Patch Notes

This page lists patch notes for each season. The rest of the wiki is dedicated to covering the differences between the vanilla game and Project D2. Also see: Recent Patch Notes

= Upcoming Spoilers = Season 7 begins: TBA

Open Beta: TBA

Closed Beta: TBA

{| class="wikitable mw-collapsible"
 * + Season 7 Spoilers

Spoilers from Dev Stream #1
VOD (2023-03-25): https://www.twitch.tv/videos/1775372320


 * New D2GL graphical improvement options (in-game menu to enable/disable different features) - Shout out to Bayaraa for making this
 * 60 fps (visual only, doesn't change breakpoints)
 * HD text/cursor
 * HD minimap in upper right
 * other options
 * DPS counter can be toggled from the settings menu (persists between games) and the DPS now automatically resets after being outside of combat for long enough
 * Regular (white) maps can now be stacked
 * Ohm Rune now gives +45% enhanced damage (was 40% in s6)
 * Stacked materials should be able to have innate descriptions now (may mean lootfilters need to be adjusted)
 * Blessed Aim now provides slightly less attack rating, but also provides deadly strike (5% base DS, +1% DS per 2 levels)
 * Poison Strike now has Bone Armor as a synergy instead of Poison Nova
 * Fixed "increased melee splash radius" (e.g. Tiger Strike, Frenzy, Werebear, Humongous)
 * Charge now gains up to 60% increased melee splash radius based on charging distance
 * Charge now hits correctly instead of being replaced by a basic attack when in melee range (charge bug should also be fixed)
 * Leap Attack will no longer reduce durability, will have slightly more aoe, and will do less damage
 * PvP merchants now sell "Dueling Mana Potions" which work normally in PvP arenas and cost very little gold
 * Other potions no longer work in PvP arenas
 * New map events
 * Gheed appears and sells 5 random uniques for 1 million gold each (can be affected by "reduced vendor prices", any unique can appear and the chance for each unique is customized independently of normal gambling chances - currently, each base is weighted by the number of uniques it has, and then if a base has multiple possible uniques, normal weighting applies)
 * A special altar will appear that will have some kind of in-map quest (currently a work-in-progress) and reward a new item which can be cubed with map items to give them "map contains a random event"
 * All trading should be centralized on the tradesite now that it's working well - discord trading channels will be disabled and the old tradesite will be taken down

Spoilers from Dev Stream #2
VOD (2023-04-01): https://www.twitch.tv/videos/1781876641

Tentative date for s7 is currently April 28 (actual date will be announced next week)


 * The current act 1 mercenaries will no longer use Strafe, and will instead use higher damage elemental skills:
 * Cold version will use Freezing Arrow
 * Fire version will use Exploding Arrow
 * New act 1 merc (physical damage focused) will use Magic Arrow, Strafe, and cast Slow Movement
 * New act 4 "Ascendant" Horadrim mage mercenaries which use staves:
 * "Light" version will use Holy Bolt, Holy Light, Holy Nova, and have Sanctuary aura
 * "Dark" version will use Teeth, Bone Spear, Bone Armor, and cast Amplify Damage
 * Additional info will be shown on the advanced character/mercenary screens:
 * Attack speed IAS breakpoints (and frames)
 * life/mana per kill
 * Sacrifice now triggers corpse explosion (damage is half phys, half magic) after killing a target and converts/applies "overkill" damage to the corpse explosion (overkill damage is any damage done which exceeds the target's remaining life)
 * Diablo-Clone and Rathma will now have multiple difficulty levels and be more accessible:
 * The default difficulty will be lower, but the exclusive unique equipment items won't drop (Annihilus & Tainted Worldstone Shard will still drop)
 * Cubing a high rune with the Vision of Terror (for Diablo-Clone) or the Voidstone (for Rathma) will modify the difficulty level, with each level increasing the chance for the exclusive unique equipment items to drop
 * difficulty level 1 - Vex (lowest chance to get exclusive items)
 * difficulty level 2 - Ohm
 * difficulty level 3 - Lo
 * difficulty level 4 - Sur (same difficulty as previously)
 * difficulty level 5 - Ber
 * difficulty level 6 - Jah
 * difficulty level 7 - Cham
 * difficulty level 8 - Zod (highest chance to get exclusive items)
 * Cosmetic aura rewards for first 3 Diablo-Clone/Rathma kills will be given for both standard kills and difficulty-level-8 kills

Spoilers from Dev Stream #3
TBA

Closed Beta Spoilers
TBA

Open Beta Spoilers
TBA
 * }