Translations:Patch Notes/963/en

Spoilers from Dev Stream #1 (2022-03-12)
Stream highlights: https://www.youtube.com/watch?v=vkWhZ_-CyAs
 * shared stash tabs (1 personal tab per character, 9 shared tabs) - multiplayer only since singleplayer already has shared stash tabs via PlugY
 * non-ladder support, starting with S4 characters becoming NL at the start of S5
 * note: in the future, items in shared stash tabs won't transfer to non-ladder


 * buff icons that visually show remaining duration, charge-up stages (e.g. martial skills, frenzy), remaining mitigation (e.g. bone armor, cyclone armor)
 * auto gold pickup will grab multiple gold stacks simultaneously instead of one at a time
 * characters' max resists will be 90 (was 95)
 * maps will be P5 again (was P3)
 * 3 new maps
 * dclone & rathma ingredients will have drastically increased droprates
 * reduce the gap between non-eth and ethereal weapons - normal/exceptional/elite weapons will be buffed to have +0%/+15%/+25% ED built into their base damage, eth weapons will have +25% ED on top of that instead of +50%
 * -% phys res will be applied per weapon (won't stack when dual-wielding)
 * unrevealed "new endgame challenge" that will have "a customizable difficulty" (these kinds of new endgame challenges will be ladder-only during the season they're introduced)
 * gamble refresh button
 * runewords from D2R's 2.4 patch (may be adjusted for balance reasons)
 * Unbending Will (6-socket sword)
 * Wisdom (3-socket helm)
 * Obsession (6-socket staff)
 * Flickering Flame (3-socket helm)
 * Mist (5-socket bow/crossbow)
 * 5 new unique items (planning to have roughly 10 total)
 * Occultist (crusader gauntlets) (base code = utg)
 * Odium (colossus sword) (base code = 7fb)
 * Zerae's Resolve (matriarchal pike) (base code = ame)
 * Merman's Sprocket (wyrmhide boots) (base code = ulb)
 * Martyrdom (overseer skull) (base code = ned)
 * considering doing a mini race league before S5, since S5 won't be ~4 months after the start of S4 (S5 is planned for ~2 months after D2R's upcoming ladder)
 * cosmetic rewards will be account-based and togglable with a chat command instead of coming from charms