Translations:Patch Notes/1262/en

PVP Changes:
 * Disabled auto-aim (i.e. FoH) in PvP arenas
 * Removed namelock from mindblast in PvP arenas
 * Changed the way PvP skill damage modifiers work to allow different modifier for each damage type
 * Changed PvP modifiers to reflect the above change and changed some modifiers based on feedback of pvpers:
 * Blade sentinel pvp modifier only reduces physical damage
 * Blade fury pvp modifier only reduces physical damage
 * Blade dance pvp modifier only reduces physical damage
 * Smite pvp modifier only reduces physical damage
 * Joust pvp modifier reduces all damage and changed from 25% -> 20% (N/NM/H)
 * Zeal pvp modifier only reduces physical damage
 * Zeal physical damage changed from 100% -> 85% (N/NM)
 * Vengeance physical damage 100%
 * Vengeance fire/cold/lightning damage 175% (N/NM)
 * Holy nova changed from 200% -> 70% (N/NM)
 * Rabies poison damage 200%
 * Maul physical damage 200%
 * Fire claws fire damage 300%
 * Raven damage changed from 90% -> 60% (N/NM)
 * Double swing physical damage 200% (N/NM)
 * Double throw physical damage 115% (N/NM)
 * Berserk physical damage 125% (N/NM)
 * Whirlwind physical damage 85% (H) 90% (N/NM)
 * Thunderstorm changed from 150% -> 120% (N/NM)
 * Firewall changed from 150% -> 100% (N/NM)
 * Firebolt changed from 120% -> 100% (N/NM)
 * Fireball changed from 110% -> 100% (N/NM)
 * Nova changed from 175% -> 125% (N/NM)
 * Lesser hydra changed from 85% -> 25% (N/NM)
 * Hydra changed from 110% -> 100% (N/NM)
 * Combustion changed from 110% -> 100% (N/NM)
 * Lightning bolt lightning damage changed from 100% -> 60% (N/NM)
 * Lightning fury physical damage changed from 100% -> 60% (N/NM)
 * Poison javelin physical damage changed from 140% -> 60%, Poison damage remains 140% (N/NM)
 * Plague javelin physical damage changed from 135% -> 60%, Poison damage remains 135% (N/NM)
 * Ice arrow cold damage 150% (N/NM)
 * Freezing arrow cold damage 150% (N/NM)
 * Immolation arrow fire damage 175% (N/NM)
 * Strafe physical damage changed from 100% -> 65% (N/NM)
 * Throw physical damage changed from 100% -> 60% (N/NM/H)
 * }