Translations:Patch Notes/12/en

Druid

 * Firestorm
 * damage scaling nerfed
 * speed and range (aoe) increases per skill level
 * Arctic Blast
 * moved in the skill tree, requires level 1 (was 6)
 * damage scaling buffed
 * range nerfed, has a bigger hitbox and travels faster
 * mana cost starts lower and scales higher
 * now also has Tornado & Twister as synergies
 * synergies are now 18% for most and 25% for Hurricane (was 15%)
 * Molten Boulder
 * damage scaling nerfed
 * now has Fissure & Armageddon as synergies instead of Firestorm
 * synergies apply to both damage types (physical and fire)
 * synergies are now 10%/10%/10% instead of 10%/8%
 * now rolls faster with additional soft points
 * Cyclone Armor
 * moved in the skill tree, requires level 6 (was 12)
 * scaling buffed
 * synergies removed
 * now has a small cooldown
 * Fissure
 * level 16+ damage scaling buffed slightly
 * duration decreased from 3.2 to 2.2 seconds
 * synergy changed from Volcano to Molten Boulder
 * synergies decreased to 6% (was 12%)
 * now has increased density, lowered cooldown, and no longer causes next hit delay
 * Twister
 * moved in the skill tree, requires level 12 (was 18)
 * mana cost now scales
 * now has Arctic Blast as a synergy
 * synergies increased to 15% (was 10%)
 * damage scaling buffed
 * now shoots additional twisters with additional soft points (max of 14), does not shotgun
 * Gust
 * new skill that teleports the character and briefly chills nearby enemies
 * Volcano
 * synergies decreased to 8% (was 12%)
 * now has reduced cooldown and next hit delay
 * Tornado
 * now has Arctic Blast as a synergy instead of Cyclone Armor
 * synergies increased to 11% (was 9%)
 * hitbox increased in size
 * Hurricane
 * duration increases by 3 per level (Cyclone Armor duration of 2 per level synergy removed)
 * synergies decreased to 8% (was 9%)
 * now has Arctic Blast as a synergy
 * Armageddon
 * prerequisites reduced from 9 to 4 (no longer requires Arctic Blast, Cyclone Armor, Twister, Tornado, Hurricane)
 * duration increases by 3 per level (Fissure duration of 2 per level synergy removed)
 * synergy changed from Firestorm to Fissure
 * synergies decreased to 8% (was 14%)
 * physical damage buffed
 * fire damage (from impact) nerfed
 * now has decreased aoe, increased meteor fall rate
 * Werewolf
 * duration increased to 9999 seconds (was 40)
 * base stamina/life bonuses removed
 * now grants bonus damage instead of bonus attack rating
 * now grants flat magic/physical damage reduction
 * Werebear
 * moved in the skill tree, requires level 1 (was 6)
 * duration increased to 9999 seconds (was 40)
 * base life bonus removed
 * damage/defense bonuses nerfed
 * Lycanthropy
 * prerequisites reduced from 1 to 0 (no longer requires Werewolf)
 * duration bonus removed
 * life bonus nerfed (grants 10% + 2% per level instead of 20% + 5% per level)
 * now grants bonus attack rating
 * Feral Rage
 * moved in the skill tree, requires level 6 (was 12)
 * attack bonus buffed
 * life steal bonus nerfed
 * Maul
 * moved in the skill tree, requires level 6 (was 12)
 * attack bonus buffed
 * damage bonus buffed
 * stun length no longer scales with levels; now decreases to a minimum of 0.2 seconds
 * Hunger
 * moved in the skill tree, requires level 12 (was 24)
 * prerequisites reduced from 5 to 3 (no longer requires Werewolf, Feral Rage, Fire Claws)
 * no longer is an attack that grants life/mana steal and bonus attack rating
 * reworked as a Werebear-only skill that grants bonuses upon eating corpses (movement speed, life leech, crit chance)
 * Rabies
 * attack bonus buffed
 * poison damage scaling nerfed
 * now has Feral Rage as a synergy
 * spread tick rate increased, spread radius increased
 * Shock Wave
 * moved in the skill tree, requires level 18 (was 24)
 * stun length no longer scales with levels
 * now has increased range and projectile speed
 * damage scaling buffed
 * now has Werebear, Twister, & Tornado as synergies at 14% instead of Maul at 5%
 * Fire Claws
 * moved in the skill tree, requires level 24 (was 18)
 * prerequisites reduced from 4 to 0 (no longer requires Werewolf, Feral Rage, Werebear, Maul)
 * attack bonus buffed
 * Fury
 * no long scales from 2-5 attacks, now hits 3 times
 * attack bonus buffed
 * damage bonus buffed to +20% per level (was 17%)
 * Raven
 * attacks no longer blind their targets, but now deal half cold and half physical damage and are viable damage dealers
 * ravens persist while teleporting, cannot take damage, and are not affected by auras or any player buffs
 * can go up to a total of 12 ravens simultaneously, with every 10 hard points summoning an additional raven per cast
 * now has Summon Spirit Wolf, Summon Dire Wolf, & Summon Grizzly as synergies at 12%
 * mana cost starts lower and scales per level
 * Poison Creeper
 * damage buffed
 * now has Carrion Vine, Solar Creeper, & Rabies as synergies at 8%
 * Heart of Wolverine
 * moved in the skill tree, requires level 6 (was 18)
 * prerequisites reduced from 1 to 0 (no longer requires Oak Sage)
 * no longer requires Oak Sage as a prerequisite
 * life buffed
 * starting mana cost reduced to 10 (was 20)
 * Summon Spirit Wolf
 * moved in the skill tree, requires level 12 (was 6)
 * prerequisites increased from 1 to 2 (now also requires Heart of Wolverine)
 * can now be summoned alongside Dire Wolf & Grizzly
 * now has multiple damage synergies instead of just Summon Grizzly
 * attack bonus nerfed
 * defense bonus nerfed
 * life buffed, now gains life per level, no longer has life synergy from Summon Dire Wolf
 * damage buffed
 * Carrion Vine
 * now recovers a flat amount of life instead of a percentage
 * Spirit of Barbs
 * moved in the skill tree, requires level 18 (was 30)
 * prerequisites reduced from 2 to 1 (no longer requires Oak Sage)
 * life buffed
 * now deals a flat amount of damage to attackers instead of reflecting a percentage
 * Summon Dire Wolf
 * moved in the skill tree, requires level 24 (was 18)
 * prerequisites changed (now requires Heart of Wolverine instead of Oak Sage)
 * can now be summoned alongside Spirit Wolf & Grizzly
 * now has multiple damage synergies instead of just Summon Grizzly
 * defense buffed, no longer has defense synergy from Summon Spirit Wolf
 * life buffed
 * no longer gains bonus attack rating per level
 * Solar Creeper
 * now recovers a flat amount of mana instead of a percentage
 * Oak Sage
 * moved in the skill tree, requires level 30 (was 6)
 * prerequisites increased from 0 to 2 (now requires Heart of Wolverine, Spirit of Barbs)
 * life buffed
 * now grants a flat amount of life instead of a percentage
 * now has Carrion Vine & Solar Creeper as synergies which grant 0.5 Health Regeneration per level
 * Summon Grizzly
 * prerequisites changed (now requires Heart of Wolverine instead of Oak Sage)
 * can now be summoned alongside Spirit Wolf & Dire Wolf
 * now deals splash damage
 * can now summon an additional Grizzly with 20 hard points
 * now has multiple damage synergies
 * base damage nerfed
 * attack bonus nerfed, no longer gains attack rating per level
 * defense bonus buffed, no longer has defense synergy from Summon Spirit Wolf
 * life buffed, now gains life per level, no longer has life synergy from Summon Dire Wolf