Translations:Patch Notes/963/zh

开发者剧透 Dev Stream #1 (2022-03-12)
Stream highlights: https://www.youtube.com/watch?v=vkWhZ_-CyAs
 * 共享储物箱 (每个角色一个私人储物箱，九个共享储物箱) - 仅限战网联机，单机玩家可以使用 PlugY
 * 非赛季角色, S5开始时S4角色将成为非赛季角色
 * 注意: 共享储物箱内的装备不会被转换到非赛季角色上


 * 增益技能显示剩余时间, 叠加次数 (例如武学技艺，狂乱), 剩余量 (例如骨甲，飓风装甲)
 * 金币自动拾取将一次性拾取多堆金币
 * 玩家最高抗性减少到90 (前值是 95)
 * maps will be P5 again (was P3)
 * 三个新的地图
 * 黑毛和拉斯玛的召唤材料掉落率大幅提升
 * 减少无形和有形武器的差距 - 普通/扩展/精英武器的基础伤害提升 +0%/+15%/+25%, 无形武器额外提升+25%基础伤害 （前值+50%）
 * -% phys res will be applied per weapon (won't stack when dual-wielding)
 * "新的高端玩法"可以"自行调节难度" (三个新的天梯专属挑战内容)
 * 添加赌博刷新按钮
 * 加入暗黑重置版的新符文之语 D2R's 2.4 patch (会根据平衡性调整)
 * Unbending Will (6-孔剑)
 * Wisdom (3-孔头盔)
 * Obsession (6-孔法杖)
 * Flickering Flame (3-空头盔)
 * Mist (5-孔弓/十字弓)
 * 5 new unique items (planning to have roughly 10 total)
 * Occultist (crusader gauntlets) (base code = utg)
 * Odium (colossus sword) (base code = 7fb)
 * Zerae's Resolve (matriarchal pike) (base code = ame)
 * Merman's Sprocket (wyrmhide boots) (base code = ulb)
 * Martyrdom (overseer skull) (base code = ned)
 * considering doing a mini race league before S5, since S5 won't be ~4 months after the start of S4 (S5 is planned for ~2 months after D2R's upcoming ladder)
 * cosmetic rewards will be account-based and togglable with a chat command instead of coming from charms