Curses

This page lists Necromancer skills from the Curses skill tree. Other Necromancer skills: Summoning Spells, Poison and Bone Spells, All Necromancer Skills

Amplify Damage

 * Description: Curses a group of enemies, increasing the physical damage they receive
 * Required Level: 1
 * Required Skills: None

Resistances are reduced at 1/2 effectiveness when those resistances are above 99% (immunes) or below 0%

Amplify Damage Receives Bonuses From:
 * Curse Mastery: +1% Reduced Physical Resistance per Two Levels
 * Curse Mastery: +0.6 Radius Per Three Levels

Curse Mastery

 * Description: Passive - Provides benefits to your curses and allows you to apply an additional curse for every 10 base levels
 * Required Level: 1
 * Required Skills: None

Dim Vision

 * Description: Curses a group of monsters, reducing their vision radius and attack rating
 * Required Level: 6
 * Required Skills: None

Duration is 1/2 in Nightmare, and 1/4 in Hell

Dim Vision Receives Bonuses From:
 * Curse Mastery: +10 Reduced Attack Rating per Level

Dark Pact

 * Description: Consumes the curses on enemies within an area, sealing a dark pact and dealing damage for each curse devoured
 * Required Level: 6
 * Required Skills: Amplify Damage [1]

Base Radius: 5 yards

Dark Pact Receives Bonuses From:
 * Curse Mastery: +18% Magic Damage per Level
 * Curse Mastery: +0.6 Radius Per Three Levels
 * Iron Maiden: +18% Magic Damage per Level
 * All Curses: +12% Magic Damage per Level

Iron Maiden

 * Description: Curses a group of enemies, causing them to damage themselves when damaging others
 * Required Level: 12
 * Required Skills: Amplify Damage [1], Dark Pact [6]

Iron Maiden Receives Bonuses From:
 * Curse Mastery: +6% Increased Damage Returned To Enemies per Level
 * Curse Mastery: +0.6 Radius Per Three Levels

Life Tap

 * Description: Curses a group of monsters so that damaging them gives the attacker life
 * Required Level: 12
 * Required Skills: Amplify Damage [1]

Life Tap Receives Bonuses From:
 * Curse Mastery: +1% Increased Life Steal Per Two Levels
 * Curse Mastery: +0.6 Radius Per Three Levels

Terror

 * Description: Curses a group of monsters, causing them to flee in terror
 * Required Level: 12
 * Required Skills: Dim Vision [6]

Duration: 3 seconds

Radius: 6.6 yards

Terror Receives Bonuses From:
 * Curse Mastery: +1% Reduced Movement Speed per Level

Weaken

 * Description: Curses a group of enemies, reducing the amount of damage they inflict
 * Required Level: 18
 * Required Skills: Amplify Damage [1], Life Tap [12]

Weaken Receives Bonuses From:
 * Curse Mastery: +1% Reduced Damage Per Two Levels
 * Curse Mastery: +0.6 Radius Per Three Levels

Confuse

 * Description: Curses monsters to force them to attack random targets
 * Required Level: 18
 * Required Skills: Dim Vision [6], Terror [12]

Duration: 5 seconds

Duration is 1/2 in Nightmare, and 1/4 in Hell

Confuse Receives Bonuses From:
 * Curse Mastery: +5% Increased Attack Speed per Level

Attract

 * Description: Curses a monster to become the target of all nearby monsters. This curse may not be overridden by another curse
 * Required Level: 24
 * Required Skills: Dim Vision [6], Terror [12], Confuse [18]

Duration is 1/2 in Nightmare, and 1/4 in Hell

Mana Cost: 10

Attract Receives Bonuses From:
 * Curse Mastery: +5 Reduced Enemy Defense per Level

Decrepify

 * Description: Curses a group of enemies to slow their movement speed, attack rate, and cast rate
 * Required Level: 24
 * Required Skills: Amplify Damage [1], Life Tap [12], Weaken [18]

Enemy Physical Damage Resistance -10%

Resistances are reduced at 1/2 effectiveness when those resistances are above 99% (immunes) or below 0%

Decrepify Receives Bonuses From:
 * Curse Mastery: +1% Reduced Attack and Cast Rate per Level
 * Curse Mastery: +0.6 Radius Per Three Levels

Lower Resist

 * Description: Curses enemies to take more damage from all elemental attacks by lowering their resistances. Lowers maximum resistances of hostile players
 * Required Level: 30
 * Required Skills: Amplify Damage [1], Life Tap [12], Weaken [18]

Resistances are reduced at 1/2 effectiveness when those resistances are above 99% (immunes) or below 0%

Lower Resist Receives Bonuses From:
 * Curse Mastery: +1% Lowered Resistances Per Two Levels
 * Curse Mastery: +0.6 Radius Per Three Levels