RWWeapons

Item Base Requirements
Runewords can only be made in regular items ( ethereal or non-ethereal), and the socket count must be exact. They cannot be made in magic / rare / crafted / unique / set items.

Melee Weapons include all non-ranged weapons except Orbs. Technically, Wands are melee weapons for the purpose of creating runewords.

Note that the in-game tooltips can sometimes be incorrect since they refer to weapon "super-classes" rather than the "sub-classes" that are relevant in most scenarios.

Staves

 * Wands/Orbs are not part of the Staff sub-class

Maces

 * Scepters are not part of the (Tipped) Mace sub-class
 * Clubs, Tipped Maces, and Hammers are all commonly referred to as Maces, but Clubs/Hammers are not part of the (Tipped) Mace sub-class. To help differentiate the Mace super-class and Mace sub-class, the latter is called "Tipped Maces" instead.
 * Clubs:
 * Club, Cudgel, Truncheon
 * Spiked Club, Barbed Club, Tyrant Club
 * Tipped Maces:
 * Mace, Flanged Mace, Reinforced Mace
 * Morning Star, Jagged Star, Devil Star
 * Flail, Knout, Scourge
 * Hammers:
 * War Hammer, Battle Hammer, Legendary Mallet
 * Maul, War Club, Ogre Maul
 * Great Maul, Martel de Fer, Thunder Maul

General Changes

 * Many weapon runewords can be made in additional bases:
 * All runewords that can be made in Polearms can now also be made in Spears (Crescent Moon, Insight, Obedience, Rift, Infinity, Destruction, Doom, Pride)
 * Claws can now also be used to make Steel, King's Grace, Black, Lawbringer, Crescent Moon
 * Famine can be made in Swords (in addition to Axes/Hammers)
 * Doom can be made in Swords/Staves (in addition to Axes/Hammers/Polearms/Spears)
 * Infinity can be made in Staves (in addition to Polearms/Spears)
 * Spirit can be made in Staves (in addition to Swords/Shields)
 * Insight can be made in Scepters (in addition to Polearms/Spears/Staves)
 * Voice of Reason can be made in Bows/Crossbows (in addition to Swords/Tipped Maces)
 * Obedience can be made in Hammers (in addition to Polearms/Spears)
 * Added new runewords:
 * Pattern (was present in vanilla, but disabled)
 * Plague (was present in vanilla, but disabled)
 * Neophyte
 * Rampage
 * Unbending Will (from D2 Resurrected)
 * Dominion
 * Mist (from D2 Resurrected)
 * Zenith
 * Obsession (from D2 Resurrected)
 * Runeword changes include rune changes

Ranged-Only Runewords
Many bow/crossbow runewords cannot be made in other weapon types. In addition to these, the following can also be made in missile weapons: Passion, Voice of Reason, Venom, Silence, Call to Arms, Fortitude, Phoenix, Plague, Breath of the Dying, Zenith

Zephyr
2-Socket Bows/Crossbows Ort • Eth Required Level: 21

Edge
3-Socket Bows/Crossbows Tir • Tal • Amn Required Level: 25

Harmony
4-Socket Bows/Crossbows Tir • Ith • Sol • Ko Required Level: 39

Melody
3-Socket Bows/Crossbows Shael • Ko • Nef Required Level: 39

Wrath
4-Socket Bows/Crossbows Pul • Lum • Ber • Mal Required Level: 63

Faith
4-Socket Bows/Crossbows Ohm • Jah • Lem • Eld Required Level: 65

Ice
4-Socket Bows/Crossbows Amn • Shael • Jah • Lo Required Level: 65

Brand
4-Socket Bows/Crossbows Jah • Lo • Mal • Gul Required Level: 65

Mist
5-Socket Bows/Crossbows Cham • Shael • Gul • Thul • Ith Required Level: 67

Steel
2-Socket Swords/Axes/Tipped Maces*/ Claws  Tir • El Required Level: 13

Malice
3-Socket Melee Weapons Ith • El • Eth Required Level: 15

Leaf
2-Socket Staves* Tir • Ral Required Level: 19

Pattern
3-Socket Claws Tal • Ort • Tir Required Level: 21

Holy Thunder
4-Socket Scepters  Eth • Ral • Ort • Tal Required Level: 21

Neophyte
2-Socket Orbs/Claws/Scepters/Clubs/Staves Thul • Tir Required Level: 23

Strength
2-Socket Melee Weapons Amn • Tir Required Level: 25

King's Grace
3-Socket Scepters/Swords/ Claws  Amn • Ral • Thul Required Level: 25

Spirit
4-Socket Swords/ Staves*  - also see Spirit (Shield) Tal • Thul • Ort • Amn Required Level: 25

Insight
4-Socket Staves*/Polearms/ Spears / Scepters  Ral • Tir • Tal • Sol Required Level: 27

Honor
5-Socket Melee Weapons  Amn • El • Ith • Tir • Sol Required Level: 27

Rampage
2-Socket  Shael • El • Ith • Eth Required Level: 29

Black
3-Socket Clubs/Hammers/Tipped Maces*/ Claws  Thul • Io • Nef Required Level: 35

White
2-Socket Wands Dol • Io Required Level: 35

Memory
4-Socket Staves* Lum • Io • Sol • Eth Required Level: 37

Unbending Will
6-Socket Swords Fal • Io • Ith • Eld • El • Hel Required Level: 35

Obedience
5-Socket Polearms/ Spears / Hammers  Hel • Ko • Thul • Eth • Fal Required Level: 41

Passion
4-Socket Weapons Dol • Ort • Eld • Lem Required Level: 43

Voice of Reason
4-Socket Swords/Tipped Maces*/ Bows / Crossbows  Lem • Ko • El • Eld Required Level: 43

Lawbringer
3-Socket Hammers/Scepters/Swords/ Claws  Amn • Lem • Ko Required Level: 43

Crescent Moon
3-Socket Axes/Swords/Polearms/ Spears / Claws  Shael • Um • Tir Required Level: 47

Venom
3-Socket Weapons Tal • Dol • Mal Required Level: 49

Oath
4-Socket Swords/Axes/Tipped Maces* Shael • Pul • Mal • Lum Required Level: 49

Rift
4-Socket Scepters/Polearms/ Spears  Hel • Ko • Lem • Gul Required Level: 53

Kingslayer
4-Socket Swords/Axes Mal • Um • Gul • Fal Required Level: 53

Heart of the Oak
4-Socket Staves*/Tipped Maces* Ko • Vex • Pul • Thul Required Level: 55

Silence
6-Socket Weapons Dol • Eld • Hel • Ist • Tir • Vex Required Level: 55

Death
5-Socket Swords/Axes Hel • El • Vex • Ort • Gul Required Level: 55

Chaos
3-Socket Claws Fal • Ohm • Um Required Level: 57

Call to Arms
5-Socket Weapons Amn • Ral • Mal • Ist • Ohm Required Level: 57

NOTE: Battle Orders has been reworked and now grants a flat amount of life/mana. For example, +6 Battle Orders grants +125 Life instead of +50% Life

Fortitude
4-Socket Weapons - also see Fortitude (Armor) El • Sol • Dol • Lo Required Level: 59

Grief
5-Socket Swords/Axes Eth • Tir • Lo • Mal • Ral Required Level: 59

Wind
2-Socket Melee Weapons Sur • El Required Level: 61

Beast
5-Socket Axes/Scepters/Hammers Ber • Tir • Um • Mal • Lum Required Level: 63

Eternity
5-Socket Melee Weapons Amn • Ber • Ist • Sol • Sur Required Level: 63

Infinity
4-Socket Polearms/ Spears / Staves*  Ber • Mal • Ber • Ist Required Level: 63

Level 12 Conviction breaks the same immunities as the vanilla version (anything below 117% resistance)

Fury
3-Socket Melee Weapons Jah • Gul • Eth Required Level: 65

Famine
4-Socket Axes/Hammers/ Swords  Fal • Ohm • Ort • Jah Required Level: 65

Phoenix
4-Socket Weapons - also see Phoenix (Shield) Vex • Vex • Lo • Jah Required Level: 65

Destruction
5-Socket Swords/Polearms/ Spears  Vex • Lo • Ber • Jah • Ko Required Level: 65

Last Wish
6-Socket Axes/Hammers/Swords Jah • Mal • Jah • Sur • Jah • Ber Required Level: 65

Plague
3-Socket Weapons Cham • Fal • Um Required Level: 67

Dominion
2-Socket Wands Cham • Ohm Required Level: 67

Doom
5-Socket Axes/Hammers/Polearms/ Spears / Swords / Staves*  Hel • Ohm • Um • Lo • Cham Required Level: 67

Hand of Justice
4-Socket Weapons Sur • Cham • Amn • Lo Required Level: 67

Pride
4-Socket Polearms/ Spears  Cham • Sur • Io • Lo Required Level: 67

Obsession
6-Socket Staves Zod • Ist • Lem • Lum • Io • Nef Required Level: 69

Breath of the Dying
6-Socket Weapons Vex • Hel • El • Eld • Zod • Eth Required Level: 69

Zenith
5-Socket Spears/Bows/Crossbows Jah • Zod • Ort • Thul • Ral Required Level: 69