Translations:General Changes/11/en

Item Bases:
 * Ethereal bonus reduced from 50% to 25% (most exceptional/elite weapons rebalanced so that eth stats remain the same)
 * Ethereal items no longer have half durability
 * Throwing weapons and arrows/bolts have unlimited quantity
 * All claws can now have pointmods
 * Clubs can now have Druid pointmods (similar to pelts)
 * Quivers can now be magic or rare
 * Melee weapons now deal splash damage
 * Staves have 10%/30%/50% FCR as an automod (normal/exceptional/elite)
 * Crossbows have 10% Physical Pierce as an automod
 * Daggers have 20% Deadly Strike as an automod
 * Removed hidden movespeed penalty from medium/heavy chests and shields
 * Paladin shield automod "All Resistances" ranges reduced (maximum 30% instead of 45%)
 * Kick damage of boots adjusted
 * Damage bonus from Strength/Dexterity adjusted for several weapon types
 * Base damage for normal/exceptional/elite weapons increased on average by ~4%/~42%/~24%
 * Attack speed (WSM) for Amazon spears improved by 10
 * Melee range increased for many weapon bases
 * Base defense and block chance increased for Ward/Aegis
 * Maximum sockets increased for several weapon bases and Necromancer shields
 * Durability increased for all weapons