Translations:Patch Notes/10/en

Assassin

 * Tiger Strike
 * attack rating bonus increased
 * Dragon Talon
 * now caps at 3 kicks (was just 1 + 1 kick per six levels)
 * kick damage increased
 * now has Dragon Tail as a synergy at 10%
 * Dragon Claw
 * attack rating bonus decreased
 * synergy is now 6% (was 4%)
 * Fists of Fire
 * attack rating bonus increased
 * synergy is now 14% (was 12%)
 * Cobra Strike
 * attack rating bonus increased
 * Claws of Thunder
 * attack rating bonus increased
 * synergy is now 10% (was 8%)
 * Dragon Tail
 * attack rating bonus increased
 * now has Dragon Talon as a synergy at 10%
 * Dragon Flight
 * attack rating bonus starts higher and scales less with levels
 * cooldown increased to 2 seconds (was 1)
 * Blades of Ice
 * attack rating bonus increased
 * synergy is now 10% (was 8%)
 * Phoenix Strike
 * Removed Next Hit Delay for 3rd charge (cold attack)
 * 2nd charge (lightning attack) no longer prevents 3rd charge from dealing damage when using Dragon Claw as the finisher
 * attack rating bonus increased
 * Claw and Dagger Mastery
 * renamed, now affects daggers as well as claws
 * Psychic Hammer
 * Hits another enemy at level 10+
 * damage buffed, only deals magic damage
 * starting mana cost reduced to 1.5 (was 4)
 * now has Mind Blast, Cloak of Shadows, & Shadow Warrior as synergies at 18%
 * Burst of Speed
 * now grants attack speed with hard points instead of soft points
 * walk/run speed reduced
 * Cloak of Shadows
 * now has a fixed duration of 5 seconds (was 8 + 1 second per level)
 * bonus defense reduced
 * Mind Blast
 * moved in the skill tree, requires level 18 (was 24)
 * No longer stuns after first hard point (was 2 seconds + 0.2 per level)
 * Increased AOE with soft points
 * damage buffed
 * Mana cost reduced to 9 (was 15)
 * now has Psychic Hammer, Cloak of Shadows, & Shadow Warrior as synergies at 12%
 * Fade
 * curse duration reduction reduced
 * damage reduction reduced
 * Shadow Warrior
 * attack rating reduced from 100 per level to 40 per level
 * Shadow Master
 * attack rating reduced from 90 per level to 40 per level
 * Venom
 * now has Cobra Strike as a synergy at 6%
 * Fire Blast
 * now gains an extra bomb every 4 hard points
 * damage per bomb reduced
 * starting mana cost reduced to 3 (was 4)
 * synergy for Death Sentry changed to Chain Lightning Sentry
 * Shock Web
 * removed next hit delay
 * increased ground speed
 * damage increased
 * now gains 1 additional spike per three levels
 * synergy from Fire Blast changed to lightning damage (was +1 spike per three levels)
 * now also has Wake of Fire & Wake of Inferno as synergies
 * synergies are now 10% (was 11%)
 * Blade Sentinel
 * increased projectile movement speed
 * duration no longer scales with levels
 * no longer counts toward trap count
 * reduced skill damage, damage scaling slightly improved at higher levels
 * weapon damage reduced to 1/4 from 3/8
 * added Blade Fury and Blade Shield as synergies at 6%
 * Charged Bolt Sentry
 * damage increased slightly
 * mana cost reduced
 * now gains +1 bolt per three levels
 * removed synergies from Shock Web (was +1 bolt per three levels) and Lightning Sentry (was +1 shot per four levels)
 * now also has Chain Lightning Sentry as a synergy
 * synergies are now 7%/7%/4%/4% (was 6%)
 * Wake of Fire
 * shoots 8 times instead of 5
 * damage buffed
 * mana cost reduced to 7 (was 13)
 * synergies are now 10% (was 8%)
 * Blade Fury
 * prerequisites reduced from 3 to 1 (no longer requires Fire Blast, Wake of Fire)
 * added pierce
 * attack trigger time is now affected by attack speed
 * increased weapon damage from 75% to 100%
 * penalty for 2-handed weapons removed
 * damage reduced
 * now adds bonus attack rating of 120% + 20% per level
 * added Blade Sentinel & Blade Shield as synergies at 4%
 * Blade Shield
 * moved in the skill tree, requires level 24 (was 30)
 * prerequisites reduced from 4 to 2 (no longer requires Fire Blast, Wake of Fire)
 * weapon damage increased from 1/4 to 1/2
 * Lightning Sentry
 * synergies are now 10% (was 12%)
 * Wake of Inferno
 * damage buffed (double scaling, even higher scaling at level 22+)
 * synergy for Wake of Fire is now 10% (was 7%)
 * Chain Lightning Sentry
 * new skill that shoots bolts of Chain Lightning (can bounce up to 5 times)
 * chain radius is the same as Chain Lightning
 * Death Sentry
 * moved in the skill tree
 * prerequisites increased from 4 to 6 (now also requires Wake of Fire, Wake of Inferno)
 * can now only explode corpses instead of also shooting lightning most of the time
 * explosion damage is 5-10% of corpse's life
 * added flat physical and fire damage
 * radius is always 12 yards (was 3.33 + 0.66 per level)
 * synergy for Fire Blast removed (was 1 shot per 3 levels), shots now increase per 3 levels
 * synergy for Lightning Sentry removed (was 12%)
 * now has Shock Web, Charged Bolt Sentry, & Death Sentry as synergies at 6%