Translations:Patch Notes/9/en

Amazon

 * Jab
 * attack rating buffed
 * damage buffed
 * starting mana cost reduced to 1.5 (was 2)
 * now has Fend as an 8% synergy
 * Poison Javelin
 * moved in the skill tree, requires level 1 (was 6)
 * Deals damage over 1 second instead of over 8 seconds
 * damage per second increased
 * Now has Javelin and Spear Mastery as an additional synergy
 * Synergies are now 25% (was 12%)
 * Javelin and Spear Mastery
 * replaced Impale, moved in the skill tree, requires level 6 (Impale was 12)
 * New skill that adds bonus damage and critical strike chance for javelins and spears
 * Power Strike
 * now also creates a lightning nova on attack
 * damage scaling reduced
 * removed Charged Strike & Lightning Fury synergies
 * synergies are now 20% (was 10%)
 * mana cost per level decreased
 * Lightning Bolt
 * prerequisites increased from 1 to 3 (now also requires Jab, Power Strike)
 * damage scaling increased
 * mana cost decreased
 * removed Charged Strike & Lightning Strike synergies
 * synergies are now 12% (was 3%)
 * Fend
 * moved in the skill tree, requires level 18 (was 24)
 * 5 attacks instead of 10
 * attack rating bonus increased
 * damage bonus increased
 * now has Jab as a synergy at 8%
 * Charged Strike
 * prerequisites reduced from 4 to 2 (no longer requires Poison Javelin, Lightning Bolt)
 * now begins with 2 charged bolts released (was 3)
 * deals 10 more maximum damage at all levels
 * removed Lightning Bolt synergy
 * synergies are now 5% (was 10%)
 * Plague Javelin
 * prerequisites increased from 2 to 4 (now also requires Jab, Power Strike)
 * attack rating bonus increased
 * damage scaling reduced
 * synergy from Poison Javelin is now 14% (was 10%)
 * now has Javelin and Spear Mastery as an additional synergy at 7%
 * Lightning Strike
 * prerequisites reduced from 5 to 3 (no longer requires Poison Javelin, Lightning Bolt)
 * now begins with more hits and gains fewer additional hits per level
 * damage scaling increased
 * mana cost now begins lower and increases per level
 * removed Lighting Bolt & Lightning Fury synergies
 * synergies are now 14% (was 8%)
 * Lightning Fury
 * prerequisites increased from 3 to 5 (now also requires Jab, Power Strike)
 * releases 10 bolts instead of the amount scaling per level
 * damage scaling reduced
 * mana cost reduced
 * removed Charged Strike & Lightning Strike synergies
 * synergies are now 2% (was 1%)
 * Inner Sight
 * now also reduces enemy attack rating by 1% per level
 * radius begins at 6.6 yards and scales up to 18 yards (was always 13.3 yards)
 * Evade
 * moved in the skill tree, requires level 6 (was 24)
 * prerequisites reduced from 2 to 0 (no longer requires Dodge, Avoid)
 * reduced dodge chance
 * scaling FRW added
 * Slow Movement
 * renamed from Slow Missiles
 * now also slows enemy movement speed
 * slows ranged attacks to 75% and scales by 1% per level (was always 33%)
 * duration reduced to 5 seconds (was 6 + 6 per level)
 * Pierce
 * moved in the skill tree, requires level 12 (was 30)
 * prerequisites reduced from 2 to 1 (no longer requires Penetrate)
 * Dodge
 * merged with Avoid (works against missile attacks as well as melee attacks)
 * moved in the skill tree, requires level 18 (was 6)
 * prerequisites increased from 0 to 3 (now requires Inner Sight, Slow Movement, Evade)
 * reduced dodge chance
 * now also grants bonus FHR per hard point
 * removed animation
 * Decoy
 * moved in the skill tree, requires level 18 (was 24)
 * life bonus begins at 10% (was 55%) and gains 10% per level (was 5%)
 * Penetrate
 * moved in the skill tree, requires level 24 (was 18)
 * prerequisites increased from 1 to 2 (now also requires Pierce)
 * now also reduces enemy defense % (begins at 5% and scales by 1% per hard point)
 * Valkyrie
 * prerequisites reduced from 6 to 3 (no longer requires Dodge, Avoid, Evade)
 * can now summon an additional valkyrie at levels 20 and 30
 * Valkyries move faster and use Power strike
 * Valkyries can now be inspected
 * attack scaling reduced
 * now gains damage and defense per level
 * removed Dodge, Avoid, & Evade synergies
 * Decoy synergy now adds physical damage instead of life
 * now has Pierce as a synergy for 1% lightning damage per level
 * now has Power Strike as a synergy for 20% lightning damage & 10% nova damage
 * Magic Arrow
 * now shoots an additional arrow every 10 soft points
 * 50% weapon damage (was 100%)
 * now converts 50% damage to magic (was 1% per level)
 * deals flat magic damage
 * mana cost now increases per level instead of decreasing
 * now has Inner Sight, Slow Movement, & Guided Arrow as 15% synergies
 * Multiple Shot
 * Range reduced greatly
 * Starts at 3 arrows instead of 2
 * Used to deal 3/4 weapon damage
 * Now also adds flat damage
 * Now also adds bonus attack rating (50% + 20% per level)
 * Reduced mana cost (was 3 + slvl)
 * Fire Arrow
 * moved in the skill tree, requires level 6 (was 1)
 * prerequisites increased from 0 to 1 (now requires Magic Arrow)
 * Fires 2 arrows + 1 per 3 levels (was just 1)
 * Deals 1/2 weapon damage
 * Converts 50% physical damage to fire damage (was 3% + 2% per level)
 * Flat fire damage buffed
 * attack rating scaling changed to +10% per level (was +9%)
 * Mana cost reduced slightly
 * synergy for Exploding Arrow changed to Immolation Arrow and is now 22% (was 12%)
 * now also has Magic Arrow as a synergy at 24%
 * Cold Arrow
 * prerequisites increased from 0 to 1 (now requires Magic Arrow)
 * Fires 2 arrows + 1 per 4 levels (was just 1)
 * Deals 1/4 weapon damage
 * Converts 50% physical damage to cold damage (was 3% + 2% per level)
 * attack rating scaling changed to +10% per level (was +9%)
 * Flat cold damage buffed
 * Cold length is always 4 seconds (was 4 + 1.2 per level)
 * Mana cost reduced slightly
 * synergy for Ice Arrow is now 20% (was 12%)
 * now also has Magic Arrow as a synergy at 22%
 * Ice Arrow
 * moved in the skill tree, requires level 12 (was 18)
 * prerequisites increased from 1 to 2 (now also requires Magic Arrow)
 * cold damage buffed
 * attack rating scaling changed to +10% per level (was +9%)
 * freeze duration no longer scales per level
 * mana cost is now always 3 (was 4 + 0.25 per level)
 * synergy for Cold Arrow is now 14% (was 8%)
 * now also has Magic Arrow as a synergy at 20% and Freezing Arrow as a synergy at 14%
 * now also has Cold Arrow as a synergy at 5% freeze length per level
 * Guided Arrow
 * prerequisites reduced from 3 to 2 (no longer requires Cold Arrow)
 * Now pierces
 * Can pierce same target 3 times
 * damage scaling changed to +3% per level (was +5%)
 * now has Magic Arrow as a synergy at 1% magic damage conversion per 2 levels
 * Exploding Arrow
 * moved in the skill tree, requires level 18 (was 12)
 * prerequisites reduced from 3 to 2 (no longer requires Multiple Shot)
 * Bigger AOE
 * Flat fire damage buffed
 * attack rating scaling changed to +10% per level (was +9%)
 * Mana cost reduced
 * synergy for Fire Arrow changed to Immolation Arrow and is now 16% (was 8%)
 * now also has Magic Arrow as a synergy at 18%
 * Strafe
 * prerequisites reduced from 4 to 3 (no longer requires Cold Arrow)
 * No next hit delay
 * Reduced to 5 attacks from 10
 * Used to deal 3/4 weapon damage
 * Damage scaling increased to 100% + 14% per level (was 50% + 5%)
 * Now adds bonus bonus attack rating of 140% + 10% per level
 * Immolation Arrow
 * moved in the skill tree, requires level 30 (was 24)
 * prerequisites reduced from 4 to 3 (no longer requires Multiple Shot)
 * synergy for Exploding Arrow is now 8% (was 10%)
 * synergy for Fire Arrow is now a fire damage synergy at 8% (was +5% average fire damage)
 * now also has Magic Arrow as a synergy at 16% average fire damage per level
 * Freezing Arrow
 * prerequisites increased from 2 to 3 (now also requires Magic Arrow)
 * radius now scales up to 6 yards (was 3.3)
 * attack rating scaling changed to +10% per level (was +9%)
 * damage range increased slightly
 * freeze length reduced to 1 second (was 2)
 * mana cost halved
 * synergy for Cold Arrow is now 6% (was 12%)
 * synergy for Ice Arrow is now a damage synergy at 6% (was +5% freeze length per level)