Translations:Patch Notes/686/en


 * Deadly Strike and Critical Strike modifiers are now each capped at 75% instead of 100%, but can still be used together for more than 75% overall (e.g. 50%+50%=75%, 75%+75%=93%) (fixed - clarified)
 * Deadly Strike and Critical Strike are now 1.5x modifiers instead of 2x (fixed - clarified both DS/CS)
 * All Physical damage skills have had their scaling improved to compensate for the deadly strike and critical strike change, this will allow physical builds to be less gated behind deadly strike or critical strike which will in return make them stronger early ladder and open up more itemization choices. (fixed - clarified both DS/CS)