PvP Changes

This page lists player-vs-player changes relative to the vanilla game.

= General Changes =
 * New dueling arenas accessible via items which can be purchased from Anya
 * Spectator mode can be toggled by typing .spec or .spectate within the safe zone of an arena
 * After dying in these arenas, characters revive without needing to retrieve their corpse
 * Note: Hardcore characters revive in the same way - HC dueling can be done inside PvP arenas without risking characters, but character death is still permanent everywhere else


 * Slow, Knockback (from items), Flat Elemental Absorb, and Attackers Take Damage are disabled in PvP arenas
 * Life replenish is capped at +30 in PvP arenas
 * Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames each
 * Regenerating charges (e.g. Blink on Enigma) regenerate 200% faster in PvP arenas
 * Maximum resistances are capped in PvP arenas based on the difficulty
 * Normal - 75%
 * Nightmare - 80%
 * Hell - 85%

= PvP Multipliers = Skills deal 16%/12%/6% of their damage against other players and their minions in Normal/Nightmare/Hell difficulty. The following skills have additional modifiers:


 * Amazon
 * Jab: 85% (Normal/Nightmare), 90% (Hell)
 * Poison Javelin: 140% (Normal/Nightmare)
 * Plague Javelin: 135% (Normal/Nightmare), 60% (Hell)
 * Magic Arrow: 175% (Normal/Nightmare)
 * Guided Arrow: ???% (Normal/Nightmare)
 * Ice Arrow: 150% (Normal/Nightmare)
 * Freezing Arrow: 150% (Normal/Nightmare)
 * Immolation Arrow: 175% (Normal/Nightmare)
 * Decoy: 70% (Normal/Nightmare)
 * Assassin
 * Psychic Hammer: 20% (Normal/Nightmare), 10% (Hell)
 * Mind Blast: 15% (Normal/Nightmare), 10% (Hell)
 * Lightning Sentry: 90% (Normal/Nightmare), 65% (Hell)
 * Chain Lightning Sentry: 90% (Normal/Nightmare), 65% (Hell)
 * Blade Sentinel: 125% (Normal/Nightmare), 80% (Hell)
 * Blade Fury: 80% (Hell)
 * Barbarian
 * Double Swing: 200% (Normal/Nightmare)
 * Double Throw: 114% (Normal/Nightmare)
 * Berserk: 125% (Normal/Nightmare)
 * Frenzy: 200% (Normal/Nightmare)
 * Whirlwind: 90% (Normal/Nightmare), 85% (Hell)
 * War Cry: 135% (Normal/Nightmare), 115% (Hell)
 * Druid
 * Firestorm: 150% (Normal/Nightmare)
 * Arctic Blast: 200% (Normal/Nightmare)
 * Hurricane: 150% (Normal/Nightmare)
 * Rabies: 200% (Normal/Nightmare)
 * Maul: 200% (Normal/Nightmare)
 * Shock Wave: 175% (Normal/Nightmare)
 * Fire Claws: 300% (Normal/Nightmare)
 * Raven: 90% (Normal/Nightmare)
 * Molten Boulder: 90% (Normal/Nightmare), 80% (Hell)
 * Volcano: 80% (Hell)
 * Tornado: 80% (Hell)
 * Necromancer
 * Teeth: 45% (Normal/Nightmare), 35% (Hell)
 * Bone Spear: 80% (Normal/Nightmare), 50% (Hell)
 * Bone Spirit: 80% (Normal/Nightmare), 45% (Hell)
 * Poison Strike: 150% (Normal/Nightmare)
 * Corpse Explosion: 65% (Normal/Nightmare), 50% (Hell)
 * Desecrate: 150% (Normal/Nightmare), 25% (Hell)
 * Poison Nova: 150% (Normal/Nightmare)
 * Paladin
 * Holy Fire (aura only): 125% (Normal/Nightmare), 50% (Hell)
 * Holy Shock (aura only): 50% (All difficulties)
 * Holy Bolt: 90% (All Difficulties)
 * Blessed Hammer: 95% (Normal/Nightmare), 60% (Hell)
 * Fist of the Heavens: 55% (Normal/Nightmare), 15% (Hell)
 * Joust: 25% (All Difficulties)
 * Sacrifice: 150% (Normal/Nightmare)
 * Vengeance: 175% (Normal/Nightmare)
 * Holy Nova: 200% (Normal/Nightmare)
 * Smite: 35% (Hell)
 * Zeal: 90% (Hell)
 * Sorceress
 * Ice Bolt: 114% (Normal/Nightmare)
 * Ice Blast: 150% (Normal/Nightmare)
 * Glacial Spike: 150% (Normal/Nightmare)
 * Ice Barrage: 150% (Normal/Nightmare)
 * Frozen Orb: 120% (Normal/Nightmare)
 * Inferno: 114% (Normal/Nightmare)
 * Blaze: 130% (Normal/Nightmare)
 * Fire Wall: 150% (Normal/Nightmare)
 * Fire Bolt: 120% (Normal/Nightmare)
 * Hydra: 110% (Normal/Nightmare)
 * Chain Lightning: 120% (Normal/Nightmare)
 * Frost Nova: 140% (Normal/Nightmare), 125% (Hell)
 * Blizzard: 190% (Normal/Nightmare), 150% (Hell)
 * Ice Barrage: 140% (Normal/Nightmare), 125% (Hell)
 * Charged Bolt: 175% (Normal/Nightmare), 65% (Hell)
 * Nova: 175% (Normal/Nightmare), 130% (Hell)
 * Telekinesis: 10%
 * Lightning: 200% (Normal/Nightmare), 180% (Hell)
 * Thunder Storm: 150% (Normal/Nightmare), 35% (Hell)
 * Lesser Hydra: 85% (Normal/Nightmare)
 * Combustion: 110% (Normal/Nightmare), 85% (Hell)

= Other PvP Skill Changes =
 * Mind Blast: stun lasts 1.5 seconds instead of 2 seconds (vanilla was 1.8 + 0.2 per level up to 10 seconds), has a 6/5 frame cooldown in Nightmare/Hell PvP arenas
 * Battle Cry: duration increased to 10 seconds instead of 5 seconds in PvP arenas
 * Whirlwind: doesn't have a dual-wield attack frame penalty in PvP arenas
 * Bone Spear: only fires 1 projectile in PvP arenas
 * Holy Bolt: only fires 1 projectile in PvP arenas
 * Smite: stun lasts up to 2.5 seconds instead of up to 10 seconds
 * Charge: has a 4/2 frame cooldown in Nightmare/Hell PvP arenas
 * Oak Sage: doesn't grant life replenish in PvP arenas
 * Teleport: doesn't have a 1-second damage debuff in Normal PvP arenas