Zones

This page lists zone levels in PD2 and covers changes relative to the vanilla game. For info about new zones, see Maps.

General Zone Changes
 * Many zones have had their zone level increased
 * The 3 red portal zones in Act 5 (Abaddon, Pit of Acheron, Infernal Pit) have had their density increased by 40-50%, and Mausoleum & Crypt have had their density increased by 9%
 * The Maggot Lair and Arcane Sanctuary in Act 2 have wider pathways
 * Lower Kurast no longer has super chests due to their mismatched risk/reward

Regular monsters have a monster level equal to the level of the zone they're found in and champion/unique monsters have a monster level that is +2/+3 higher than that. A monster's level determines which treasure classes it can drop items from. Monsters drop items with item levels equal to their monster level, which influences the affixes and sockets those items can get.

Level 85 zones are the zones in which the highest level items (TC 87) can be found from champion/unique monsters. Many zone levels were increased to 85 so there are more endgame places to farm. Keep in mind that some zones are quite worth farming even if they aren't level 85, such as the cow level or Arcane Sanctuary.

The following chart lists all level 85 zones with the amount of monster types in those zones that have immunities. Some monster types have multiple immunities and get counted for multiple columns. If it says 2 + 1 it means there are 2 normal monster types that spawn with immunities and 1 super unique or super unique minions that spawn with immunities. You may still encounter immune unique monsters as those have random immunities.

For more detailed color-coded resistance/immunity charts of each zone, the Amazon Basin wiki is an excellent resource since none of that has changed. Only the zone levels are different.