Translations:Patch Notes/1256/en

Spoilers from Dev Stream #1

 * Screen shake can be disabled
 * When quests give runes as rewards, they'll be in their "stacked" forms
 * Large charms can get +% magic damage
 * Inferno now applies a -% fire resistance debuff which can break immunities
 * Channeling skills can now proc chance-to-cast-while-casting effects (based on FCR breakpoints, so the proc chance is checked as if you're repeatedly casting a normal spell)
 * Meteor physical damage now scales with +% fire damage so that it scales the same amount as the fire damage
 * New map affixes:
 * +1 area level
 * Monsters have +X% chance of dropping additional weapons
 * Monsters have +X% chance of dropping additional armor
 * Monsters have +X% chance of dropping additional jewelry and charms
 * Monsters have +X% chance of dropping additional crafting materials (jewels, gems, and low runes)
 * New map corruptions:
 * +1 area level (with both, maps can get +2 area level)
 * Monster rarity
 * Maps can be "fortified" to be more single-target oriented with the same overall rewards (Orb of Fortification, item code: fort )
 * Monster density halved
 * 2x loot per monster
 * 2x experience per monster
 * 2x monster life
 * Monsters deal 20% more damage
 * Horazon event will now correctly include monsters from map affixes such as "map contains ghosts"
 * Map event messages will now show up correctly in singleplayer
 * Jah will give 75 life in shields instead of 50 life
 * Ber will give 5% pdr instead of 4% pdr
 * Doom runeword has a higher level Holy Freeze (currently level 16 instead of level 12)
 * New Paladin shield runeword "Shattered Wall" that grants Holy Freeze
 * Reminder: A3 mercs can use paladin shields & aura levels from items will be combined if wearing multiple items with those auras


 * Mercenary gear gets dropped on the ground instead of deleted if a new merc is hired
 * Many uncommon items can no longer be vendored to prevent accidents (vials, mirrors, rathma tomes, etc)
 * New trade site & armory
 * Currently live and available for beta testing by community members: https://live.projectdiablo2.com
 * You can request features and report bugs on PD2's discord