Translations:Patch Notes/11/en

Barbarian

 * Shout
 * moved in the skill tree
 * defense bonus reduced
 * duration is now 300 seconds (was 20 + 10 per level)
 * War Cry
 * moved in the skill tree, requires level 6 (was 30)
 * prerequisites reduced from 5 to 1 (no longer requires Taunt, Battle Cry, Shout, Battle Orders, Battle Command)
 * Now has scaling AOE
 * Stun removed, but procs FHR
 * damage starts lower but scales higher
 * mana cost reduced to 2 + 0.25 per level (was 10 + 1)
 * synergies for Howl & Battle Cry are now 18% (was 6%), synergy for Taunt is now 12% (was 6%)
 * now has Shout, Battle Orders, & Battle Command as additional synergies at 12%
 * Taunt
 * moved in the skill tree, requires level 18 (was 6)
 * prerequisites increased from 1 to 2 (now also requires War Cry)
 * Battle Orders
 * moved in the skill tree
 * now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level)
 * no longer adds stamina
 * duration is now 300 seconds (was 30 + 10 per level)
 * Grim Ward
 * prerequisites increased from 2 to 3 (now also requires Howl, War Cry, Taunt, no longer requires Find Potion, Find Item)
 * No longer makes enemies flee
 * Grants party members flat attack rating (130 + 20 per level) and bonus damage (28% + 4% per level)
 * radius starts at 8 yards (was 2)
 * Battle Command
 * moved in the skill tree
 * grants 1 additional skill point every 10 base levels
 * Adds enhanced damage with 2% damage per level
 * duration is now 300 seconds (was 5 + 10 per level)
 * Battle Cry
 * moved in the skill tree, requires level 30 (was 18)
 * prerequisites increased from 2 to 5 (now also requires War Cry, Shout, Battle Orders, Battle Command)
 * Reduces enemy physical resistance instead of damage (can break immunities)
 * Reduces enemy defenses by a lower amount (starts at -15% instead of -50%)
 * General Mastery
 * Replaced Sword Mastery, Axe Mastery, & Mace Mastery
 * attack rating per level changed from 8% to 16%
 * Throwing Mastery
 * moved in the skill tree, requires level 1 (was 6)
 * Adds pierce
 * attack rating per level changed from 8% to 16%
 * Polearm and Spear Mastery
 * Replaced Polearm Mastery & Spear Mastery
 * attack rating per level changed from 8% to 16%
 * Combat Reflexes
 * Renamed from Increased Stamina
 * now grants max HP with hard points
 * now grants FHR with soft points
 * Iron Skin
 * Now adds PDR% with hard points
 * Bash
 * moved in the skill tree
 * 75% chance monster is put into FHR animation with knockback, otherwise no knockback
 * bonus attack rating increased to 35 + 20 per level (was 20 + 5)
 * damage bonus is now +10% per level (was +5%)
 * mana cost now scales per level
 * now also has Berserk as a synergy at 10%
 * Double Swing
 * prerequisites changed (now requires Frenzy instead of Bash)
 * bonus attack rating increased to 75% + 20% per level (was 15% + 5%)
 * mana cost increased to 4 + 0.5 per level (was 1 - 0.125 per level with a minimum of 0)
 * synergy changed from Bash to Frenzy
 * synergy is now 14% (was 10%)
 * Frenzy
 * moved in the skill tree, requires level 1 (was 24)
 * prerequisites reduced from 3 to 0 (no longer requires Bash, Double Swing, Double Throw)
 * Duration increased to 9 seconds + 1 per level (was just 6)
 * Movement speed reduced, gains 2% velocity per level until level 8, 1% per level after that
 * bonus attack rating changed to 20% + 18% per level (was 100% + 7%)
 * damage changed to 15% + 10% per level (was 90% + 9%)
 * synergy for Berserk removed
 * now has Stun as a synergy instead of Taunt
 * synergies are now 4% (was 8%)
 * Stun
 * moved in the skill tree, requires level 6 (was 12)
 * duration increased
 * Concentrate
 * moved in the skill tree, requires level 12 (was 18)
 * prerequisites reduced from 2 to 1 (no longer requires Bash or Stun, now requires Frenzy)
 * Conversion of physical damage to magic damage starts at 30% (was 0%) and now also gains +2% per hard point
 * Defense bonus is now 20% + 4% per level (was 100% + 10%)
 * bonus attack rating now starts at 180% (was 60%)
 * damage scaling increased to +6% per level (was +5%)
 * synergy for Berserk (bonus magic damage) changed to Bash
 * synergy for Battle Orders changed to Battle Command
 * damage synergies are now 6% (was 5%/10%)
 * Double Throw
 * prerequisites changed (now requires Frenzy instead of Bash)
 * Now bounces between targets - 3 bounces + 1 bounce per 3 levels up to 8 total bounces
 * Not affected by pierce
 * bonus attack rating increased to 175% + 15% per level (was 20% + 10%)
 * now also gains bonus damage 55% + 12% per level
 * mana cost now scales per level (was just 1)
 * Leap
 * moved in the skill tree, requires level 12 (was 6)
 * prerequisites increased from 0 to 2 (now requires Bash, Stun)
 * leap distance increased
 * Hard points increase the speed of the leap
 * knockback radius is now only increased with hard points up to 10 yards (was 2.66 + 0.66 per level)
 * Leap Attack
 * moved in the skill tree, requires level 24 (was 18)
 * prerequisites increased from 1 to 5 (now also requires Bash, Stun, Concentrate, Frenzy)
 * Hard points increase the speed of the leap
 * Now deals damage in an area instead of attacking a single target
 * damage bonus is now +10% per level (was 100% + 30% per level)
 * can now leech
 * no longer uses attack rating
 * mana cost now starts lower and scales per level (was just 9)
 * now has Bash as an additional synergy
 * synergies are now 6% (was 10%)
 * Berserk
 * moved in the skill tree, requires level 24 (was 30)
 * prerequisites reduced from 3 to 2 (no longer requires Bash or Stun, now requires Frenzy)
 * Reduces player's physical resistance instead of defense, duration is now always 0.5 seconds
 * bonus attack rating is now 240% + 12% per level (was 100% + 15%)
 * Now deals physical damage instead of magic damage, damage bonus is now +10% per level (was +15%)
 * Now also pierces physical resistance
 * synergies changed from Howl & Shout to Taunt & Combat Reflexes
 * synergies are now 8% (was 10%)
 * Whirlwind
 * moved in the skill tree
 * prerequisites reduced from 5 to 3 (no longer requires Bash, Stun, Leap, Leap Attack, now requires Frenzy, Berserk)
 * Movement speed increased by character's FRW speed
 * Now also scales velocity at 4% per level
 * bonus attack rating now starts at 240% (was 0%)
 * damage bonus increased to 50% + 6% per level (was -50% + 8%)
 * Will not apply splash damage from melee weapons