Translations:Item Filtering/169/en

Other Notes for Season 5 which may be relevant for filters:
 * Gold that is hidden will no longer be picked up automatically (auto-gold-pickup will be handled client-side instead of on the server so it can be done faster with better performance)
 * New Uniques
 * Occultist, Crusader Gauntlets (utg)
 * Odium, Colossus Sword (7fb)
 * Zerae's Resolve, Matriarchal Pike (ame)
 * Merman's Socket, Wyrmhide Boots (ulb)
 * Martyrdom, Overseer Skull (ned)
 * Brimstone Rain, Shillelagh (6bs)
 * Akarat's Devotion, Seraph Rod (7qs)
 * Stalker's Cull, Runic Talons (7tw)
 * Raekor's Virtue, Guardian Crown (baf)
 * Purgatory, Archon Plate (utp)
 * Ursa's Nightmare, Dream Spirit (drf)
 * Runewords
 * Zenith runeword can be made in any bow/crossbow (instead of just Amazon bows) as well as spears/polearms
 * Unending Will runeword name changed to Dominion
 * New Runewords
 * Unbending Will, 6-socket swords (Fal+Io+Ith+Eld+El+Hel)
 * Obsession, 6-socket staves (Zod+Ist+Lem+Lum+Io+Nef)
 * Mist, 5-socket bows/crossbows (Cham+Shael+Gul+Thul+Ith)
 * Flickering Flame, 3-socket helms (Nef+Pul+Vex)
 * Wisdom, 3-socket helms (Pul+Ith+Eld)
 * Rampage, 4-socket spears/polearms/staves (Shael+El+Ith+Eth)
 * Neophyte, 2-socket clubs/scepters/claws/orbs/staves (Thul+Tir)
 * Uber-Related Items
 * Keys have been reverted back to their original drop rates and organs back to 100% droprates
 * Ingredients for Vision of Terror (DClone) are roughly twice as common
 * Ingredients for Voidstone (Rathma) are roughly 8x as common
 * Prime Evil Soul removed from Voidstone recipe
 * Tainted Worldstone Shards can now brick Annihilus again (20% chance)
 * Various item balance changes
 * Flat elemental damage on charms increased
 * Large charms can now roll up to 4% elemental damage
 * Rare jewels now always roll 4 affixes
 * Rare equipment now rolls a minimum of 4 affixes at ilvl 45+, 5 affixes at ilvl 65+ and 6 affixes at ilvl 85+
 * Rare equipment can now be used in crafting recipes
 * Repair cost of superior items reduced
 * Base damage of weapons increased and ethereal bonus changed from 50% to 25% so that there's less of a gap between non-eth and eth weapons
 * Base defense of armors may be adjusted if there's time