Summoning Spells

This page lists Necromancer skills from the Summoning Spells skill tree. Other Necromancer skills: Poison and Bone Spells, Curses, All Necromancer Skills This page has outdated info - these changes have not been updated: * Raise Skeleton Warrior: Health

Raise Skeleton Warrior

 * Description: Cast on the corpse of a slain monster. This raises a skeleton warrior that fights for you
 * Required Level: 1
 * Required Skills: None

Raise Skeleton Warrior Receives Bonuses From:
 * Skeleton Mastery: +8% Damage per Level
 * Skeleton Mastery

Skeleton Mastery

 * Description: Passive - Increases life, damage, and velocity of raised skeletons
 * Required Level: 1
 * Required Skills: Raise Skeleton Warrior [1]

Clay Golem

 * Description: Creates a golem from the earth to fight by your side
 * Required Level: 6
 * Required Skills: None

Base Defense: 100

Clay Golem Receives Bonuses From:
 * Golem Mastery: +40% Damage per Level
 * Iron Golem: +35 Defense per Level
 * Blood Golem: +40% Damage per Level
 * Iron Golem: +40% Damage per Level
 * Fire Golem: +40% Damage per Level

Raise Skeletal Mage

 * Description: Cast on the corpse of a slain monster. This raises a skeleton mage that fights for you
 * Required Level: 12
 * Required Skills: Raise Skeleton Warrior [1]

Base Life: 61 (Normal), 88 (Nightmare), 123 (Hell)

Life: {[(Skill Level - 3) * 0.07) + 1.0] * Base Life}

Each summoned skeletal mage uses a random element

Raise Skeletal Mage Receives Bonuses From:
 * Skeleton Mastery

Golem Mastery

 * Description: Enhances speed and life of all your golems
 * Required Level: 12
 * Required Skills: Clay Golem [6]

Blood Golem

 * Description: Creates a golem that shares with you the life it steals. Enemies damaged by the blood golem will be inflicted with open wounds
 * Required Level: 18
 * Required Skills: Clay Golem [6]

Base Attack: 60

Base Defense: 120

Blood Golem Receives Bonuses From:
 * Golem Mastery: +20% Damage per Level
 * Clay Golem: +20 Attack Rating per Level
 * Iron Golem: +35 Defense per Level
 * Clay Golem: +20% Damage per Level
 * Iron Golem: +20% Damage per Level
 * Fire Golem: +20% Damage per Level

Blood Warp

 * Description: Instantly moves to a destination at the cost of a percentage of your current health. Health lost regenerates over 5 seconds
 * Required Level: 24
 * Required Skills: Clay Golem [6], Blood Golem [18]

Life Cost: -12% Current Life

Mana Cost: 10

Iron Golem

 * Description: Transforms a metallic item into a golem that gains the properties of the item
 * Required Level: 24
 * Required Skills: Clay Golem [6], Blood Golem [18]

Base Damage (Min): 7 (Normal), 11 (Nightmare), 12 (Hell)

Base Damage (Max): 19 (Normal), 30 (Nightmare), 33 (Hell)

Base Attack: 80

Mana Cost: 35

Iron Golem Receives Bonuses From:
 * Golem Mastery: +20% Damage per Level
 * Clay Golem: +20 Attack Rating per Level
 * Clay Golem: +20% Damage per Level
 * Blood Golem: +20% Damage per Level
 * Fire Golem: +20% Damage per Level

Raise Skeleton Archer

 * Description: Cast on the corpse of a slain monster. This raises a skeleton archer that fights for you
 * Required Level: 24
 * Required Skills: Raise Skeleton Warrior [1], Raise Skeletal Mage [12]

Base Life: 40

Raise Skeleton Archer Receives Bonuses From:
 * Skeleton Mastery: +8% Damage per Level
 * Skeleton Mastery

Fire Golem

 * Description: Creates a golem that bathes nearby enemies in living flames
 * Required Level: 30
 * Required Skills: Clay Golem [6], Blood Golem [18], Iron Golem [24]

Base Attack: 80

Base Defense: 210

Fire Golem Receives Bonuses From:
 * Golem Mastery: +4% Damage per Level
 * Clay Golem: +20 Attack Rating per Level
 * Iron Golem: +35 Defense per Level
 * Clay Golem: +4% Damage per Level
 * Blood Golem: +4% Damage per Level
 * Iron Golem: +4% Damage per Level

Revive

 * Description: Returns a monster to life to fight by your side
 * Required Level: 30
 * Required Skills: Raise Skeleton Warrior [1], Raise Skeletal Mage [12], Raise Skeleton Archer [24]

Mana Cost: 45

Revive Receives Bonuses From:
 * Desecrate: +20% Damage per Level
 * Desecrate: +10% Elemental Damage per Level