Summoning Spells

This page lists Necromancer skills from the Summoning Spells skill tree. Other Necromancer skills: Poison and Bone Spells, Curses

This page has outdated info (see Patch Notes)

Raise Skeleton Warrior

 * Description: Cast on the corpse of a slain monster. This raises a skeleton warrior that fights for you
 * Required Level: 1
 * Required Skills: None

Raise Skeleton Warrior Receives Bonuses From:
 * Skeleton Mastery: +8% Damage per Level
 * Skeleton Mastery

Skeleton Mastery

 * Description: Passive - Increases life, damage, and velocity of raised skeletons
 * Required Level: 1
 * Required Skills: Raise Skeleton Warrior [1]

Clay Golem

 * Description: Creates a golem from the earth to fight by your side
 * Required Level: 6
 * Required Skills: None

Base Defense: 100

Clay Golem Receives Bonuses From:
 * Golem Mastery: +40% Damage per Level
 * Iron Golem: +35 Defense per Level
 * Blood Golem: +40% Damage per Level
 * Iron Golem: +40% Damage per Level
 * Fire Golem: +40% Damage per Level

Raise Skeletal Mage

 * Description: Cast on the corpse of a slain monster. This raises a skeleton mage that fights for you
 * Required Level: 12
 * Required Skills: Raise Skeleton Warrior [1]

Base Life: 61 (Normal), 88 (Nightmare), 123 (Hell)

Life: {[(Skill Level - 3) * 0.07) + 1.0] * Base Life}

Each summoned skeletal mage uses a random element

Raise Skeletal Mage Receives Bonuses From:
 * Skeleton Mastery

Golem Mastery

 * Description: Enhances speed and life of all your golems
 * Required Level: 12
 * Required Skills: Clay Golem [6]

Blood Warp

 * Description: Instantly moves to a destination at the cost of a percentage of your current health. Health lost regenerates over 5 seconds
 * Required Level: 18
 * Required Skills: None

Life Cost: -12% Current Life

Mana Cost: 10

Blood Golem

 * Description: Creates a golem that shares with you the life it steals. Enemies damaged by the blood golem will be inflicted with open wounds
 * Required Level: 18
 * Required Skills: Clay Golem [6]

Base Attack: 60

Base Defense: 120

Blood Golem Receives Bonuses From:
 * Golem Mastery: +20% Damage per Level
 * Clay Golem: +20 Attack Rating per Level
 * Iron Golem: +35 Defense per Level
 * Clay Golem: +20% Damage per Level
 * Iron Golem: +20% Damage per Level
 * Fire Golem: +20% Damage per Level

Iron Golem

 * Description: Transforms a metallic item into a golem that gains the properties of the item
 * Required Level: 24
 * Required Skills: Clay Golem [6], Blood Golem [18]

Base Damage (Min): 7 (Normal), 11 (Nightmare), 12 (Hell)

Base Damage (Max): 19 (Normal), 30 (Nightmare), 33 (Hell)

Base Attack: 80

Mana Cost: 35

Iron Golem Receives Bonuses From:
 * Golem Mastery: +20% Damage per Level
 * Clay Golem: +20 Attack Rating per Level
 * Clay Golem: +20% Damage per Level
 * Blood Golem: +20% Damage per Level
 * Fire Golem: +20% Damage per Level

Raise Skeleton Archer

 * Description: Cast on the corpse of a slain monster. This raises a skeleton archer that fights for you
 * Required Level: 24
 * Required Skills: Raise Skeleton Warrior [1], Raise Skeletal Mage [12]

Base Life: 40

Raise Skeleton Archer Receives Bonuses From:
 * Skeleton Mastery: +8% Damage per Level
 * Skeleton Mastery

Fire Golem

 * Description: Creates a golem that bathes nearby enemies in living flames
 * Required Level: 30
 * Required Skills: Clay Golem [6], Blood Golem [18], Iron Golem [24]

Base Attack: 80

Base Defense: 210

Fire Damage includes Base Damage (not shown) and Holy Fire Damage combined. Subtract the listed Holy Fire Damage from the listed Fire Damage to get the Base Damage. The 20% damage synergies apply to the base physical damage only.

Fire Golem Receives Bonuses From:
 * Golem Mastery: +20% Damage per Level
 * Clay Golem: +20 Attack Rating per Level
 * Iron Golem: +35 Defense per Level
 * Clay Golem: +20% Damage per Level
 * Blood Golem: +20% Damage per Level
 * Iron Golem: +20% Damage per Level

Revive

 * Description: Returns a monster to life to fight by your side
 * Required Level: 30
 * Required Skills: Raise Skeleton Warrior [1], Raise Skeletal Mage [12], Raise Skeleton Archer [24]

Mana Cost: 45

Revive Receives Bonuses From:
 * Desecrate: +20% Damage per Level
 * Desecrate: +10% Elemental Damage per Level