Maps

Maps are items that allow access to new endgame zones (which are also referred to as maps) with higher zone levels than the vanilla game. For a list of high level zones outside of maps, see Zones.
 * Maps are comparable to vanilla endgame zones, making both new and old zones viable for farming.
 * Dungeons (tier 4 maps) are very difficult group-based zones that offer more challenge for those interested.

General Info
Tier 1 maps can rarely be found in Hell and Act 5 Nightmare. Maps are more commonly found from within map zones themselves, with each tier having a chance to drop higher tiered maps. Anya also rewards characters with a regular T1 map in Hell.

To open a map, right click it from your inventory in Harrogath (Hell difficulty) with a level 80+ character who has defeated Hell Ancients. Only 1 map (or uber zone) may be opened per game.

Map Events
Map zones have a chance for special enemies or objects to appear somewhere randomly within them, each with different effects. An event message is displayed when getting close enough to those special enemies/objects. The chance is ~20% (unconfirmed) for rare maps, 2/3 of that for magic maps, and 1/3 of that for regular maps.


 * Darkness itself wanders these lands...
 * A Dark Wanderer appears and transforms into a random boss or super unique monster that has increased damage/health and drops extra Worldstone Shards when killed. Up to 3 dark wanderers may appear per map event.


 * Evil beckons you from the Void...
 * The Shadow of Mendeln appears and summons waves of undead, with later waves having many champion/elite enemies - they have a chance to drop Splinter of the Void.


 * An alternate dimension radiates dark energy...
 * Horazon appears and creates a portal to a new map zone when defeated. The new map will be the same tier or 1 tier higher (up to T3) than the current map and will have the same map modifiers. The new map won't have additional events.


 * A shrieking, mischievious laughter pierces your ears...
 * A Treasure Fallen appears and flees from attacks, dropping some of their treasures each time they take significant damage. They can drop gems, runes (Lem and below), maps, and map orbs. Up to 3 treasure fallen may appear per map event.


 * A faint humming keeps the darkness at bay...
 * A Spire of Darkness appears and plunges the zone into darkness when clicked - shadow enemies spawn in unexplored areas and have a chance to drop uber keys. The spire will appear relatively close to the entrance. The number of keys is capped at a maximum of 6 per map event.


 * You hear coins being counted nearby...
 * Gheed appears and sells 5 unidentified unique items for 1 million gold each. The items may transform into their exceptional or elite versions when purchased.


 * A mysterious altar vibrates with potential...
 * An Altar of the Catalyst appears and spawns a boss monster nearby when clicked - defeating the monster will allow the altar to be used to create Catalyst Shards.

Modification
Maps can be modified with several items via the Horadric Cube. The orbs can be purchased from Anya in Hell, Catalyst Shard drops from a map event, Horadrim Scarab is an uncommon drop from map bosses, and Standard of Heroes drops from Uber Tristram. Maps can also be corrupted with Worldstone Shards, which may drop anywhere.


 * Magic maps can be rerolled with the vanilla recipe (3 perfect gems & any magic item)
 * Rare maps can be rerolled with the vanilla recipe (6 perfect skulls & any rare item)

Note: the Cartographer's Orb recipe is currently bugged and sometimes doesn't work correctly with T1 maps

Affixes
Map affixes affect bonus experience, monster density, and magic/gold find.

Most affixes have 3 tiers of attribute ranges, with each tier becoming available at the corresponding map tier - T2 maps can roll the first two ranges and T3 maps can roll any of the three.

Dungeon attribute ranges always use the T3 ranges, and some affixes will not spawn for dungeons.


 * In-game attribute ranges for maps are often incorrect since there are so many affixes with the same three attributes and ranges only show the widest range for any given attribute, rather than the range for specific affixes on the item - this is especially apparent when multiple affixes add the same attributes.
 * Many affixes have different names for each tier of attribute ranges, but only the first name is shown here for better legibility.

Unique maps use some of the above affixes but also have special attributes which are unique to them. All the affixes for each unique map are listed in their own sections below.

Immunes
Unique maps don't have any inherently immune monsters. For each damage type, all dungeons have at least one monster with 180 resistance to that type.


 * Horazon's Memory also has Lightning Spires which have 100 lightning resistance and 1000 poison resistance
 * Kehjistan Marketplace also has Fire Towers which have 1000 poison resistance

Individual Maps
For each map, monsters are listed with their resistances, type, and drain effectiveness. Drain effectiveness is the percentage applied to life and mana returned by "% Life Stolen per Hit" and "% Mana Stolen per Hit".

Map bosses are treated as prime evils.

Tier 1
Tier 1 map zones have a zone level of 87

Map_Icon_Arreat_Battlefield.png Arreat Battlefield




Map_Icon_Bastion_Keep.png Bastion Keep






Map_Icon_Reziarfg's_Lair.png Lost Temple






Map_Icon_Phlegethon.png Phlegethon






Map_Icon_Torajan_Jungle.png Torajan Jungle

 * Blood Maggot Young monsters are minions of The Great Worm







Map_Icon_Ruined_Cistern.png Ruined Cistern

 * The fire Hydra head is considered the boss and drops loot accordingly - the poison Hydra heads are considered its minions







Tier 2
Tier 2 map zones have a zone level of 88

Map_Icon_Ancestral_Trial.png Ancestral Trial






Map_Icon_Fall_of_Caldeum.png Fall of Caldeum






Map_Icon_Royal_Crypts.png Royal Crypts

 * Decaying Guards are minions of King Leoric







Map_Icon_Ruins_of_Viz-Jun.png Ruins of Viz-Jun

 * Burning Dead & Burning Dead Archer monsters are minions of Karvarousku







Map_Icon_Sanatorium.png Sanatorium






Map_Icon_Shadows_of_Westmarch.png Shadows of Westmarch






Tier 3
Tier 3 map zones have a zone level of 89

Map_Icon_Ashen_Plains.png Ashen Plains






Map_Icon_Blood_Moon.png Blood Moon

 * Hell Bovines are the only non-boss monster type unless others are added via affixes







Map_Icon_Canyon_of_Sescheron.png Canyon of Sescheron






Map_Icon_Kehjistan_Marketplace.png Kehjistan Marketplace

 * Devilkin Slaves are minions of Aerlynn



Map_Icon_Pandemonium_Citadel.png Pandemonium Citadel






Map_Icon_River_of_Blood.png River of Blood

 * Blood Golems are minions of Avunaos









Map_Icon_Sewers_of_Harrogath.png Sewers of Harrogath






Map_Icon_Throne_of_Insanity.pnge of Insanity






Map_Icon_Tomb_of_Zoltun_Kulle.png Tomb of Zoltun Kulle








Tier 4 (Dungeons)
Dungeons have a zone level of 90

Dungeon monsters grant 200% more experience, have 75% curse reduction, and are treated as prime evils.

Blood Bringers move slowly and deal "lethal damage" - beware!

Most immunities of dungeon enemies cannot be broken by conventional means since their resistances are so high - breaking 180% resistances requires combining multiple high level skills such as level 38 Conviction (-43%), level 37 Lower Resist (-23%), and level 36 Static Field (-15%)

Dungeon bosses each have a 1/20 chance to drop a Horadrim Scarab and a 1/1000 chance to drop exclusive unique items that otherwise can only be dropped by Diablo-Clone or Rathma (Overlord's Helm, Dark Abyss, Itherael's Path, Hadriel's Hand, Aidan's Scar, The Third Eye, Band of Skulls, Cage of the Unsullied)

Map_Icon_Cathedral_of_Light.png Cathedral of Light

 * Flying Scimitars only appear from terrain objects such as barrels
 * Canight the Corrupted is in a separate zone within the dungeon called the Cathedral Basement
 * Madness & Hysteria are minions of Canight and are immune until Canight has been defeated
 * Spear Cat only appears in the Cathedral Basement but the zone is so small that they may not appear
 * Cathedral Basement monster types: Spear Cat, Succubus, Unholy Corpse, Death Lord, Huntress









Map_Icon_Plains_of_Torment.png Plains of Torment

 * Canight the Corrupted is in a separate zone within the dungeon called the Pit of Despair
 * Madness & Hysteria are minions of Canight and are immune until Canight has been defeated









Map_Icon_Sanctuary_of_Sin.png Sanctuary of Sin

 * The Stygian Beast is in a separate zone within the dungeon called the Black Abyss
 * Stygian Horde monsters are minions of The Stygian Beast







Unique Maps
Currently, the only unique maps are T3 unique maps so they both have a zone level of 89 like other tier 3 maps.

Map_Icon_Zhar's_Sanctum.png Zhar's Sanctum
No monsters within this map are inherently immune to any damage types.

Unique Attributes: Other Attributes:
 * Map Boss drops a Skill Charm
 * Monsters have +[4-6]% chance of dropping Additional Charms
 * Players have -[50-100]% Drain Life
 * Players have -[20-30]% to All Resistances
 * Monsters have +[50-100]% of Physical Damage as Extra Poison Damage over 5 Seconds
 * Players have -[20-30]% Faster Hit Recovery
 * Monsters have [10-30]% Increased Maximum Life









Map_Icon_Stygian_Caverns.png Stygian Caverns
No monsters within this map are inherently immune to any damage types.

Unique Attributes: Other Attributes:
 * Map Boss drops a Corrupted Unique
 * Monsters have +[20-30]% chance of dropping Corrupted Items
 * Monsters have +[50-100]% of Physical Damage as Extra Fire Damage
 * Players have -[5-10]% Chance to Block
 * Monsters have [20-30]% Increased Velocity
 * Monsters have [5-10]% Chance of Crushing Blow
 * Monsters have [10-30]% Increased Maximum Life





Source of Information on this Page

See PD2's text files for updated info when game changes are made. Map affixes are in MagicPrefix.txt and MagicSuffix.txt, and map monster info can be determined from Levels.txt and MonStats.txt. The files are best viewed in table format since they are tab-delineated, so they should be opened with Microsoft Excel (or similar programs) or their text should be copy/pasted into a spreadsheet. For convenience, many of the game's text files are also saved on Google Drive: D2 Text File Tables.

If the files in these locations are not updated by others, you can extract them yourself from pd2data.mpq (found in Diablo II/ProjectD2) using an MPQ editor and D2 listfile - the text files will be in /data/global/excel.