Translations:Patch Notes/41/en

NECROMANCER
 * Summoning Skills
 * Raise Skeleton Warrior’s Enhanced Damage per level increased from +7% to +10%
 * Raise Skeleton Warrior’s synergies increased from 8% to 10%
 * Raise Skeleton Warrior now counts as a Magic skill
 * Skeletal Mage synergies increased from 8% to 12%
 * Raise Skeleton Mage now counts as a Magic skill
 * Summon Clay Golem now counts a a Magic skill
 * Blood Warp now recovers the lost health over 3 seconds. Casting Blood Warp again will replace the previous life recovery effect
 * Summon Iron Golem now counts as a Magic skill
 * Fire Golems scaling has been reworked and weighted more towards its Holy Fire aura and less towards its melee attack
 * Fire Golems starting holy fire level has been reduced
 * Fire Golems are no longer immune to fire
 * Revive’s Level 1 duration increased from 2 minutes to 5 minutes
 * Revive’s are no longer bugged and gaining much more damage than their tooltip shows
 * Revive’s Enhanced Damage per level increased from +2% to +15%
 * Revive’s now have desecrate as a synergy at 15% Enhanced Damage
 * You now start with 3 revives at Level 1 instead of 1
 * Revive now counts as a Magic skill
 * Poison and Bone Skills
 * Teeths Level 8+ scaling slightly improved
 * Bone Spears Bone Armor synergy increased from 5% to 10%
 * Bone Spirits Bone Armor synergy increased from 5% to 10%
 * Bone Armor now counts as a Magic skill
 * Bone Wall now counts as a Magic skill
 * Bone Prison now counts as a Magic skill
 * Curses
 * Dark Pacts all curse synergies increased from 6% to 12%
 * Dark Pacts Curse Mastery and Iron Maiden synergies increased from 10% to 18%
 * Dark Pacts Level 28+ scaling increased by roughly 10%
 * Dark Pacts explosion range increased from 4 to 5
 * All curses now count as magic skills