), Hand of Justice (level 12), Flamebellow (level 24-28)

    Changelog

    Season 6:

    • radius reworked from 6 yards flat to scaling from 4 yards at level 1 to an 8 yard cap at level 6
    • aura damage to attack damage multiplier increased from 4x to 5x
    • synergies reduced from 20% to 18%

    Season 2:

    • aura tick scaling has been slightly reduced
    • end game scaling has been reduced slightly

    Season 1:

    • Aura tick rate increased
    • Radius is now always 6 yards (was 4 + 0.66 per level)
    • aura fire damage & attack fire damage deal less damage at low levels and have improved scaling
    • now also has Blessed Aim as a synergy
    • synergies are now 20% (was 18%/6%)

    Vanilla Info

    Thorns

    Thorns D2.png
    • Description: When active, aura returns damage to enemies who attack you or your party
    • Required Level: 6
    • Required Skills: None
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Radius (yards) 13.3 14.6 16 17.3 18.6 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3 46.6 48 49.3 50.6 52 53.3 54.6 56 57.3 58.6 60 61.3 62.6 64 65.3 66.6 68 69.3 70.6 72 73.3 74.6 76 77.3 78.6 80 81.3 82.6 84 85.3 86.6 88 89.3 90.6 92
    Damage Returned 3 4 5 6 7 8 9 10 12 14 16 18 20 22 24 26 34 42 50 58 66 74 90 106 122 138 154 170 194 218 242 266 290 314 338 362 386 410 434 458 482 506 530 554 578 602 626 650 674 698 722 746 770 794 818 842 866 890 914 938

    Thorns Receives Bonuses From:

    • Might: +18% Damage per Level
    • Defiance: +18% Damage per Level

    Other Sources: Act 2 Mercenary, Edge (level 15), Bramble (level 18-21), Silence (level 23-25)

    Changelog

    Season 3:

    • Thorns has been reworked and now deals a flat amount of damage to attackers instead of a % of their attack returned
    • Thorns now has might and defiance as synergies at 18%

    Season 1:

    • radius increased

    Vanilla Info

    Blessed Aim

    Blessed Aim.png
    • Description: When active, aura increases the attack rating for you and your party
    • Required Level: 12
    • Required Skills: Might [1]
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Radius (yards) 13.3 14.6 16 17.3 18.6 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3 46.6 48 49.3 50.6 52 53.3 54.6 56 57.3 58.6 60 61.3 62.6 64 65.3 66.6 68 69.3 70.6 72 73.3 74.6 76 77.3 78.6 80 81.3 82.6 84 85.3 86.6 88 89.3 90.6 92
    Attack Rating +% 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 620 640 660 680 700 720 740 760 780 800 820 840 860 880 900 920 940 960 980 1000 1020 1040 1060 1080 1100 1120 1140 1160 1180 1200 1220 1240 1260
    Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    Passive Attack Rating +% 0 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200

    Other Sources: Act 2 Mercenary

    Changelog

    Season 4:

    • Blessed Aim attack rating increased from 15-20%
    • Blessed Aim level 1 attack rating bonus increased from 75% to 80%

    Season 3:

    • Blessed aim attack rating % per level increased from 10% to 15%

    Season 1:

    • now also grants passive +10% AR per hard point
    • attack rating % per level decreased from 15% to 10%
    • radius increased slightly

    Vanilla Info

    Concentration

    Concentration D2.png
    • Description: When active, aura increases the damage and decreases the chance that attacks will be interrupted for you and your party
    • Required Level: 18
    • Required Skills: Might [1], Blessed Aim [12]
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Attack Rating +% 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295 300 305 310 315 320
    Radius (yards) 13.3 15.3 17.3 19.3 21.3 23.3 25.3 27.3 29.3 31.3 33.3 35.3 37.3 39.3 41.3 43.3 45.3 47.3 49.3 51.3 53.3 55.3 57.3 59.3 61.3 63.3 65.3 67.3 69.3 71.3 73.3 75.3 77.3 79.3 81.3 83.3 85.3 87.3 89.3 91.3 93.3 95.3 97.3 99.3 101.3 103.3 105.3 107.3 109.3 111.3 113.3 115.3 117.3 119.3 121.3 123.3 125.3 127.3 129.3 131.3
    Damage +% 60 72 84 96 108 120 132 144 156 168 180 192 204 216 228 240 252 264 276 288 300 312 324 336 348 360 372 384 396 408 420 432 444 456 468 480 492 504 516 528 540 552 564 576 588 600 612 624 636 648 660 672 684 696 708 720 732 744 756 768

    Grants half of the Damage +% to Blessed Hammer when active

    Other Sources: Pride (level 16-20), Mist (level 8-12), Mage Slayer (level 3-6)

    Changelog

    Season 4:

    • Concentration aura attack rating bonus increased from 4% to 5%
    • Concentration aura damage has been increased from 10% per level to 12%

    Season 1:

    • now also adds bonus attack rating (25% +4% per level)
    • damage bonus is now +10% per level (was +15%)
    • radius increased

    Vanilla Info

    Holy Freeze

    Holy Freeze.png
    • Description: When active, aura freezes nearby enemies and adds cold damage to your attacks
    • Required Level: 18
    • Required Skills: Might [1], Holy Fire [6]
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Cold Damage (min) 10 15 20 25 30 35 40 45 52 60 67 75 82 90 97 105 117 130 142 155 167 180 200 220 240 260 280 300 330 360 390 420 450 480 510 540 570 600 630 660 690 720 750 780 810 840 870 900 930 960 990 1020 1050 1080 1110 1140 1170 1200 1230 1260
    Cold Damage (max) 15 22 30 37 45 52 60 67 77 87 97 107 117 127 137 147 162 177 192 207 222 237 262 287 312 337 362 387 422 457 492 527 562 597 632 667 702 737 772 807 842 877 912 947 982 1017 1052 1087 1122 1157 1192 1227 1262 1297 1332 1367 1402 1437 1472 1507
    Cold Aura Damage (min) 2 3 4 5 6 7 8 9 10 12 13 15 16 18 19 21 23 26 28 31 33 36 40 44 48 52 56 60 66 72 78 84 90 96 102 108 114 120 126 132 138 144 150 156 162 168 174 180 186 192 198 204 210 216 222 228 234 240 246 252
    Cold Aura Damage (max) 3 4 6 7 9 10 12 13 15 17 19 21 23 25 27 29 32 35 38 41 44 47 52 57 62 67 72 77 84 91 98 105 112 119 126 133 140 147 154 161 168 175 182 189 196 203 210 217 224 231 238 245 252 259 266 273 280 287 294 301
    Enemy Speed % -30 -34 -37 -40 -42 -44 -45 -46 -48 -48 -49 -50 -51 -51 -52 -53 -53 -53 -54 -54 -54 -55 -55 -55 -55 -56 -56 -56 -56 -56 -57 -57 -57 -57 -57 -57 -57 -58 -58 -58 -58 -58 -58 -58 -58 -58 -58 -58 -59 -59 -59 -59 -59 -59 -59 -59 -59 -59 -59 -60

    Radius: 8 yards

    Holy Freeze Receives Bonuses From:

    • Resist Cold: +12% Cold Damage per Level
    • Salvation: +12% Cold Damage per Level
    • Blessed Aim: +12% Cold Damage per Level

    Other Sources: Doom (level 16), Ice (level 18), Shattered Wall (level 16)

    Changelog

    Season 6:

    • aura damage to attack damage multiplier reduced from 10x to 5x
    • aura damage level 1-8 aura scaling increased from 0.5-0.5 to 1-1.5
    • aura damage level 8-16 scaling increased from 0.5-1 to 1.5-2
    • aura damage level 16-22 scaling increased from 1-1.5 to 2.5-3
    • aura damage level 22-28 scaling increased from 2-2 to 4-5
    • aura damage level 28+ scaling increased from 2.5-2.5 to 6-7

    Season 3:

    • Holy freeze level 22-28 maximum damage scaling reduced from 25 to 20
    • Holy freeze level 28+ maximum damage scaling reduced from 35 to 25
    • Holy freeze level 22-28 minimum damage scaling reduced by 5 per level
    • Holy freeze level 28+ minimum damage scaling reduced by 5 per level

    Season 1:

    • Aura tick rate increased
    • Radius is now always 8 yards (was 4 + 0.66 per level)
    • aura cold damage scaling decreased
    • attack cold damage scaling increased
    • now also has Blessed Aim as a synergy
    • synergies are now 12% (was 15%/7%)

    Vanilla Info

    Holy Shock

    Holy Shock.png
    • Description: When active, aura damages nearby enemies with pulses of electricity and adds lightning damage to your attacks
    • Required Level: 24
    • Required Skills: Might [1], Holy Fire [6], Holy Freeze [18]
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Lightning Damage (min) 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
    Lightning Damage (max) 80 112 144 176 208 240 272 304 348 392 436 480 524 568 612 656 716 776 836 896 956 1016 1096 1176 1256 1336 1416 1496 1600 1704 1808 1912 2016 2120 2224 2328 2432 2536 2640 2744 2848 2952 3056 3160 3264 3368 3472 3576 3680 3784 3888 3992 4096 4200 4304 4408 4512 4616 4720 4824
    Lightning Aura Damage (min) 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
    Lightning Aura Damage (max) 10 14 18 22 26 30 34 38 43 49 54 60 65 71 76 82 89 97 104 112 119 127 137 147 157 167 177 187 200 213 226 239 252 265 278 291 304 317 330 343 356 369 382 395 408 421 434 447 460 473 486 499 512 525 538 551 564 577 590 603

    Radius: 9.3 yards

    Holy Shock Receives Bonuses From:

    • Resist Lightning: +8% Lightning Damage per Level
    • Salvation: +8% Lightning Damage per Level
    • Blessed Aim: +8% Lightning Damage per Level

    Other Sources: Act 3 Mercenary, Dream (level 14), Zerae's Resolve (level 25-30)

    Changelog

    Season 6:

    • radius increased from 8 yards to 9.3 yards
    • aura damage to attack damage multiplier reduced from 12x to 8x
    • aura damage level 1-8 aura scaling increased from 0-6 to 0-8
    • aura damage level 8-16 scaling increased from 0-8 to 0-11
    • aura damage level 16-22 scaling increased from 0-10 to 0-15
    • aura damage level 22-28 scaling increased from 0-13 to 0-20
    • aura damage level 28+ scaling increased from 0-16 to 0-26

    Season 1:

    • Aura tick rate increased
    • Radius is now always 8 yards (was 4 + 0.66 per level)
    • aura lightning damage scaling decreased
    • attack lightning damage scaling increased slightly
    • now also has Blessed Aim as a synergy
    • synergies are now 8% (was 12%/4%)

    Vanilla Info

    Sanctuary

    Sanctuary.png
    • Description: When active, aura damages nearby enemies with magic, reduces enemy magic resistances, and adds magic damage to your attacks
    • Required Level: 24
    • Required Skills: Might [1], Holy Fire [6], Thorns [6], Holy Freeze [18]
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Magic Damage (min) 25 33 41 49 57 65 73 81 91 101 111 121 131 141 151 161 176 191 206 221 236 251 274 297 320 343 366 389 423 457 491 525 559 593 627 661 695 729 763 797 831 865 899 933 967 1001 1035 1069 1103 1137 1171 1205 1239 1273 1307 1341 1375 1409 1443 1477
    Magic Damage (max) 40 48 56 64 72 80 88 96 106 116 126 136 146 156 166 176 191 206 221 236 251 266 289 312 335 358 381 404 438 472 506 540 574 608 642 676 710 744 778 812 846 880 914 948 982 1016 1050 1084 1118 1152 1186 1220 1254 1288 1322 1356 1390 1424 1458 1492
    Magic Aura Damage (min) 6 8 10 12 14 16 18 20 22 25 27 30 32 35 37 40 44 47 51 55 59 62 68 74 80 85 91 97 105 114 122 131 139 148 156 165 173 182 190 199 207 216 224 233 241 250 258 267 275 284 292 301 309 318 326 335 343 352 360 369
    Magic Aura Damage (max) 10 12 14 16 18 20 22 24 26 29 31 34 36 39 41 44 47 51 55 59 62 66 72 78 83 89 95 101 109 118 126 135 143 152 160 169 177 186 194 203 211 220 228 237 245 254 262 271 279 288 296 305 313 322 330 339 347 356 364 373
    Enemy Magic Resistance % -5 -6 -6 -7 -7 -8 -8 -9 -9 -10 -10 -11 -11 -12 -12 -13 -13 -14 -14 -15 -15 -16 -16 -17 -17 -18 -18 -19 -19 -20 -20 -21 -21 -22 -22 -23 -23 -24 -24 -25 -25 -26 -26 -27 -27 -28 -28 -29 -29 -30 -30 -31 -31 -32 -32 -33 -33 -34 -34 -35

    Radius: 10 yards

    Resistances are reduced at 1/2 effectiveness when those resistances are above 99% (immunes) or below 0%

    Sanctuary Receives Bonuses From:

    • Might: +8% Magic Damage per Level
    • Blessed Aim: +8% Magic Damage per Level
    • Conversion: +8% Magic Damage per Level

    Other Sources: Azurewrath (level 8-10), Heavenly Garb (level 1), Asylum (level 17-20)

    Changelog

    Season 6:

    • now reduces enemy magic resistance by -5% at level 1 and an additional 1% every 2 levels
    • no longer removes undead monsters physical resistance
    • radius increased from 9.3 yards to 10
    • aura damage to on attack damage multiplier reduced from 6x to 4x
    • aura damage level 16-22 scaling increased from 3-3 to 3.75-3.75
    • aura damage level 22-28 scaling increased from 4-4 to 5.75-5.75
    • aura damage level 28+ scaling increased from 6-6 to 8.5-8.5

    Season 3:

    • Sanctuary’s thorns synergy has been replaced with conversion

    Season 2:

    • synergies increased from 6% to 8%
    • scaling improved from level 16+

    Season 1:

    • Aura tick rate increased
    • Radius is now always 9.3 yards (was 3.33 + 0.66 per level)
    • aura magic damage scaling decreased, now applies to all enemies instead of just undead
    • now also adds magic damage to attacks against undead (damage bonus never applied in vanilla)
    • no longer applies knockback to undead
    • mana cost removed
    • now has Might, Blessed Aim, & Thorns as synergies instead of Cleansing
    • synergies are now 6% (was 7%)

    Vanilla Info

    Fanaticism

    Fanaticism.png
    • Description: When active, aura increases damage, attack speed, and attack rating for you and your party
    • Required Level: 30
    • Required Skills: Might [1], Blessed Aim [12], Concentration [18]
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Radius (yards) 13.3 15.3 17.3 19.3 21.3 23.3 25.3 27.3 29.3 31.3 33.3 35.3 37.3 39.3 41.3 43.3 45.3 47.3 49.3 51.3 53.3 55.3 57.3 59.3 61.3 63.3 65.3 67.3 69.3 71.3 73.3 75.3 77.3 79.3 81.3 83.3 85.3 87.3 89.3 91.3 93.3 95.3 97.3 99.3 101.3 103.3 105.3 107.3 109.3 111.3 113.3 115.3 117.3 119.3 121.3 123.3 125.3 127.3 129.3 131.3
    Party Damage +% 25 34 43 52 61 70 79 88 97 106 115 124 133 142 151 160 169 178 187 196 205 214 223 232 241 250 259 268 277 286 295 304 313 322 331 340 349 358 367 376 385 394 403 412 421 430 439 448 457 466 475 484 493 502 511 520 529 538 547 556
    Your Damage +% 50 68 86 104 122 140 158 176 194 212 230 248 266 284 302 320 338 356 374 392 410 428 446 464 482 500 518 536 554 572 590 608 626 644 662 680 698 716 734 752 770 788 806 824 842 860 878 896 914 932 950 968 986 1004 1022 1040 1058 1076 1094 1112
    Attack Speed +% 14 18 20 23 25 26 27 28 29 30 31 31 32 33 33 34 34 34 34 35 35 35 36 36 36 36 37 37 37 37 37 37 37 37 37 38 38 38 38 38 38 38 38 38 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 40
    Attack Rating +% 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295 300 305 310 315 320 325 330 335

    Other Sources: Beast (level 8-10), Faith (level 12-15)

    Changelog

    Season 4:

    • Fanaticism personal damage increased from 17% per level to 18%
    • Fanaticism party damage increased from 8.5% per level to 9%

    Season 1:

    • radius increased

    Vanilla Info

    Conviction

    Conviction.png
    • Description: When active, aura reduces the defenses and resistances of nearby enemies
    • Required Level: 30
    • Required Skills: Might [1], Thorns [6], Holy Fire [6], Holy Freeze [18], Sanctuary [24]
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Radius (yards) 17.3 18 18.6 19.3 20 20.6 21.3 22 22.6 23.3 24 24.6 25.3 26 26.6 27.3 28 28.6 29.3 30 30.6 31.3 32 32.6 33.3 34 34.6 35.3 36 36.6 37.3 38 38.6 39.3 40 40.6 41.3 42 42.6 43.3 44 44.6 45.3 46 46.6 47.3 48 48.6 49.3 50 50.6 51.3 52 52.6 53.3 54 54.6 55.3 56 56.6
    Enemy Defense % -19 -27 -33 -38 -42 -45 -48 -50 -52 -54 -56 -57 -58 -60 -60 -62 -62 -63 -63 -64 -65 -65 -66 -67 -67 -67 -68 -68 -69 -69 -69 -69 -70 -70 -70 -71 -71 -71 -71 -71 -71 -72 -72 -72 -73 -73 -73 -73 -73 -73 -73 -73 -73 -74 -74 -74 -74 -74 -74 -75
    Enemy Fire/Cold/Lightning Resistances % -12 -14 -16 -18 -20 -22 -24 -26 -28 -30 -32 -34 -36 -38 -40 -42 -44 -46 -48 -50 -52 -54 -56 -58 -60 -62 -64 -66 -68 -70 -72 -74 -76 -78 -80 -82 -84 -86 -88 -90 -92 -94 -96 -98 -100 -102 -104 -106 -108 -110 -112 -114 -116 -118 -120 -122 -124 -126 -128 -130

    Resistances are reduced at 1/2 effectiveness when those resistances are above 99% (immunes) or below 0%

    Other Sources: Infinity (level 12)

    Changelog

    Season 1:

    • radius is increased and now scales with levels
    • enemy defense now starts at -19% (was -49%) and scales slightly more with levels but caps at -75% (was -100%)
    • enemy resistance reductions are 2/5 of their previous values - immunities are lowered at 1/2 effectiveness (was 1/5), so Conviction breaks the same immunities (and can break more immunities above level 25)

    Vanilla Info


    Combat Skills (Paladin)

    Sacrifice

    Sacrifice.png
    • Description: Increased accuracy and damage at the cost of life
    • Required Level: 1
    • Required Skills: None
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Damage to Self % 8 7 6 5 4 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
    Attack Rating +% 20 36 52 68 84 100 116 132 148 164 180 196 212 228 244 260 276 292 308 324 340 356 372 388 404 420 436 452 468 484 500 516 532 548 564 580 596 612 628 644 660 676 692 708 724 740 756 772 788 804 820 836 852 868 884 900 916 932 948 964
    Damage +% 180 205 230 255 280 305 330 355 380 405 430 455 480 505 530 555 580 605 630 655 680 705 730 755 780 805 830 855 880 905 930 955 980 1005 1030 1055 1080 1105 1130 1155 1180 1205 1230 1255 1280 1305 1330 1355 1380 1405 1430 1455 1480 1505 1530 1555 1580 1605 1630 1655

    Sacrifice Receives Bonuses From:

    • Redemption: +20% Damage per Level
    • Fanaticism: +20% Damage per Level
    Changelog

    Season 4:

    • Sacrifice damage increased from 15% per level to 25%

    Season 3:

    • Sacrifice attack rating per level reduced from 28% to 16%

    Season 1:

    • Damage to self decreases by 1% per level to a minimum of 3%
    • bonus attack rating increased to +28% per level (was +7%)
    • synergies are now 20% (was 15%/5%)

    Vanilla Info

    Holy Bolt

    Holy Bolt.png
    • Description: A bolt of divine energy that damages enemies or heals allies. Fires an additional holy bolt at levels 15 and 25
    • Required Level: 1
    • Required Skills: None
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Magic Damage (min) 3 4 5 6 7 8 9 10 15 20 25 30 35 40 45 50 62 74 86 98 110 122 141 160 179 198 217 236 262 288 314 340 366 392 418 444 470 496 522 548 574 600 626 652 678 704 730 756 782 808 834 860 886 912 938 964 990 1016 1042 1068
    Magic Damage (max) 5 7 9 11 13 15 17 19 26 33 40 47 54 61 68 75 89 103 117 131 145 159 180 201 222 243 264 285 313 341 369 397 425 453 481 509 537 565 593 621 649 677 705 733 761 789 817 845 873 901 929 957 985 1013 1041 1069 1097 1125 1153 1181
    Heals (min) 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 30
    Heals (max) 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 30 31 31
    Mana Cost 2 2.2 2.5 2.7 3 3.2 3.5 3.7 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7

    Holy Bolt Receives Bonuses From:

    • Holy Light: +9% Magic Damage per Level
    • Fist of the Heavens: +9% Magic Damage per Level
    • Holy Nova: +9% Magic Damage per Level
    • Prayer: +5% Life Healed per Level
    Changelog

    Season 5:

    • Holy bolt synergies increased from 8% to 9%
    • Holy bolt level 8-16 scaling increased from 3-5 to 5-7
    • Holy bolt level 16-22 scaling increased from 9-11 to 12-14
    • Holy bolt level 22-28 scaling increased from 15-17 to 19-21
    • Holy bolt level 28+ scaling increased from 21-23 to 26-28

    Season 4:

    • Holy Bolt heal per level reduced from 1 per level to 1 every 2 levels
    • Holy Bolt synergies increased from 6% to 8%

    Season 3:

    • Holy bolt healing per level reduced from 2 to 1
    • Holy bolt synergies reduced from 12% to 6%
    • Holy bolt’s prayer synergy has been reduced from 6% life healed per level to 5%
    • Holy bolt’s level 8-16 scaling changed from 3-4 to 3-5
    • Holy bolt’s level 16-22 scaling changed from 9-10 to 9-11
    • Holy bolt’s level 22-28 scaling changed from 12-13 to 15-17
    • Holy bolt’s level 28+ scaling has been changed from 15-16 to 21-23

    Season 2:

    • synergies reduced from 16% to 12%
    • heal synergies reduced from 10% to 6%

    Season 1:

    • moved in the skill tree, requires level 1 (was 6)
    • bolts now pierce all allies and enemies, healing or damaging each
    • fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies
    • magic damage scaling reduced
    • healing scaling halved
    • mana cost scaling increased
    • now has Holy Light & Holy Nova as synergies instead of Blessed Hammer
    • damage synergies are now 16% (was 50%)
    • synergy for Prayer is now 10% life healed per level (was 15%)

    Vanilla Info

    Smite

    Smite.png
    • Description: Temporarily stun your enemy by bashing it with your shield
    • Required Level: 1
    • Required Skills: None
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Damage +% 20 40 60 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 620 640 660 680 700 720 740 760 780 800 820 840 860 880 900 920 940 960 980 1000 1020 1040 1060 1080 1100 1120 1140 1160 1180 1200
    Stun (seconds) 0.6 0.8 1 1.2 1.4 1.6 1.8 2 2.2 2.4 2.6 2.8 3 3.2 3.4 3.6 3.8 4 4.2 4.4 4.6 4.8 5 5.2 5.4 5.6 5.8 6 6.2 6.4 6.6 6.8 7 7.2 7.4 7.6 7.8 8 8.2 8.4 8.6 8.8 9 9.2 9.4 9.6 9.8 10 10 10 10 10 10 10 10 10 10 10 10 10

    Mana Cost: 2

    Changelog

    Season 6:

    • now deals splash damage

    Season 4:

    • can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own
    • now adds 20% + 20% enhanced damage per level (was 15% + 30%)

    Season 3:

    • stun now lasts up to 2.5 seconds in pvp (was up to 10 seconds)

    Season 1:

    • damage bonus increased to +30% per level (was +15%)
    • indirectly affected by Grief no longer having "+X damage" ("Adds X-Y damage" is different), although Stone Crusher, The Redeemer, and Astreon's Iron Ward still have "+X damage"
    • indirectly affected by Crushing Blow no longer working against bosses, uniques, or champions that are below 65% life

    Vanilla Info

    Zeal

    Zeal.png
    • Description: Allows you to attack multiple adjacent enemies with a single attack
    • Required Level: 6
    • Required Skills: Sacrifice [1]
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Attack Rating +% 35 60 85 110 135 160 185 210 235 260 285 310 335 360 385 410 435 460 485 510 535 560 585 610 635 660 685 710 735 760 785 810 835 860 885 910 935 960 985 1010 1035 1060 1085 1110 1135 1160 1185 1210 1235 1260 1285 1310 1335 1360 1385 1410 1435 1460 1485 1510
    Damage +% 20 20 20 20 40 60 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 620 640 660 680 700 720 740 760 780 800 820 840 860 880 900 920 940 960 980 1000 1020 1040 1060 1080 1100 1120 1140

    Hits 3 times

    Mana Cost: 2

    Zeal Receives Bonuses From:

    • Sacrifice: +20% Damage per Level
    Changelog

    Season 4:

    • Zeal damage per level increased from 16% to 20%
    • Zeal synergy increased from 16% to 20%

    Season 3:

    • Zeal’s attack rating per level reduced from 25% to 14% per level
    • Zeal’s base attack rating reduced from 45% to 35%

    Season 1:

    • moved in the skill tree, requires level 6 (was 12)
    • Number of attacks decreased to 3 from 5, avoids animation lock
    • damage increased
    • attack rating increased
    • synergy is now 16% (was 12%)

    Vanilla Info

    Holy Light

    Holy Light.png
    • Description: Calls down light from the heavens to heal an ally from afar
    • Required Level: 12
    • Required Skills: Holy Bolt [1]
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Heals (min) 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295 300 305 310 315 320 325
    Heals (max) 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620 630 640
    Mana Cost 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5 36 36.5 37 37.5 38 38.5 39 39.5

    Holy Light Receives Bonuses From:

    • Prayer: +5-10 Life Healed per Level
    Changelog

    Season 5:

    • Holy light no longer has a cooldown at any level
    • Holy light light level 1 mana cost increased from 8 to 10
    • Holy light prayer synergy reduced from 10 per level to 5-10

    Season 3:

    • Holy light can now only target allies
    • Holy light now has a lock on targeting mechanic
    • Holy lights heal per level has been increased from 3-5 to 5-10
    • Holy light no longer has holy nova as a 5 health per level heal synergy
    • Holy light’s prayer synergy has been increased from 5 health per level to 10

    Season 1:

    • new skill that heals a single target

    Charge

    Charge D2.png
    • Description: Charge into battle and attack an enemy
    • Required Level: 12
    • Required Skills: Smite [1]
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Damage +% 100 130 160 190 220 250 280 310 340 370 400 430 460 490 520 550 580 610 640 670 700 730 760 790 820 850 880 910 940 970 1000 1030 1060 1090 1120 1150 1180 1210 1240 1270 1300 1330 1360 1390 1420 1450 1480 1510 1540 1570 1600 1630 1660 1690 1720 1750 1780 1810 1840 1870
    Attack Rating +% 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 315 330 345 360 375 390 405 420 435 450 465 480 495 510 525 540 555 570 585 600 615 630 645 660 675 690 705 720 735 750 765 780 795 810 825 840 855 870 885 900 915 930 945 960

    Mana Cost: 9

    Charge Receives Bonuses From:

    • Vigor: +25% Damage per Level
    • Might: +25% Damage per Level
    Changelog

    Season 5:

    • Charge no longer attempts to do a normal attack when out of mana

    Season 4:

    • Charge damage increased from 25% per level to 30%
    • Charge synergies increased from 20% to 25%

    Season 1:

    • attack rating bonus increased by +25%

    Vanilla Info

    Vengeance

    Vengeance.png
    • Description: Deals fire, lightning, and cold damage in an area. This effect also carries and increases elemental damage from items
    • Required Level: 18
    • Required Skills: Sacrifice [1], Zeal [6]
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Chance to Chain % 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
    Attack Rating +% 120 138 156 174 192 210 228 246 264 282 300 318 336 354 372 390 408 426 444 462 480 498 516 534 552 570 588 606 624 642 660 678 696 714 732 750 768 786 804 822 840 858 876 894 912 930 948 966 984 1002 1020 1038 1056 1074 1092 1110 1128 1146 1164 1182
    Elemental Damage +% 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63 65 67 69 71 73 75 77 79 81 83 85 87 89 91 93 95 97 99 101 103 105 107 109 111 113 115 117 119 121 123
    Fire Damage (min) 12 16 20 24 28 32 36 40 46 52 58 64 70 76 82 88 98 108 118 128 138 148 160 172 184 196 208 220 234 248 262 276 290 304 318 332 346 360 374 388 402 416 430 444 458 472 486 500 514 528 542 556 570 584 598 612 626 640 654 668
    Fire Damage (max) 16 22 28 34 40 46 52 58 66 74 82 90 98 106 114 122 134 146 158 170 182 194 208 222 236 250 264 278 294 310 326 342 358 374 390 406 422 438 454 470 486 502 518 534 550 566 582 598 614 630 646 662 678 694 710 726 742 758 774 790
    Cold Damage (min) 12 16 20 24 28 32 36 40 46 52 58 64 70 76 82 88 98 108 118 128 138 148 160 172 184 196 208 220 234 248 262 276 290 304 318 332 346 360 374 388 402 416 430 444 458 472 486 500 514 528 542 556 570 584 598 612 626 640 654 668
    Cold Damage (max) 16 22 28 34 40 46 52 58 66 74 82 90 98 106 114 122 134 146 158 170 182 194 208 222 236 250 264 278 294 310 326 342 358 374 390 406 422 438 454 470 486 502 518 534 550 566 582 598 614 630 646 662 678 694 710 726 742 758 774 790
    Lightning Damage (min) 12 16 20 24 28 32 36 40 46 52 58 64 70 76 82 88 98 108 118 128 138 148 160 172 184 196 208 220 234 248 262 276 290 304 318 332 346 360 374 388 402 416 430 444 458 472 486 500 514 528 542 556 570 584 598 612 626 640 654 668
    Lightning Damage (max) 16 22 28 34 40 46 52 58 66 74 82 90 98 106 114 122 134 146 158 170 182 194 208 222 236 250 264 278 294 310 326 342 358 374 390 406 422 438 454 470 486 502 518 534 550 566 582 598 614 630 646 662 678 694 710 726 742 758 774 790
    Mana Cost 2 2.1 2.2 2.3 2.5 2.6 2.7 2.8 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3 4.5 4.6 4.7 4.8 5 5.1 5.2 5.3 5.5 5.6 5.7 5.8 6 6.1 6.2 6.3 6.5 6.6 6.7 6.8 7 7.1 7.2 7.3 7.5 7.6 7.7 7.8 8 8.1 8.2 8.3 8.5 8.6 8.7 8.8 9 9.1 9.2 9.3

    Cold Length: 3.2 seconds

    Vengeance Receives Bonuses From:

    • Holy Fire: +2% Elemental Damage per Level
    • Holy Freeze: +2% Elemental Damage per Level
    • Holy Shock: +2% Elemental Damage per Level
    • Conviction: +2% Elemental Damage per Level
    Changelog

    Season 5:

    • Vengeance has been reworked and now chains its aoe explosion onto nearby enemies

    Season 3:

    • Vengeance has been reworked completely
    • Vengeance will now create an aoe effect on attack that deals flat elemental damage of each type as well as carries any elemental damage from your gear.
    • Vengeance now has a +% elemental damage modifier that increased elemental damage from items similar to enhanced damage (only increases elemental damage from items)
    • Vengeance starts at 120% increased attack rating instead of 150%
    • Vengeance now gains 18% attack rating per level from 10%
    • Vengeance synergies changed from Resist Fire, Resist Cold, Resist Lightning and Salvation to Holy Fire, Holy Freeze, Holy Shock and Conviction

    Season 1:

    • bonus attack rating increased to 150% + 18% per level (was 20% + 10%)

    Vanilla Info

    Blessed Hammer

    Blessed Hammer.png
    • Description: Summons an ethereal hammer that spirals outwards damaging enemies it hits
    • Required Level: 18
    • Required Skills: Holy Bolt [1], Holy Light [12]
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Magic Damage (min) 12 20 28 36 44 52 60 68 78 88 98 108 118 128 138 148 160 172 184 196 208 220 233 246 259 272 285 298 312 326 340 354 368 382 396 410 424 438 452 466 480 494 508 522 536 550 564 578 592 606 620 634 648 662 676 690 704 718 732 746
    Magic Damage (max) 16 24 32 40 48 56 64 72 82 92 102 112 122 132 142 152 164 176 188 200 212 224 237 250 263 276 289 302 316 330 344 358 372 386 400 414 428 442 456 470 484 498 512 526 540 554 568 582 596 610 624 638 652 666 680 694 708 722 736 750
    Mana Cost 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7

    Blessed Hammer Receives Bonuses From:

    • Blessed Aim: +12% Magic Damage per Level
    • Vigor: +12% Magic Damage per Level
    Changelog

    Season 6:

    • Blessed hammer no longer improperly displays dealing bonus damage to undead

    Season 3:

    • Blessed hammer missile speed increased by roughly 35%
    • Blessed Hammer missile hitbox size has been doubled

    Season 2:

    • synergies increased from 10% to 12%
    • hammers now have 33% faster travel speed

    Season 1:

    • prerequisites increased from 1 to 2 (now also requires Holy Light)
    • synergies are now 10% (was 14%)

    Vanilla Info

    Conversion

    Conversion D2.png
    • Description: Converts monsters to fight against other foul demons and beasts
    • Required Level: 18
    • Required Skills: Smite[1], Charge [12]
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Chance to Convert % 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100

    Duration: 8 seconds

    Mana Cost: 4

    Changelog

    Season 3:

    • Conversion now gains 2% chance to convert per level from 1%

    Season 1:

    • moved in the skill tree, requires level 18 (was 24)
    • prerequisites reduced from 3 to 2 (no longer requires Sacrifice, Zeal, Vengeance, now requires Smite, Charge)
    • higher chance to convert
    • duration is now 8 seconds (was 16)

    Vanilla Info

    Joust

    Joust.png
    • Description: Teleport to your enemies and impale them with a deadly strike, gaining increased movement speed for 2 seconds
    • Required Level: 24
    • Required Skills: Sacrifice [1], Zeal [6], Vengeance [18]
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Movement Speed +% 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65
    Damage +% 8 16 24 32 40 48 56 64 72 80 88 96 104 112 120 128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 248 256 264 272 280 288 296 304 312 320 328 336 344 352 360 368 376 384 392 400 408 416 424 432 440 448 456 464 472 480
    Attack Rating +% 120 136 152 168 184 200 216 232 248 264 280 296 312 328 344 360 376 392 408 424 440 456 472 488 504 520 536 552 568 584 600 616 632 648 664 680 696 712 728 744 760 776 792 808 824 840 856 872 888 904 920 936 952 968 984 1000 1016 1032 1048 1064
    Critical Strike Chance +% 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 122 124 126 128
    Mana Cost 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64
    Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    Cooldown (seconds) 3.5 3.4 3.3 3.2 3.1 3 2.9 2.8 2.7 2.6 2.5 2.4 2.3 2.2 2.1 2 1.9 1.8 1.7 1.6 1.5

    Duration: 2 seconds

    Changelog

    Season 3:

    • Joust now starts with a +5% movement speed bonus
    • Joust now gains +2% movement speed per soft point instead of 2% per base point
    • Jousts movement speed bonus now caps at 65%
    • Joust now has its cooldown reduced from base points at .1 per level (eventually reaches a 1.5 second cooldown)
    • Joust now has a starting cooldown of 3.5 from 3 seconds
    • Joust now has lock on targeting similar to fist of heavens

    Season 1:

    • new skill that teleports to an enemy and impales them, has a 3 second cooldown
    • FRW boost when landing, hard points increase FRW

    Fist of the Heavens

    Fist of the Heavens.png
    • Description: Lightning strikes your target as holy bolts seek out nearby enemies
    • Required Level: 24
    • Required Skills: Holy Bolt [1], Holy Light [12], Blessed Hammer [18]
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Magic Damage (min) 10 12 14 16 18 20 22 24 28 32 36 40 44 48 52 56 65 74 83 92 101 110 124 138 152 166 180 194 213 232 251 270 289 308 327 346 365 384 403 422 441 460 479 498 517 536 555 574 593 612 631 650 669 688 707 726 745 764 783 802
    Magic Damage (max) 12 15 18 21 24 27 30 33 38 43 48 53 58 63 68 73 83 93 103 113 123 133 148 163 178 193 208 223 243 263 283 303 323 343 363 383 403 423 443 463 483 503 523 543 563 583 603 623 643 663 683 703 723 743 763 783 803 823 843 863
    Lightning Damage (min) 100 102 104 106 108 110 112 114 119 124 129 134 139 144 149 154 162 170 178 186 194 202 213 224 235 246 257 268 282 296 310 324 338 352 366 380 394 408 422 436 450 464 478 492 506 520 534 548 562 576 590 604 618 632 646 660 674 688 702 716
    Lightning Damage (max) 150 155 160 165 170 175 180 185 196 207 218 229 240 251 262 273 290 307 324 341 358 375 398 421 444 467 490 513 542 571 600 629 658 687 716 745 774 803 832 861 890 919 948 977 1006 1035 1064 1093 1122 1151 1180 1209 1238 1267 1296 1325 1354 1383 1412 1441
    Mana Cost 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7 20 20.2 20.5 20.7 21 21.2 21.5 21.7 22 22.2 22.5 22.7 23 23.2 23.5 23.7 24 24.2 24.5 24.7

    Fist of the Heavens Receives Bonuses From:

    • Holy Bolt: +10% Damage per Level
    • Holy Light: +10% Damage per Level
    • Holy Nova: +10% Damage per Level
    Changelog

    Season 5:

    • Fist of heavens synergies reduced from 12% to 10%
    • Fist of heavens no longer attempts to do a normal attack when out of mana

    Season 3:

    • Fist of heavens damage scaling has been completely reworked to increase its early game potential and allow it to scale more smoothly into end game
    • Fist of heavens lightning synergies have been increased from 5% to 12%
    • Fist of heavens magic synergies have been reduced from 15% to 12%
    • Fist of heavens now has holy nova as a magic damage synergy at 12%
    • Fist of heavens holy bolt range has been reduced by 50%
    • Fist of heavens reverted back to locking on enemies but with a reduced aoe to make it less clunky
    • Fist of Heavens now deals 1% damage in pvp from 6%

    Season 2:

    • holy bolts now damage all creature types (was just undead)
    • now has holy light as a 15% magic damage synergy
    • holy bolt damage scaling has been buffed

    Season 1:

    • moved in the skill tree, requires level 24 (was 30)
    • prerequisites reduced from 6 to 3 (no longer requires Sacrifice, Zeal, Vengeance, Conversion, now requires Holy Light)
    • Removed Auto Target and cooldown
    • damage scaling reduced
    • mana cost now starts lower and scales with levels
    • synergy from Holy Shock changed to Holy Nova at 5% (Holy Shock was 7%)
    • now also has Holy Light as a synergy
    • synergies for Holy Bolt & Holy Light are 15% magic damage and 5% lightning damage each (was just 15% magic damage)

    Vanilla Info

    Holy Shield

    Holy Shield.png
    • Description: Enhances your shield with divine power
    • Required Level: 24
    • Required Skills: Smite [1], Charge [12], Conversion [18]
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Smite Damage (min) 3 4 5 6 7 8 9 10 12 14 16 18 20 22 24 26 29 32 35 38 41 44 48 52 56 60 64 68 72 76 80 84 88 92 96 100 104 108 112 116 120 124 128 132 136 140 144 148 152 156 160 164 168 172 176 180 184 188 192 196
    Smite Damage (max) 6 7 8 9 10 11 12 13 15 17 19 21 23 25 27 29 32 35 38 41 44 47 51 55 59 63 67 71 75 79 83 87 91 95 99 103 107 111 115 119 123 127 131 135 139 143 147 151 155 159 163 167 171 175 179 183 187 191 195 199
    Duration (seconds) 300 305 310 315 320 325 330 335 340 345 350 355 360 365 370 375 380 385 390 395 400 405 410 415 420 425 430 435 440 445 450 455 460 465 470 475 480 485 490 495 500 505 510 515 520 525 530 535 540 545 550 555 560 565 570 575 580 585 590 595
    Defense +% 25 35 45 55 65 75 85 95 105 115 125 135 145 155 165 175 185 195 205 215 225 235 245 255 265 275 285 295 305 315 325 335 345 355 365 375 385 395 405 415 425 435 445 455 465 475 485 495 505 515 525 535 545 555 565 575 585 595 605 615
    Block Chance +% 10 14 17 20 22 24 25 26 28 28 29 30 31 31 32 33 33 33 34 34 34 35 35 35 35 36 36 36 36 36 37 37 37 37 37 37 37 38 38 38 38 38 38 38 38 38 38 38 39 39 39 39 39 39 39 39 39 39 39 40

    Mana Cost: 35

    Holy Shield Receives Bonuses From:

    • Smite: +4% Damage per Level
    • Defiance: +4% Damage per Level
    • Defiance: +15% Defense per Level
    Changelog

    Season 6:

    • Holy shield level 28+ scaling reduced from 5-5 damage per level to 4-4

    Season 5:

    • Holy shield no longer attempts to do a normal attack when out of mana
    • Holy shield duration changed from 2 minutes base + 10 seconds per level to 5 minutes base + 5 seconds per level (patch 6)

    Season 4:

    • Added smite and defiance as Holy Shield smite damage synergies at 4% each
    • Holy shield damage scaling reduced from 2/3/4/4/4 to 1/2/3/4/5

    Season 3:

    • Holy shield's increased block base reduced from 14% to 10%
    • Holy shield now gains 10% defense per level instead of 15%
    • Holy shield level 1 duration increased to 2 minutes from 30 seconds
    • Holy shield duration per level reduced from 25 to 10

    Season 2:

    • now counts as a magic skill (for items with +X to Magic Skills)

    Season 1:

    • prerequisites reduced from 4 to 3 (no longer requires Holy Bolt, Blessed Hammer, now requires Conversion)

    Vanilla Info

    Holy Nova

    Holy Nova.png
    • Description: Creates an expanding ring of holy energy that damages enemies or heals allies
    • Required Level: 30
    • Required Skills: Holy Bolt [1], Smite [1], Holy Light [12], Charge [12], Blessed Hammer [18], Conversion [18], Fist of the Heavens [24], Holy Shield [24]
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
    Magic Damage (min) 8 16 24 32 40 48 56 64 74 84 94 104 114 124 134 144 157 170 183 196 209 222 238 254 270 286 302 318 338 358 378 398 418 438 458 478 498 518 538 558 578 598 618 638 658 678 698 718 738 758 778 798 818 838 858 878 898 918 938 958
    Magic Damage (max) 16 24 32 40 48 56 64 72 83 94 105 116 127 138 149 160 175 190 205 220 235 250 268 286 304 322 340 358 381 404 427 450 473 496 519 542 565 588 611 634 657 680 703 726 749 772 795 818 841 864 887 910 933 956 979 1002 1025 1048 1071 1094
    Heals 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 620 640 660 680 700 720 740 760 780 800 820 840 860 880 900 920 940 960 980 1000 1020 1040 1060 1080 1100 1120 1140 1160 1180 1200 1220 1240 1260 1280
    Mana Cost 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79

    Holy Nova Receives Bonuses From:

    • Prayer: +10 Life Healed per Level
    • Holy Light: +10 Life Healed per Level
    • Holy Bolt: +15% Magic Damage per Level
    • Fist of the Heavens: +15% Magic Damage per Level
    Changelog

    Season 5:

    • Holy nova prayer magic damage synergy removed
    • Holy nova fist of the heavens magic damage synergy increased from 8% to 15%
    • Holy nova holy bolt magic damage synergy increased from 12% to 15%

    Season 4:

    • Holy Nova base heal increased from 80 to 100
    • Holy Nova heal per level increased from 10 to 20
    • Now has Prayer and Fist of the Heavens as damage synergies at 8%

    Season 1:

    • new skill that heals allies and damages enemies in an area, has a long cooldown