Translations:Bugs/10/en


 * Multiple corpse bug - rejoining a game with more than one corpse will result in only the highest value corpse being carried over and items on all other corpses being lost
 * Corpse limit bug - only ~15 corpses can exist simultaneously, so if a player dies while wearing gear and at the corpse limit, the gear will be lost even without rejoining a game
 * Strength bug - gear not visible to other players; may also contribute to losing items when there are multiple corpses
 * IAS weapon swap bug - equipping two weapons in a specific way will make the slower weapon use the faster weapon's speed
 * Broken-offhand-whirlwind (BOW) bug - when dual-wielding and using whirlwind, if the offhand weapon is broken (0 durability) and has 1 gemmed socket (to prevent it from disappearing), the mainhand weapon is used as both the mainhand and offhand weapons
 * Failed-to-Join (FTJ) bug
 * Next-hit-always-misses (NHAM) bug