Translations:Patch Notes/35/en

GENERAL CHANGES

 * Reduced PvP damage to players by 50%
 * Psychic Hammer and Mind Blast now deal 25% damage in PvP (we plan on adding more PvP modifiers like this to balance PvP)
 * Crafting has been massively overhauled (see CRAFTING CHANGES for details)
 * Upgrading crafted items no longer increases the level requirement
 * Mephisto council moved around and 2 additional council members added to Durance of Hate Level 3
 * Diablo’s health on Hell difficulty has been increased
 * Item procs now use the proper skill level for curses
 * Changed Dol Runes in Weapons from Replenish Life +15 to 25% Enhanced Damage
 * Flawless gems now drop in Act 4 Normal mode
 * Perfect gems now drop starting in Hell mode
 * Antidote, Thawing, and Stamina Potions now autobelt
 * Cubing an item with a Zod Rune and a Perfect Skull repairs the durability of the item even if it was broken (works on ethereal items)
 * Amplify Damage procs on rares are now Level 15 Amplify Damage at an 8% chance instead of Level 1 at 5% and require Level 15 on items instead of Level 3
 * Organs now properly drop at 33% drop date regardless of player count
 * Keys for ubers now drop at 33% regardless of player count
 * Uber keys can no longer be found with Find Item
 * Crushing Blow now caps at 65% on bosses, uniques, and champions
 * Crushing Blow now functions at ½ for range again (same as original Diablo II)
 * Increased the drop chance of Worldstone Shards in Hell outside of maps to match the drop rate within maps
 * Added Worldstone Shard drops to Normal and Nightmare at lower chances
 * Bows can now get 6 sockets from Worldstone Shards
 * Amazon weapons can now get 6 sockets from Worldstone Shards
 * Diablo Clone now has an extremely rare chance to drop 1 of 5 new uniques
 * Black Soulstone drop rate massively reduced
 * You should now be able to use non-English installs
 * Games now perm in 2 minutes
 * Diablo clone has a few new mechanics and is a slightly different fight than previously
 * Phlegethon Shamans no longer revive and now cast Fire Ball more often
 * Prime Evil tags on bosses are now properly working
 * Summons and traps now gain bonuses from +#% To elemental Skill Damage
 * Summons and traps now gain bonuses from -#% To Enemy Elemental Resistance at half efficiency
 * Monster resistances cannot be reduced below 0 (fixed - wasn't mentioned)
 * Iron Wolf mercenaries (Act 3) can now wield wands, scepters, daggers, and throwing knives (fixed - wasn't mentioned)
 * Trap bug fixed (traps no longer decrease the number of unique/champion packs that may spawn nearby) (fixed - wasn't mentioned)
 * Upgrading a Circlet will turn it into a Coronet instead of the exceptional version (Tiara) (fixed - wasn't mentioned)

MAP CHANGES

 * Standard of Heroes can now be cubed with maps to grant it the Heroic bonus which applies 10% experience, 20% magic / gold find, and 20% density (cannot be used more than once per map)
 * Fixed sound lag in maps
 * Walls in maps will now go transparent
 * Increased the drop rate of maps within maps and lowered it outside of them
 * Removed maps from boss tables outside of maps
 * Suckers in Ruins of Viz’jun are now fire immune
 * Bricking maps is enabled again instead of the 30% chance for ‘’no change’’ it is now 10% chance to downgrade to a random map (or reroll the same tier if its a tier1), 10% chance to reroll the same tier and 10% chance to reroll as a higher tier (or reroll the same tier if its a tier3)
 * Added Cartographer’s Orb at Anya that allows three maps of the same tier to cube to a white map of the next tier (item code: upmp)
 * Added a new item called the Horadrim Scarab (This can be combined with a tier 3 map to create a group dungeon - warning: this area is balanced for groups) (Item Code scrb)
 * Added 9 new maps and a dungeon (dungeons are difficult group oriented maps)
 * Tier 1:
 * Horazon's Memory
 * Bastion Keep
 * Tier 2:
 * Torajan Jungle
 * Arreat Battlefield
 * Blood Moon
 * Tier 3:
 * Throne of Insanity
 * Sewers of Harrogath
 * Ancestral Trial
 * Tomb of Zoltun Kulle
 * Dungeon:
 * Cathedral of Light (Itemcode: T41)

ITEM BASE CHANGES
GENERAL ITEMS CLASS ITEMS ARMOR WEAPON
 * All melee weapons with a range of 0 or 1 have been increased to a range of 2 with the exception of all Daggers, Throwing Axes, and Throwing Knives which have been increased to a range of 1
 * All Two-Handed weapons with a range of 2 have been increased to 3 with the exception of Short Staff, Jo Staff, and Walking Stick which are still 2
 * Increased Exceptional weapons damage by 15%
 * Amazon
 * Maiden Spear and Ceremonial Spear attack speed improved from 0 speed to -10
 * Maiden Pike and Matriarchal Spear attack speed improved from 10 speed to 0
 * Ceremonial Pike and Matriarchal Pike attack speed improved from 20 speed to 10
 * Paladin
 * Paladin shield automods for all resistance have been reduced to the following:
 * Rainbow reduced from All Resistances +(8-15) to +(5-10)
 * Scintillating reduced from All Resistances +(16-30) to +(10-15)
 * Prismatic reduced from All Resistances +(25-35) to +(15-20)
 * Chromatic reduced from All Resistances +(36-45) to +(20-30)
 * Removed the movespeed automod from Armors and Shields
 * Axes
 * Decapitator, Champion Axe, and Glorious Axe durability increased by 20
 * Tomahawk, Small Crescent, Ettin Axe, War Spike, Berserker Axe, and Feral Axe durability increased by 50%
 * Champion Axe range increased to 4
 * Crossbows
 * All Crossbows now have a 10% physical pierce mod
 * All Crossbows increased damage by 10%
 * Repeating Crossbow, Chu-Ko-Nu, and Demon Crossbows damage increased by 50%
 * Daggers
 * All Daggers now have a 20% Deadly Strike automod
 * Bone Knife durability increased by 20
 * Polearms
 * Polearms now gain 75 str / 75 dex bonus instead of 100 str
 * Spears
 * All Spears now gain 75 str / 75 dex bonus instead of 100 str
 * Hyperion Spear, Stygian Pike, Mancatcher, Ghost Spear, and War Pike durability increased by 50%
 * Staves
 * Stalagmite, Elder Staff, Shillelagh, and Archon Staff durability increased by 50%
 * Swords
 * One-Handed Swords now gain bonuses from both Strength and Dexterity similar to Assassin Claws (75 str / 75 dex bonus) instead of (100 str)
 * Two-Handed Swords now gain the same Strength bonus as Two-Handed Axes and Mauls (110 str/1.1%)
 * Falcata, Ataghan, Elegant Blade, Hydra Edge, and Conquest Sword durability increased by 20