Monsters/zh-cn

本页列举了PD2中的怪物基于原版游戏做了修改的内容.

This page has outdated info (see Patch Notes)

普通怪物
关于地图怪物的信息, 详见: 地图


 * 怪物现在可以携带新的光环(怪物的光环级别为：怪物级别/7)
 * 怪物可携带的瞄准祝福替代为专注光环
 * 怪物可携带活力光环
 * 怪物可携带神圣电击(地牢20层)
 * 冥河娃娃被杀时爆炸前有一个小的延迟，爆炸半径更小，造成的伤害更少.

特殊怪物
三巨头 (墨菲斯托,迪亚布罗,巴尔) 不再受到物品上减慢目标X%速度词条或衰老减速的影响 - 这个改动适用于所有难度.

地狱难度的迪亚布罗和巴尔有机率掉落邪恶原魂.

安达莉尔

 * 地狱难度的安达莉尔调整为85级，掉落池与墨菲斯托一致 (仍掉落扭曲的苦怨精华)
 * 地狱难度的安达莉尔近战伤害增加10%.
 * 地狱难度安达利尔的生命值增加了大约23%.
 * 地下墓穴的场景等级进行了调整(一二层提高为80级，三四层提高为85级)

督瑞尔

 * 地狱难度的督瑞尔调整为85级，与巴尔的掉落池一致(仍掉落扭曲的苦怨精华).
 * 塔拉夏古墓的场景等级调整为82级.

墨菲斯托

 * 墨菲斯托现在可以漂浮在仇恨禁锢中原本不可行走的血河区域，一旦在该区域被击杀，掉落物会被血河吞噬永久丢失.
 * 仇恨囚禁中议会成员的出生点更接近墨菲斯托.

钥匙持有者
添加了三个怪物掉落超级钥匙: 血乌、血腥女巫、伊卒尔

女伯爵 召唤者 尼拉塞克 血乌 血腥女巫 伊卒尔
 * 调整为3倍血量 (19770-32952)
 * 调整为8倍血量(49336-62792)
 * 调整为3倍血量(40035)
 * 地狱难度掉落恐惧之钥
 * 调整为2倍血量(115658)
 * 在周围召唤2倍量的特殊僵尸, 一波使用牺牲之箭的弓箭手.
 * 地狱难度掉落憎恨之钥 (在死亡之殿三层守卫着赫拉迪克之盒)
 * 调整为9倍血量 (63036-105066)
 * 地狱难度掉落毁灭之钥

超级BOSS
超级BOSS和大多数怪物一样有生命回复属性，但他们的最大生命值意味着更多的单位时间生命回复数值. 普能怪物在受到毒素伤害或者开放性伤口等持续伤害时不再回复生命. 阻止怪物自疗对超级BOSS无效. 请注意，超级BOSS的豁免不像其他怪物那样显示在名字下面.

迷你超级BOSS
 * 超级器官的爆率从100%调整为45%

超级崔斯特瑞姆魔头
 * 当最后的魔头被打败后，掉落1个地狱火炬，并根据玩家数量掉落相应的英雄旗帜.


 * 超级崔斯特瑞姆可以通过群魔殿护符进入.
 * 进入超级崔斯特瑞姆后，玩家的增益Buff会被移除.
 * 在BOSS全部被击杀前，超级崔斯特瑞姆无法自由进出(全部击杀后会创建一个传送门).
 * 超级墨菲斯托拥有20级信念光环 (从-125%调整为-50%抗性).
 * 超级巴尔拥有独立版本的降低抗性 (-75%抗性，持续约25秒).
 * 超级墨菲斯托、迪亚布罗和巴尔血量提高10%，防御降低25%.
 * 超级墨菲斯托、迪亚布罗和巴尔的元素抗性从75%提高到95%（未确定需测试）.
 * 超级墨菲斯托、迪亚布罗和巴尔也有几率掉落黑色灵魂石.


 * 超级迪亚布罗也可以被称为 "混乱迪亚布罗"，以区别于原版世界事件中召唤的克隆（超级）迪亚布罗, 但是在这里没有使用这种命名法.

Uber Ancients

 * New encounter featuring uber versions of Madawc, Talic, and Korlic that is accessed with Relic of the Ancients

Diablo-Clone

 * Diablo-Clone is now accessed with Vision of Terror
 * In addition to Annihilus, Diablo-Clone has a 1/270 chance to drop an exclusive unique item (Overlord's Helm, Dark Abyss, Itherael's Path, Hadriel's Hand, Aidan's Scar)
 * Diablo-Clone is much stronger, and fighting him is substantially different
 * All pre-buffs are removed when characters enter Diablo-Clone's arena
 * Players cannot freely exit/re-enter the arena while Diablo-Clone lives (a portal is created when he is defeated)
 * Diablo-Clone stays in the middle of his new arena and becomes immune to all damage when players are more than ~10 yards from him
 * Meteors fall randomly throughout the fight
 * Bone Spirits appear from Trapped Souls throughout the fight and create dangerous patches of burning ground when colliding with players
 * The fight is divided into four phases
 * Between each phase, Diablo-Clone becomes temporarily immune to all damage and releases 5 especially deadly fire novas in succession
 * A horde of skeletal enemies (Bone Warriors, Skeleton Archers, Horror Mages) rise from the ground during each phase (60% poison resistance)
 * Additional meteors and bone spirits are created in later phases
 * Diablo-Clone can no longer be chilled
 * Diablo-Clone can no longer be damaged by Static Field
 * Diablo-Clone now has more health
 * Diablo-Clone now has 15% chance to block (was 50%)
 * Diablo-Clone now has 75% poison length reduction and 95% curse length reduction

Rathma

 * Rathma is a new endgame boss that can be accessed with Voidstone.
 * Rathma drops a Tainted Worldstone Shard that can be used to corrupt Annihilus.
 * In addition to the shard, Rathma has a ~1/200 chance to drop an exclusive unique item (The Third Eye, Band of Skulls, Cage of the Unsullied) and a ~1/66 chance to drop an exclusive tome (Horadrim Navigator, Horadrim Almanac)