Balance Changes

All classes have been tuned to give a better and customized gameplay on Project D2

Reference: FRW = Faster Run/Walk IAS = Increased Attack Speed AOE = Area of Effect CD = Cooldown AS = Attack speed MDR = Magic Damage Resistance PDR = Physical Damage Resistance FHR = Faster Hit Recovery HP = Health Points AR = Attack Rating MS = Movement Speed

Here's a summary of the changes on each class:

Druid: Summons	You may only have 1 spirit and 1 vine up at a time all other summons may be active Oak Sage	Grats flat life instead of % life as well as provides life regen aura that (scales from points in carrion / solar) Carrion	Grats aoe heal to nearby allies whenever it consumes a corpse solar	Grats aoe mana to nearby allies whenever it consumes a corpse Raven	now hits 3 times, caps at 12 ravens and every 10 hard points you can summon an additional raven per cast (max 3) ravens now have both wolves and grizzly as synergies and are part of the summon toolkit as well as doing small splash damage and partal cold Spirit of Barbs	now has flat reflect damage value that scales instead of % of monsters reflected Grizzly	now has melee splash at 20 hard points grants a second bear Shapeshifting Rabies	Spread tick rate increased and spread radius increased Hunger	allows werebear form to consume corpses for a short buff to movement speed, life leach, and critical strike change Werebear	is now level 1 skill and grants enchanced damage% and defese% (keep in mind defense works while moving) werebear now grats buff to summon grizzly i.e. leader of the pack and decrese to wolves. (infinite Duration "9999 seconds") Werewolf	grants enchanced damage %, attack speed % and 1 flat mdr +pdr every 3 levels werewolf now grats buff to wolves i.e. leader of the pack and decrease to grizzly (infinite Duration "9999 seconds") Lycanthropy	now grants increased maximum life and attack rating to all shapeshift forms Fury	3 hit cap instead of 5 Shockwave	Stun is always 0.2 seconds. Damage scales. Increased range and projectile speed. Werebear, Twister, Tornado synergies. Elemental Gust	teleport stuns on arrival, soft points lower cooldown (.5 seconds cap) (does not work while shapeshifted) Artic Blast	now is level 1 skill also has bigger hit box and travels faster and is part of wind druid synergy Twister	now grants aditional twister's based on soft points (14 max twisters) No shotgun Tornado	Hit box improved (bigger) Firestorm	increased AOE based on skill level Molten Boulder	Increased missile speed based on soft points Fissure	density increased, cooldown reduced, next hit delay removed Volcano	cooldown reduced, next hit delay reduced Armageddon	aoe decreased, fall rate increased Cyclone Armor	No longer wind skill synergy. Small CD.

Assassin: Traps Chain Lightning Sentry	Added skill at lvl 30. Chain radius same as sorc. Bounces up to 5 times. Death Sentry	Only explodes corpses. Flat phys/fire damage. 5-10% corpse life. lvl 30. Fire Blast	extra missile per 4 hard point up to 6. Shock Web	no next hit delay. Larger Ground spread. Blade Fury	Pierces. Attack trigger time affected by attack speed. 100% weapon damage and no longer reduced by 2h weapons Blade Sentinel	Moves Faster. Gets stuck less. No longer counts toward trap count. Martial Arts	No changes in Season 1 per Ztaziz (ztaziz was wrong) Dragon Talon Kick	Capped at 3 attacks Dragon Flight	CD is 2 seconds Shadow Disciplines Burst of Speed	 attack speed is hard points only. Will work with Whirlwind changes. Mind Blast	Remove stun after lvl 1. Increased AOE with soft points. Psychic Hammer	Huge Damage increase. Synergies added. Claw/Dagger Mastery	Changed from only claw mastery. Fade	damage reduction reduced Cloak of Shadows	Fixed Duration (Canight doesnt remember how long.)

Necromancer: Curses Complete rework of tree	https://www.twitch.tv/videos/711896930 Curse Mastery	Improves effect of all curses. Additional curse at 10/20 hardpoints. Curses require hard points to be powerful. Necros can use eachothers curses. Dark Pact	Consumes curses on targets and does damage for ea curse. Only consumes 3 curses even with Darkforce. First curse remains after using with Darkforce Amplify Damage	Reduce enemy PDR% Dim Vision	Reduce enemy AR Terror	Reduce enemy MS per point base Confuse	Increase AS of monsters Attract	Reduce enemy defense. Decrepify	No longer reduce's enemy PDR% or damage. Reduce MS, AS, and cast rate. Decrep/Terror	These work together. Max -85% MS Summons Summon Skeleton	Splash. Damage increased. Less skeletons able to be summoned. (8 max with soft points. Dont know what you need for cap.) Summon Mages	Pierce. Damage increased. Less skeletons able to be summoned. (8 max with 20 hard points) Golem Mastery	Every 5 hard points gives additional golem. up to 5. Iron Golem	Has splash if created with a weapon. Only first iron golem created is perm. Clay Golem	has splash Revive	Total of 6 revives at 20 hard points. Can get 3 more with eternity RW. Fire Golem	Indirect buff of Aura ticks increased Bone Bone Spirit	Faster missile speed Corpse Explosion	5-10% corpse life damage. Flat fire/phys damage. Synergy with Poison explosion, revive. Bone Spear	Additional spear at 15/25 skill. Three spears cannot hit one target. Blood Warp	Teleport. Cooldown reduced with points. 12% max health cost per cast. Desecrate	Produces Bodies. Poison explosion on cast. Can be corpse exploded. The bodies that are produced are monsters from the area you cast the spell at. Poison Dagger	Poison dagger now carries poison damage from gear/charms in the poison clouds released on hit (passive -1% enemy poison res. Only works on the dagger attack and not the cloud.)

Paladin: Offensive aura's	Aura tick rate increased Sanctuary	applies + magic damage as well as small undead damage bonus Might	Higher damage Sanctuary	Has flat magic damage applied to attacks. Magic damage aura tick. Blessed Aim	(Passive 10% increased AR per hard point.) Fanaticism	Damage buff reduced to 8% for self and 4% for party Conviction	Got nerfed. (numbers to come soon) Defensive Aura's	Aura tick rate increased, all reworked to have passives now Prayer	Health regeneration and life per hit (Passive health regeneration per 2 base skills ) Cleansing	Reduce length of posion and curses (passive duration of curses and poison per 2 base skills) Meditation	increase mana recovery (passive mana per kill per 5 base skills ) Redemption	No longer grants +life for redeemed corpses. Fire/Cold/Lightning Resist	Grants bonus to elemental damage for each respective element. Salvation	Grants a bonus to all elemental damage. Vigor	(passive 1% FRW per hard point) Combat Zeal	number of attacks decreased to 3 from 5 damage has been increased. Avoids animation lock Conversion	Higher chance to convert. 8 second duration at all levels. Joust	Teleport to enemy and impale them. FRW boost when landing. Hard points increase FRW. Small CD. Crit buff. Holy Bolt	Pierces allies and enemies. Heals and damages. Holy Light	Single target heal Holy Nova	Long CD. AOE heal and damage. Fist of Heaven	Removed Auto Target and CD

Barbarian: Combat Frenzy	now is now a level 1 skill, duration increased (8 seconds at level 1 scaling up to 36 seconds at level 28), movement speed reduced, scaling increased, Gains 2% velocity per level until 16%, 1% per level after that Bash	25% chance if monster is not put in to faster hit recovery animation, if monster is put into FHR animation then no knockback, bash now requires 2 handed weapon, Concentrate	convert's phys damage to magic, magic damage conversion increased 2% per hard point, is now a level 12 skill Berserk	reduces your physical resistance for .5 seconds after berserking, scaling physical resistance pierce, is now a level 24 skill. Now physical damage. Leap/Leap Attack	AOE on landing. Hard point's increase the speed of the leap (also has bad ass sound effect now) can Leech, Gorefoots increase speed. Whirlwind	increase the movement speed (4% per soft point), also movement speed increase speed of Whirlwind, will not apply splash. Double Throw	Starts at 3, goes up to 5 per weapon. 10 total bounces. Pierce doesn’t effect. Warcry's	Battle Cry	reduce enemy physical resistance. Can break immunities Grim Ward	Grants party members flat attack rating, and damage Battle Command	Gain 1 addition skill point every 10 hard points, and enhanced damage, 2% damage per soft point. Battle Order's	15 life 15 mana per level. Flat increase. War Cry	Now has scaling AOE. Stun removed. Procs FHR Masteries Iron Skin	Hard points offer PDR%. Soft points defense Combat Reflexes	Formerly increased stamina. Hard points max HP. Soft points FHR. Stamina bonus. Ranged Mastery	Adds pierce. Applies to Bow and Crossbow as well. Polearm and spear	Improves Polearms and Spears Arms Mastery	Improves Swords, axes, maces

Sorceress: Fire Meteor	25% phys on impact. Missile falls faster. Fire ground shorter but higher damage. Shorter CD. Inferno	Faster Spray speed Fire Wall	Reduced duration. Reduced CD. Combustion	Added for fireball synergy. Long CD. AOE burst fire ball. Hyrda/Lesser Hydra	Lesser shoots fire bolt. Greater shoots fire ball. Fire Mastery	Med damage, Med Pierce Warmth	added Flat attack rating bonus Cold Frozen Orb	Shorter Cooldown Blizard	Improved ground density Ice Bolt	Faster missile speed Ice Blast	Pierces. Faster missiles Ice Barrage	AOE impact that chills. Additional missles as you level (max 5). Shotguns. No pierce Cold Enchant	Can use enchant fire and cold together. Chilling armor	Creates single blizzard spike per counter ranged attack. Chills melee on successful strike. Cold Mastery	High pierce, low damage Lightning Thunder storm	time between attacks goes down with increased skills, cast nova on impact Static Field	Reduces enemy's life to 50% in normal, 65% in nm, 80% in hell. Additionally gives -1% to enemy lightning resistance per soft point. Breaks immunities Teleport	50% spell damage debuff for 1 second on cast. Teleport uses lightning FCR frames. Damage debuff reduced by hard points. Lightning pierce	no pierce, high damage Energy Shield	Asorb caps at 80%. Synergy from telekenisis has been nerfed. Telekinesis	Large Damage buff. Synergies added.

Amazon: Bow Magic Arrow	High flat magic damage. 50% weapon damage. Add 1 arrow every 10 soft points Multishot	Reduced mana cost, Range reduced greatly Guided Arrow	Now pierces. Can pierce same target 3 times. Strafe	No next hit delay. Reduced to 5 attacks from 10. Fire/Cold Arrow	Additional arrow every 4 soft points. Flat damage. Hybrid element/phys damage. Fire increased damage decreased range. Cold is 75% weapon damage. Fire is 100% weapon damage Exploding Arrow	Bigger AOE. AOE triggers on each pierced impact. Javelin Javelin and Spear Mastery	Replaces impale IAS per hard point Fend	5 attacks instead of 10 Power Strike	Lightning Nova on attack. Main target gets primary lightning damage + Nova damage Poison Javelin	Increased damage. Poison done over .5 seconds. Plague Javelin	Poison damage done over 3 seconds. (fixed) Lightning Fury	Damage and bolts released nerfed. capped at 10 bolts. Passive Inner Sight	reduce enemy attack rating (percentage based) and defense Slow Movement	reduce enemy missle speed and movement speed Evade	level 6. Scaling FRW added Dodge	Grants bonus FHR per hard point, removed animation Pierce	Level 12. Valkyrie	Additional valk at lvl 20 and 30. Valks use Power strike. Valks move faster. Can inspect Penetrate	(passive -5% to enemy defense per hard point)

Source: https://docs.google.com/spreadsheets/d/19gYEZa0cW9a4IUe7xQNevDO6gsgiMenpyNnUh4g6Qu0/edit#gid=1493866224 Credits on the Source of this data: Credit to Sawyer on having a lot of this information readily available! Credit to JdmJohn for starting this! and for the idea! Credit to Canight! Gave a lot of detailed info on this! Credit to DrunkYoda for keeping this up to date and helping complete it!

Honorable Mentions: Faf Cashmere