Patch:Season 4

= Season 4 Enlightenment - December 3rd 2021 = {| class="wikitable mw-collapsible mw-collapsed" Season 4 Patch Notes (Reddit Thread)
 * + Patch Notes S4

GENERAL CHANGES

 * Mercenary and Pet AI has been drastically improved across the board
 * Mercenary's will now always have their auras active and no longer need to waste AI ticks in order to active them which drastically improves their active uptime


 * Reduced monster amplify damage from -100 to -50%


 * You may now hold more than one Wirt's Leg


 * Corruptions on arrows and attack rating corruptions should now display the red dot notifier


 * Find Item no longer works on map bosses
 * Normalised and reduced leech on map bosses


 * You may now hold multiple unique charms however only the first one placed in your charm inventory will provide its stats
 * You may now buy your unique charms back from vendors after selling them


 * Act 1 mercenaries may now use Amazon Bows
 * Act 3 mercenaries may now use Sorceress Orbs, Paladin Shields and Maces
 * Act 3 fire mercenaries have had their meteor damage increased
 * Act 3 cold mercenaries have had their blizzard damage increased
 * Act 3 lightning mercenaries have had their level 1 static field lightning resist reduction increased by -20% lightning pierce
 * Act 2 and act 5 mercenaries have had their damage lowered by roughly 15%
 * Mercenaries have had their scaling improved to be more consistent through the game
 * Mercenaries hired in hell and nightmare will now be as strong as normal mode


 * Removed crafting recipes increasing the level requirement of the item (previously this was +10 + (3*affixes))


 * Added Embattled mod to magic/rare/crafted chests and shields - level 75 mod - level 68 requirement - grants 120-160% enhanced damage
 * Added Rampaging mod to magic/rare/crafted chests - level 85 mod - level 78 requirement - grants 160-200% enhanced damage


 * Shields 8-14% faster hit recovery corruption increased to 20-30%


 * Gloves 20-40% enhanced damage corruption increased to 30-40%


 * Time between Baal's waves has been reduced by 50%


 * Stamina shrines now grant +35% velocity


 * Gem shrines can now be used with stacked gems


 * You may now hold up to 5 million gold in your stash instead of 2.5 million


 * Catacombs level 3 and 4 increased to area level 85
 * Catacombs 1 and 2 increased from area level 73 to 80


 * Hell mode Andariel is now a level 85 boss
 * Hell mode Andariel's melee attack damage increased by 10%
 * Hell mode Andariel's health has been increased by roughly 23%
 * Hell Andariel now drops from the same pool of items as Mephisto
 * Removed Hell Andariel's No Drop


 * Tal Rasha's Tomb increased from area level 80 to 82


 * Hell Duriel is now a level 85 boss
 * Hell Duriel now has the same drop table as Hell Baal


 * Two handed weapons can once again roll up to 6 sockets from corruptions or up to 4 from Larzuk's Puzzlebox


 * Deadly Strike and Critical Strike modifiers are now each capped at 75% instead of 100%, but can still be used together for more than 75% overall (e.g. 50%+50%=75%, 75%+75%=93%) (fixed - clarified)
 * Deadly Strike and Critical Strike are now 1.5x modifiers instead of 2x (fixed - clarified both DS/CS)
 * All Physical damage skills have had their scaling improved to compensate for the deadly strike and critical strike change, this will allow physical builds to be less gated behind deadly strike or critical strike which will in return make them stronger early ladder and open up more itemization choices. (fixed - clarified both DS/CS)


 * Auto gold pick up has been added


 * Blinds Target no longer counts as a curse and therefore no longer overrides curses


 * You can now hold shift and left click to apply all of your skill points in the skill tree similar to stats
 * You can now hold ctrl and left click to apply 5 stat or skill points


 * Murderous mod (2-5 life after each kill) increased from a level 47 and 42 level requirement mod to a level 51 and 44 requirement mod


 * Blood Sucking mod (1-3 life after each kill) increased from a level 32 and 26 level requirement mod to a level 26 and 22 requirement mod


 * 2 New Maps will be added
 * The Canyon of Sescheron Map has been added (Item Code: T38)
 * The Kehjistan Marketplace Map has been added (Item Code: T39)


 * The 3 red portal areas in act 5 (Abaddon, Pit of Acheron, Infernal Pit) have had their density increased by 40-50% (these are also 85 zones in pd2)


 * Arrows and Bolts may now roll rare or magic


 * Jewels can now be broken down with a key to create Jewel Fragments which are a stackable crafting recipe that can be used in replacement for a jewel in any crafting recipe (Item Code: Jewf)


 * Dying in a PVP arena no longer require you to retrieve your corpse
 * Dying in a PVP arena on hardcore will no longer result in perma death (WARNING: dying in open world pvp will still result in perma death)
 * We have added a second pvp arena which can be purchased at anya in act 5 hell (Item Code: T61)


 * Maps will now have a chance to contain 1 of 5 new random events that can happen in any map including:
 * Dark Wanderer Event: A dark wanderer appears in your map and can turn into a stronger version of several different super unique monsters or bosses, killing these will result in a large amount of worldstone shards. The dark wanderer can move within the map up to three times.
 * Shadow of Mendeln Event: A necromancer appears within your map and summons waves of undead filled with Uniques and Champion monsters.
 * Treasure Fallen Event: Up to three golden fallens appear in your map these fallen drop gems, runes Lem and below, maps, gold and map crafting materials everytime they lose 10% of their health.
 * Horazon Event: A powerful mage appears within your map and once killed creates another map portal that is equal to the tier of your current map or +1, this map takes on all properties from the current map you are within.
 * The Butcher Event: The Butcher chases you throughout the map and cannot be damaged, as long as you are within his aura radius you will gain +200% magic find and +400% gold find


 * Tomb of Zoltun Kulle has had its doorways removed
 * Pain Worms in tomb of Zoltun Kulle have had their 140 fire resist reduced to 0
 * Pain Worms in the tomb of Zoltun Kulle have had their 120 poison resist reduced to 110
 * Spiders in the tomb of Zoltun Kulle have had their 25 fire resist increased to 140
 * Baboon demons in tomb of Zoltun Kulle have had their 75 fire resist reduced to 25
 * Quillrats in the tomb of Zoltun Kulle have had their 25 fire resist increased to 75


 * Bastion's Keep map layout has been updated


 * Reziarfg's Lair map layout has been updated


 * The Blood Moon Cow Map is no longer more rare than other tier 3 maps (fixed - wasn't included)


 * Hell Ancients is now required to enter maps


 * Blood Bringers in dungeons have had their damage reduced


 * A new dungeon layout has been added named Plains of Torment (Item Code: T42)


 * Uber Baal's nova and Uber Diablo's lightning hose will now deal more damage


 * Diablo Clone changes:
 * Trapped souls in the diablo clone fight no longer have fire pierce and the damage they deal has been increased to compensate
 * Diablo clone's minions now have 10% less health
 * Diablo clone now has 75% poison length reduction
 * Diablo clone now has 95% curse reduction from 90%
 * Diablo clone's minions now have 75% poison length reduction from 50%
 * Diablo clones cold nova missile has had its hitbox reduced by 50%
 * Diablo clones meteors have had their explosion radius increased by 25%
 * Diablo clones minions now provide 100 experience each
 * Skeletal poison mages in the diablo clone fight now deal 10% more damage


 * Black Soulstone drop rate reduced from 33% to 5%
 * Horadric Scarab drop rate reduced from 1 / 60 to 1 / 80
 * Prime evil soul drop rate reduced by 50%
 * Mini ubers organ drop rate increased from 34% to 45%


 * A New Uber has been introduced


 * We're still completing Rathma so we will be unlocking him in a future patch (we will announce when the patch is going live 24 hours in advance to give everyone a chance to kill him at the same time) - see Patches below

AMAZON

 * Jab's fend synergy increased from 8% to 12%
 * Jab damage increased from 15% per level to 18%
 * Jab base damage increased from 15% to 20%


 * Fend synergies increased from 8% to 12%


 * Magic Arrow now gains 1 additional arrow every 5 base points instead of every 10 soft points


 * Fire Arrow minimum damage scaling increased from 2/6/16/32/48 to 2/6/16/36/56
 * Fire Arrow maximum damage scaling increased from 3/7/17/34 to 3/10/20/40/60


 * Immolation Arrow's fire damage over time scaling increased from 5-5 per level to 4-5 / 9-10 / 14-15 / 19-20 / 24-25
 * Immolation Arrow level 1 damage increased from 7-9 to 8-10


 * Poison Javelin missile hitbox size increased by 100%
 * Poison Javelin synergy reduced from 25% to 24%


 * Plague Javelin missile hitbox size increased by 100%
 * Plague Javelin synergies reduced from 14% to 12%


 * Power Strike nova aoe increased by 14%


 * Lightning Fury now gains an additional bolt every 5 base levels instead of every 10 soft levels
 * Lightning Fury scaling changed from 14/15/16/17/18 to 8 / 9 / 10 / 11 / 12
 * Lightning Fury now starts with 60 damage at level 1 instead of 40


 * Valkyries now have vanilla life regeneration (they previously had no life regeneration)
 * Valkyrie AI has been drastically improved and they no longer use normal attack
 * Valkyries now gain 20 strength per level from 15
 * Valkyrie now gains 20% enhanced damage from decoy synergy instead of 15%


 * Critical Strike now caps at 75% instead of 80% (This is because Critical Strike and Deadly Strike modifiers cap at 75%)


 * Dodge now starts at 6% chance to dodge from 10%


 * Evade now starts at 6% chance to evade from 10%


 * Decoy has been reworked to become a “strafe trap” it now casts strafe dealing flat physical damage and functions similar to a trap (this damage scales from +skills not weapon damage however decoys can benefit from auras)

ASSASSIN

 * Blade Sentinel synergies increased from 10% to 12%
 * Blade Sentinel level 22-28 base damage increased from 5-5 to 6-6
 * Blade Sentinel level 28+ base damage increased from 6-6 to 8-8
 * Blade Sentinel now benefits from pierce at half efficiency similar to other traps


 * Blade Shield now has blade fury and blade sentinel as synergies at 8% each
 * Blade Shield now deals ¼ weapon damage from ½
 * Blade Shield damage scaling increased from 5-5 / 6-6 / 7-7 / 7-7 / 7-7 to 5-5 / 7-7 / 10-10 / 13-13 / 16-16


 * Shock Web no longer has fire blast as a synergy
 * Shock Web now has chain lightning sentry as a synergy


 * Death Sentry's base damage increased from 8-10 to 16-20
 * Death Sentry flat damage scaling changed from 1-1 / 1-2 / 2-3 / 4-5 / 6-7 to 1-2 / 3-4 / 5-6 / 7-8 / 9-10
 * Death Sentry no longer has shock web as a synergy (fixed - incorrectly said fireblast)
 * Death Sentry now deals 3-5% of a corpses life from 2-5%


 * Chain Lightning Sentry synergies reduced from 15% to 14%
 * Chain Lightning Sentry death sentry synergy replaced with lightning sentry
 * Chain Lightning Sentry starting damage increased from 1-40 to 1-50
 * Chain Lightning Sentry max damage per level increased from 6 / 10 / 14 / 18 / 22 to 8 / 12 / 16 / 20 / 24


 * Lightning Sentry death sentry synergy replaced with chain lightning sentry
 * Lightning Sentry base damage changed from 1-20 to 1-30
 * Lightning Sentry max damage scaling changed from 10 / 16 / 24 / 34 / 44 to 15 / 20 / 25 / 30 / 35


 * Charged Bolt Sentry's lightning sentry and chain lightning sentry synergy increased from 4% to 6%
 * Charged Bolt Sentry's death and fire sentry synergies reduced from 7% to 6%
 * Charged Bolt fire blast synergy replaced with shockweb


 * Weapon Block's maximum block chance reduced from 65% to 50%
 * Weapon Block's minimum block chance reduced from 20% to 15%
 * Weapon Block now works while moving


 * Claw and Dagger Mastery's enhanced damage per level increased from 8% to 10%


 * Tiger Strike's enhanced damage bonus increased from 20% damage per level to 25%
 * Tiger Strike level 1 base enhanced damage bonus reduced from 100% to 50%
 * Tiger Strike charge duration increased from 15 seconds to 1 minute
 * Tiger Strike now grants 20% increased splash radius on charge 2 and 40% on charge 3 (Splash increases by 1 breakpoint every 20%)


 * Dragon Claw's 5% damage per level increased to 15%
 * Dragon Claw's 6% synergy increased to 8%
 * Dragon Claw now has weapon block as a synergy


 * Dragon Talon 15% damage per level increased to 20%
 * Dragon Talon now has dragon flight as an additional synergy
 * Dragon Talon synergies increased from 8% to 10%
 * We have fixed Dragon Talon's vanilla character sheet tooltip to now display its proper damage


 * Kick Skills now benefits from the following
 * Min and max damage from off weapon sources
 * Damage to demons and undead
 * Sources of critical or deadly strike
 * Off weapon enhanced damage (note - was already applied)
 * Flat damage


 * Dragon Tail 10% damage per level increased to 15%
 * Dragon Tail now has dragon flight as an additional synergy
 * Dragon Tail synergies increased from 8% to 10%
 * Dragon Tail attack speed reduction reduced from -40 to -20


 * Phoenix Strike's meteor ground fire damage now lasts 2.2 seconds from 1.2
 * Phoenix Strike's blades of ice synergy increased from 10% to 14%
 * Phoenix Strike claw of thunder synergy increased from 13% to 14%


 * Blade Fury damage synergy increased from 4% to 8%


 * Fade now starts at 5% curse duration reduction from 17%
 * Fade now caps at 20% curse duration reduction from 60%

NECROMANCER

 * Revives now have melee splash
 * Revives enhanced damage per level increased from 30% to 40%
 * Revives now gain 20% elemental damage per level
 * Revives now gain 1/2 the benefit from enchant
 * Revives now gain +1 skill per base level of revive
 * Ghoul revives now have a limit to their maximum meteor aoe radius


 * Skeleton Warrior's damage per level increased from 1/1/2/3/4 to 1/2/3/4/5
 * Skeleton Warrior's skeleton mastery synergy reduced from 10% to 8%
 * Skeleton Warrior's skeleton magi synergy removed


 * Clay Golem synergies increased from 20% to 40%


 * Blood Golem synergies increased from 15% to 20%


 * Blood Golem now provide 8 life on hit from 6 at level 1
 * Blood Golem 2 life on hit per level reduced to 1
 * Blood Golems now apply open wounds


 * Iron Golem synergies increased from 5% to 20%


 * Raise Skeletal Mage's missile hitbox has been increased by 100%
 * Raise Skeletal Mages have been rebalanced and damage improved
 * Raise Skeletal Mage no longer has skeleton warrior as a synergy


 * Necromancers now have a new Raise Skeleton Archer Skill


 * Poison Dagger has been reworked to Poison Strike and can now be used with scythes and daggers
 * Poison Strike synergies increased from 22% to 24%
 * Poison Strike starting poison pierce increased from 1% to 2%
 * Poison Strike now caps at 30% poison pierce from 20%


 * Poison Nova level 1-8 scaling increased from 4-4 to 5-5
 * Poison Nova level 28+ scaling reduced from 14-14 per level to 12-12


 * Desecrate synergies increased from 16% to 20%
 * Desecrate level 22-28 scaling changed from 24-24 to 21-21
 * Desecrate level 28+ scaling changed from 32-32 to 21-21


 * Dark Pact's iron maiden and curse mastery synergy increased from 16% to 18%


 * Blood Warp now costs 12% of current health instead of 10% of maximum health
 * Blood Warp now has a flat minimum life cost

BARBARIAN

 * Leap Attack now uses durability
 * Leap Attack now rolls its damage on each monster instead of each leap
 * Leap Attack's synergies increased from 6% to 8%
 * Leap Attack's base enhanced damage bonus increased from 10% to 30%


 * General Mastery increased from 5 to 8% per level
 * General Mastery 28% damage base increased to 30%


 * Polearm and Spear Mastery increased to 10% per level from 6%


 * Throwing Mastery's 28% damage base increased to 30%
 * Throwing Mastery damage per level reduced from 5% to 4%


 * Double Throw reduced from 8 maximum bounces to 5
 * Double Throw initial hit bonus removed
 * Double Throw bounce range reduced by 25%


 * Concentrate's bash magic damage per level synergy increased from 1% per level to 2% per level
 * Concentrate bash synergy increased from 6% to 8%
 * Concentrate battle command synergy increased from 6% to 12%
 * Concentrate now gains 14% damage per level from 6%


 * Bash 12% damage per level increased to 18% per level
 * Bash synergies increased from 10 to 12%


 * Stun has been reworked and now stuns in an area of effect


 * Frenzy move speed tooltip now shows the proper values
 * Frenzy now gains increased splash radius per charge (every 20% this provides an additional breakpoint)
 * Frenzy level 1 damage increased from 23% to 30%
 * Frenzy damage per level increased from 10% to 16%
 * Frenzy synergy damage bonus increased from 6% to 10%
 * Frenzy duration reduced from 10 seconds + 1 second per level (caps at 28 seconds) to 15 seconds at all levels


 * Double Swing frenzy synergies increased from 8% to 12%
 * Double Swing now has stun as a 12% synergy
 * Double Swing damage per level increased from 14% to 18%


 * Berserk synergy increased from 8% to 10%
 * Berserk is now uninterruptible
 * Berserk damage per level increased from 10% to 15%
 * Berserk's -phys debuff (on the barbarian) has been reduced to cap at a maximum of -20% from -30% (this is a buff)


 * War Cry damage scaling changed from 1/2/8/16/24 to 1/3/10/17/24


 * Grim Ward increased from 5% damage per level to 8%
 * Grim Ward base enhanced damage bonus increased from 35% to 40%


 * Taunt is now an aoe skill


 * When using whirlwind while dual wielding you now swing with both weapons each attack
 * Whirlwind base enhanced damage increased from 25% to 35%
 * Whirlwind enhanced damage per level increased from 4% per level to 5%

PALADIN

 * Zeal damage per level increased from 16% to 20%
 * Zeal synergies increased from 16% to 20%


 * Charge damage increased from 25% per level to 30%
 * Charge synergies increased from 20% to 25%


 * Sacrifice damage per level increased from 15% to 25%


 * Holy Bolt heal per level reduced from 1 per level to 1 every 2 levels
 * Holy Bolt synergies increased from 6% to 8%


 * Holy Nova base heal increased from 80 to 100
 * Holy Nova heal per level increased from 10 to 20
 * Holy Nova now has Prayer and Fist of the Heavens as damage synergies at 8% (fixed - added)


 * Blessed Aim attack rating increased from 15-20%
 * Blessed Aim level 1 attack rating bonus increased from 75% to 80%
 * Note: monsters will have their original aura strength


 * Concentration aura attack rating bonus increased from 4% to 5%
 * Concentration aura damage has been increased from 10% per level to 12%
 * Note: monsters will have their original aura strength


 * Smite's enhanced damage per level reduced from 30% to 20%
 * Smite's level 1 enhanced damage increased from 15% to 20%


 * Added smite and defiance as holy shield smite damage synergies at 4% each
 * Holy Shield scaling changed from 2/3/4/4/4 to 1/2/3/4/5


 * Might aura scaling increased from 10/12/14/16/18% to 25% per level
 * Might aura now grants party members 1/3rd of the bonus (Might aura is now the strongest personal enhanced damage aura and is competitive to other auras for allies)
 * Note: monsters will have their original aura strength


 * Fanaticism personal damage increased from 17% per level to 18%
 * Fanaticism party damage increased from 8.5% per level to 9%
 * Note: monsters will have their original aura strength


 * Redemption aura no longer works on desecrate corpses

SORCERESS

 * Nova damage scaling changed from 5-7 / 7-9 / 8-11 / 10-13 / 12-15 to 6-8 / 8-10 / 9-12 / 10-13 / 11-14


 * Lightning faster cast rate breakpoints changed from lightning to regular frames
 * Lightning synergy reduced from 8% to 6%
 * Lightning max damage scaling changed from 12 / 15 / 20 / 24 / 28 per level to 12 / 15 / 18 / 21 / 24
 * Lightning has had its level 1 mana cost reduced from 8 to 4
 * Lightning mana cost now increases by .25 per level instead of .5


 * Chain Lightning synergy reduced from 7% to 6%
 * Chain Lightning max damage scaling changed from 13 / 14 / 15 / 16 / 17 to 13 / 16 / 19 / 22 / 25


 * Teleport reduces debuff reduction by 2% per base level from 1%


 * Charged Bolt can now reach 28 bolts maximum from 24


 * Frozen Orb's range has been increased by roughly 20%


 * Reduced start up delay on hydras


 * Blaze has been reworked to do an initial explosion on cast as well as provide a movement speed bonus. The fire trail has also had its hitbox size increased and scales better than previously
 * Note: The damage on this skill was bugged in open beta and has been modified since


 * Fire Wall cooldown increased from .5 seconds to 1.5
 * Fire Wall scaling reduced from 9 / 14 / 21 / 21 / 21 to 7 / 9 / 11 / 13 / 15
 * Fire Wall inferno synergy increased from 1% to 4%


 * Enchant Fire level 1 damage increased from 16-20 to 25-35
 * Enchant Fire 9% bonus attack rating per level reduced to 5%
 * Enchant Fire level 22-28 scaling increased from 25-27 to 30-32
 * Enchant Fire level 28+ scaling increased from 35-38 to 42-44


 * Cold Enchant now grants 20% attack rating at level 1 and 5% per level
 * Cold Enchant level 22-28 scaling increased from 30-32 to 35-37
 * Cold Enchant's level 28+ scaling increased from 42-44 to 52-54

DRUID

 * Volcano damage scaling changed from 2 / 4 / 6 / 8 / 10 per level to 3 / 5 / 7 / 8 / 9


 * Tornado's 10 mana cost at level 1 reduced to 2
 * Tornado now gain's .125 mana cost per level


 * Twister's 10 mana cost at level 1 reduced to 2
 * Twister now gain's .125 mana cost per level


 * Arctic Blast synergies increased from 18% to 20%


 * Fissure synergies increased from 8% to 10%


 * Werebear damage per level increased from 8% to 15% per level
 * Werebear form now grants 20% increased splash radius


 * Maul damage increased from 30% per charge to 40%


 * Werewolf damage per level increased from 8% to 12%
 * Werewolf starting damage increased from 25% to 30%


 * Feral Rage damage per level increased from 8% to 12%
 * Feral Rage minimum move speed increased from 10% to 20%
 * Feral Rage maximum move speed increased from 80% to 120%
 * Feral Rage duration increased from 20 seconds to 30 seconds
 * Feral Rage now has fury as a synergy at 8% damage per level


 * Fury's feral rage synergy increased from 10% to 12%
 * Fury damage per level increased from 15% to 18%


 * Hunger life leech reduced from 1% every 4 levels to 1% every 4 base levels
 * Hunger duration changed from 20 seconds + 2 seconds per base level to 20 seconds + 1 second per level
 * Hunger critical strike bonus changed from 5% + 2% per level to a diminishing return scaling from 5% to 65%


 * Fire Claws level 1 cost reduced from 4 mana to 2
 * Fire Claws mana cost now increased by .125 per level


 * Shock Wave now starts with 4 shockwaves instead of 7
 * Shock Wave now gains an additional missile every 5 levels
 * Shock Wave damage scaling changed from 2-2 / 4-4 / 12-13 / 24-26 / 36-39 to 2-3 / 4-6 / 16-18 / 26-28 / 36-38 (this is mostly a mid game buff)


 * Raven now caps at a maximum of 15 ravens from 12


 * Druid pet ai delay has been reduced making them take actions more often


 * Spirits will attempt to run in melee range much less often and will now properly stand at range


 * Heart of the Wolverine's base damage bonus increased from 20% to 30%
 * Heart of the Wolverine now grants 10% damage per level from 7%

Class Weapons

 * Natalya's Mark claw 3 piece bonus changed from -40% target defense to ignores target defense
 * Jade Talon now has 30% faster block rate
 * All unique sorceress orbs +sorc skills changed to +all skills (this is to make act 3 mercenaries able to benefit more from them)
 * Death's Fathom 15-30% cold damage changed to 20-30%

Axes

 * Humongous now has +20% increased melee splash radius
 * Messerschmidt's Reaver 30% increased attack speed and 30% increased run speed reduced to 20%
 * Messerschmidt's Reaver +25 durability removed
 * Messerschmidt's Reaver now has 20% deadly strike
 * Hellslayer 20% chance to cast level 16-20 fireball increased to level 30 (fixed - clarified change to level, not chance)
 * Ethereal Edge 5-10 life after each demon kill increased to 10-20 life after each demon kill
 * Death Cleaver 66% deadly strike reduced to 50%
 * Cranebeak +3-5 to raven (druid only) increased to 4-6
 * The Minotaur half freeze duration replaced with cannot be frozen
 * Boneslayer Blade 50% chance to cast level 20 holy bolt increased to level 30 (fixed - was labeled for The Minotaur, wasn't implemented)
 * Boneslayer Blade +4-6 to zeal increased to +8-12
 * Stormrider 5% chance to cast level 17 chain lightning on striking increased to 10% chance to cast level 25 chain lightning
 * Stormrider 10% chance to cast level 27 charged bolt on striking increased to 25%
 * Guardian Naga 5% chance to cast level 14 poison nova on striking increased to 5% chance to cast level 25 poison nova on striking
 * Pompei's Wrath increased from 20% increased attack speed to 40%
 * Islestrike +1-3 to fury and maul increased to +3-4
 * Axe of Fechmar 20% increased attack speed increased to 40%
 * Skull Splitter 1-(24-30 varies) lightning damage increased to 1-60 (no longer varies) lightning damage

Bows and Crossbows

 * Pluckeye +1-2 to cold arrow (amazon only) changed to +2-3 to cold arrow (o skill)
 * Blastbark now has knockback
 * Skystrike 12% chance to cast level 8 meteor increased to 20%
 * Riphook now has +15 to maximum damage
 * Kuko Shakaku now has +2 to mana after each kill
 * Endlesshail 8% chance to cast level 12 blizzard increased to 15%
 * Witchwild String +1% deadly strike per level reduced to .5% per level
 * Witchwild String now rolls +2-4 sockets from +2-3
 * Magewrath +2-3 to guided and magic arrow increased to +3-4
 * Goldstrike Arch +200-250% enhanced damage to demons and undead increased to +200-300%
 * Hellrack +3-5 to fire skills increased to +4-6
 * Hellrack 2-4 sockets (varies) increased to 2-5
 * Gut Siphon 6% chance to cast level 36 desecrate increased to 8%
 * Demon Machine 266-299% enhanced damage reduced to 200-250%
 * Demon Machine 8% chance to reanimate as demon imp on kill reduced to 6%
 * Langer Briser 1-212 lightning damage increased to 1-312
 * Doomslinger 20% chance to cast level 12 fireball increased to 35%

Daggers

 * Stormspike +10-20% lightning damage changed to 20% (no longer varies)
 * Heart Carver +4 to grim ward, find item and find potion increased to +5-7 (varies)

Maces

 * The Cranium Basher 8% chance to cast level 20 amplify damage change to 10% chance to cast level 30
 * Earth Shifter 60% faster cast rate increased to 80%
 * Schaefer's Hammer 20-40% increased attack speed changed to 40%
 * Schaefer's Hammer light radius increased from 1 to 4-8
 * Stormlash 20% chance to cast level 18 tornado on striking increased to level 28
 * Stormlash 240-340% enhanced damage changed to 300-340%
 * Horizons's Tornado 3-5 to tornado and twister increased to 4-6
 * Nord's Tenderizer level 16 blizzard (12 charges) replaced with 15% chance to cast level 26 blizzard on striking
 * Bloodtree Stump 180-250% enhanced damage increased to 210-260%
 * Baezil's Vortex 14% chance to cast level 25 nova on striking increased to 20% chance
 * Moonfall 5% chance to cast level 6 meteor on striking increased to 10% chance to cast level 26 meteor on striking
 * Sureshrill Frost 7% chance to cast level 9 frozen orb increased to 10% chance to cast level 14 frozen orb
 * The General's Tan Do Li Ga adds 1-20-30 damage changed to adds 1-30-40 damage
 * Stone Crusher now rolls 10-15% physical pierce from 10-20%

Scepters

 * Zakarum's Hand +2 to holy freeze and holy shock increased to +2-3
 * Zakarum's Hand 10% chance to cast level 15 blizzard increased to level 20

Polearms

 * Stormspire 60% chance to cast level 20 static field increased to 75% chance to cast level 40 static field (this change makes it have the same lightning resist reduction as infinity)
 * Stormspire 75% chance to cast level 30 charged bolt increased to level 40
 * Tomb Reaver 1-3 sockets increased to 2-4
 * Bonehew 1-4 sockets increased to 2-4
 * Grim's Burning Dead you may summon 6 additional skeleton mages increased to 8
 * Pierre Tombale Couant adds 12-36 to 20-60 damage changed to adds 24-36 to 40-60 damage
 * Athena's Wrath +2 to summon skills (druid only) increased to +3-4
 * Athena's Wrath +1 maximum damage per level increased to +1.5
 * Blackleach Blade +1.5 damage per level increased to +2 damage per level
 * The Meat Scraper 25% magic find increased to 50%
 * The Meat Scraper +3 to masteries increased to +3-5 (varies)
 * The Grim Reaper +8-10 to raise skeleton warrior and mage (o skill) removed
 * The Grim Reaper now has +20% Increased Attack Speed
 * The Grim Reaper now deals +10-20% Increased Poison Damage
 * The Grim Reaper 100% deadly strike has been reduced to 75% (this is because deadly strike now caps at 75%)
 * Soul Harvest 4-5 to dark pact increased to 4-6

Swords

 * The Grandfather now rolls 200-250% Enhanced Damage instead of 150-250%
 * Frostwind 7-15% cold absorb removed
 * Frostwind now has level 6 Resist Cold Aura
 * Lightsabre now has level 6 Resist Lightning Aura
 * Azurewrath now rolls +1-2 to all skills instead of +1
 * Djinn Slayer now has level 6 resist fire aura
 * Swordguard 20% faster hit recovery increased to 40%
 * Swordguard 20% increased chance of blocking increased to 40%
 * Todesfaelle Flamme 40% fire resist removed
 * Todesfaelle Flamme now has level 6 Resist Fire Aura
 * Cloudcrack 3-4 to defensive and offensive auras increased to 4-6
 * Cloudcrack 1-240 lightning damage increased to 1-480
 * Cloudcrack +2 to light radius increased to +5
 * Cloudcrack attackers take 15 lightning damage increased to 100-150
 * Cloudcrack 6% chance to cast level 21 fist of heavens increased to 12% chance
 * Cloudcrack +30 to defense increased to +120
 * The Vile Husk 12% chance to cast level 18 amplify damage increased to 18%
 * Bing Sz Wang 20% chance to cast level 15 frozen orb on striking increased to 33%
 * Crainte Vomir 10% physical damage reduction increased to 10-20%
 * Plague Bearer 20-30% increased attack speed change to 30%
 * Ginther's Rift 50-120 magic damage increased to 75-180
 * The Patriarch 260-320% enhanced damage increased to 280-320%
 * Ripsaw 100-150% enhanced damage increased to 160-200%
 * Blacktongue 150-180 poison damage over 3 seconds increased to 300-360 over 3 seconds
 * Kinemil's Awl adds 6 to 20-40 fire damage increased to adds 16 to 40 fire damage
 * Soulflay 70-100% enhanced damage increased to 100-130%
 * Shadowfang 100-140% enhanced damage increased to 120-160%
 * Culwen's Point 90-150% enhanced damage increased to 120-150%

Throwing Weapons

 * Warshrike 300-350% enhanced damage increased to 350-400%
 * Warshrike 25% chance to cast level 40 nova reduced to 20%
 * Gargoyle's Bite +3-4 to poison skills reduced to +2-3
 * Wraith Flight now correctly has 50-150 magic damage and the max ED is now 250% instead of 290% (fixed - added)

Helms

 * Biggin's Bonnet now rolls 30-50% enhanced damage from 30
 * Biggin's Bonnet now rolls 30-50 attack rating from 30
 * Tarnhelm now rolls 2-3 mana after each kill from 1-2
 * Duskeep now has +10-15 (varies) to maximum damage from +8
 * The Face of Horror 14-18 all resist increased to 15-20
 * Howltusk 8% chance to cast level 5 howl on striking increased to 10%
 * Peasant Crown 15% faster run walk increased to 20%
 * Steel Shade now has +60-80% extra gold find
 * Steel Shade 20% increased chance of blocking has been increased to 30%
 * Andariel's Visage 15% chance to cast level 15 poison nova when struck increased to level 25 poison nova when struck
 * Overlord's Helm -15 to -20% physical pierce increased to -20 to -25%
 * Kira's Guardian changed to -10-15 res on all elements from -5-10
 * Cyclopean Roar -5 to -10% physical pierce has been removed
 * Cyclopean Roar +2 to warcries increased to +2-3
 * Cyclopean Roar 10% chance to cast level 8 warcry reduced to 8% chance to cast level 6

Chests

 * Tyrael's Might 125-175% damage to demons and undead increased to 200-250%
 * Arkaine's Valor +30% faster hit recovery increased to +40%
 * Arkaine's Valor +.5 vitality per character level increased to .5 to +1 per level (varies)
 * Corpsemourne +1 to corpse explosion increased to +20
 * Crow Caw 35-50% enhanced damage increased to 50-80%

Shields

 * Alma Negra +1-2 to paladin skills replaced with +1-2 all skills (this is to make them more useful for act 3 mercenaries)
 * Herald of Zakarum +2 to paladin skills replaced with +2 to all skills (this is to make them more useful for act 3 mercenaries)
 * Kalan's Legacy 1-3 sockets reduced to 1-2
 * Kalan's Legacy level 5-8 vigor aura reduced to level 4-6
 * Spike Thorn 20-50 damage increased to 30-60

Gloves

 * Gravepalm 10-18% deadly strike reduced to 10-15%
 * Frostburn cold and fire pierce increased to -5-10 from -4-6
 * Frostburn max mana increased from 10-20% to 15-25%
 * Magefist can now roll +1 skills to poison, cold and lightning skills
 * Hellmouth -5 to -10% enemy fire resist increased to -5 to -15%
 * Helmouth 15 fire absorb removed

Boots

 * Infernostride 5% chance to cast level 16 blaze increased to 10%
 * Tearhaunch +1 to vigor increased to +1-2

Amulets

 * Saracen's Chance 40-60% enhanced damage changed to 60-80%
 * Metalgrid once again has its +300-350 defense mod
 * Atma's Scarab 7% chance to cast level 18 amplify damage proc changed to 10% chance to cast level 5 (it will now apply -15% physical resist)
 * Rising Sun now has 5 flat fire absorb from 5-10

RUNEWORD CHANGES

 * Obedience can now be made in hammers
 * Obedience damage reduced from 370% to 280-320%
 * Exile can now be made in any shield type
 * Death now gains .25 deadly strike per level from .5
 * Last Wish enhanced damage reduced from 450-500% to 350-400% (this is due to might being buffed this season which resulted in last wish having much higher enhanced damage)
 * Fortitude now has 250-300% enhanced damage instead of just 200% (fixed - added)


 * There are now three new runewords: Unending Will, Zenith, and Ferocity

QUIVER CHANGES

 * Arrows/Bolts now roll rare and magic
 * Arrows/Bolts can now be corrupted (see mods below)

Tier 3 Corruptions

 * 1 skills
 * 5-10 all resist
 * 10% ias
 * 30-40% enhanced damage
 * ignore's targets defense
 * 10-15 minimum damage
 * 10-15 maximum damage
 * 10% reduced curse duration

Tier 2 Corruptions

 * life steal 2-4%
 * mana steal 2-4%
 * -5-10% fire pierce
 * -5-10% cold pierce
 * 10% faster run walk
 * 10-15% pierce
 * -10-20% targets defense
 * 50-100 attack rating

Tier 1 Corruptions

 * 10% faster hit recovery
 * fire resist 10-20%
 * cold resist 10-20%
 * poison resist 10-20%
 * lightning resist 10-20%
 * 20-40 to life

Quiver Prefixes

 * Silver .......... +61-80 to Attack Rating (alvl 12)
 * Gold ............ +81-100 to Attack Rating (alvl 17)
 * Platinum ........ +101-120 to Attack Rating (alvl 22)
 * Meteoric ........ +121-150 to Attack Rating (alvl 27)
 * Strange ......... +151-300 to Attack Rating (alvl 32) - magic only (fixed)


 * Visionary ....... 1-99% Bonus to Attack Rating (+1 per Character Level) (alvl 25) (fixed)


 * Lunar ........... +25-50 to Attack Rating vs. Demons; 10-25% Enhanced Damage vs. Demons (alvl 3)
 * Arcadian ........ +51-100 to Attack Rating vs. Demons; 26-50% Enhanced Damage vs. Demons (alvl 15)
 * Unearthly ....... +101-150 to Attack Rating vs. Demons; 51-100% Enhanced Damage vs. Demons (alvl 25) - magic only (fixed)


 * Devout .......... +25-50 to Attack Rating vs. Undead; 10-25% Enhanced Damage vs. Undead (alvl 3) (fixed - added)
 * Consecrated ..... +25-75 to Attack Rating vs. Undead; 25-75% Enhanced Damage vs. Undead (alvl 15) (fixed alvl)
 * Pure ............ +76-175 to Attack Rating vs. Undead; 76-125% Enhanced Damage vs. Undead (alvl 25) - magic only (fixed)


 * Snowy ........... Adds (6-9) to (19-30) Cold Damage – 1 sec Duration (alvl 25)
 * Shivering ....... Adds (10-15) to (31-45) Cold Damage – 2 sec Duration (alvl 35)
 * Boreal .......... Adds (16-23) to (46-90) Cold Damage – 3 sec Duration (alvl 50)
 * Hibernal ........ Adds (24-45) to (91-140) Cold Damage – 4 sec Duration (alvl 70)


 * Fiery ........... Adds (16-25) to (31-60) Fire Damage (alvl 25)
 * Smoldering ...... Adds (26-50) to (61-90) Fire Damage (alvl 35)
 * Smoking ......... Adds (51-80) to (91-130) Fire Damage (alvl 47)
 * Flaming ......... Adds (81-120) to (131-180) Fire Damage (alvl 61)
 * Condensing ...... Adds (121-170) to (181-240) Fire Damage (alvl 77)


 * Static .......... Adds 1 to (49-120) Lighting Damage (alvl 25)
 * Glowing ......... Adds 1 to (121-180) Lighting Damage (alvl 34)
 * Buzzing ......... Adds 1 to (181-260) Lighting Damage (alvl 46)
 * Arcing .......... Adds 1 to (261-360) Lighting Damage (alvl 60)
 * Shocking ........ Adds 1 to (361-480) Lighting Damage (alvl 76)


 * Septic .......... +6 Poison Damage over 2 Seconds (alvl 1)
 * Foul ............ +12 Poison Damage over 3 Seconds (alvl 10)
 * Corrosive ....... +80 Poison Damage over 4 Seconds (alvl 20)
 * Toxic ........... +150 Poison Damage over 5 Seconds (alvl 35)
 * Pestilent ....... +275 Poison Damage over 6 Seconds (alvl 50)
 * Plague .......... +366 Poison Damage over 6 Seconds (alvl 50) (fixed - added info)


 * Shimmering ...... All Resistances +5-10% (alvl 16)
 * Scintillating ... All Resistances +11-15% (alvl 34)
 * Prismatic ....... All Resistances +16-20% (alvl 42) (fixed)
 * Chromatic ....... All Resistances +21-30% (alvl 55) - magic only (fixed)


 * Azure ........... Cold Resist +5-10% (alvl 5)
 * Lapis ........... Cold Resist +11-20% (alvl 12)
 * Cobalt .......... Cold Resist +21-30% (alvl 18)


 * Crimson ......... Fire Resist +5-10% (alvl 5)
 * Russet .......... Fire Resist +11-20% (alvl 12)
 * Garnet .......... Fire Resist +21-30% (alvl 18)


 * Tangerine ....... Lightning Resist +5-10% (alvl 5)
 * Ocher ........... Lightning Resist +11-20% (alvl 12)
 * Coral ........... Lightning Resist +21-30% (alvl 18)


 * Beryl ........... Poison Resist +5-10% (alvl 5)
 * Viridian ........ Poison Resist +11-20% (alvl 12)
 * Jade ............ Poison Resist +21-30% (alvl 18)


 * Jagged .......... 10-20% Enhanced Damage (alvl 1)
 * Deadly .......... 21-30% Enhanced Damage (alvl 5)
 * Vicious ......... 31-40% Enhanced Damage (alvl 8)
 * Brutal .......... 41-50% Enhanced Damage (alvl 14)
 * Massive ......... 51-65% Enhanced Damage (alvl 20)
 * Savage .......... 66-80% Enhanced Damage (alvl 26) - magic only (fixed)


 * Carbuncle ....... +1-5 to Maximum Damage (alvl 12)
 * Carmine ......... +6-9 to Maximum Damage (alvl 35)
 * Vermilion ....... +11-15 to Maximum Damage (alvl 58)


 * Scarlet ......... +1-4 to Minimum Damage (alvl 8)
 * Crimson ......... +5-8 to Minimum Damage (alvl 38)
 * Cardinal ........ +10-14 to Minimum Damage (alvl 38) (fixed)


 * Snake's ......... +6-10 to Mana (alvl 6)
 * Serpent's ....... +11-20 to Mana (alvl 14)
 * Drake's ......... +21-30 to Mana (alvl 20)
 * Dragon's ........ +31-40 to Mana (alvl 24)
 * Wyrm's .......... +41-60 to Mana (alvl 30) (fixed)


 * Triumphant ...... +1 Mana After Each Kill (alvl 3)
 * Aureolic ........ +1-3 Mana After Each Kill (alvl 22)
 * Victorious ...... +2-5 Mana After Each Kill (alvl 17)


 * Blood Letting ... +1 Life after each Kill (alvl 13)
 * Blood Sucking ... +1-3 Life after each Kill (alvl 26)
 * Murderous ....... +2-5 Life after each Kill (alvl 51)


 * Fletcher's ...... +1 to Bow and Crossbow Skills (Amazon only) (alvl 20)
 * Bowyer's ........ +2 to Bow and Crossbow Skills (Amazon only) (alvl 40)
 * Archer's ........ +3 to Bow and Crossbow Skills (Amazon only) (alvl 60) - magic only


 * Maiden's ........ +1 to Amazon Skills (alvl 30) - magic only (fixed)
 * Valkyrie's ...... +2 to Amazon Skills (alvl 50) - magic only (fixed)


 * Acrobat's ....... +1 to Passive and Magic Skills (Amazon only) (alvl 20)
 * Gymnast's ....... +2 to Passive and Magic Skills (Amazon only) (alvl 40)
 * Athlete's ....... +3 to Passive and Magic Skills (Amazon only) (alvl 60) - magic only

Arrow Suffixes

 * Bear ............ Knockback (alvl 8)


 * Vileness ........ Prevent Monster Heal (alvl 9)


 * Readiness ....... 10% Increased Attack Speed (alvl 20)
 * Alacrity ........ 20% Increased Attack Speed (alvl 43)
 * Swiftness ....... 30% Increased Attack Speed (alvl 34) - magic only (fixed)


 * Health .......... Damage Reduced by 1 (alvl 7)
 * Protection ...... Damage Reduced by 2 (alvl 18)
 * Absorption ...... Damage Reduced by 3 (alvl 26)
 * Life ............ Damage Reduced by 4-7 (alvl 35)


 * Warding ......... Magic Damage Reduced by 1 (alvl 7)
 * Sentinel ........ Magic Damage Reduced by 2 (alvl 18)
 * Guarding ........ Magic Damage Reduced by 3 (alvl 26)
 * Negation ........ Magic Damage Reduced by 4-6 (alvl 41)


 * Frost ........... Adds 1 to (1-2) Cold Damage - (1-2) sec Duration (alvl 1)
 * Icicle .......... Adds 1 to (3-4) Cold Damage - 3 sec Duration (alvl 13)
 * Glacier ......... Adds (2-4) to (4-15) Cold Damage - 4 sec Duration (alvl 27)
 * Winter .......... Adds (5-9) to (16-50) Cold Damage - 5 sec Duration (alvl 45)


 * Flame ........... Adds 1 to (2-5) Fire Damage (alvl 1)
 * Fire ............ Adds (1-4) to (6-11) Fire Damage (alvl 15)
 * Burning ......... Adds (5-9) to (10-20) Fire Damage (alvl 25)
 * Incineration .... Adds (10-20) to (21-75) Fire Damage (alvl 43)


 * Shock ........... Adds 1 to (3-8) Lightning Damage (alvl 1)
 * Lightning ....... Adds 1 to (9-16) Lightning Damage (alvl 15)
 * Thunder ......... Adds 1 to (17-40) Lightning Damage (alvl 25)
 * Storms .......... Adds 1 to (41-120) Lightning Damage (alvl 34)


 * Blight .......... Adds 7 Poison Damage Over 3 Seconds (alvl 1)
 * Venom ........... Adds 21 Poison Damage Over 4 Seconds (alvl 15)
 * Pestilence ...... Adds 50 Poison Damage Over 5 Seconds (alvl 25)
 * Anthrax ......... Adds 100 Poison Damage Over 6 Seconds (alvl 33)


 * Penetrating ..... pierce 10% (alvl 15)
 * Puncturing ...... pierce 20% (alvl 30)
 * Piercing ........ pierce 30% (alvl 45)
 * Impaling ........ pierce 40% (alvl 60) - magic only


 * Pacing .......... 10% Faster Run/Walk (alvl 12)
 * Haste ........... 20% Faster Run/Walk (alvl 22)
 * Speed ........... 30% Faster Run/Walk (alvl 37) - magic only (fixed)


 * Greed ........... 25-40% Extra Gold From Monsters (alvl 1)
 * Wealth .......... 41-80% Extra Gold From Monsters (alvl 17)


 * Chance .......... 5-15% Better Chance of Getting Magic Items (alvl 12)
 * Fortune ......... 16-25% Better Chance of Getting Magic Items (alvl 16)
 * Luck ............ 26-35% Better Chance of Getting Magic Items (alvl 26) - magic only (fixed)


 * Leech ........... 2-5% Life Stolen per Hit (alvl 14)
 * Locust .......... 4-7% Life Stolen per Hit (alvl 47)
 * Lamprey ......... 6-9% Life Stolen per Hit (alvl 78) - magic only


 * Bat ............. 2-5% Mana Stolen per Hit (alvl 15)
 * Wraith .......... 4-7% Mana Stolen per Hit (alvl 58)
 * Vampire ......... 6-9% Mana Stolen per Hit (alvl 78) - magic only


 * Light ........... +1 to Light Radius, +10-15 to Attack Rating (alvl 1)
 * Radiance ........ +3 to Light Radius, +30 to Attack Rating (alvl 15)
 * Sun ............. +5 to Light Radius, 5% Bonus to Attack Rating (alvl 17)


 * Thawing ......... Half Freeze Duration (alvl 10)


 * Remedy .......... Poison Length Reduced by 25% (alvl 7)
 * Amelioration .... Poison Length Reduced by 50% (alvl 18)
 * Defiance ........ Poison Length Reduced by 75% (alvl 25)


 * Dexterity ....... +1-3 to Dexterity (alvl 2) (fixed)
 * Skill ........... +3-5 to Dexterity (alvl 11)
 * Accuracy ........ +6-9 to Dexterity (alvl 27)
 * Precision ....... +10-15 to Dexterity (alvl 43)


 * Jackal .......... +1-5 to Life (alvl 1) (fixed)
 * Fox ............. +6-10 to Life (alvl 7)
 * Wolf ............ +11-20 to Life (alvl 15)
 * Tiger ........... +21-30 to Life (alvl 20)
 * Mammoth ......... +31-40 to Life (alvl 25)


 * Strength ........ +1-2 to Strength (alvl 1) (fixed)
 * Might ........... +3-5 to Strength (alvl 10)
 * Ox .............. +6-9 to Strength (alvl 26)
 * Giant ........... +10-15 to Strength (alvl 42)


 * Energy .......... +1-3 to Energy (alvl 1) (fixed)
 * Mind ............ +4-6 to Energy (alvl 7)
 * Brilliance ...... +7-10 to Energy (alvl 13)
 * Sorcery ......... +11-15 to Energy (alvl 21)

Season 4 Patch 1 (2021-12-07)

 * iratha's finery full set bonus reduced from +10% to maximum resistances to +5%
 * uber trist and mini ubers defense reduced by 50%
 * the shadow of mendeln event has had its difficulty reduced
 * reduced treasure fallen's map drop rate
 * removed fire tower hit boxes in the kehjistan marketplace
 * fire towers will no longer spawn from desecrate in the kehjistan marketplace
 * reduced the difficulty of the canyon of sescheron map boss shattered soul
 * reduced the damage of soul killers within the canyon of sescheron
 * unending will now properly applies its additional golem bonus
 * skeleton archer tooltip will no longer incorrectly show 10 max summons while holding arm of king leoric
 * ai on mercenaries has been improved further
 * enchant level 1 max damage has been fixed to its proper amount from 25 to 35
 * fixed cow portal not allowing people who haven't completed the baal quest to enter
 * fixed the summoner portal to canyon of the magi requiring you to talk with an npc first
 * canyon of sescheron boss has been modified to be easier
 * canyon of sescheron soul killers have had their damage slightly reduced
 * fixed monsters spawning in the lava within the phlegethon map
 * monsters in dungeons are now prime evils
 * the butcher now has splash
 * the butcher is now a prime evil
 * the butchers magic find aura radius has been increased by 45%
 * diablo's bone prison is no longer immune to poison damage
 * diablo's bone prison now has reduced health
 * improved andariel's drops by re-adding no drop (for some reason removing no drop seemed to have made her drop less) -This is a buff
 * abbadon now has a guaranteed 4-6 unique mobs from 3-4
 * infernal trial and pit of acheron now have a guaranteed 4-5 unique mobs from 3-4
 * jewel fragments can now be unstacked with a key similar to other recipes
 * auto gold pickup sound has been removed

Season 4 Patch 2 (2021-12-11)

 * The new uber, Rathma, has been released. The first three players of each class to kill Rathma will be rewarded with a cosmetic trophy charm.
 * You can now unstack Trang-Oul's Jawbones using the cube
 * Further improvements have been made to summon AI
 * Maps can once again drop as white rarity
 * Fixed needing to have killed ancients to enter PVP arena maps
 * Fixed being able to use the Pandemonium Talisman twice in the same game
 * Fara and Lycander have been switched back to their vanilla locations
 * Dungeon monsters can no longer be revived
 * Dungeon monster corpses can no longer be summoned using Desecrate
 * Any player-owned summons have had their resistances capped to 90
 * Increased density and experience in Reziarfg's Lair
 * Increased experience in Fall of Caldeum
 * Fire Tower experience has been reduced by 10%
 * Radament is no longer able to spawn from Dark Wanderer map event
 * Fixed an issue where Dark Wanderer map event sometimes don't drop Worldstone Shards
 * Horazon Map event maps should now properly apply their density modifiers
 * Fixed Horazon map portal sometimes not working
 * The Butcher is no longer a prime evil (less damaging to summons)
 * Shadow of Mendeln event has its difficulty reduced
 * Maps can no longer change tiers from corruptions
 * Maps can no longer brick from corruptions (these two combined means maps will always roll a bonus affix when corrupted)
 * Fixed automaps from different maps overlapping

The Ode of Rathma


 * Hidden from the brightest flame,
 * The dead remain to speak His name.
 * Rob the shadow to splinter His light,
 * turn your soul evil and conquer the night.

Also PSA: Rathma is currently disabled in Single Player until a few players have completed it on the live realms.

The final Ingredient has been implemented into the game (Item Codes: RTMV, RTMA and RTMO) and if you're able to solve this riddle you may find the secret to unlock sanctuary's greatest battle yet.

Season 4 Patch 3 (2021-12-12)

 * Council members colors have been fixed


 * Fixed Spectate mode in PVP Zones


 * Kehjistan Marketplace now has its proper area level
 * Fire towers in Kehjistan Marketplace now roll 20% lower maximum health


 * Sewers of Harrogath now has its proper area level


 * Fall of Caldeum zombies now deal less damage
 * Fall of Caldeum zombies now have slightly lower movespeed


 * Map Events should no longer spawn in the Plains of Torment Dungeon


 * Nihlathak should now deal less damage from the Dark Wanderer Event


 * The Butcher now deals less damage


 * Splinter of the void drop rate increased


 * Sanguine Bearers bear more blood


 * Tainted worldstone shards from rathma can no longer brick annihilus' and now have the following odds
 * 25% = +1 to All Skills
 * 25% = 20-25 Vitality / 10-15 Energy
 * 25% = 5-10 All Resist
 * 25% = 3-5% Experience Gained


 * Rathma now has a 1/50 chance to drop a rare unique item from 1/200

Season 4 Patch 4 (2021-12-19)

 * You can now press '9' to resync your character with the server, this key can be changed in the loot filter settings menu in-game.
 * Mercenary AI has once again been improved
 * Grim's Burning Dead will now properly display that it grants an additional 8 skeleton mages from 6
 * Valkyries will now properly regenerate their health
 * Decoy will now display how many decoys you have alive
 * Amazon's Critical Strike tooltip now properly displays 1.5x damage from 2x
 * Tier 2 map magic and gold find modifiers now provide +5% more magic and gold find
 * Tier 3 map magic and gold find modifiers now provide +10% more magic and gold find
 * Kehjistan Marketplace fire towers experience reduced from 300 each to 250
 * Kehjistan Marketplace will now be its proper 89 area level
 * Resistances on Tier 1 and Tier 2 maps have been modified to be much more friendly to solo element players
 * Ruins of Viz-Jun sucker fire resistance reduced from 130 to 75
 * Horazon's Memory flying scimitars lightning resist reduced from 120 to 100
 * Horazon's Memory frozen scorchs cold resist reduced from 180 to 80
 * Bastion Keep desert wings fire resist reduced from 110 from 75
 * Bastion Keep moon clan cold resist reduced from 140 from 85
 * Tomb of Zoltun Kulle arach fire resist reduced from 140 to 85
 * Arreat Battlefield night clan lightning resist reduced from 110 to 85
 * Phlegethon hell cat cold resist reduced from 120 to 80
 * Sewers of Harrogath sand maggots cold resist reduced from 135 to 85
 * Sewers of Harrogath will now be its proper 88 area level
 * Corrupted Souls will no longer bug from knockback and stun sources
 * Rathma will no longer desync players with bone prison
 * Increased the droprate of Trang-Oul's Jawbone
 * Added a new item Ancient Bone Fragments. You may now cube three of these plus a Hellfire Torch to create a Trang-Oul's Jawbone (Item Code: rtmf)

Season 4 Patch 5 (2021-12-29)

 * Mercenary ai has been improved and should no longer get stuck as often
 * Disabled map mods showing when hovering over a town portal in order to prevent crashes (map modifiers will still show above red portals)
 * Gem Shrines should no longer bug when you have a full inventory
 * Decoy will now have the proper amount of resists
 * Vigor passive will now display the proper value gained
 * Cleansing will now properly grant its poison length reduction passive
 * Holy nova prayer and fist of the heavens synergies now display the proper values
 * Dark Pact is now properly gaining 12% damage from its synergies instead of 10%
 * Creating a Trang-oul's Jawbone now requires 2 Ancient Bone Fragments and a Hellfire Torch instead of 3
 * Ancient Bone Fragments drop rate from all undead monsters has been increased by 150% on all difficulties
 * Trang-Oul's Jawbone drop rate from all undead monsters has been increased by 100% on all difficulties
 * Splinter of the Void drop rate from the shadow of mendeln event increased from 1 in 25 to 1 in 20
 * Black Soulstone drop rate increased from 5% to 10%
 * Poison Length Reduction now properly caps at 75%
 * Throne of insanity finger mage are no longer flying units
 * Bastion Keep succubus are no longer flying units
 * Bastion Keep bat demon are no longer flying units
 * Horazon's Memory flying scimitar are no longer flying units
 * Fall of Caldeum base density increased by 15%
 * Fall of Caldeum now spawns hell swarms in smaller packs
 * Fall of Caldeum now spawns huntress in larger packs
 * Fall of Caldeum zombies now deal slightly less damage
 * Fall of Caldeum flying scimitar now deal slightly less damage
 * Fall of Caldeum flying scimitar are no longer flying units
 * Ancestral Trial fingermage are no longer flying units
 * Ancestral Trial wraith are no longer flying units
 * Souls spawned by the area contains map modifier are no longer flying units
 * Reziarfg's Lair unraveler can now spawn in packs of 1-3 instead of always spawning alone

Season 4 Patch 6 (2022-01-05)

 * Increased Trang-Oul Jawbone droprate from undead monsters by 25% in all difficulties (It is now a 1:750k chance to drop from any undead monster in hell and less in nightmare and normal)
 * Increased Ancient Bone Fragment droprate from undead monsters by 25% in all difficulties (It is now a 1:250k chance to drop from any undead monster in hell and less in nightmare and normal)
 * Reduced the blizzard damage of the Ancestral Trial Boss
 * Fall of Caldeum has has its density increased slightly
 * Fall of Caldeum monsters now provide 5% more experience
 * The recipe to cube quivers into white bolts and vice versa has been disabled to prevent players from cubing their rare quivers and bolts into white items
 * Orbs of Destruction no longer require a Hel Rune in the recipe to turn a magic or rare map back into a white map
 * Orbs of Destruction now cost 75000 gold instead of 25000
 * Traps and decoys will no longer warp to you at long distances
 * Open wounds damage dealt to players can now be mitigated by % Physical Damage Reduction (This only applies to players)

The following PVP modifiers have been changed

Normal/Nightmare:
 * Mindblast -> 15%
 * Psychic hammer -> 15%
 * Lightning sentry -> 90%
 * Chain lightning sentry -> 90%
 * Thunderstorm -> 115%
 * Nova -> 125%
 * Lesser hydra -> 110%
 * Immolation arrow -> 125%

Hell:
 * Bonespear -> 65%
 * Teeth -> 35%
 * Lightning sentry -> 65%
 * Chain lightning sentry -> 65%
 * Smite -> 30%
 * Thunderstorm -> 35%
 * Charged bolt -> 65%
 * Nova -> 115%
 * Lightning -> 130%
 * Jab -> 90%
 * Plague javelin -> 60%

All difficulties:
 * Holy bolt -> 90% and now only fires 1 bolt inside the pvp arena
 * Fist of the Heavens -> 15%

Season 4 Patch 7 (2022-01-13)

 * Clawblock is no longer bugged (was previously blocking twice while stationary or attacking)
 * Orb of Destruction no longer requires a hel rune for Tier 1 and Tier 2 Maps
 * Reziarfg's Lair has been renamed to The Lost Temple
 * The Lost Temple (previously Reziarfg's Lair) now has 22.5% more elites
 * Plains of Torment now has 18% less elite and unique monsters
 * Reduced the brightness on the Canyon of Sescheron map
 * Slightly reduced the brightness on the Phlegethon map
 * Torajon Jungle has had the invisible walls around the boss fixed
 * Horazon's Memory now has melee doom knights again instead of only casters
 * Fixed some tile areas in the throne of insanity being unwalkable
 * The Pandemonium Citadel boss's fire walls now have next hit delay and deal less damage
 * Ancestral Trial boss's blizzard now deals less damage
 * The Butcher's magic find bonus has been increased from 200% to 250% and his gold find bonus increased from 400% to 500%
 * Rathma items will now properly drop
 * Trang-Oul's Jawbone droprate has been increased from 1:750k chance to drop from undead to 1:300k in hell
 * Ancient Bone Fragment droprate increased from 1:250k to 1:100k in hell

The following PVP modifiers have been changed

Normal/Nightmare:


 * Nova 125% -> 135%
 * Lightning 130 -> 155%
 * Molten Boulder 100% -> 90%
 * Volcano 100% -> 90%
 * Jab 100% -> 85%

Hell:


 * Nova 115% -> 130%
 * Lightning 130 -> 145%
 * Combustion 100% -> 85%
 * Molten Boulder 90% -> 80%
 * Volcano 100% -> 80%
 * Smite 30% -> 35%
 * Blessed Hammer 70% -> 60%
 * Whirlwind 90% -> 85%


 * Missile Pierce has been re enabled in PVP
 * Clawblock is now capped at 40% in PVP

Season 4 Patch 8 (2022-01-25)

 * Amplify damage and Lower Resist procs from items will now apply debuffs at the proper values (matching necromancer curses)
 * The Canyon of Sescheron automap has been improved
 * You can now cube up to 15 jewels at once with a key to make a stack of 1-15 jewel fragments
 * Fixed a bug that was causing some monsters to cast amplify damage at values higher than -50%
 * Band of Skulls and The Third Eye will now properly receive their corruption mods

PVP Changes
 * Fixed traps and summons dealing full damage during their death animation in pvp
 * Removed the clawblock cap on assassins in pvp
 * Fixed open wounds applying in pvp safe areas
 * Charge now has a 4 frame cooldown in pvp arenas
 * Mindblast now has a 6 frame cooldown in pvp arenas

The following PVP Modifiers have been changed

Normal/Nightmare:
 * Psychic Hammer 15% -> 20%
 * Fist of the Heavens 15% -> 45%
 * Volcano 90% -> 100%
 * Shockwave 100% -> 150%
 * Desecrate 100% -> 150%
 * Poison Nova 100% -> 150%
 * Blessed Hammer 100% -> 90%
 * Vengeance 100% -> 175%
 * Warcry 100% -> 125%
 * Thunderstorm 115% -> 150%
 * Charged bolt 100% -> 175%
 * Nova 135% -> 175%
 * Blizzard 130% -> 180%
 * Lightning 155% -> 200%
 * Poison Javelin 100% -> 150%
 * Plague Javelin 100% -> 150%
 * Ice Arrow 100% -> 180%
 * Freezing Arrow 100% -> 180%
 * Immolation Arrow 125% -> 180%
 * Decoy 100% -> 90%

Hell:
 * Blade Sentinel 100% -> 80%
 * Blade Fury 100% -> 80%
 * Bone Spear 65% -> 70%
 * Tornado 70% -> 80%
 * Zeal 100% -> 90%
 * Warcry 100% -> 115%
 * Blizzard 120% -> 150%
 * Lightning 145% -> 180%

Season 4 Patch 9 (2022-04-01)
This was likely the patch that implemented the temporary crafters league - the date is estimated based on this change from a patch during that league on 2022-04-04:
 * Rathma is now enabled in single player (was added last patch but not included in patch notes)

Other patch changes during the crafters league only applied to the league itself rather than season 4 in general, so they're listed in that category instead.
 * }

Crafters Race League - April 1st 2022 through May 6th 2022
{| class="wikitable mw-collapsible mw-collapsed" Since D2r ladders will also be 4 months long, PD2's S5 is being delayed until about halfway through the D2r ladder (D2r ladder scheduled to begin April 28th) in order to stagger the reset dates going forward. Since it's been ~4 months from the beginning of S4 and the next season won't be for a while, this mini-league with a twist will be available to anyone itching for a reset.
 * + Notes

Crafters Race League - will begin April 1st 10am PST, and ends April 22nd May 6th


 * Rare/craft-focused league without unique/set/runeword items, except unique charms (Annihilus, Hellfire Torch, Gheed's Fortune)
 * 200% experience mode in hell mode
 * Only 35% rejuvenation potions will exist, no full rejuvenations
 * Maps will be players 5 drops
 * Rare items will roll a minimum number of affixes based on their ilvl (4 affixes for 45+, 5 affixes for 65+, 6 affixes for 85+)
 * Rare items can be used in crafting recipes
 * Map events will spawn much more frequently, but only treasure goblin and dark wanderer events will spawn
 * Akara will sell Respec Tokens
 * Larzuk will sell Larzuk's Puzzleboxes
 * Anya will sell DClone/Rathma portal items (Vision of Terror, Voidstone)
 * Diablo Clone and Rathma have had their resistances, health, and damage reduced

This league will temporarily replace S4 on the live realm - S4 will resume afterward with restored S4 characters. Before S5 begins, S4 characters will be transferred to non-ladder. Race league characters will not be transferred to non-ladder.

League Patch #1 (2022-04-04)

 * Treasure fallens no longer drop map materials and now drop low runes
 * Treasure fallens now have 63% less health
 * Full rejuvenation potions found by find item are no longer usable
 * Full rejuvenation potions can now be cubed to break them down to two 35% rejuvenation potions
 * T1 map mobs have roughly 20% less health, t2 map mobs have roughly 10% less health
 * Ancestral trial boss now deals less damage
 * Rathma is now enabled in single player (was added last patch but not included in patch notes)

League Patch #2 (2022-04-10)

 * uber diablo / baal / mephisto resistances reduced to match the reductions rathma and diablo clone received
 * rathma's conjured souls now have reduced resistances to match the other resistance reductions received
 * anya will now sell uber organs and uber keys
 * jewels now break down to 2 jewel fragments instead of 1
 * 3 flawless gems will now upgrade to 2 perfect gems
 * lower resist wands now spawn with 80 charges of level 20 lower resist instead of 75 charges of level 4 lower resist

League Extension Announcement (2022-04-19)
After a poll was taken and the majority (~60%) of the community was in favor, it was decided that the league would be extended by 2 weeks.
 * }