Translations:Patch Notes/13/en

Necromancer

 * Raise Skeleton Warrior
 * Skeletons now have splash damage on melee attacks
 * total skeleton warriors capped at 8
 * damage increased
 * attack rating bonus increased
 * defense bonus increased
 * synergy for Summon Resist removed
 * now has Raise Skeletal Mage & Skeleton Mastery as additional synergies at 8%
 * Skeleton Mastery
 * no longer affects revives
 * life bonuses buffed
 * now also improves skeleton velocity
 * Clay Golem
 * Now deals splash damage
 * damage increased drastically
 * life starts higher and scales less per level
 * lowered value of "slows enemies"
 * mana cost reduced
 * synergy for Summon Resist removed
 * synergy for Blood Golem removed (was +5% life)
 * now also has Blood Golem & Iron Golem as damage synergies
 * damage synergies are now 20% (was 6%)
 * Raise Skeletal Mage
 * Skeletal Mages' elemental attacks pierce enemies
 * damage increased
 * synergy for Summon Resist removed
 * now also has Raise Skeleton Warrior as a synergy at 8%
 * Golem Mastery
 * Can summon an additional golem for every 5 base points
 * life per level reduced to 10% (was 20%)
 * Blood Warp
 * New skill that teleports the character at the cost of 8% of their maximum life
 * Blood Golem
 * now grants life per hit instead of leeching a percentage of damage as life
 * damage scaling improved dramatically
 * now gains life per level
 * synergy for Summon Resist removed
 * now also has Clay Golem & Iron Golem as damage synergies
 * damage synergies are now 15% (was 6%)
 * Iron Golem
 * Now deals splash damage if created with a weapon
 * only the first Iron Golem created is permanent
 * life buffed
 * attack rating bonus reduced
 * synergy for Summon Resist removed
 * synergy for Blood Golem removed (was +5% life)
 * now also has Clay Golem & Blood Golem as damage synergies
 * damage synergies are now 5% (was 6%)
 * Fire Golem
 * Indirectly affected by Holy Fire aura tickrate increase
 * life buffed
 * attack rating bonus reduced
 * attack damage increased
 * aura damage significantly increased
 * dramatically reduced amount of fire damage absorbed
 * synergy for Summon Resist removed
 * synergy for Blood Golem removed (was +5% life)
 * now has Clay Golem, Blood Golem, & Iron Golem as damage synergies at 20%
 * Revive
 * prerequisites reduced from 5 to 2 (no longer requires Clay Golem, Blood Golem, Iron Golem)
 * Total of 6 revives at 20 hard points (was 1 revive per level)
 * duration now scales per level
 * damage bonus now scales at +2% per level
 * synergies for Summon Resist & Skeleton Mastery removed
 * Teeth
 * level 8+ scaling improved
 * synergies for Bone Wall & Bone Prison changed to just Bone Armor
 * synergies are now 25% (was 15%)
 * Poison Dagger
 * moved in the skill tree, requires level 1 (was 6)
 * Now pierces enemy poison resistances by -1% per level, up to -20%
 * Now releases a poison cloud on hit which carries poison damage from gear/charms
 * damage/duration reduced (damage per second is higher)
 * mana cost halved
 * synergy for Poison Explosion changed to Desecrate
 * synergies are now 22% (was 20%)
 * Bone Armor
 * moved in the skill tree, requires level 6 (was 1)
 * prerequisites increased from 0 to 1 (now requires Teeth)
 * Corpse Explosion
 * moved in the skill tree
 * prerequisites changed (now requires Poison Dagger instead of Teeth)
 * 3-5% corpse life damage (was 70-120%)
 * radius starts higher and caps at 14 yards
 * added flat fire/phys damage
 * now has Amplify Damage, Desecrate, & Revive as synergies at 7%
 * Bone Wall
 * prerequisites increased from 1 to 2 (now also requires Teeth)
 * Desecrate
 * reworked from Poison Explosion, moved in the skill tree, requires level 12 (Poison Explosion was 18)
 * prerequisites reduced from 3 to 2 (no longer requires Teeth)
 * Creates corpses on the ground instead of requiring a corpse to be cast (corpses can be targeted with Corpse Explosion, uses monster corpses from the area it is cast in)
 * damage/duration reduced (damage per second is higher)
 * mana cost now scales per level
 * synergies are now 16% (was 15%)
 * Bone Spear
 * prerequisites reduced from 2 to 1 (no longer requires Corpse Explosion)
 * fires additional spears at levels 15 and 25 (does not shotgun)
 * damage reduced
 * synergies for Bone Wall & Bone Prison changed to just Bone Armor
 * synergies are now 10%/10%/5% (was 7%)
 * Bone Prison
 * prerequisites reduced from 5 to 4 (no longer requires Corpse Explosion)
 * Poison Nova
 * prerequisites reduced from 4 to 3 (no longer requires Teeth)
 * damage scaling increased
 * synergy for Poison Explosion changed to Desecrate
 * synergies are now 15% (was 10%)
 * Bone Spirit
 * prerequisites reduced from 3 to 2 (no longer requires Corpse Explosion)
 * Faster missile speed
 * synergies for Bone Wall & Bone Prison changed to just Bone Armor
 * synergies are now 10%/10%/5% (was 6%)
 * Amplify Damage
 * now reduces enemy physical resistance by 10% + 2% per base level (was 100%) - immunities are lowered at 1/2 effectiveness (was 1/5)
 * radius reduced
 * duration reduced
 * mana cost now scales with levels
 * now has Curse Mastery as a synergy at -1% physical resistance per level
 * now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels
 * Curse Mastery
 * New skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20
 * Dim Vision
 * moved in the skill tree
 * now also reduces enemy attack rating
 * radius starts higher and scales less with levels
 * duration scales at +1 per level instead of +2 per level
 * mana cost starts lower and now scales with levels
 * now has Curse Mastery as a synergy at -10 attack rating per level
 * Dark Pact
 * New skill that consumes up to 3 curses on targets in an area and does damage per curse consumed
 * Iron Maiden
 * moved in the skill tree
 * prerequisites increased from 1 to 2 (now also requires Dark Pact)
 * duration reduced
 * radius and mana cost now scale with levels
 * now has Curse Mastery as a synergy at 6% damage returned per level
 * now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels
 * Life Tap
 * moved in the skill tree, requires level 12 (was 18)
 * prerequisites reduced from 2 to 1 (no longer requires Iron Maiden)
 * life leech is now 8% + 1% per base level (was just 50%)
 * radius starts higher and scales less with levels
 * duration reduced
 * mana cost starts lower and now scales with levels
 * now has Curse Mastery as a synergy at +1% life steal per two levels
 * now has Curse Mastery as a synergy at +0.6 yards per three levels
 * Terror
 * prerequisites reduced from 2 to 1 (no longer requires Amplify Damage, Weaken, now requires Dim Vision)
 * now also reduces enemy movement speed by 2% per base level
 * radius increased from 2.6 yards to 6.6 yards
 * duration is now 3 seconds (was 7 + 1 second per level in Normal, 1/2 in Nightmare, and 1/4 in Hell)
 * mana cost now scales with levels
 * now has Curse Mastery as a synergy at -1% speed per level
 * Weaken
 * moved in the skill tree, requires level 18 (was 6)
 * prerequisites increased from 1 to 2 (now also requires Life Tap)
 * now reduces enemy damage by 10% + 1% per level (was just 33%)
 * radius reduced
 * duration reduced
 * mana cost now scales with levels
 * now has Curse Mastery as a synergy at -1% damage per two levels
 * now has Curse Mastery as a synergy at +0.6 yards per three levels
 * Confuse
 * moved in the skill tree
 * prerequisites increased from 1 to 2 (now also requires Terror)
 * now also increases attack speed of confused enemies by 3% per base level
 * radius reduced
 * duration is now 6 + 1 per level instead of 8 + 2 per level
 * mana cost now scales with levels
 * now has Curse Mastery as a synergy at +1% attack speed per level
 * Attract
 * moved in the skill tree
 * prerequisites increased from 2 to 3 (now also requires Terror)
 * now also reduces enemy defense by 120% + 10% per level
 * radius now starts lower and scales with levels
 * duration reduced from 8.4 + 3.6 per level to 5.6 + 2.4 per level
 * now has Curse Mastery as a synergy at -5% enemy defense per level
 * Decrepify
 * moved in the skill tree
 * prerequisites changed (now requires Life Tap instead of Terror)
 * No longer reduces enemy PDR or damage (was 50% each)
 * Reduces movement speed, attack speed, & cast rate
 * radius now scales with levels
 * duration reduced
 * mana cost now scales with levels
 * now has Curse Mastery as a synergy at -1% attack and cast speed per level
 * now has Curse Mastery as a synergy at +0.6 yards per three levels
 * Lower Resist
 * prerequisites reduced from 6 to 3 (no longer requires Iron Maiden, Terror, Decrepify)
 * reduces enemy resistances by less at low levels, but scales better - immunities are lowered at 1/2 effectiveness (was 1/5), so Lower Resist breaks the same immunities at level 15 and becomes more effective at breaking immunities at higher levels
 * radius reduced
 * duration reduced
 * mana cost now scales with levels
 * now has Curse Mastery as a synergy at -2% all resistance per level
 * now has Curse Mastery as a synergy at +0.6 yards per three levels