Translations:Mercenaries/11/en

Auras

 * Mercenaries from all acts now have auras, rather than just Act 2 mercenaries.
 * Desert Guards no longer have different auras when hired from different difficulties - these auras are no longer available from Act 2 mercenaries:
 * Prayer (was available from Normal/Hell)
 * Might (was available from Nightmare)
 * Holy Freeze (was available from Nightmare)
 * Mercenaries have "hard points" in their skills, so will gain effects from them that are limited to hard levels, such as Physical Damage Reduction for Defiance.