Translations:Patch Notes/14/en

Paladin

 * Prayer
 * healing doubled
 * now also grants +1 passive health regeneration per two base levels
 * now also grants life per hit
 * radius increased
 * Resist Fire
 * Now also grants a bonus for fire damage
 * Fire resist nerfed slightly
 * Maximum fire resistance bonus is no longer doubled when the aura is active
 * Radius buffed slightly
 * Resist Cold
 * Requires level 1 (was 6)
 * Now also grants a bonus for cold damage
 * Cold resist nerfed slightly
 * Maximum cold resistance bonus is no longer doubled when the aura is active
 * Radius buffed slightly
 * Resist Lightning
 * Requires level 1 (was 12)
 * Now also grants a bonus for lightning damage
 * Lightning resist nerfed slightly
 * Maximum lightning resistance bonus is no longer doubled when the aura is active
 * Radius buffed slightly
 * Defiance
 * prerequisites increased from 0 to 1 (now requires Prayer)
 * now also grants +1% PDR per two base levels (active)
 * radius increased
 * Cleansing
 * poison/curse duration reduction reduced
 * now also grants +1% passive poison/curse duration reduction per two base levels
 * no longer gains bonus healing from Prayer
 * radius increased slightly
 * Vigor
 * prerequisites reduced from 3 to 2 (no longer requires Cleansing)
 * now also grants +1% FRW per base level (passive)
 * radius increased
 * Meditation
 * mana recovery rate halved
 * now also grants +1 passive mana after each kill per five base levels
 * no longer gains bonus healing from Prayer
 * radius increased slightly
 * Redemption
 * prerequisites reduced from 4 to 3 (no longer requires Cleansing)
 * Redeems 5 Life per corpse at all levels
 * Salvation
 * Now also grants a bonus to elemental damage
 * Elemental resists nerfed slightly
 * Might
 * damage bonus scaling increased at level 9+
 * radius increased
 * Holy Fire
 * Aura tick rate increased
 * Radius is now always 6 yards (was 4 + 0.66 per level)
 * aura fire damage & attack fire damage deal less damage at low levels and have improved scaling
 * now also has Blessed Aim as a synergy
 * synergies are now 20% (was 18%/6%)
 * Thorns
 * radius increased
 * Blessed Aim
 * now also grants passive +10% AR per hard point
 * attack rating % per level decreased from 15% to 10%
 * radius increased slightly
 * Concentration
 * now also adds bonus attack rating (25% +4% per level)
 * damage bonus is now +10% per level (was +15%)
 * radius increased
 * Holy Freeze
 * Aura tick rate increased
 * Radius is now always 8 yards (was 4 + 0.66 per level)
 * aura cold damage scaling decreased
 * attack cold damage scaling increased
 * now also has Blessed Aim as a synergy
 * synergies are now 12% (was 15%/7%)
 * Holy Shock
 * Aura tick rate increased
 * Radius is now always 8 yards (was 4 + 0.66 per level)
 * aura lightning damage scaling decreased
 * attack lightning damage scaling increased slightly
 * now also has Blessed Aim as a synergy
 * synergies are now 8% (was 12%/4%)
 * Sanctuary
 * Aura tick rate increased
 * Radius is now always 9.3 yards (was 3.33 + 0.66 per level)
 * aura magic damage scaling decreased, now applies to all enemies instead of just undead
 * now also adds magic damage to attacks against undead (damage bonus never applied in vanilla)
 * no longer applies knockback to undead
 * mana cost removed
 * now has Might, Blessed Aim, & Thorns as synergies instead of Cleansing
 * synergies are now 6% (was 7%)
 * Fanaticism
 * radius increased
 * Conviction
 * radius is increased and now scales with levels
 * enemy defense now starts at -19% (was -49%) and scales slightly more with levels but caps at -75% (was -100%)
 * enemy resistance reductions are 2/5 of their previous values - immunities are lowered at 1/2 effectiveness (was 1/5), so Conviction breaks the same immunities (and can break more immunities above level 25)
 * Sacrifice
 * Damage to self decreases by 1% per level to a minimum of 3%
 * bonus attack rating increased to +28% per level (was +7%)
 * synergies are now 20% (was 15%/5%)
 * Holy Bolt
 * moved in the skill tree, requires level 1 (was 6)
 * bolts now pierce all allies and enemies, healing or damaging each
 * fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies
 * magic damage scaling reduced
 * healing scaling halved
 * mana cost scaling increased
 * now has Holy Light & Holy Nova as synergies instead of Blessed Hammer
 * damage synergies are now 16% (was 50%)
 * synergy for Prayer is now 10% life healed per level (was 15%)
 * Smite
 * damage bonus increased to +30% per level (was +15%)
 * indirectly affected by Grief no longer having "+X damage" ("Adds X-Y damage" is different), although Stone Crusher, The Redeemer, and Astreon's Iron Ward still have "+X damage"
 * indirectly affected by Crushing Blow no longer working against bosses, uniques, or champions that are below 65% life
 * Zeal
 * moved in the skill tree, requires level 6 (was 12)
 * Number of attacks decreased to 3 from 5, avoids animation lock
 * damage increased
 * attack rating increased
 * synergy is now 16% (was 12%)
 * Holy Light
 * new skill that heals a single target
 * Charge
 * attack rating bonus increased by +25%
 * Vengeance
 * bonus attack rating increased to 150% + 18% per level (was 20% + 10%)
 * Blessed Hammer
 * prerequisites increased from 1 to 2 (now also requires Holy Light)
 * synergies are now 10% (was 14%)
 * Conversion
 * moved in the skill tree, requires level 18 (was 24)
 * prerequisites reduced from 3 to 2 (no longer requires Sacrifice, Zeal, Vengeance, now requires Smite, Charge)
 * higher chance to convert
 * duration is now 8 seconds (was 16)
 * Joust
 * new skill that teleports to an enemy and impales them, has a 3 second cooldown
 * FRW boost when landing, hard points increase FRW
 * Fist of the Heavens
 * moved in the skill tree, requires level 24 (was 30)
 * prerequisites reduced from 6 to 3 (no longer requires Sacrifice, Zeal, Vengeance, Conversion, now requires Holy Light)
 * Removed Auto Target and cooldown
 * damage scaling reduced
 * mana cost now starts lower and scales with levels
 * synergy from Holy Shock changed to Holy Nova at 5% (Holy Shock was 7%)
 * now also has Holy Light as a synergy
 * synergies for Holy Bolt & Holy Light are 15% magic damage and 5% lightning damage each (was just 15% magic damage)
 * Holy Shield
 * prerequisites reduced from 4 to 3 (no longer requires Holy Bolt, Blessed Hammer, now requires Conversion)
 * Holy Nova
 * new skill that heals allies and damages enemies in an area, has a long cooldown