Translations:Patch Notes/15/en

Sorceress

 * Ice Bolt
 * faster missile speed
 * cold length now scales less with levels
 * mana cost now starts lower and scales with levels
 * damage increased
 * removed synergies from Frost Nova, Blizzard, & Frozen Orb
 * Cold Enchant
 * new skill, replaces Frozen Armor
 * useable alongside Enchant Fire
 * Frost Nova
 * cold damage starts lower and scales higher
 * cold length scaling reduced to +0.2 seconds per level (was +1)
 * mana cost changed to 16 + 0.5 per level (was 9 + 1)
 * Ice Blast
 * pierces, faster missiles
 * cold damage starts lower and scales higher
 * freeze duration is now 2 seconds (was 3 + 0.2 per level)
 * synergies for Blizzard & Frozen Orb removed
 * synergy from Glacial Spike is now a damage synergy (was +10% freeze length per level)
 * synergies are now 6% (was 8%)
 * Shiver Armor
 * cold length now scales with levels
 * duration now starts higher and scales less with levels
 * duration synergies removed
 * synergies are now 10% (was 9%)
 * Glacial Spike
 * cold damage starts slightly higher
 * freeze duration is now 2 seconds and doesn't scale with levels
 * starting mana cost increased to 30 (was 10)
 * freeze duration synergy is now 5% (was 3%)
 * synergies from Ice Bolt & Frozen Orb changed to Blizzard & Ice Barrage
 * Chilling Armor
 * creates single blizzard spike per counter ranged attack
 * chills melee on successful strike
 * duration now starts higher and scales less with levels
 * duration synergies removed
 * synergies are now 10% (was 7%)
 * Ice Barrage
 * new skill that shoots ice lances which have AOE impact that chills
 * Additional missiles as you level (max 5)
 * Does not pierce, but does shotgun
 * Blizzard
 * improved ground density
 * damage scaling reduced
 * synergy for Ice Blast removed
 * synergies are now 9% (was 5%)
 * Frozen Orb
 * removed cooldown
 * damage reduced
 * cold length reduced
 * mana cost reduced
 * now also has Ice Blast as a synergy
 * synergies are now 3% (was 2%)
 * Cold Mastery
 * high pierce, low damage
 * pierce reduced to 5% +2% per level (was 20% +5%)
 * now also adds cold damage (10% +2% per level)
 * Charged Bolt
 * now also has Telekinesis as a synergy
 * synergies are now 4% (was 6%)
 * Telekinesis
 * moved in the skill tree, requires level 1 (was 6)
 * large damage buff
 * now has Charged Bolt & Nova as synergies at 14%
 * Static Field
 * moved in the skill tree, requires level 1 (was 6)
 * radius reduced
 * reduces enemy life to 50%/65%/80% in normal/nightmare/hell (was 0%/33%/50%)
 * now also has -1% to enemy lightning resistance per level (breaks immunities)
 * Nova
 * prerequisites changed (now requires Charged Bolt instead of Static Field)
 * minimum lightning damage scaling improved slightly at low levels
 * mana cost halved
 * now has Charged Bolt & Telekinesis as synergies at 3%
 * Lightning
 * maximum lightning damage starts at 30 (was 40)
 * synergy from Nova removed
 * synergies are now 6% (was 8%)
 * Teleport
 * 50% spell damage debuff for 1 second on cast
 * uses lightning FCR frames
 * damage debuff reduced by 1% per hard point
 * Chain Lightning
 * moved in the skill tree, requires level 24 (was 18)
 * mana cost scaling halved
 * synergy for Nova removed
 * synergies are now 5% (was 4%)
 * Thunder Storm
 * prerequisites reduced from 5 to 3 (no longer requires Static Field, Chain Lightning)
 * time between attacks goes down with hard points and starts at 2 seconds (was 4.4)
 * casts nova on impact
 * damage scaling reduced
 * now has Lightning & Nova as synergies at 4%
 * Energy Shield
 * moved in the skill tree (still requires level 24)
 * absorb reduced to 10% +2% per level (was 20% +5%)
 * absorb caps at 80% (was 95%)
 * synergy from telekinesis nerfed (now has 225%-100% damage taken, was 200%-75%)
 * Fire Bolt
 * damage scaling increased
 * synergy from Meteor changed to Combustion
 * synergies are now 20% (was 16%)
 * Warmth
 * now also adds flat attack rating (10 + 10 per level)
 * Inferno
 * moved in the skill tree, requires level 1 (was 6)
 * faster spray speed
 * damage increased
 * range reduced
 * mana cost reduced
 * now has Fire Wall & Blaze as synergies instead of Warmth
 * synergies are now 20% (was 13%)
 * Blaze
 * moved in the skill tree, requires level 6 (was 12)
 * mana cost scales less per level
 * duration increased slightly
 * Fire Wall
 * moved in the skill tree, requires level 12 (was 18)
 * reduced duration
 * reduced cooldown
 * Fire Ball
 * synergy from Meteor changed to Combustion
 * Lesser Hydra
 * new skill that summons hydras which shoot fire bolts
 * Enchant Fire
 * renamed from Enchant
 * prerequisites increased from 1 to 4 (now also requires Lesser Hydra)
 * now correctly applies 1/3 of damage to ranged attacks
 * damage scaling increased slightly
 * synergy is now 15% (was 9%)
 * Meteor
 * moved in the skill tree
 * now also deals physical damage (25% physical, 75% fire)
 * cooldown reduced
 * meteors fall faster
 * synergy from Fire Bolt replaced with Fire Wall
 * synergies now affect all damage (was just fire/fire/burning)
 * synergies are now 5% (was 5%/5%/3%)
 * Combustion
 * new skill which shoots fire balls in all directions, has a long cooldown
 * Hydra
 * prerequisites increased from 4 to 5 (now also requires Lesser Hydra)
 * shoots Fire Balls instead of Fire Bolts
 * damage increased
 * synergy from Fire Ball changed to Lesser Hydra
 * synergies are now 6% (was 3%)
 * Fire Mastery
 * medium damage, medium pierce
 * now also adds pierce (1% per level)
 * damage reduced to 20% +4% per level (was 30% +7%)